Commit Graph

195 Commits

Author SHA1 Message Date
adelikat 9615ff7836 Atari 2600 debugger - interim flag the menu item 2014-04-27 00:40:02 +00:00
zeromus ca6f993b7c workarounds for lousy intel gpus 2014-04-26 21:55:04 +00:00
adelikat 3901fb640b more icons, don't show one if there isn't oen 2014-04-25 23:17:10 +00:00
adelikat ec8c2f8bee more icons 2014-04-25 22:50:28 +00:00
adelikat 8734537572 add emu7800 icon, don't show author in tooltip 2014-04-25 21:55:56 +00:00
adelikat 51be257486 core status bar icon - add yabause and bsnes icons 2014-04-25 21:41:34 +00:00
adelikat de1cb218a6 Add more info to IEmulator CoreAttributes, add status bar icon that gives the name of the current core with a tooltip with additional info, put bizhawk icon on "in house" cores, and the icon of the ported emulator on ported cores. Still todo: icons for ported cores other than quicknes 2014-04-25 01:19:57 +00:00
adelikat 895463467f Show Reboot notification when doing a core selection change 2014-04-22 01:17:54 +00:00
adelikat 6139da29cf Atari 2600 debugger - wire up autoload and other tool options, fix up closing event and properly disable ask save 2014-04-20 16:19:08 +00:00
adelikat 1669fd7755 Start an Atari 2600 debugger dialog 2014-04-19 19:01:13 +00:00
goyuken 9730d06a46 preliminary moose support 2014-04-16 01:47:37 +00:00
adelikat 285a7241b9 On the Rom Details dialog, if the Rom is unknown and the Core supports a GenerateGameDbEntry() method, show the button. When clicked it will add the Game Db entry to gamedb_user.txt, from which point it will be a known rom to the user. Implement this method on Atari 2600. Still TODO: allow them to pick the status instead of assuming "Good" 2014-04-15 22:10:39 +00:00
adelikat 267441cc37 Add a Extension Preferences dialog in the Config menu, currently it will show .bin and .rom and allow the user to pick a platform or pick "ask me on load" to be asked every time (the default) 2014-04-14 16:48:45 +00:00
adelikat 449d3fa2e2 Platform Chooser - show rom information, only invoke dialog on a list of generic rom extensions (currently that is .bin and .rom), remove .rom from the list of intellivision extensions 2014-04-14 12:25:57 +00:00
adelikat 32b4f940a9 Add a Platform Chooser that activates when the user attempts to load a .bin file that is not in the game database. Still todo: more platforms, and interim flag logic on some unreleased cores 2014-04-14 01:59:57 +00:00
adelikat f8522c6986 Genesis Tile Viewer - same stuff as other tile viewers 2014-04-13 22:08:46 +00:00
adelikat d3012fe4b6 PCE Tile Viewer - save screenshot file menu items, autoload and other tool options, add to toolbox 2014-04-13 20:33:01 +00:00
adelikat d3b84c6c5c SMS VDP Viewer - icon, autoload, misc tool settings 2014-04-13 19:44:08 +00:00
adelikat aaeb2c9cdd PCE CDL - some cleanups like icons and shortcut keys on menus, Recent menu, autoload, other misc tool options 2014-04-13 01:05:23 +00:00
adelikat bba2e254d3 Fix an inconsistency between the Reboot core menu item and the reboot core hotkey 2014-04-06 21:34:20 +00:00
adelikat 11f055a1e7 Use the RecentRom.MostRecent property more, instead of index 0 2014-04-06 20:46:23 +00:00
adelikat 42ff4c072c Lua - Fix joypad.set() 2014-03-29 21:12:04 +00:00
