Commit Graph

532 Commits

Author SHA1 Message Date
adelikat 650607cfd7 Put Lua FrameBefore and FrameAfter event firing into the event loop instead of tools, so that it isn't bypassed when turboing. Probably works, couldn't test. 2014-05-03 11:59:11 +00:00
gochaism 0a9039fc60 Set SystemIcons.Application to Lua form icon. 2014-05-02 00:44:14 +00:00
gochaism 3fd9113f0d Disable maximize/resize of Lua forms, since user cannot do anything on resize anyway. 2014-05-02 00:38:48 +00:00
gochaism a84b4126f2 Lua: Make console.log(...) a little more prettier. 2014-05-01 00:25:14 +00:00
adelikat 9d7c92fb6e Oops 2014-04-29 21:25:17 +00:00
adelikat 8f35b29a5c Remove extra newline in console.log/print 2014-04-29 20:39:19 +00:00
gochaism 38a0a3593e Lua: Update print and console.log to take variable arguments. 2014-04-29 05:07:43 +00:00
adelikat 8c1c034090 Lua - make Print() be an alias of console.log() 2014-04-29 01:24:06 +00:00
zeromus c450351801 add tooltip for lua console erase button 2014-04-27 17:49:25 +00:00
xmikecampx7 b5c0be3f7f Added Min/Max ranges for N64.
Added the option to add more controllers.
2014-04-27 17:38:30 +00:00
adelikat bbf7c43b6d Rip out the Alert font from OSD Manager since it wasn't being used for anything useful anymore, Ram Watch on screen display - show frozen addresses in a cyan color instead of red to be consistent with the rest of the system 2014-04-27 13:01:10 +00:00
adelikat 4fc81991d7 Save cheats even if the cheat dialog was never opened (for instance, if the cheat were added via a game genie dialog or lua) 2014-04-26 17:28:43 +00:00
adelikat f3766249bf Fix Ram Watch on screen display that I broke in the last ram watch related commit 2014-04-26 14:51:33 +00:00
adelikat edf2e2e4a7 Watch Value box - fix behavior of pressing up/down on signed values, was wrapping from 0 to max value, now it goes to -1, and on min value it wraps to max value (and vice versa) 2014-04-26 00:01:00 +00:00
adelikat c657678555 some code cleanup on WatchValueBox before I do some fixes 2014-04-25 23:47:34 +00:00
adelikat 8952e61067 Fix issue 157 2014-04-25 20:29:18 +00:00
adelikat d11bec528e Fix Ram Watch to update after instead of before, to be consistent with Hex Editor and Ram Search 2014-04-25 20:02:57 +00:00
adelikat 67704b35bf Lua Console - dont' flag changes when change the on/off status of a script as that leads to being nagged too much (for instance, toggling a lua script at any time during recording and then restarting your movie). Remember the file name when creating a new session as to do a Save As during AskSave() 2014-04-22 21:35:04 +00:00
adelikat 603fd81066 Lua - implement movie.fps() and add MovieTimer.lua script that shows the clock time for a given movie (updates while recording) 2014-04-22 21:27:08 +00:00
adelikat edfc5d303f NES Game Genie Encoder/Decoder - allow special command (like copy and paste), and the backspace button 2014-04-22 14:58:58 +00:00
adelikat b87e0fb3c0 Atari 2600 Debugger - insignificant progress 2014-04-21 19:59:21 +00:00
adelikat 6139da29cf Atari 2600 debugger - wire up autoload and other tool options, fix up closing event and properly disable ask save 2014-04-20 16:19:08 +00:00
adelikat 54203c00b9 Atari 2600 - Debugger - add trace logging, and show some stats: scanline, vsync, vblank 2014-04-20 01:19:33 +00:00
adelikat 7d5db039c0 Those debugger UI files were a bad idea or at least premature 2014-04-20 00:37:43 +00:00
adelikat a61ff53d9c Change IEmulator.GetCpuFlagsAndRegisters() to a Dictionary, fix a warning, throw NotImplemented exceptions in cores that don't implement this method rather than returning an empty list. Start Debugger UI User Controls 2014-04-19 22:23:13 +00:00
adelikat 1669fd7755 Start an Atari 2600 debugger dialog 2014-04-19 19:01:13 +00:00
zeromus 7adc15d97e work on opengl display manager: optimized codepaths, user retroshader selection, support for importing a textureID from another core; add erase button to lua console; 2014-04-15 21:46:18 +00:00
adelikat f8522c6986 Genesis Tile Viewer - same stuff as other tile viewers 2014-04-13 22:08:46 +00:00
