Commit Graph

195 Commits

Author SHA1 Message Date
adelikat 5145ef3f97 Movie imports now import to .bk2 2014-06-19 02:30:22 +00:00
adelikat 10fbf1a466 Don't show neshawk on startup 2014-06-19 01:50:16 +00:00
adelikat ac2ea9f6e0 Fix non-bk2 movie loading 2014-06-19 01:47:22 +00:00
zeromus 176c306439 proof of concept syncless recorder AV out module 2014-06-18 02:28:07 +00:00
adelikat 3ea79c720b More movies 2.0 stuff 2014-06-12 21:45:47 +00:00
adelikat 54c9c2c0a0 Some more Movies 2.0 work 2014-06-11 21:14:13 +00:00
adelikat e0a9fcd650 More movie 2.0 stuff 2014-06-11 02:56:57 +00:00
adelikat 608023c632 Oops, support .ws and a Wonderswan entry in the Open File dialog for non-developer builds 2014-06-09 21:02:27 +00:00
zeromus 3ea6495031 give yabause its own GL context. gets gl+yabause minimally working. maybe still loadstate-related crashes. 2014-06-08 23:30:34 +00:00
adelikat 6b2889957a Some refactoring of movie code to make the Header less implementation specific, and start Movie2.cs which will be a Movie 2.0 implementation 2014-06-08 22:12:15 +00:00
adelikat 7e9b13f5c3 Some movie refactoring - moving a function into the importer class, remove MovieExtension from the config file and instead add it as a movie property, add some todo comments in places regarding movie 2.0 2014-06-08 19:36:33 +00:00
adelikat 0c1abff992 Start a Profile Config dialog, does nothing but open and close currently 2014-06-04 19:18:14 +00:00
adelikat 8f2746ab86 Change "Interim Build" to "Developer Build" and rename flag variable name, as this is more accurate to the intent of this type of build (unofficial interim builds still shouldn't have developer features or unfinished developer work) 2014-06-04 17:02:54 +00:00
zeromus bb1b1ff5b5 fix av dumping with osd enabled (screenshots as well);
default av dumping extension to the dumper plugin's desired default
2014-06-02 20:16:59 +00:00
goyuken 3c31d11c8b extension tweak 2014-06-01 04:40:20 +00:00
adelikat 24fb6ac5e6 add WonderSawn to another system id list that needs to be refactored 2014-06-01 02:11:02 +00:00
adelikat fac7c03a42 Add Wonderswan to open ROM dialog extensions 2014-06-01 02:06:23 +00:00
adelikat da1bc66c0e SystemInfo object - don't need endian type, Ram Search - remove bi ol system ID switch for defaults in favor of system info and more clever logic. Finish display name refactor 2014-05-31 23:05:02 +00:00
adelikat 9a24539c10 Lua - catch NotImplementedException on emu.getregister(s) and warn the user that this particular core doesn't implement this feature yet. Also, put IEmulator extensions in their own namespace 2014-05-31 14:29:27 +00:00
goyuken fb4bd18fe1 bizswan: settings and syncsettings, random cleanup, include mingw makefile (we're building from msvs here though) 2014-05-30 22:31:16 +00:00
adelikat 5ce23c815d Proof of concept for a SystemInfo object to have a singular place to have system specific info as opposed to SystemID switches stattered throughout the codebase 2014-05-30 22:00:16 +00:00
goyuken cc4df67923 wonderswan title name 2014-05-30 19:13:19 +00:00
adelikat 4086eee72d Load Rom - actually pass in the deterministic emulation flag, and change the logic so that the client derives determinstic emulation (currently just if a movie is active), but can be passed in an override if calling code wanted to. 2014-05-24 22:06:08 +00:00
adelikat 33d847e8ac rip out hacks that I put in to work around Game.Name being null 2014-05-23 16:22:24 +00:00
goyuken 59440c1d4d NES stuff 2014-05-23 15:10:14 +00:00
adelikat ee2a1228bb fix a warning 2014-05-19 12:57:02 +00:00