beirich c179fd5fd6 Add OSD message notifier to CoreComm 2014-03-18 03:03:53 +00:00
goyuken a907d3ce7b mainform: COLORS! 2014-02-22 21:59:46 +00:00
zeromus 0961649dfd fix bug that made statusbar look ugly after going fullscreen 2014-02-22 21:54:42 +00:00
goyuken c14e4239c4 Genesis VDP display. But not as slick as http://www.youtube.com/watch?v=Tsr-XtuKuSw 2014-02-19 22:26:33 +00:00
zeromus c4c05740a7 fix slow performance in window mode on some cores due to constant churning of bitmaps for the disk activity light 2014-02-17 09:20:08 +00:00
goyuken c9c01202e6 PCE CDL: open for business! not very tested yet. DOES NOT WORK ON SF2 MAPPER. 2014-02-10 01:06:06 +00:00
goyuken f1e3196ae9 add a simple VDP viewer for SMS/GG 2014-02-08 23:02:47 +00:00
goyuken 8b006b3b59 PCE: add tile viewer. it doesn't have as many bells and whistles as the other viewers, but it does a basic job of it. 2014-02-08 16:40:15 +00:00
goyuken 036dcd8f32 AV out: add option to pad (instead of stretch) with the video resize output 2014-02-07 02:28:07 +00:00
goyuken 099ae2484f show slightly informative message if mainform tries to load saveram for a game that has none 2014-02-06 22:08:01 +00:00
zeromus 8439d13236 change 1px bordering method amd workaround hack so it can always be black
add icon for firmwares and display config
2014-02-04 21:06:00 +00:00
zeromus 255eb5adbf fix 1px fullscreen frame remaining after returning to windowed mode 2014-02-04 01:37:43 +00:00
zeromus c61f5950a1 add hack to work around windows or AMD bullshit: 1px border around screen in fullscreen mode to avoid flickering monitors and corrupting taskbar due to gamer speedhacks getting activated which actually put your system in fullscreen mode without us having asked for it. This could be turned into an option, if anyone notices. 2014-02-04 00:41:24 +00:00
zeromus 151b074563 re-add hq2x via shader. add a new Display Configuration dialog (its simple for now). 2014-02-03 05:27:59 +00:00
adelikat 3497e28f96 PCE BG Viewer - implement Always on Top and Floating Window, and refactor 2014-01-31 23:42:06 +00:00
adelikat d87978087d NES PPU Viewer - implement Always on Top and Floating Window and refactor 2014-01-31 22:58:41 +00:00
zeromus 2275ec234f massive displaymanager/renderpanel refactor. All useful logic is now compact and in DisplayManager. Also, remove the old filter infrastructure, its totally outdated now 2014-01-28 04:39:27 +00:00
zeromus 25cab541b1 assorted cleanup and quick restore of DIspBlurry and Vsync settings 2014-01-27 06:03:18 +00:00
zeromus 857dff9cf4 some small cleanup 2014-01-27 05:37:04 +00:00
zeromus a2ba761ae1 BizwareGL! 2014-01-27 00:02:21 +00:00
adelikat 614d457de4 Lua - Implement client.clearautohold() 2014-01-21 00:36:22 +00:00
goyuken 77e87688c3 NES: fix CPROM with bad dumps. also fix small mainform menu bug with core selection 2014-01-18 15:36:35 +00:00
adelikat 510c49fd01 Remove the CheckHotkey concept as I have decided it was overengineering, but move hotkey stuff to its own subform of MainForm 2014-01-16 16:32:34 +00:00
goyuken 7668b15052 add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it 2014-01-15 02:16:06 +00:00
goyuken c67b7b74d7 is this why people write closed source code? so embarrassing stupid mistakes that last for thousands of revisions are never known to the world? oh well. 2014-01-12 19:11:11 +00:00
