goyuken
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d57e195e52
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gambatte: add oam, hram to memory domain list
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2012-09-11 19:05:44 +00:00 |
goyuken
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25c34d2ca6
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significant speedup in gambatte MemoryDomains by keeping shadow copy of native memory
not quite sure at the moment what each of the domains actually is, though
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2012-09-11 17:37:17 +00:00 |
goyuken
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ed2b690f75
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add memory domains to gambatte
appears to work, but i don't really have much of anything to test on it
ramwatch is horribly slow
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2012-09-11 15:28:38 +00:00 |
goyuken
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f2ce38851a
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add IsLagFrame, LagCount, Frame to Gambatte savestates
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2012-09-11 01:46:57 +00:00 |
goyuken
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4e35cb566f
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functioning saveram support for gambatte
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2012-09-10 23:40:53 +00:00 |
goyuken
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62f2771a8e
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gambatte: lagframe stuff is hooked up and appears to be working
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2012-09-09 21:57:15 +00:00 |
goyuken
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a6caa8680d
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fix up rom loading routines for libgambatte to use memory block directly (and not file)
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2012-09-09 21:15:54 +00:00 |
goyuken
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8cdcae462d
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gambatte savestates. slightly modifies some parts of the core and the pinvoke hookup to produce memory arrays instead of disk files as savestates.
does not work, for now. (sorry about the exceptions!)
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2012-09-09 18:47:00 +00:00 |
goyuken
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a277dfa1e5
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wire controls into gambatte.
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2012-09-09 14:17:57 +00:00 |
goyuken
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3acc87c013
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remove unnecessary extra video buffer in gambatte wrapper, and dispose of resampler properly
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2012-09-09 13:35:58 +00:00 |
goyuken
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72260690df
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r2931 accidentally reverted r2929
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2012-09-09 12:23:40 +00:00 |
beirich
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cbe1292e16
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fix GB RewireInputChain crash
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2012-09-09 02:06:07 +00:00 |
beirich
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11464a7e03
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Move Gambatte files to Nintendo folder
Clean up some missing file links in the csproj file
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2012-09-09 01:40:29 +00:00 |