adelikat d3012fe4b6 PCE Tile Viewer - save screenshot file menu items, autoload and other tool options, add to toolbox 2014-04-13 20:33:01 +00:00
adelikat 471a2f5cf0 SMS - Vdp Viewer - save screenshot to file menu items 2014-04-13 20:13:22 +00:00
adelikat 66d64f816c Add Sms Vdp Viewer to toolbox 2014-04-13 19:51:38 +00:00
adelikat d3b84c6c5c SMS VDP Viewer - icon, autoload, misc tool settings 2014-04-13 19:44:08 +00:00
adelikat 6adde23553 Lua - also fix client.frameskip() 2014-04-13 18:39:46 +00:00
adelikat f589a91479 Lua - fix client.setwindowsize() and client.speedmode() 2014-04-13 18:35:27 +00:00
adelikat 0550fef67f PCD CDL - remove todo 2014-04-13 16:38:56 +00:00
adelikat 9c3a7fec37 Lua - add a gameinfo lua library with getromname(), getromhash(), getdisplaytype(), getindatabase(), getstatus(), getisstatusbad(), getboardtype(), and getoptions() methods 2014-04-13 14:22:13 +00:00
adelikat fd42606cc0 N64 Virtual Pad - only tab stops on analog boxes 2014-04-13 13:14:00 +00:00
adelikat 12dc22de18 PCE CDL - center parent, add to toolbox 2014-04-13 12:52:36 +00:00
adelikat 8a6585aceb CD CDL - drag and drop, implement save menu item, prevent some more nags 2014-04-13 12:40:30 +00:00
adelikat e67c329aad PCE CDL - remember window position and size, restore defaults, make Open and Save file dialogs look pretty, don't enable save as menu item if no cdl started since it nags you if you choose it 2014-04-13 12:22:53 +00:00
adelikat aaeb2c9cdd PCE CDL - some cleanups like icons and shortcut keys on menus, Recent menu, autoload, other misc tool options 2014-04-13 01:05:23 +00:00
adelikat 7f37535cd5 PCE Icon for PCE tool dialogs 2014-04-13 00:09:16 +00:00
adelikat e4c7110174 Hex Editor - fix issue 150 - exceptions thrown when freezing multi-byte addresses 2014-04-11 16:45:05 +00:00
adelikat 11f055a1e7 Use the RecentRom.MostRecent property more, instead of index 0 2014-04-06 20:46:23 +00:00
adelikat 6e23df6472 Hex Editor - lots of fixes to Path and filename selection in OpenFile and SaveFile dialogs 2014-03-26 00:34:43 +00:00
adelikat e8c0c21c7c Hex Editor - fix a very annoying bug when using File on Disk that was caused by a very annoying thing, ugh 2014-03-24 02:25:26 +00:00
adelikat a8aa121ecd Hex Editor - support table files in the find box when searching for text strings 2014-03-23 23:47:20 +00:00
adelikat 7541dba798 Hex Editor - add a Close Table file menu item, enabled only when a table file has been loaded 2014-03-23 22:47:28 +00:00
adelikat b95a0b648c Hex Editor - support loading of Text translation table files (.tbl) including Recent menu and autoload options 2014-03-23 20:27:20 +00:00
adelikat 2581dccd90 Hex Editor - fix Find Prev and close Find box when Prev or Next is clicked 2014-03-23 19:55:56 +00:00
adelikat 2d87eeab70 Hex Editor - fix weird focusing bug when using the Find box, goofy winforms 2014-03-23 18:29:32 +00:00
adelikat 5559024757 Lua - Rip out gui.alert() and refactor/simplify things as a result 2014-03-23 17:39:07 +00:00
adelikat 54363e4da1 Lua - fix gui.drawText() (and gui.drawString) 2014-03-23 17:24:06 +00:00
adelikat 1226603697 Lua - Fix gui.Alert() to at least work. However, in trunk the alert font was gimped into regular font with the opengl change, and this is probably for the best. Will remove this lua feature and alert font code in a later commit 2014-03-23 17:12:25 +00:00
adelikat 555c9dfb45 Ram Watch - fix bug where it asks you to save changes, but if this is a fresh unsaved list it ignores the Yes button and closes 2014-03-23 16:58:54 +00:00
adelikat b378cd13e4 Cheats - address issue 148, instead of throwing an exception when attempting to add an out of range address, present an error message. One odd side effect is that it will add a separator instead, but I think that's acceptable for now. 2014-03-23 15:58:44 +00:00
adelikat 1e9374e4e4 Hex Editor - highlight "mis-alighned" selections properly that result from being on an odd-numbered address when switching to a higher data size. Also only highlight the portion of an address that is frozen in the case of viewing mutli-byte sizes while there are active cheats of smaller sizes. 2014-03-23 15:39:47 +00:00
