Commit Graph

35 Commits

Author SHA1 Message Date
Asnivor f0384b7e83 ChannelF: Extreme WIP! I promise nothing... 2019-04-16 16:10:56 +01:00
Asnivor 4d92a9f04a gamedb: added NGP/NGPC and improved homebrew detection 2018-09-21 16:10:35 +01:00
Asnivor 314c854422 DevTools: Added NOINTRO->GameDB parser 2018-09-21 15:23:57 +01:00
Asnivor 5207d2436a GameDB: Added ZXSpectrum 2018-09-21 14:01:57 +01:00
Asnivor 5d4d9c94a4 DevTools: DAT->GameDB parser (currently only TOSEC implemented) 2018-09-21 13:22:35 +01:00
adelikat 22d1818641 DoSettings file for all project to explicitely set language level to C#6 2018-06-23 13:06:13 -05:00
frequem 71ba3024b7 Fixed linux build 2018-02-21 20:19:33 -05:00
zeromus 7a2c8bbf69 shut up MSB3270 2017-06-27 16:25:50 -05:00
zeromus cad5f441dd fix build paths to output 2017-06-26 17:57:50 -05:00
zeromus 0085729392 delete x64 build configuration, use anycpu instead. take care to set Prefer32Bit false in exe csproj, since visualstudio's gui preference doesn't work. 2017-06-26 17:47:51 -05:00
zeromus 39433e509e change some output64 to output 2017-06-12 01:38:02 -05:00
zeromus 0942d4f498 remove x86 project configurations 2017-06-12 01:24:35 -05:00
adelikat 5fec117b68 Roll back to .NET 4.6.1 (instead of 4.6.2) to avoid a dependency on Windows 10 Anniversary Update for Windows 10 users 2017-06-06 10:24:21 -05:00
nattthebear 76022f66f9 update to framework 4.6.2. Since Windows XP 64 was very rarely used, there's no loss in switching to this if we're going to 64 bit. Add `FrameworkZipWriter` based on the 4.5 framework's built in zip writer. It shaves a decent amount of time off savestate save time, but rolling our own off of DeflateStream would be even faster. 2017-05-27 18:15:15 -04:00
zeromus 6b298f07f2 do WhackMOTW after redirecting the dll directories fully, so that the shared RemoveMOTW that I moved to a common assembly can be found (wild guess) 2017-02-23 05:27:27 -06:00
zeromus 66683b16ed replace "Ok" with "OK" 2016-03-26 21:50:33 -05:00
nattthebear 2a0e859a85 Add 64 bit build (doesn't work yet), move SlimDX.dll 2016-02-28 15:06:03 -05:00
zeromus d786292ccf remove unused code Apply MOTW code 2016-01-14 01:51:40 -06:00
zeromus 0d2e80b625 take a stab at re-adding the purported "add ability to resume disc hashing when interrupted" half of which was lost during a merge 2015-07-12 14:08:55 -05:00
zeromus 7d9ea610e9 add ability to resume disc hashing when interrupted 2015-07-11 13:47:04 -05:00
zeromus 66eba89a94 add psx db generation 2015-07-11 13:47:02 -05:00
zeromus aad1e0608c add PSX disc hashing code and batch runner 2015-07-11 13:47:01 -05:00
zeromus 9fcaf98084 update DBMan for new discsystem stuff and framework for batch disc hashing 2015-07-11 13:46:59 -05:00
zeromus 6dcaa3ca04 apply major discsystem refactorings to emulator cores and client. lots of undone things, most notably generalized RawTOCEntries -> TOCRaw -> Structure synthesis outside of the individual format/api disc loaders. IOW there's no DiscStructure right now. Probably lots of bugs too. 2015-07-11 13:46:36 -05:00
zeromus 80164c1fba import WIP discsys work from svn 2015-06-23 13:57:11 -05:00
jdpurcell 0a345b0084 Issue 368: Set all platform targets to x86, rename build platforms to match, and remove unused build platforms. 2015-01-13 15:28:58 +00:00
zeromus e0c09a553b redo how subwcrev stuff is done, so that the subwcrev process doesnt have to run for every project. improves build times. 2014-12-09 19:20:22 +00:00
adelikat 467f8da2fb Convert StringHelpers into extension methods, and merge into StringExtensions, change namespace of string extensions 2014-07-03 15:05:02 +00:00
beirich c179fd5fd6 Add OSD message notifier to CoreComm 2014-03-18 03:03:53 +00:00
beirich 8b844bff34 SMS: lots of gamedb things. And initial terebi oekaki mapper emulation; mouse interface still missing. GG gamedb still in flux but, commit before this commit gets any bigger 2014-03-17 03:00:07 +00:00
beirich 07e984582d special case for games starting with "The" 2014-03-13 03:46:58 +00:00
beirich 102f476158 dbman: initial pass at gamedb export function 2014-03-13 03:35:14 +00:00
beirich 6538a5ad75 dbman: improve game merge/unmerging behavior. Should not end up with duplicate GAMEs in the DB anymore 2014-03-12 00:58:28 +00:00
beirich 0809573f4d dbman: add size field to database 2014-03-11 04:09:58 +00:00
beirich d792800e25 dbman initial check-in 2014-03-11 02:48:27 +00:00