adelikat baf099afdf some Mainform cleanup 2014-01-10 16:54:53 +00:00
adelikat eabf24c384 bump Increase/Decrease speed maximum from 1600% to 3200% 2014-01-10 16:49:17 +00:00
adelikat 768b940cfc fix auto-loading of Nes GG dialog on quicknes 2014-01-07 00:56:50 +00:00
goyuken 9546d11f40 quick and dirty core selection setting for NES 2014-01-07 00:34:40 +00:00
adelikat 78e672efb3 NES Menu - cleanup some logic, and restrict Nametable viewer and PPU Viewer to NesHawk only 2014-01-06 23:56:30 +00:00
goyuken 8ed0265c9d remove a bit of hackish stuff in the new RomLoader by offloading mainform-appropriate work back to mainform 2014-01-01 21:24:58 +00:00
adelikat 180efd8e44 Run Tools.AskSave() before attempting to load a rom, and back out of that action if the user cancels 2014-01-01 19:07:23 +00:00
adelikat 377ab3b4ea Fix Hex Editor to show cheat value on frozen addresses, and some fix ups in misc bugs that also contributed to this problem. Note: hex editor still will show some dubious behavior when viewing in one byte size and having cheats in another, that kind of mess will have to be sorted out in another commit 2014-01-01 03:19:08 +00:00
goyuken a399dbe91e NES: Move boardproperties into movie 2.0 syncsettings objects, and add a rudimentary UI for changing them 2014-01-01 03:03:10 +00:00
adelikat fd56efd33a Some renaming of Save/Load state functions and variables to make them less confusing 2013-12-30 16:49:13 +00:00
adelikat dae86e770c Mainform - a round of cleanup 2013-12-29 23:35:42 +00:00
goyuken 75d39ac60f SNES: connect to new settings system.. everything should work? 2013-12-27 17:59:19 +00:00
adelikat 4ea95ac94e New way of doing hotkey logic in mainform, only 3 hotkeys are converted to this way because I got bored 2013-12-27 16:23:12 +00:00
adelikat 9d8945160c Mainform cleanup - remove core check in snes layer toggle methods since there is no logic there that requires an SNES core instance 2013-12-27 15:10:11 +00:00
adelikat 2d51ac5d13 Move a function from mainform to moviesession 2013-12-27 14:39:01 +00:00
goyuken a005767463 random cleanup 2013-12-27 04:41:50 +00:00
goyuken e3165459d8 saturn to new settings system 2013-12-27 03:02:28 +00:00
adelikat f122105b42 oops, put Rewinder in Global not GlobalWin 2013-12-27 01:19:38 +00:00
adelikat b5d3f68126 Move rewind code to client.common 2013-12-27 01:14:17 +00:00
adelikat edb5560da7 A round of cleanup on rewind code - break subclass into their own files, into a rewind subfolder, cleanup some formatting and naming 2013-12-27 00:47:52 +00:00
adelikat f090597fbe make MainForm.Rewind.cs into a separate class instead of a partial class of Mainform. Still dependent on the Mainform context so is still a part of the EmuHawk project for now 2013-12-26 23:12:41 +00:00
goyuken 9fe0525746 settings load cleanup 2013-12-26 20:19:28 +00:00
adelikat 1232642c15 some minor code cleanup of MainForm.cs 2013-12-26 01:00:44 +00:00
adelikat db5684b4db Create a RomLoader object in Client.Common and port over a bunch of code from EmuHawk. Still a lot of refactoring, and probably more logic can be moved to common, and things need cleanup, and there is possibly bugs.
