beirich
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adee5befa5
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Genesis ROM header parsing
and other stuff thats only committed because svn isn't decentralized!
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2012-09-13 04:13:49 +00:00 |
beirich
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90d1d12086
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gen: fix some vram corruption issues
general: fix some build warnings
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2012-09-09 21:15:20 +00:00 |
zeromus
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f5c0965045
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snes-support save ram
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2012-09-04 07:09:00 +00:00 |
beirich
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c9b3f7bedf
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gen fixes: HINTs shouldnt fire during vblank, some DMA fixes, fix a render priority issue (albeit not the ideal fix), substantial rom compatibility testing
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2012-09-03 16:01:56 +00:00 |
adelikat
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1f128aeda4
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Ram Search - small speedup on UpdateValues
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2012-09-02 01:52:16 +00:00 |
adelikat
|
8c5d8741cb
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Genesis - add Rom data memory domain
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2012-09-02 01:33:12 +00:00 |
adelikat
|
2af24ba9fd
|
Genesis - add system bus memory domain
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2012-09-01 19:49:40 +00:00 |
beirich
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d586876f40
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gen: implement H-ints
gen: implement Vram/Vram DMA copy (badly)
gen: fix dumb sprite rendering bug
gen: fix crash bug with certain WINDOW settings
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2012-09-01 18:40:52 +00:00 |
beirich
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e24f0962fc
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gen: fix dumb tile priority bug (primarily affects Ghouls n Ghosts, which use the layers backwards from normal)
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2012-08-30 04:29:33 +00:00 |
beirich
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8ad3e72ffa
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Allow easy swapping of active 68000 core the C# core, or Musashi... As we are likely to be swapping between versions rapidly for some period of time.
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2012-08-26 14:39:06 +00:00 |
andres.delikat
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a34bf45610
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Add islag to savestates (now lagframe alert status updates when loading a state)
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2012-07-30 14:42:52 +00:00 |
andres.delikat
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daff01ad2e
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Genesis - add lag and frame counts to savestates
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2012-07-30 13:43:25 +00:00 |
beirich
|
db1bfcfdfc
|
very preliminary genesis savestate support
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2012-05-22 02:25:41 +00:00 |
beirich
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59eb4b4abe
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ym2612: support TimerA and TimerB
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2012-04-29 06:05:15 +00:00 |
beirich
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7f1292d4f9
|
start on YM2612. DAC works. process port writes for FM channels. No FM channels output audio yet.
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2012-04-29 01:09:06 +00:00 |
andres.delikat
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b2748b7836
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Genesis - hook up lag counter (shows all frames as lag currently), and hook core up to input config dialog (1 controller only currently)
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2011-12-24 01:59:51 +00:00 |
beirich
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f8564bf8a7
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GEN: Preliminary sprite rendering. hook up MemoryDomains.
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2011-10-16 06:23:15 +00:00 |
beirich
|
5b5c7c2890
|
68000: add MULU, MULS, DIVU, DIVS, MOVE to CCR
Some genesis source reorganization
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2011-10-11 03:52:44 +00:00 |
beirich
|
1c38de023e
|
68000: implement BSET, BCLR, BCHG, and NOT
|
2011-10-08 23:26:29 +00:00 |
beirich
|
ccea71e74d
|
68000: interrupt support.
gen: fire vertical interrupt, now some games show sega logo before immediately crashing!
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2011-10-08 15:44:41 +00:00 |
beirich
|
f2ca21759c
|
68000 timings and flags fixes, some new opcode handlers
|
2011-10-07 03:04:48 +00:00 |
beirich
|
8fb8a35317
|
Genesis core revive! Get it back to where loading a genesis rom doesnt crash everything immediately
|
2011-10-01 17:06:25 +00:00 |
beirich
|
f3dc6068ce
|
delete extra/external 68k core
|
2011-09-27 02:46:23 +00:00 |
beirich
|
b27673f26c
|
M-M-M-MONSTER COMMIT! change Game-load api stuff
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2011-08-04 03:20:54 +00:00 |
andres.delikat
|
2e68314e01
|
Movies that start from savestate now supported. Record Movie dialog "Record from Now" option implemented. ResetFrameCounter() added to IEmulator and implemented in all existing cores
|
2011-07-30 20:49:36 +00:00 |
beirich
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c8727ae01f
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fix some gamedb stuff, add some genesis games to db, get genesis back to a state where it at least loads roms correctly
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2011-07-10 04:54:18 +00:00 |
zeromus
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c0988feaa3
|
add CoreInputComm/CoreOutputComm, remove Query system, hook up nes video config options
|
2011-06-11 22:15:08 +00:00 |
beirich
|
9283a9f37d
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IEmulator now implements IDisposable; client now disposes cores
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2011-06-02 02:59:18 +00:00 |
andres.delikat
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f440f843dd
|
Add IsLagFrame bool to IEmulator and implement in all platforms. Make an alert font in Render panel and make input display use it when a frame is a lag frame
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2011-05-01 16:04:53 +00:00 |
andres.delikat
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bf93a936df
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Change unimplemented lag counters to return -1 instead of 0 since that is more obviously not implemented. Make null emulator return 0 since by definition it would never lag.
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2011-05-01 13:05:16 +00:00 |
andres.delikat
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6732cd50ff
|
Make LagCount get/set in IEmulator and refactored emulators. Implemented the Lag counter in the NES core.
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2011-05-01 12:59:26 +00:00 |
andres.delikat
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2fa3561c45
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Add LagCounter int to IEmulator, returns 0 on every emulator at the moment. Hook up RenderPanel's LagCounter display
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2011-05-01 00:20:39 +00:00 |
zeromus
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bc74d6c575
|
complete speed/skip/non60-throttle functionality and controllable vsync. maybe a bit rough, but i'll continue to support it.
|
2011-02-21 09:48:53 +00:00 |
beirich
|
577f249905
|
Misc code cleanup
|
2011-02-16 04:45:59 +00:00 |
andres.delikat
|
48bb648ff9
|
IEmulator now has a string type so that emulators can return a string representing the platform they emulate
|
2011-02-16 02:42:58 +00:00 |
beirich
|
2ec181e50f
|
cleanup some code after removing HardReset from IEmulator API
|
2011-01-21 07:14:42 +00:00 |
beirich
|
e62c1bc673
|
add memory API, remove HardReset from IEmulator
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2011-01-21 03:59:50 +00:00 |
beirich
|
89e4c5a674
|
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2011-01-11 02:55:51 +00:00 |