adelikat 8ac9f7d2dd Lua Console - try to use relative paths when saving and loading lua scripts 2014-03-23 14:44:18 +00:00
adelikat 8b6bf3fc89 A hackish workaround to make Select All faster in the Cheat Dialog 2014-03-23 14:10:35 +00:00
adelikat 6d1675e54c Change UnfreezeAll option on many tools to remove cheats not simply disable them. 2014-03-23 13:21:48 +00:00
beirich c179fd5fd6 Add OSD message notifier to CoreComm 2014-03-18 03:03:53 +00:00
goyuken 92c934b9a9 nes: squeeze a few more percent out of the nametable viewer 2014-03-01 23:43:04 +00:00
adelikat 877d81b0ff Fix bug where adding to Ram Watch from another dialog while it has changes and autoload is on was asking you to save changes before adding an address 2014-03-01 19:16:17 +00:00
adelikat f15a1bc36b Hex Editor - fix ability to highlight past the end of a domain 2014-03-01 19:05:20 +00:00
adelikat fc8cb97ce3 Hex Editor - when freezing/unfreezing, update highlighter colors 2014-03-01 18:09:09 +00:00
adelikat 75b9b132b6 Hex Editor - make freezing a range of addresses not slow 2014-03-01 18:04:21 +00:00
goyuken 1fbc833361 NES: fix some CNROM games. dunno how they got broken? 2014-03-01 16:58:01 +00:00
adelikat bb3a76cb3d Hex Editor - speed up Freeze Addresses more by not calling update tools that are already updated due to event handlers 2014-03-01 16:36:26 +00:00
adelikat 97bf870b74 Ram Tools - speed up many situations that are slow when freezing/unfreezing addresses with multiple tools open due to sloppy handling of change events 2014-03-01 16:30:06 +00:00
adelikat 827e2c44f8 Fix some inconsistent spelling in a Ram Watch and Search context menus, and some slight formatting cleanup on hex editor 2014-03-01 15:21:17 +00:00
goyuken caf30ca015 NES: nametable viewer: moderate speedup 2014-03-01 05:36:43 +00:00
goyuken f6c1c7eba2 NES: PPU Viewer: support MMC5 ExAttr mode 2014-02-25 22:54:25 +00:00
adelikat f714093b23 Movies 2.0 - some progress towards supporting floats 2014-02-25 02:56:32 +00:00
adelikat a6176d09e8 Object -> object 2014-02-24 03:25:57 +00:00
adelikat 186939f157 Hex Editor - fix the Find dialog box behavior, now correctly allows all characters and casings when switching to text mode 2014-02-24 03:18:43 +00:00
adelikat 3cf2ba7afc Some nitpicky code cleanup on a few files before I do something useful with them 2014-02-24 02:50:56 +00:00
adelikat 33fdf03af6 Lua - fix forms.newForm() 2014-02-23 22:47:45 +00:00
adelikat 02ea7d360f some code cleanup 2014-02-22 23:59:52 +00:00
goyuken 3d7a0e445b gpgx: clean up 32bpp code (no functional changes) 2014-02-21 17:07:09 +00:00
goyuken bdbaa0c2d9 PCE CDL: add a new "disassemble" command. this makes a text dump of every opcode that has been mapped out so far, dumping memory domain, address within the domain, and huc6280 disassembly 2014-02-20 22:59:37 +00:00
goyuken 227c0cfd1b genesis vdp view: fix color emphasis problem 2014-02-20 00:30:07 +00:00
goyuken c14e4239c4 Genesis VDP display. But not as slick as http://www.youtube.com/watch?v=Tsr-XtuKuSw 2014-02-19 22:26:33 +00:00
adelikat 63e8702242 Lua - gui.text() and gui.Alert() - strongly type the anchor parameters as a string, will still except 0, 1, 2, or 3 as it did previously, for which it will interpret them as string automatically 2014-02-17 01:57:25 +00:00
adelikat 4ca0f5792b rip out some lua console code I didn't mean to check in 2014-02-16 23:06:14 +00:00
adelikat 5849d2d80d make the Select All feature built right into VirtualListView instead of writing the same code over and over in the tool dialogs, also make said code faster on large lists 2014-02-15 19:15:04 +00:00
goyuken 9c071bf45e NES: add CHR ROM tile view to the PPU viewer. i'm not sure how generally useful this is, but it's something i wanted, so there. 2014-02-15 16:55:55 +00:00
goyuken b7a5b12535 the purest of all commits are those that change only whitespacing and indentation. flawless, timeless, indescribable. 2014-02-14 16:02:48 +00:00
adelikat 05823d3022 fix ButtonCount lua script to use console.log instead of the now deleted console.output, Lua - remove some todos that had been done and some rather useless cleanup 2014-02-14 01:27:38 +00:00