This commit breaks coleco rom loading, to settle a merge conflict with the previous commit
2013-12-25 19:09:53 +00:00
goyuken cff6a517f5 coleco to new settings system 2013-12-24 23:32:43 +00:00
adelikat e711a6ec6f Move SwapBackupSavestate() from EmuHawk.Mainform to Client.Common.SaveSlotManager 2013-12-24 22:20:18 +00:00
adelikat dd63395f67 move some stuff from EmuHawk to Client.Common 2013-12-24 21:59:41 +00:00
adelikat 302e71edc3 Rework some input stuff in preparation for moving it to common 2013-12-24 21:37:51 +00:00
goyuken 82c82b681a connect a26 to the new settings setup. unlike all those before it, the menus have changed a bit, but all of the functionality is still there. in movie 2.0, a26 will store the two difficulty switches and the bw\color switch as syncsettings 2013-12-24 20:50:53 +00:00
goyuken bdfbafdfca SMS: support new settings infrastructure. this adds enableFM and allowOverclock as sync relevant settings for movie files (but of course, they won't end up in Movie 1.0 files) 2013-12-24 01:06:17 +00:00
goyuken 916e0029c4 GPGX: support new settings system. this means you can now connect all manner of weird arse controllers, but some aren't implemented in other places yet. 2013-12-23 23:03:12 +00:00
goyuken bf20188462 add winform edit for dual gameboy settings 2013-12-23 16:58:20 +00:00
adelikat 70078b24f2 Remove the hacky Cheats_Restart() method and move the logic into the Restart method of ToolManager, also move over the generateDefaultCheatName to that object and make it static 2013-12-23 03:07:06 +00:00
goyuken d37796ab1c more new core config framework; this time GAEMBOY 2013-12-23 02:51:41 +00:00
adelikat 05e2f67771 Move some tool loading logic from mainform to toolmanager 2013-12-22 23:34:22 +00:00
goyuken f992672051 NES add sound volume settings to config object 2013-12-22 21:47:16 +00:00
goyuken 0347fc5eef core settings stuff etc 2013-12-22 20:41:21 +00:00
adelikat 7acc64c37e Add Geneis Game Genie to toolbox, and re-enable the feature but INTERIM flag it 2013-12-22 20:38:36 +00:00
adelikat 2448ad0dda Wire up the Genesis Game Genie Encoder/Decoder to the GPGX core, but disable it since it doesn't seem to work right now 2013-12-22 20:25:43 +00:00
adelikat c48f93d099 Restore saveslot statusbar icons coloring 2013-12-22 17:02:28 +00:00
goyuken 0cd5af1843 rework NES palette config in new core config system 2013-12-22 06:55:34 +00:00
goyuken bd205f47dc update our newtonsoft json.net to version 5.0 release 8. this fixes up abstract class handling so that the CoreSettings can work correctly.
tweak Binding, RecentFiles, and PathEntry to work with the new serializer.  on updating to this revision, you should be able to keep all config.ini settings except for hotkey bindings, path layouts, and recent files list.
start implementation of new CoreSettings and CoreSyncSettings.  at the moment, it's only partially done for NES.
2013-12-22 00:44:39 +00:00
adelikat 7ddfc9e013 call UpdateCheatRelatedTools() in CloseRom() 2013-12-21 19:34:01 +00:00
adelikat 9a42da7bf1 Wire ToolHelpers.UpdateCheatRelatedTool() to the CheatList changed event handler 2013-12-21 17:25:52 +00:00
adelikat 1ad3b83d83 Better updating of cheat status in various situations, and fix an exception thrown when unfreezing an address with the hex editor 2013-12-21 16:42:36 +00:00
adelikat f8038d3812 Refactor how the Gui deals with NES special commands (Fds and Vs) 2013-12-20 22:49:35 +00:00
adelikat 1c44d21562 Code clean up on Mainform and VirtuallistView. 2013-12-20 22:05:56 +00:00
goyuken 24ef496737 CHRISTMASHAWK 2013-12-18 19:36:17 +00:00
goyuken 85be43dfb8 sega CD games now get as far as loading the bios 2013-12-16 19:00:05 +00:00
goyuken d45faaa99c break stuff! 2013-12-16 18:04:45 +00:00
goyuken a6cbd85930 controls work and stuff now 2013-12-16 01:58:40 +00:00
goyuken a818710589 http://www.youtube.com/watch?v=V3w2saj52fI 2013-12-15 20:51:57 +00:00
adelikat 35c3fcca16 Restart Rom when Tastudio is engaged, resorted to ugly hacks that will be rethought when things are more stable 2013-12-14 06:58:09 +00:00