adelikat
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5145ef3f97
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Movie imports now import to .bk2
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2014-06-19 02:30:22 +00:00 |
adelikat
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10fbf1a466
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Don't show neshawk on startup
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2014-06-19 01:50:16 +00:00 |
adelikat
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ac2ea9f6e0
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Fix non-bk2 movie loading
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2014-06-19 01:47:22 +00:00 |
zeromus
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176c306439
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proof of concept syncless recorder AV out module
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2014-06-18 02:28:07 +00:00 |
adelikat
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3ea79c720b
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More movies 2.0 stuff
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2014-06-12 21:45:47 +00:00 |
adelikat
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54c9c2c0a0
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Some more Movies 2.0 work
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2014-06-11 21:14:13 +00:00 |
adelikat
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e0a9fcd650
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More movie 2.0 stuff
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2014-06-11 02:56:57 +00:00 |
adelikat
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608023c632
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Oops, support .ws and a Wonderswan entry in the Open File dialog for non-developer builds
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2014-06-09 21:02:27 +00:00 |
zeromus
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3ea6495031
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give yabause its own GL context. gets gl+yabause minimally working. maybe still loadstate-related crashes.
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2014-06-08 23:30:34 +00:00 |
adelikat
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6b2889957a
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Some refactoring of movie code to make the Header less implementation specific, and start Movie2.cs which will be a Movie 2.0 implementation
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2014-06-08 22:12:15 +00:00 |
adelikat
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7e9b13f5c3
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Some movie refactoring - moving a function into the importer class, remove MovieExtension from the config file and instead add it as a movie property, add some todo comments in places regarding movie 2.0
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2014-06-08 19:36:33 +00:00 |
adelikat
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0c1abff992
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Start a Profile Config dialog, does nothing but open and close currently
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2014-06-04 19:18:14 +00:00 |
adelikat
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8f2746ab86
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Change "Interim Build" to "Developer Build" and rename flag variable name, as this is more accurate to the intent of this type of build (unofficial interim builds still shouldn't have developer features or unfinished developer work)
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2014-06-04 17:02:54 +00:00 |
zeromus
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bb1b1ff5b5
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fix av dumping with osd enabled (screenshots as well);
default av dumping extension to the dumper plugin's desired default
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2014-06-02 20:16:59 +00:00 |
goyuken
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3c31d11c8b
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extension tweak
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2014-06-01 04:40:20 +00:00 |
adelikat
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24fb6ac5e6
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add WonderSawn to another system id list that needs to be refactored
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2014-06-01 02:11:02 +00:00 |
adelikat
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fac7c03a42
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Add Wonderswan to open ROM dialog extensions
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2014-06-01 02:06:23 +00:00 |
adelikat
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da1bc66c0e
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SystemInfo object - don't need endian type, Ram Search - remove bi ol system ID switch for defaults in favor of system info and more clever logic. Finish display name refactor
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2014-05-31 23:05:02 +00:00 |
adelikat
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9a24539c10
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Lua - catch NotImplementedException on emu.getregister(s) and warn the user that this particular core doesn't implement this feature yet. Also, put IEmulator extensions in their own namespace
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2014-05-31 14:29:27 +00:00 |
goyuken
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fb4bd18fe1
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bizswan: settings and syncsettings, random cleanup, include mingw makefile (we're building from msvs here though)
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2014-05-30 22:31:16 +00:00 |
adelikat
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5ce23c815d
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Proof of concept for a SystemInfo object to have a singular place to have system specific info as opposed to SystemID switches stattered throughout the codebase
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2014-05-30 22:00:16 +00:00 |
goyuken
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cc4df67923
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wonderswan title name
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2014-05-30 19:13:19 +00:00 |
adelikat
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4086eee72d
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Load Rom - actually pass in the deterministic emulation flag, and change the logic so that the client derives determinstic emulation (currently just if a movie is active), but can be passed in an override if calling code wanted to.