goyuken 30bff133a8 silence "Error: tried to load saveram, but core would not accept it?" message 2014-05-18 17:18:26 +00:00
zeromus b9b5cbaf12 fix bug where changing cores could sometimes leave client sizing logic in wrong state and yield a mis-sized window 2014-05-18 02:11:17 +00:00
adelikat 74b2bd2349 Open Rom dialog - Genesis is NOT experimental anymore! 2014-05-18 01:27:24 +00:00
adelikat 4fa6b94c1d Hook up N64 to circular analog constraint, put in config, on by default. Still todo: UI for the user to modify this variable 2014-05-17 20:02:10 +00:00
adelikat 0588c3d7ea Check in patch from zeromus that provides back end support for custom Axis constraints for analog input 2014-05-17 19:35:47 +00:00
zeromus f9477bb0f1 automatic client 1x/2x etc sizing should respect console and user AR options 2014-05-17 03:50:19 +00:00
zeromus 8ba683f6bd remove requirement of shift-holding to doubleclick fullscreen toggle.. unless a zapper game is running. 2014-05-17 02:55:58 +00:00
adelikat 9414173a7c oops, and also make that previous commit cleaner 2014-05-15 00:00:02 +00:00
adelikat 353fe15845 Ooops, fix crash when attempting to display the game name from a commit I made recently 2014-05-12 20:51:09 +00:00
goyuken 490a3dc3cf gameboy: support setting RTC initial time for TAS, and support chaining the RTC to the real clock for non-TAS. 2014-05-12 17:24:43 +00:00
adelikat f6243d919b on Mainform Text property - show filename if Game.Name is empty 2014-05-12 00:37:03 +00:00
adelikat 8f6a7883c5 Some reorg on mainform menu item code 2014-05-10 14:50:47 +00:00
adelikat 7796bd7cd7 N64 Controller Settings - show reboot notification when saving. When a movie is active hide the n64 plugin and controller settings menu items since they manipulate sync settings. 2014-05-10 13:49:00 +00:00
adelikat 64e3ff520d N64 - Controller Settings dialog with ability to set Pak type and connected status of controllers 2014-05-10 02:03:23 +00:00
zeromus a72c5891e2 fix some bugs in ffmpeg handling which seemed to be depending on an older version of ffmpeg; and clarify some rom loading error handling, especially in PCE-CD 2014-05-08 03:18:00 +00:00
adelikat 80497a4bb4 Move a bunch of config menu items into a Customize dialog box 2014-05-06 01:27:56 +00:00
adelikat 0b6795fffc Some misc cleanup of redundant qualifiers 2014-05-04 14:10:28 +00:00
adelikat 5c9977e7b3 Rename Core Selection menu to Cores, add N64 Plugin settings menu item, hide N64 menu during NULL emulator since the plug in settings are always accessible now in the core menu 2014-05-04 13:57:58 +00:00
adelikat 7b0d18ff4d Put snes profile into status bar core into 2014-05-04 13:47:01 +00:00
adelikat 650607cfd7 Put Lua FrameBefore and FrameAfter event firing into the event loop instead of tools, so that it isn't bypassed when turboing. Probably works, couldn't test. 2014-05-03 11:59:11 +00:00
zeromus 55f87af633 small ordering change for lua input processing so that event.framestart can set buttons 2014-05-03 09:02:17 +00:00
adelikat a736f9576f Config context menu - implement dropdown opened logic for core selection and savestate type, and remove the other menus that need this logic because I dont' want to implement it 2014-05-01 02:06:03 +00:00
adelikat c863d57113 Better color coding of input display, auto-holds show red, previous frame shows orange, restore ability to show immediate input, also fix but in autofire-autohold 2014-04-28 00:39:40 +00:00
adelikat faa7da4fdb Don't put fps in the text property of mainform 2014-04-27 12:20:18 +00:00