zeromus 96da0880b4 work towards generalizing lua display layers. "emu" and "native" surfaces now work and are accessible from lua. 2014-02-14 00:55:18 +00:00
zeromus da5daaa989 change lua console to have distinct toggle and refresh functions.. since the refresh icon being a toggle function was misleading me and refresh is what i want 100% of the time anyway 2014-02-13 23:25:36 +00:00
goyuken 4174751212 SMS VDP Viewer: correct BG size for 192 line mode 2014-02-13 19:10:39 +00:00
mvl1986 17f17a02fd Added the display of tooltips for all the methods that are in the lualibraries
-MightyMar
2014-02-12 13:28:48 +00:00
goyuken 37469faa8b PCE CDL: prevent loading of an existing CDL that doesn't match the emu's memory map 2014-02-10 05:02:30 +00:00
goyuken d15c867693 PCE CDL: fix for street fighter 2 and 384K games. arcade card still not supported 2014-02-10 02:47:23 +00:00
adelikat f704786630 Hex Editor - change the name of the "Rom File" domain to "File on disk" to hopefully clarify it better 2014-02-10 01:15:11 +00:00
goyuken c9c01202e6 PCE CDL: open for business! not very tested yet. DOES NOT WORK ON SF2 MAPPER. 2014-02-10 01:06:06 +00:00
adelikat d22b35c240 Hex Editor - fix exception when user clicks cancel in the Save as Binary dialog 2014-02-10 01:01:36 +00:00
goyuken 0e4967f539 PCE tile viewer and SMS VDP viewer: implement CTRL+C clipboard copying 2014-02-08 23:15:10 +00:00
goyuken f1e3196ae9 add a simple VDP viewer for SMS/GG 2014-02-08 23:02:47 +00:00
adelikat 41faaedc18 TAStudio / Movies 2.0 - rip out a bunch of boolean input assumptions, in favor of..nothing for right now this breaks most all of the functionality of TAStudio, will replace with something that accounts for float input as well 2014-02-08 22:41:47 +00:00
goyuken 78a0b428a3 hex editor: show partial rows 2014-02-08 21:57:16 +00:00
zeromus f0001687ed fix hexeditor bugs related to my last commits to it 2014-02-08 21:47:39 +00:00
goyuken 8b006b3b59 PCE: add tile viewer. it doesn't have as many bells and whistles as the other viewers, but it does a basic job of it. 2014-02-08 16:40:15 +00:00
goyuken 92aa23de6f nes ppu viewer: correct tile number display bug (was always wrong). in addition, show more informative data for 8x16 sprite tile number 2014-02-05 19:08:04 +00:00
adelikat 23f7017651 Some code cleanup tinkerings in Client.Common 2014-02-03 20:48:01 +00:00
adelikat 3dfcd8b22a drastically cleanup the InputValidate class 2014-02-03 19:37:43 +00:00
adelikat f72debc84e Slight and meaningless TAStudio stuff 2014-02-02 17:49:40 +00:00
adelikat 50a879dd05 Tastudio - implement Floating window and refactor to use ToolDialogSettings object 2014-02-01 15:44:51 +00:00
adelikat 89f9cfc711 Ti83 Keypad - Always on Top, Floating Window, refactor 2014-02-01 15:29:18 +00:00
adelikat 791a4d655b SNES Game Genie dialog - Always on Top, Floating Window, refactor 2014-02-01 14:55:08 +00:00
adelikat 3497e28f96 PCE BG Viewer - implement Always on Top and Floating Window, and refactor 2014-01-31 23:42:06 +00:00
adelikat d87978087d NES PPU Viewer - implement Always on Top and Floating Window and refactor 2014-01-31 22:58:41 +00:00
adelikat 33c104d418 NES Nametable Viewer - Floating Window and Always on Top, and refactor 2014-01-31 21:23:46 +00:00
adelikat 4aab2ea31d NES Game Genie dialog - implement Always on Top and Floating Window + refactor 2014-01-31 20:49:38 +00:00
adelikat 8654303b59 Genesis Game Genie dialog - implement Always on Top and Floating window and refactor code 2014-01-31 20:36:27 +00:00
zeromus 01b5c44d5c refine hex editor keyboard handling a bit 2014-01-31 04:26:39 +00:00
adelikat e634d9558a Gameboy Game Genie dialog - top most and floating window, and refactor to use ToolSettingsDialog, and some code cleanup 2014-01-31 02:26:09 +00:00
adelikat 8e2fa8a31b Virtualpads - simplify some boilerplate logic 2014-01-31 01:53:20 +00:00
adelikat 83be118d03 Virtual Pads - implement Always on Top and Floating Window and lots of code cleanup 2014-01-31 00:53:20 +00:00
adelikat f3755975a1 Lua - implement Always on Top and Floating Window 2014-01-30 22:32:29 +00:00
adelikat 5f5677781b Cheats dialog - Floating window option 2014-01-30 15:51:07 +00:00