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2014-05-24 22:06:08 +00:00 |
adelikat
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33d847e8ac
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rip out hacks that I put in to work around Game.Name being null
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2014-05-23 16:22:24 +00:00 |
goyuken
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59440c1d4d
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NES stuff
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2014-05-23 15:10:14 +00:00 |
adelikat
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ee2a1228bb
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fix a warning
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2014-05-19 12:57:02 +00:00 |
goyuken
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30bff133a8
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silence "Error: tried to load saveram, but core would not accept it?" message
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2014-05-18 17:18:26 +00:00 |
zeromus
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b9b5cbaf12
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fix bug where changing cores could sometimes leave client sizing logic in wrong state and yield a mis-sized window
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2014-05-18 02:11:17 +00:00 |
adelikat
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74b2bd2349
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Open Rom dialog - Genesis is NOT experimental anymore!
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2014-05-18 01:27:24 +00:00 |
adelikat
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4fa6b94c1d
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Hook up N64 to circular analog constraint, put in config, on by default. Still todo: UI for the user to modify this variable
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2014-05-17 20:02:10 +00:00 |
adelikat
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0588c3d7ea
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Check in patch from zeromus that provides back end support for custom Axis constraints for analog input
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2014-05-17 19:35:47 +00:00 |
zeromus
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f9477bb0f1
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automatic client 1x/2x etc sizing should respect console and user AR options
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2014-05-17 03:50:19 +00:00 |
zeromus
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8ba683f6bd
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remove requirement of shift-holding to doubleclick fullscreen toggle.. unless a zapper game is running.
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2014-05-17 02:55:58 +00:00 |
adelikat
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9414173a7c
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oops, and also make that previous commit cleaner
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2014-05-15 00:00:02 +00:00 |
adelikat
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353fe15845
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Ooops, fix crash when attempting to display the game name from a commit I made recently
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2014-05-12 20:51:09 +00:00 |
goyuken
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490a3dc3cf
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gameboy: support setting RTC initial time for TAS, and support chaining the RTC to the real clock for non-TAS.
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2014-05-12 17:24:43 +00:00 |
adelikat
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f6243d919b
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on Mainform Text property - show filename if Game.Name is empty
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2014-05-12 00:37:03 +00:00 |
adelikat
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8f6a7883c5
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Some reorg on mainform menu item code
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2014-05-10 14:50:47 +00:00 |
adelikat
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7796bd7cd7
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N64 Controller Settings - show reboot notification when saving. When a movie is active hide the n64 plugin and controller settings menu items since they manipulate sync settings.
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2014-05-10 13:49:00 +00:00 |
adelikat
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64e3ff520d
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N64 - Controller Settings dialog with ability to set Pak type and connected status of controllers
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2014-05-10 02:03:23 +00:00 |
zeromus
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a72c5891e2
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fix some bugs in ffmpeg handling which seemed to be depending on an older version of ffmpeg; and clarify some rom loading error handling, especially in PCE-CD
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2014-05-08 03:18:00 +00:00 |
adelikat
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80497a4bb4
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Move a bunch of config menu items into a Customize dialog box
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2014-05-06 01:27:56 +00:00 |
adelikat
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0b6795fffc
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Some misc cleanup of redundant qualifiers
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2014-05-04 14:10:28 +00:00 |
adelikat
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5c9977e7b3
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Rename Core Selection menu to Cores, add N64 Plugin settings menu item, hide N64 menu during NULL emulator since the plug in settings are always accessible now in the core menu
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2014-05-04 13:57:58 +00:00 |
adelikat
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7b0d18ff4d
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Put snes profile into status bar core into
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2014-05-04 13:47:01 +00:00 |
adelikat
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650607cfd7
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Put Lua FrameBefore and FrameAfter event firing into the event loop instead of tools, so that it isn't bypassed when turboing. Probably works, couldn't test.
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2014-05-03 11:59:11 +00:00 |
zeromus
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55f87af633
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small ordering change for lua input processing so that event.framestart can set buttons
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2014-05-03 09:02:17 +00:00 |
adelikat
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a736f9576f
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Config context menu - implement dropdown opened logic for core selection and savestate type, and remove the other menus that need this logic because I dont' want to implement it
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2014-05-01 02:06:03 +00:00 |
adelikat
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c863d57113
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Better color coding of input display, auto-holds show red, previous frame shows orange, restore ability to show immediate input, also fix but in autofire-autohold
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2014-04-28 00:39:40 +00:00 |
adelikat
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faa7da4fdb
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Don't put fps in the text property of mainform
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2014-04-27 12:20:18 +00:00 |