adelikat
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897e7b9bd1
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Virtualpad - fix up PceSchema
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2014-06-23 13:44:06 +00:00 |
xmikecampx7
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20200adf3a
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Adding Buttons to Schemas
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2014-06-23 01:43:33 +00:00 |
zeromus
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48360f77be
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2014-06-23 01:20:17 +00:00 |
zeromus
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501a23af24
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entire virtualpad window should not be a mouse input receiver
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2014-06-23 00:34:43 +00:00 |
adelikat
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bf33ba0575
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Virtual Pads - support quicknes (2 controllers only at all times) and Neshawk for 2 controllers that are none, standard, or zapper (no multitap, no famicom stuff)
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2014-06-23 00:05:22 +00:00 |
adelikat
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4b23150d14
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Some fixing up of how pads are added, don't set 0,0 on the TartScreen widget when clearing
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2014-06-22 23:32:37 +00:00 |
zeromus
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140aec6a4d
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add system for controlling which forms can generate mouse input
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2014-06-22 23:20:36 +00:00 |
adelikat
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b364b5c48f
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implement TargetScreen virtual pad and wire up to Nes zapper
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2014-06-22 21:50:27 +00:00 |
adelikat
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a248e2d99b
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Virtual Pads - analog stick should be done now (including max X,Y constraints)
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2014-06-22 17:41:13 +00:00 |
goyuken
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1f1f7ea263
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add gz as supported extension in the rom open dialog (the format was already supported, but wasn't one of the extension filter options)
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2014-06-22 16:41:39 +00:00 |
adelikat
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50dafe1269
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Virtualpads - more stuff
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2014-06-22 16:30:24 +00:00 |
adelikat
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2009e07e35
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Virtualpads - Some Progress
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2014-06-22 15:43:45 +00:00 |
adelikat
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41e4a3b13a
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Virtualpads - more progress
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2014-06-22 15:05:37 +00:00 |
adelikat
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c15f9ce84d
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Virtualpads - Use VirtualPadButton instead of Checkbox (to give all buttons right-click autofire capability)
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2014-06-22 14:50:23 +00:00 |
adelikat
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c3bcc0cbc8
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Virtualpads - more reorg
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2014-06-22 14:43:59 +00:00 |
adelikat
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e9968657ac
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Virtualpads - some reorg
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2014-06-22 14:37:40 +00:00 |
adelikat
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27532b7b2b
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Start schema objects
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2014-06-22 14:29:46 +00:00 |
adelikat
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60d1784895
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Delete old virtualpad files
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2014-06-22 14:13:10 +00:00 |
adelikat
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885f859647
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add new files
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2014-06-22 13:58:12 +00:00 |
adelikat
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269b3c7ee1
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start a new Virtual Pad Tool, currently only does NES with one controller as a proof of concept, this is probably a messed up commit will fix next
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2014-06-22 13:57:23 +00:00 |
adelikat
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7f76347c0a
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Fix exception on GBA when selecting reboot core (or loading a movie, or any other type of core restart). This commit should be peer reviewed
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2014-06-21 21:39:18 +00:00 |
adelikat
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762048018e
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If not clock throttle, Disable speed settings in the menu, and warn user when they press the increase/decrease speed hotkeys
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2014-06-21 20:18:14 +00:00 |
adelikat
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a2829f8d9a
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Input Widget - if assigning a button with autotab on, if the button is not the same as the first position value, clear all bindings first. Makes for a less confusing user experience when remapping joypad buttons
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2014-06-21 20:02:31 +00:00 |
adelikat
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10c48bb3f8
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Bk2 - take the log key into account when replaying a movie input log
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2014-06-21 14:33:33 +00:00 |
zeromus
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9fccae56de
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if we're going to have an alt_about_image we might as well activate it sometime.
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2014-06-21 06:43:04 +00:00 |
zeromus
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f43859f421
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give firmware database and UI ability to track ok/notok/bad state of an option/firmwarefile. apply tons of research to study PSX bios files situation
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2014-06-21 06:40:07 +00:00 |
zeromus
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3cdc9d7c25
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add friendly name PSX to frontend
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2014-06-21 00:48:31 +00:00 |
adelikat
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a19d02a36e
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Ram Search - rip out column reorder event since it wasn't doing anything useful
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2014-06-20 18:39:31 +00:00 |
adelikat
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0f5e2b0cdb
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Ram Watch - fix column reordering, ugh
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2014-06-20 18:38:08 +00:00 |
adelikat
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711c9b52e4
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Hack for FilesystemSafeName to remove . if it is the last character in the name (Such as Super Mario bros.) since this method is used for path building
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2014-06-20 18:36:03 +00:00 |
adelikat
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70fbbd5817
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Similar fixups to Ram Search and Cheats
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2014-06-20 18:09:53 +00:00 |
adelikat
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c5518440c1
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Ram Watch - fix Restore defaults when columns are hidden, and rip out the reordered event, it shouldn't be needed, if it is needed it isn't done correctly anyway
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2014-06-20 18:05:32 +00:00 |
adelikat
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58e5599f2f
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Rollback 6918 since it doesn't work either, and do a fix to Cheats column saving/loading. Neither dialog currently work however
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2014-06-20 17:41:40 +00:00 |
adelikat
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ab7977b267
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Ram Watch - Fix saving and loading of column order
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2014-06-20 17:18:57 +00:00 |
goyuken
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71ddbde18d
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bk2 savestate anchor stuff
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2014-06-20 00:39:46 +00:00 |
adelikat
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f561528846
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More input display fixes
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2014-06-19 21:55:15 +00:00 |
adelikat
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7f070737cc
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clean up some debugging code, and remove a warning
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2014-06-19 21:37:28 +00:00 |
adelikat
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031eb5a282
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Some input display fixes for bk2 format
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2014-06-19 21:29:57 +00:00 |
adelikat
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5145ef3f97
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Movie imports now import to .bk2
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2014-06-19 02:30:22 +00:00 |
adelikat
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10fbf1a466
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Don't show neshawk on startup
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2014-06-19 01:50:16 +00:00 |
adelikat
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ac2ea9f6e0
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Fix non-bk2 movie loading
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2014-06-19 01:47:22 +00:00 |
adelikat
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19feaaa3ba
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Remove some more usages of IMovie.GetInput()
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2014-06-19 00:37:42 +00:00 |
adelikat
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9a16540e14
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Movie 2.0 - simplify some code
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2014-06-18 19:34:27 +00:00 |
adelikat
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451049fee8
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Fix some bk2 crash bugs
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2014-06-18 19:18:35 +00:00 |
adelikat
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3eff547413
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Remove some more usages of GetInput()
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2014-06-18 02:39:29 +00:00 |
zeromus
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176c306439
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proof of concept syncless recorder AV out module
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2014-06-18 02:28:07 +00:00 |
adelikat
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0f1f22ae7e
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Hide TAStudio except in developer builds
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2014-06-17 16:16:26 +00:00 |
adelikat
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fcd4a4eb65
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Bk2 - basic movie playback now works. You can now record shooting ducks
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2014-06-17 00:33:33 +00:00 |
adelikat
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6b73891a91
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More bk2 progress
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2014-06-15 14:44:26 +00:00 |
adelikat
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c807e27496
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Some movie code reorg and cleanup
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2014-06-15 13:03:24 +00:00 |