adelikat
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8362d078a4
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Ram Search - IEnumerable instead of IList, Any() instead of Count > 0, makes a few things a bit faster in large search lists
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2014-07-02 23:50:09 +00:00 |
xmikecampx7
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a10e5fa16a
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snes sync settings added
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2014-07-02 23:28:36 +00:00 |
adelikat
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08cf861c70
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Profile dialog - do n64 and rewind settings
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2014-07-02 21:20:45 +00:00 |
adelikat
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63a7e2e4c6
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Virtualpads - Analog Stick - fix updating of stick value when using the X,Y numeric boxes
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2014-07-02 15:38:39 +00:00 |
goyuken
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b75a32067b
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add notation to NESSyncSettingsForm telling the user that region overrides are ignored in FDS mode
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2014-07-02 15:27:02 +00:00 |
adelikat
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afa1a5f73d
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Ram Watch - issue 200 - add a pause button
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2014-07-02 14:37:02 +00:00 |
adelikat
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e4420fe493
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Profile Config - add a method as a proof of concept as to how to set core specific settings
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2014-07-02 14:27:12 +00:00 |
goyuken
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32b2fdc368
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only run r7091 in dev mode
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2014-06-30 18:28:55 +00:00 |
goyuken
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65ddaf8a30
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virtual pad: schema sanity checking
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2014-06-30 17:14:02 +00:00 |
xmikecampx7
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7e3e29820f
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Added Genesis Activator Schema
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2014-06-30 01:27:35 +00:00 |
christhecoolist
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1024c5dc9f
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initial XE1AP schema (unfinished)
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2014-06-30 01:09:15 +00:00 |
xmikecampx7
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76652312e8
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FamicomFamilyKeyboard Schema Setup
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2014-06-30 00:36:57 +00:00 |
adelikat
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8cf0f3b379
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Virtualpads - re-implement the "bump" hotkeys
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2014-06-29 23:43:31 +00:00 |
adelikat
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3a011ad788
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Refactor to put multitrack logic into the multitrack object itself instead of in the OSD manager and hotkey logic
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2014-06-29 23:13:44 +00:00 |
adelikat
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9e554b7aa9
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Virtualpads - target screen and analog button - make clear unsticky the float values, also fix sticky context menu item check
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2014-06-29 21:16:33 +00:00 |
adelikat
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059849d403
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N64 virtualpad - allow -128, and fix exceptions if -128 was every requested
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2014-06-29 20:32:28 +00:00 |
adelikat
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893a8b16e5
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Record Dialog - Fix crash when movie folder does not already exist
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2014-06-29 20:07:21 +00:00 |
adelikat
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b6d478998b
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virtualpads - make c64 keyboard height smaller
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2014-06-29 16:08:33 +00:00 |
adelikat
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dd5842ec9b
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Ram Watch - ability to hide/show the address column
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2014-06-29 16:04:41 +00:00 |
xmikecampx7
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2e60803a13
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2014-06-29 16:04:23 +00:00 |
adelikat
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27fb2ce9a0
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Virtualpad Analog sticks - in record mode show the previous frame's input in gray
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2014-06-29 14:42:20 +00:00 |
adelikat
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0c5fda5cb3
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Virtualpads - SMS and GG console buttons
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2014-06-29 13:31:56 +00:00 |
adelikat
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38b76ea5d9
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fix N64 dpad mnemonics and virtualpad buttons, fix pce and snes virtualpad buttons
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2014-06-29 13:05:10 +00:00 |
adelikat
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115b7ecd96
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Virtualpads - fix GBA buttons
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2014-06-29 12:47:42 +00:00 |
adelikat
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c5f1174711
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Virtualpads - fix buttons on GB, implement Dual GB
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2014-06-29 12:42:44 +00:00 |
adelikat
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01ba63dd09
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Coleco/Intellivision - Replace patterns like "Key0" with "Key 0" in button names for consistency and remove a hack in bk2 code that accounts for it
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2014-06-29 12:32:36 +00:00 |
adelikat
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ee6d73aac7
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Virtualpads - some code cleanup
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2014-06-29 03:14:40 +00:00 |
adelikat
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9fd640ff4b
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Remove some unused code
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2014-06-29 02:33:50 +00:00 |
adelikat
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ab5cfab035
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remove redundant code throughout the emuhawk project
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2014-06-29 02:28:48 +00:00 |
adelikat
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dbf89440f6
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Simplify some movie related client code
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2014-06-29 02:12:23 +00:00 |
adelikat
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6fce0bcad6
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remove Time from IMovie and instead implement the logic in PlatformFrameRates
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2014-06-29 00:57:33 +00:00 |
adelikat
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055e88fea3
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Remove Fps from IMovie
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2014-06-29 00:48:36 +00:00 |
adelikat
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d12a16db45
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Atari 7800 peripherals!
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2014-06-29 00:07:17 +00:00 |
adelikat
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3bf5b75adc
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SNES - remove players 3 and 4 from controller definition since they aren't currently used, virtual pad - dynamically generate number of controllers based on controller definition
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2014-06-28 22:59:04 +00:00 |
adelikat
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b24f6406a9
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Virtualpad - fix positioning of pce controller buttons
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2014-06-28 22:50:57 +00:00 |
adelikat
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402db49ed8
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PCE - add ability to set connected controllers (up to 5) as sync settings, with a Controller settings dialog
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2014-06-28 22:48:07 +00:00 |
adelikat
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437089ea24
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Movie multitrack hotkeys - use ControllerDefinition.PlayerCount instead of a hard coded 5 controllers
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2014-06-28 19:44:09 +00:00 |
adelikat
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49bbafd305
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Virtualpads - start C64, keyboard only has 1 key, will need to do the rest
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2014-06-28 19:25:11 +00:00 |
adelikat
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4cda40b5b7
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Ooops, remove some testing variables
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2014-06-28 19:16:20 +00:00 |
adelikat
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90e95752e4
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Wonderswan - Mnemonics and Virtualpads, virtualpads are a bit clunky with Standard and Rotated showing at all times, perhaps at some point we should be smart about knowing the rotated state
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2014-06-28 19:07:18 +00:00 |
adelikat
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0f64fa9a8a
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Virtualpads - coleco
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2014-06-28 18:12:04 +00:00 |
adelikat
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58d96a6806
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virtualpads - snes controls
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2014-06-28 16:52:31 +00:00 |
adelikat
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bb55423d79
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virtualpads - Saturn controls
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2014-06-28 16:31:25 +00:00 |
adelikat
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db44bd2c1a
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GB virtual pad fix ups
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2014-06-28 16:16:48 +00:00 |
adelikat
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49ef408f06
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GBA virtual pad fix up
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2014-06-28 16:13:58 +00:00 |
goyuken
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92bf602a70
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genesis virtualpad fixup
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2014-06-28 15:59:26 +00:00 |
adelikat
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676d1ecd0f
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Virtualpad - add a PlayerCount property to ControllerDefinition with a rather crude but effective implementation for now, and use it when populating PCE virtualpads, so it will dynamically generate the correct values should PCE's number of controllers ever become configurable
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2014-06-28 15:56:20 +00:00 |
adelikat
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8ee00a2996
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Virtualpads - atari 7800
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2014-06-28 14:19:46 +00:00 |
adelikat
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de8bcf6b92
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Virtualpads - atari 2600
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2014-06-28 14:14:50 +00:00 |
adelikat
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9378dc5921
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N64 - oops
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2014-06-28 12:58:13 +00:00 |