adelikat 003156d28e Trace Logger - remember window size, implement floating window and restore default settings, refactor, also clean up some ToolDialogSettings logic 2014-01-30 15:28:05 +00:00
adelikat dead076979 Ram Watch - floating window and refactor 2014-01-30 14:29:34 +00:00
adelikat a742758288 oops 2014-01-30 03:36:18 +00:00
adelikat d44e6c6342 Ditto for trace logger 2014-01-30 03:34:58 +00:00
adelikat ab4f9534fe a bit of cleanup 2014-01-30 03:11:28 +00:00
adelikat 364c2367ea Hex Editor - refactor to use ToolDialogSettings Add floating window option 2014-01-30 03:10:17 +00:00
adelikat 53fa1a566a create a ToolDialogSettings object and refactor Ram Search to use it as a proof of concept 2014-01-30 00:55:31 +00:00
mvl1986 c4ffc78224 simpler solution for getting single entries of libraries 2014-01-28 15:44:02 +00:00
mvl1986 c392321bb0 Updated intellisense only shows unique hits and the new files are always added to the console. 2014-01-28 14:04:58 +00:00
zeromus 2275ec234f massive displaymanager/renderpanel refactor. All useful logic is now compact and in DisplayManager. Also, remove the old filter infrastructure, its totally outdated now 2014-01-28 04:39:27 +00:00
adelikat 7fac499996 Lua - finish up documentation and strongly type some more params 2014-01-27 20:19:08 +00:00
zeromus 25cab541b1 assorted cleanup and quick restore of DIspBlurry and Vsync settings 2014-01-27 06:03:18 +00:00
adelikat 7417ea7b8f Lua - more documentation and more strong typing of parameters, more fixups to display of parameter types in the Lua functions list 2014-01-27 03:16:05 +00:00
zeromus a2ba761ae1 BizwareGL! 2014-01-27 00:02:21 +00:00
adelikat 157f092aa2 Lua clean up Bit and Client libraries by using strongly typed numbers as a proof of concept that we can 2014-01-26 20:36:00 +00:00
adelikat 70feebf229 Add documentation to as many lua function as I can sanely do in one sitting 2014-01-26 18:36:27 +00:00
adelikat 91fdad9d45 LUa - whack now unused code 2014-01-26 16:21:20 +00:00
adelikat 5f9757d7d0 Lua - finish up refactoring remaining lua libraries 2014-01-26 16:15:45 +00:00
adelikat bce8320b85 Lua - new Register method on some more libraries 2014-01-26 13:30:45 +00:00
adelikat 583be2516c Lua - new registration system added to NES and SNES libraries 2014-01-26 03:26:52 +00:00
adelikat ac9e4c1d3d Lua - same to movie library 2014-01-26 02:50:26 +00:00
adelikat 988ed03198 ditto for Memory library 2014-01-26 02:43:28 +00:00
adelikat 94d20e92f4 Lua - new register system for Main Memory library and a bunch of cleanup for that lib 2014-01-26 01:48:32 +00:00
adelikat c6859a6d4f Lua ditto for joypad library and slight fix documentation 2014-01-26 00:01:40 +00:00
adelikat c66e529fb7 lua - ditto to Events library 2014-01-25 21:37:25 +00:00
adelikat 65d50ca329 Lua - refactor emu library to use the new registration method, documentation is all "TODO" 2014-01-25 21:10:51 +00:00
adelikat 06c0417f96 some Lua documentation related cleanup and support column sorting on Description in Lua Functions list 2014-01-25 20:27:51 +00:00
adelikat e22227160d show descriptions in Lua functions list 2014-01-25 20:04:26 +00:00
mvl1986 73de95d65e LuaWriter LineNumbers now work with scrolling, fixed an exception that was happening if a keyword was longer than the length of the line it checked it against.
AutoCompleteView now resizes depending on how many items are in the list.

-mightyMar
2014-01-25 16:25:05 +00:00
adelikat 4701b319be Lua - add a new way to do reflection to get method names, now the function list simply needs to match the method name, and the method name does not need to redundantly specificy the library name. Only the Bit library hooked up currenlty. 2014-01-25 15:05:53 +00:00
mvl1986 0a494c386e LuaConsole now updates when a new Luascript is saved in the LuaWriter.
LineNumbers can now be shown in the Writer, only updates when a selectionchanged event occurs, not on the scrolling of the screen.

Option to toggle LineNumbers on and off

-MightyMar
2014-01-24 12:44:55 +00:00
goyuken 3c357a7d83 nes: try (and fail) to support some bad dumps of FAMICOM JUMP 2. meh. the good one works anyway.
