Commit Graph

30 Commits

Author SHA1 Message Date
YoshiRulz 185337d1c5 Replace assembly references with NuGet packages where possible 2019-12-12 03:56:46 +00:00
James Groom fcc0bc19a4
Change build config to support the Core build system (for #1415)
squashed PR #1702
2019-12-03 16:58:33 +00:00
adelikat 6c7653e158 Merge branch 'master' into MoreUnixMonoCompatWork
This doesn't compile because of Input.cs, didn't know what to do. Also search for Merge TODO for some commenting things that probably need to be deleted
# Conflicts:
#	BizHawk.Client.EmuHawk/BizHawk.Client.EmuHawk.csproj
#	BizHawk.Client.EmuHawk/CustomControls/InputRoll.Drawing.cs
#	BizHawk.Client.EmuHawk/CustomControls/InputRoll/InputRoll.cs
#	BizHawk.Client.EmuHawk/Program.cs
#	BizHawk.Client.EmuHawk/tools/Lua/LuaConsole.cs
#	BizHawk.Client.EmuHawk/tools/TAStudio/TAStudio.cs
#	BizHawk.Client.EmuHawk/tools/ToolHelpers.cs
#	BizHawk.Client.EmuHawk/tools/ToolManager.cs
#	BizHawk.Client.EmuHawk/tools/TraceLogger.Designer.cs
#	BizHawk.Client.EmuHawk/tools/TraceLogger.cs
#	BizHawk.Client.EmuHawk/tools/Watch/RamSearch.Designer.cs
#	BizHawk.Client.EmuHawk/tools/Watch/RamSearch.cs
#	BizHawk.Common/BizInvoke/DynamicLibraryImportResolver.cs
2019-10-31 17:01:19 -05:00
YoshiRulz f8379d9fd4
Bump ReSharper analysis to C# 8.0 2019-10-31 03:30:00 +10:00
J.D. Purcell 69edada441 Set LangVersion to 8.0. Requires Visual Studio 2019 with 16.3+ update installed. 2019-10-27 12:14:19 -04:00
adelikat 924618ee8f Set resharper language level to 7, add some emulator lingo to the resharper dictionary 2019-10-27 10:54:29 -05:00
YoshiRulz 4e5b763c38
Reenable OpenTK gamepad functionality 2019-10-07 03:08:41 +10:00
James Groom 779975f689
Use nameof 2019-03-28 14:17:14 +11:00
zeromus ca9385c3c8 add some little fragments i meant for the user display cropping stuff but didnt use 2019-01-18 00:59:23 -05:00
adelikat 22d1818641 DoSettings file for all project to explicitely set language level to C#6 2018-06-23 13:06:13 -05:00
frequem 71ba3024b7 Fixed linux build 2018-02-21 20:19:33 -05:00
zeromus 3336c80818 fix bizware output directories 2017-06-27 17:23:33 -05:00
zeromus cad5f441dd fix build paths to output 2017-06-26 17:57:50 -05:00
zeromus 0085729392 delete x64 build configuration, use anycpu instead. take care to set Prefer32Bit false in exe csproj, since visualstudio's gui preference doesn't work. 2017-06-26 17:47:51 -05:00
zeromus 0942d4f498 remove x86 project configurations 2017-06-12 01:24:35 -05:00
adelikat 5fec117b68 Roll back to .NET 4.6.1 (instead of 4.6.2) to avoid a dependency on Windows 10 Anniversary Update for Windows 10 users 2017-06-06 10:24:21 -05:00
nattthebear 76022f66f9 update to framework 4.6.2. Since Windows XP 64 was very rarely used, there's no loss in switching to this if we're going to 64 bit. Add `FrameworkZipWriter` based on the 4.5 framework's built in zip writer. It shaves a decent amount of time off savestate save time, but rolling our own off of DeflateStream would be even faster. 2017-05-27 18:15:15 -04:00
J.D. Purcell b2a28339d1 Use 'nameof' operator. 2017-04-10 08:36:42 -04:00
nattthebear 2a0e859a85 Add 64 bit build (doesn't work yet), move SlimDX.dll 2016-02-28 15:06:03 -05:00
zeromus f0c34517e1 display manager: sort out all the y-flipping madness and fix some bugs in gdi+ with screenshot and prescaling 2015-08-30 09:20:03 -05:00
zeromus 46870ec488 cleanup gdi+ renderer 2015-08-29 11:17:25 -05:00
zeromus 7e828d5618 d3d display method 2015-08-24 13:10:50 -05:00
zeromus 1789ffaaf0 fix crash when minimizing window in gdi+ display method 2015-07-27 09:58:22 -05:00
zeromus b78f5802a3 cleanup some lingering junk from earlier in gdi+ display method 2015-07-25 21:06:54 -05:00
zeromus 09e95b89b2 remove an unused file 2015-07-25 17:42:43 -05:00
zeromus f8b840ea41 fix gdi+ lua rendering and prescale option 2015-07-25 17:29:19 -05:00
jdpurcell 0a345b0084 Issue 368: Set all platform targets to x86, rename build platforms to match, and remove unused build platforms. 2015-01-13 15:28:58 +00:00
zeromus 979fa2c0f7 displaymanager - maybe, just maybe, successfully get rid of the need for 0xFF000000 in the VideoProvider buffers. Should enable some little speedups and cleanups of other code that had to add the 0xFF000000 alpha channel 2014-12-13 23:04:22 +00:00
zeromus 08ae448257 start adding d3d9 display method, but.. it was more work than gdi+, as I expected. I'll finish it another time. 2014-12-08 02:15:42 +00:00
zeromus 556b7b0123 gdi+ display method! 2014-12-07 02:26:52 +00:00