Asnivor
|
f0384b7e83
|
ChannelF: Extreme WIP! I promise nothing...
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2019-04-16 16:10:56 +01:00 |
Asnivor
|
4d92a9f04a
|
gamedb: added NGP/NGPC and improved homebrew detection
|
2018-09-21 16:10:35 +01:00 |
Asnivor
|
314c854422
|
DevTools: Added NOINTRO->GameDB parser
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2018-09-21 15:23:57 +01:00 |
Asnivor
|
5207d2436a
|
GameDB: Added ZXSpectrum
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2018-09-21 14:01:57 +01:00 |
Asnivor
|
5d4d9c94a4
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DevTools: DAT->GameDB parser (currently only TOSEC implemented)
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2018-09-21 13:22:35 +01:00 |
adelikat
|
22d1818641
|
DoSettings file for all project to explicitely set language level to C#6
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2018-06-23 13:06:13 -05:00 |
frequem
|
71ba3024b7
|
Fixed linux build
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2018-02-21 20:19:33 -05:00 |
zeromus
|
7a2c8bbf69
|
shut up MSB3270
|
2017-06-27 16:25:50 -05:00 |
zeromus
|
cad5f441dd
|
fix build paths to output
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2017-06-26 17:57:50 -05:00 |
zeromus
|
0085729392
|
delete x64 build configuration, use anycpu instead. take care to set Prefer32Bit false in exe csproj, since visualstudio's gui preference doesn't work.
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2017-06-26 17:47:51 -05:00 |
zeromus
|
39433e509e
|
change some output64 to output
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2017-06-12 01:38:02 -05:00 |
zeromus
|
0942d4f498
|
remove x86 project configurations
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2017-06-12 01:24:35 -05:00 |
adelikat
|
5fec117b68
|
Roll back to .NET 4.6.1 (instead of 4.6.2) to avoid a dependency on Windows 10 Anniversary Update for Windows 10 users
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2017-06-06 10:24:21 -05:00 |
nattthebear
|
76022f66f9
|
update to framework 4.6.2. Since Windows XP 64 was very rarely used, there's no loss in switching to this if we're going to 64 bit. Add `FrameworkZipWriter` based on the 4.5 framework's built in zip writer. It shaves a decent amount of time off savestate save time, but rolling our own off of DeflateStream would be even faster.
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2017-05-27 18:15:15 -04:00 |
zeromus
|
6b298f07f2
|
do WhackMOTW after redirecting the dll directories fully, so that the shared RemoveMOTW that I moved to a common assembly can be found (wild guess)
|
2017-02-23 05:27:27 -06:00 |
zeromus
|
66683b16ed
|
replace "Ok" with "OK"
|
2016-03-26 21:50:33 -05:00 |
nattthebear
|
2a0e859a85
|
Add 64 bit build (doesn't work yet), move SlimDX.dll
|
2016-02-28 15:06:03 -05:00 |
zeromus
|
d786292ccf
|
remove unused code Apply MOTW code
|
2016-01-14 01:51:40 -06:00 |
zeromus
|
0d2e80b625
|
take a stab at re-adding the purported "add ability to resume disc hashing when interrupted" half of which was lost during a merge
|
2015-07-12 14:08:55 -05:00 |
zeromus
|
7d9ea610e9
|
add ability to resume disc hashing when interrupted
|
2015-07-11 13:47:04 -05:00 |
zeromus
|
66eba89a94
|
add psx db generation
|
2015-07-11 13:47:02 -05:00 |
zeromus
|
aad1e0608c
|
add PSX disc hashing code and batch runner
|
2015-07-11 13:47:01 -05:00 |
zeromus
|
9fcaf98084
|
update DBMan for new discsystem stuff and framework for batch disc hashing
|
2015-07-11 13:46:59 -05:00 |
zeromus
|
6dcaa3ca04
|
apply major discsystem refactorings to emulator cores and client. lots of undone things, most notably generalized RawTOCEntries -> TOCRaw -> Structure synthesis outside of the individual format/api disc loaders. IOW there's no DiscStructure right now. Probably lots of bugs too.
|
2015-07-11 13:46:36 -05:00 |
zeromus
|
80164c1fba
|
import WIP discsys work from svn
|
2015-06-23 13:57:11 -05:00 |
jdpurcell
|
0a345b0084
|
Issue 368: Set all platform targets to x86, rename build platforms to match, and remove unused build platforms.
|
2015-01-13 15:28:58 +00:00 |
zeromus
|
e0c09a553b
|
redo how subwcrev stuff is done, so that the subwcrev process doesnt have to run for every project. improves build times.
|
2014-12-09 19:20:22 +00:00 |
adelikat
|
467f8da2fb
|
Convert StringHelpers into extension methods, and merge into StringExtensions, change namespace of string extensions
|
2014-07-03 15:05:02 +00:00 |
beirich
|
c179fd5fd6
|
Add OSD message notifier to CoreComm
|
2014-03-18 03:03:53 +00:00 |
beirich
|
8b844bff34
|
SMS: lots of gamedb things. And initial terebi oekaki mapper emulation; mouse interface still missing. GG gamedb still in flux but, commit before this commit gets any bigger
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2014-03-17 03:00:07 +00:00 |
beirich
|
07e984582d
|
special case for games starting with "The"
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2014-03-13 03:46:58 +00:00 |
beirich
|
102f476158
|
dbman: initial pass at gamedb export function
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2014-03-13 03:35:14 +00:00 |
beirich
|
6538a5ad75
|
dbman: improve game merge/unmerging behavior. Should not end up with duplicate GAMEs in the DB anymore
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2014-03-12 00:58:28 +00:00 |
beirich
|
0809573f4d
|
dbman: add size field to database
|
2014-03-11 04:09:58 +00:00 |
beirich
|
d792800e25
|
dbman initial check-in
|
2014-03-11 02:48:27 +00:00 |