batchrunner: keep track of number of lag frames and print to output
2014-01-21 19:08:11 +00:00
adelikat 8ab655d963 A better fix for something I broke 2014-01-21 16:31:12 +00:00
adelikat 9df0821fcd Lua Console - convert spaces to tabs and remove a todo 2014-01-21 16:25:51 +00:00
mvl1986 a177a111b9 Line 53:
changed: LuaImp = new EmuLuaLibrary(this);
into:    LuaImp = new EmuLuaLibrary();     

-MightyMar
2014-01-21 16:24:03 +00:00
adelikat 186503c041 Some formatting cleanup on EmuLuaLibrary, nothing useful here 2014-01-21 00:43:57 +00:00
adelikat 614d457de4 Lua - Implement client.clearautohold() 2014-01-21 00:36:22 +00:00
pasky1382 08504fc25a Added more string lua functions 2014-01-20 17:06:09 +00:00
mvl1986 cb600e5bf7 Updated the AutoCompleteView, now shows possible libraries, possible methods within libraries, replaces halftyped words and adjusts to what you typed. Also made it a bit easier to use 2014-01-20 16:33:45 +00:00
zeromus 3ab8e60d1b add FloatingWindow concept to RamSearch tool, which lets you control how it sorts along with the main emuhawk window. it's not entirely ordinary for this to be controllable, but it should certainly be appreciated 2014-01-20 05:14:36 +00:00
zeromus 7a07a910f8 temporarily fix build by removing lua string library which has a missing file 2014-01-20 05:13:43 +00:00
pasky1382 a2dd821474 Added new EmuLuaLibrary.String, contains decimal to hex string and binary string. 2014-01-19 16:36:43 +00:00
mvl1986 9963518715 Added sorting to the columns in the ListView 2014-01-17 11:51:52 +00:00
goyuken 6f05084b2c minor typo 2014-01-15 04:47:55 +00:00
goyuken 7668b15052 add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it 2014-01-15 02:16:06 +00:00
adelikat 2f28317f92 A round of code cleanup 2014-01-08 03:53:53 +00:00
adelikat 309626b8c8 lock down NES Sound config settings on quicknes, show Game Genie button on cheats dialog for it, do Toolbox logic 2014-01-07 01:12:48 +00:00
adelikat 803863b305 NES Game Genie Encoder/Decoder - support anything with system id "NES" not specifically the NES object, look for the "System Bus" not a hardcoded 2nd in domain in the list 2014-01-07 00:22:46 +00:00
goyuken 4191537359 revert r5763 2014-01-06 21:50:52 +00:00
goyuken d191575fd2 NES internal infrastructure 2014-01-06 21:33:30 +00:00
adelikat 8daccb972d Ram Search - fix behavior of the Memory Domain label 2014-01-04 16:19:00 +00:00
adelikat b445a7adf1 Virtual pads - Hook up 2 6 buttons and a Reset+Power Control pad to Genesis, fix Saturn vpad to clear Start button on clear, Support power button on NES control pad.
Wire up Reset and Power to Genesis mnemonic and input display systems.  This invalidated any previous movies recorded on this core (nobody should actually using an experimental core anyway)

Generic Config Settings - dont' show default icons!
2014-01-03 01:06:24 +00:00
adelikat 1626e8b43e oops 2014-01-02 13:51:14 +00:00
adelikat 3fd6da23a6 lua - add client.get/set displayfilter() and get/set scanlineintensity() 2014-01-02 01:11:00 +00:00
adelikat aa93d8f04e Cheats - do AskSave() in Restart() 2014-01-01 15:56:47 +00:00
adelikat f9a847728c Cheats - fix bug where when editing a cheat, changing the address or domain was causing it to insert not update 2014-01-01 15:50:33 +00:00
adelikat 377ab3b4ea Fix Hex Editor to show cheat value on frozen addresses, and some fix ups in misc bugs that also contributed to this problem. Note: hex editor still will show some dubious behavior when viewing in one byte size and having cheats in another, that kind of mess will have to be sorted out in another commit 2014-01-01 03:19:08 +00:00
adelikat fcbcbc2ac4 some stupid code cleanup while I'm at it 2014-01-01 02:16:47 +00:00
adelikat a3a8170c44 Check Global.Config.SupressAskSave in ToolManager instead of doing it in the tool dialogs themselves 2014-01-01 02:09:03 +00:00
adelikat 3784256e56 Cheats form - some more code refactoring/cleanup 2014-01-01 02:02:23 +00:00
adelikat a7bf93a85c Cheats - remove duplicate button and menu item, since duplicates aren't allowed. And some minor code cleanup while I'm at it 2014-01-01 00:07:24 +00:00
adelikat 7e24c75a3d tiny code cleanup in Hex Editor 2013-12-31 18:52:52 +00:00
adelikat fd56efd33a Some renaming of Save/Load state functions and variables to make them less confusing 2013-12-30 16:49:13 +00:00
zeromus 436881beaf lua: better typecasting for LuaInt and LuaUInt that doesnt throw overflow exceptions; and, render to a null image when the lua script manager Resume process hasnt begun (setting up a render target) but lua scripts run (due to loadstate, for example) 2013-12-30 16:36:15 +00:00
adelikat 213e02ffef Lua - forms.textbox() - add a fixed width option 2013-12-30 14:58:09 +00:00
adelikat dae86e770c Mainform - a round of cleanup 2013-12-29 23:35:42 +00:00
goyuken 75d39ac60f SNES: connect to new settings system.. everything should work? 2013-12-27 17:59:19 +00:00
adelikat 098fca2895 Ram Search - make manual removal of addresses undo-able, slight cleanup of Start method 2013-12-27 16:48:47 +00:00
adelikat f122105b42 oops, put Rewinder in Global not GlobalWin 2013-12-27 01:19:38 +00:00
adelikat f090597fbe make MainForm.Rewind.cs into a separate class instead of a partial class of Mainform. Still dependent on the Mainform context so is still a part of the EmuHawk project for now 2013-12-26 23:12:41 +00:00
adelikat 302e71edc3 Rework some input stuff in preparation for moving it to common 2013-12-24 21:37:51 +00:00
adelikat 70078b24f2 Remove the hacky Cheats_Restart() method and move the logic into the Restart method of ToolManager, also move over the generateDefaultCheatName to that object and make it static 2013-12-23 03:07:06 +00:00
adelikat 05e2f67771 Move some tool loading logic from mainform to toolmanager 2013-12-22 23:34:22 +00:00
adelikat 7acc64c37e Add Geneis Game Genie to toolbox, and re-enable the feature but INTERIM flag it 2013-12-22 20:38:36 +00:00
adelikat 2448ad0dda Wire up the Genesis Game Genie Encoder/Decoder to the GPGX core, but disable it since it doesn't seem to work right now 2013-12-22 20:25:43 +00:00
adelikat 5fff62d52b Add GBA Gpu Viewer to toolbox, and add snazzy gba icon 2013-12-22 15:39:11 +00:00
adelikat edd9e65e9e Toolbox - fix focus issue on load 2013-12-22 15:26:09 +00:00
adelikat 0e4c507d08 Toolbox - some more intelligent code 2013-12-22 03:41:10 +00:00
adelikat 7a61b53fa1 Toolbox - rip out text feature since the box is too small to see it now 2013-12-22 03:21:32 +00:00
adelikat 928e14f110 Add GB GPU viewer to toolbox, and clean up some toolbox behavior 2013-12-22 03:15:53 +00:00
adelikat 8616a42600 Add PCE BG Viewer to Toolbox 2013-12-22 02:27:25 +00:00
adelikat 089f6bbd3d Toolbox Improvmeents - focus first icon to allow quick access via keyboard, close when user selects a tool, esc closes dialog, resize intelligently based on number and size of icons, minimize size of icons and flow horizontally with overflow, show selected icon tooltip text on dialog text property, also change hotkey to shift+T 2013-12-22 01:49:52 +00:00
adelikat 720a19c2ad Toolbox - some code cleanup 2013-12-21 21:37:00 +00:00
adelikat 1e5ff72519 Hex editor - better scrollbar logic for really small domains that don't need a scrollbar 2013-12-21 20:06:52 +00:00
adelikat d45ba09f50 Hex Editor - a bit of code cleanup 2013-12-21 17:51:07 +00:00
adelikat 1ad3b83d83 Better updating of cheat status in various situations, and fix an exception thrown when unfreezing an address with the hex editor 2013-12-21 16:42:36 +00:00
adelikat 6d741f4bfc Cheats - add "View in Hex Editor" to the context menu 2013-12-21 15:01:12 +00:00
goyuken f5c69f279c slap some comments on the memory scanning thing that i committed yesterday 2013-12-20 16:41:21 +00:00
goyuken 1f4ff7b1ce i don't want to talk about it 2013-12-20 05:38:07 +00:00
adelikat 57c8b2f75f TAStudio - when dragging the frame column to select items, catch the "in betweens" when the mouse moves fast enough to move past some rows. 2013-12-20 03:28:25 +00:00
adelikat f81fe9898f Tastudio - implement Copy menu item, and show rows selected and clipboard count in status bar 2013-12-19 03:45:11 +00:00
adelikat b2210f3dfe TAStudio - do away with splicer section, and put it in the status bar instead 2013-12-19 03:03:35 +00:00
adelikat b0817aabef TAStudio - playing around with UI design 2013-12-19 02:52:27 +00:00
adelikat 95c619a0b7 Lua Console - a round of code cleanup 2013-12-19 01:17:53 +00:00
adelikat b2b8edb319 Fix removing of registered functions via Lua console 2013-12-19 01:02:50 +00:00
adelikat b604d81d10 Lua Console - refresh things better 2013-12-19 00:54:35 +00:00
pasky1382 ac97e62ed1 Remove registered functions when disabling lua scripts 2013-12-19 00:12:46 +00:00
adelikat 0582ef4c42 TAStudio - account for playback in previous commit 2013-12-17 18:32:48 +00:00
adelikat 9ddcfcce8b TAStudio - when recording, keep Current Frame marker in view 2013-12-17 18:22:03 +00:00
adelikat 3eabb42c16 TAStudio - fix default size brokenness, not sure why this fixes it, but it had to be done anyway, so whatevs 2013-12-17 18:03:49 +00:00
adelikat 68f522c5c9 TAStudio - use MarkerControl user control, doesn't do anything yet though 2013-12-16 03:23:28 +00:00
adelikat 01ea214332 TAStudio - make Marker user control 2013-12-15 19:16:52 +00:00
adelikat b837ddf36e TAStudio - tweak the marker dragging and support dragging of frame column to highlight 2013-12-15 17:19:22 +00:00
adelikat 9257cfdc79 Lua textbox - Fix behavior of numeric values when pressing up and down 2013-12-15 04:50:24 +00:00
adelikat a75e91af13 Tastudio - support dragging the marker through greenzone frames. Does nothing currently if you go outside the greenzone. 2013-12-15 04:45:46 +00:00
adelikat 1723f9dc92 Lua forms - make lua textboxes that are set to signed/unsigned/hex types increment/decrement with up/down arrows 2013-12-15 03:41:13 +00:00
adelikat 91063b7ffd Lua forms library - implement forms.dropdown(), forms.checkbox(), and forms.ischecked(). Add support for dropdowns in forms.gettext() (returns the string value of the selected item) 2013-12-15 02:50:50 +00:00
adelikat 5c9a604ae5 TAStudio - when loading a movie, set to playback mode, implement auto-switching to record mode at the end of a movie 2013-12-14 20:32:00 +00:00
adelikat 415985cd2e TAStudio - fixes to file opening and saving changes, implement autoload project 2013-12-14 19:51:07 +00:00
adelikat 69e8e42d61 TAstudio - implement input log loading 2013-12-14 18:46:59 +00:00
adelikat 518e53e361 TAStudio - implement Restore Defaults menu item (for the features implemented so far at least). Make dialog TopMost = true by default 2013-12-14 14:48:05 +00:00
adelikat 5fee952c3a TAStudio - Implement AskSave() and various client logic regarding file saving/loading 2013-12-14 14:40:33 +00:00
adelikat 35c3fcca16 Restart Rom when Tastudio is engaged, resorted to ugly hacks that will be rethought when things are more stable 2013-12-14 06:58:09 +00:00
zeromus 483cf96853 rename PathEntries.WatchPath etc. to PathEntries.WatchPathFragment to better convey the idea that it isnt a fully-qualified path, so its less likely to get used on accident 2013-12-13 05:20:50 +00:00
adelikat 7e67658f1c Remove Loaded property from IMovie and refactor accordingly, it was only needed for a hack that had faulty logic 2013-12-10 17:41:30 +00:00
adelikat 1f181f48db TAStudio - start the "New" menu item, but it doesn't ask to save changes, it also freezes the GUI for some reason 2013-12-10 16:37:41 +00:00
adelikat 4d770ab0f3 TAStudio - implement recent menu and Open file, but it is currently pointless since the input log parsing isn't implemented 2013-12-10 02:13:50 +00:00
adelikat fd149237ee TasMovie - implement saving of movie log into files, make header have the proper movie version (v2!), Change file "Movie" to "Header". TAStudio - implement Save and Save As menu items 2013-12-10 01:45:45 +00:00
adelikat 66691bf9ab TAStudio - set up a proof of concept change event handlers in MovieRecords and TasMovie, change events propogate from MovieRecord to TasMovie which will manage greenzone logic (todo) and other management issues, and then fire off an event that TAStudio will listen to manage UI needs 2013-12-09 21:40:27 +00:00
adelikat d3f088a0bc Intelligent input drawing 2013-12-08 19:42:07 +00:00
adelikat 22ff2bff04 TasListView - track the current and last cells pointed to, add a Cell changed event handler, add a Input Drawing flag, and track if the user is click dragging. TAStudio - hook up input drawing feature with toggle, still work to do as it doesn't work as intelligently as it should yet 2013-12-08 19:30:57 +00:00
adelikat 14184c9ae9 TAStudio - Basic input toggling via clicking cells in the listview 2013-12-08 18:44:41 +00:00
adelikat ac56fb0883 Start a TasListView object that inherits VirtualListView, make TAStudio use it, have it have properties for which Column and Row is currently being pointed to by the mouse. Row isn't calculated yet, but column is 2013-12-07 23:20:44 +00:00
adelikat 6873248ce8 Some cleaning up of logic of past commits, and separate MovieRecordList to its own file 2013-12-07 21:37:52 +00:00
adelikat ba2c345608 TAStudio - better column building and tracking of what has been pressed. Also now allows a variable number of players to be recorded. 2013-12-07 17:29:47 +00:00
adelikat 94de0b0376 TAStudio / TasMovie - Proof of concept that MovieRecords can hold an array of bool states and communicate with higher objects via IController 2013-12-07 01:50:52 +00:00
adelikat 38d6555763 Some stuff 2013-12-06 18:27:06 +00:00
adelikat 98f1e02df3 TAstudio - start capturing states and lag, basic background color logic, start item text logic 2013-12-06 15:47:23 +00:00
adelikat 0c3818a37e TAStudio - add user controls for various sections of the dialog, they are just stubs at this point 2013-12-05 20:06:06 +00:00