Suuper
bc8717c9f9
Fixed right-click input painting in TAStudio. Also removed mouseWheelTimer as it is no longer needed.
2015-07-16 13:57:51 -05:00
zeromus
3609a9682f
load unknown audio discs as pce-cd (fixes loading of most pce-cd games)
2015-07-16 09:31:19 -05:00
zeromus
f95f9af470
fix error in 2048 byte sector reading
2015-07-16 09:31:18 -05:00
adelikat
673654d6cf
PSX - expose PSX path config in release builds
2015-07-15 19:20:05 -04:00
Suuper
46e8bdeefa
A quick attempt at fixing frame scrolling up with wheel. Not perfect, but better.
2015-07-15 15:11:32 -05:00
Suuper
b9865db397
Fix: TAStudio was still seeking after edits with "Auto restore" disabled and while unpaused.
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Fix: The bug where editing while seeking changed PauseOnFrame came back again.
2015-07-15 15:01:08 -05:00
Suuper
07a8a4c1d3
Removed SuppressGreenzoning because TAStudio should not allow the user to be on a frame that isn't "greenzoned". It will now jump back to the greenzoned area immediately when an edit invalidates part of the greenzone, and pause there until mouse up.
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This fixes a bug which caused TAStudio to generate and keep invalid savestates.
2015-07-15 14:26:56 -05:00
scrimpeh
7b25254b72
Firmware Manager - Change wording to "Close and reload ROM" instead of "Close and load ROM", add tool tip displaying ROM path.
2015-07-15 08:31:03 +02:00
zeromus
9845160cc5
make BuildAndPackage.bat use git
2015-07-14 22:10:47 -05:00
zeromus
af8842c24f
fix little bug in leadout synthesis
2015-07-14 21:49:58 -05:00
zeromus
01987abac4
allow mednadisc to use its own leadout track generator
2015-07-14 21:47:45 -05:00
zeromus
e6e1716c02
basic leadout track synthesis
2015-07-14 21:42:31 -05:00
zeromus
64aa41c0e3
prepwork for sector synthesis provider
2015-07-14 21:04:27 -05:00
adelikat
587f0293b9
Merge branch 'master' of https://github.com/TASVideos/bizhawk
2015-07-14 20:40:41 -04:00
adelikat
c70c59ed76
set released flag to true for Octoshock
2015-07-14 20:39:41 -04:00
zeromus
d7a56eab3b
dont fail loading not-in-gamedb psx games
2015-07-14 18:52:30 -05:00
pjgat09
0bb994bf1c
N64: Add a patch for the pause bug in Legend of Zelda - Master Quest USA and Japan. Added both to the gamedb.
2015-07-14 19:12:35 -04:00
Suuper
f1b23b9ed3
Bugfix: Editing while seeking could set the seek frame to an earlier frame.
2015-07-14 15:14:00 -05:00
adelikat
a9af8e4f3c
InputRoll - wire up RowScroll and ColumnScroll events, still todo: make a custom EventArgs argument and pass useful info through it
2015-07-14 14:13:21 -04:00
Suuper
e3a8c33be5
-Fixed typo in variable name (SupressGeenzonging)
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-Removed state capture from TasMovie.RecordFrame
-Fixed: States weren't captured while left mouse button was still down from clicking a frame.
-TAStudio now automatically captures after loading a new movie.
2015-07-13 22:06:21 -05:00
feos
510ebf519a
tastudio: moved scrolling catch up and refresh to the end of TasView_PointedCellChanged().
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can drag selection offscreen too now.
todo: drag things above the view.
2015-07-14 00:40:05 +03:00
zeromus
641b67e1cc
psx - properly dispose resources used by core
2015-07-13 16:07:34 -05:00
feos
451fd779bc
tastudio: apply autohold to appended frames.
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needs current frame to be emulated with autohold already to pick up the pattern.
2015-07-13 22:44:17 +03:00
feos
a2cb4373a9
tastudio: scroll to frame appended by offscreen dragging.
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need to figure out scroll speed, as it is too high unless drawing VERY slowly.
2015-07-13 22:06:24 +03:00
Suuper
228a24efb0
Fixed my previous commit/push; feos' change is back.
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Improved "StartAtNearestFrameAndEmulate".
2015-07-13 14:02:21 -05:00
Suuper
d84da62432
Tidied up TAStudio's "GoToFrame" and fixed a runaway seek in "StartAtNearestFrameAndEmulate"
2015-07-13 13:49:12 -05:00
feos
feb14ad948
tastudio: don't jump to playback when advancing/rewinding
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offscreen marker goto is the only SetVisibleIndex() call that should show playback
tastudio: cursor is not a marker anymore
2015-07-13 20:37:12 +03:00
zeromus
b2b70fb8d9
add jabo printf noise when registry operations fail
2015-07-12 21:56:22 -05:00
zeromus
56e3416de2
improve rom status report for PSX, and generate one for the M3U scenario
2015-07-12 20:23:27 -05:00
zeromus
7bec7b806b
add PSX disc hashing tool
2015-07-12 20:08:30 -05:00
zeromus
ae22972e25
psx - build with vs2015, so we can pass mednafen's internal integrity checks, and force a widespread test of vs2015-built unmanaged dlls
2015-07-12 18:48:39 -05:00
zeromus
a354473237
psx - fix switching to audio discs. finally after a million years vib-ribbon works.
2015-07-12 18:06:29 -05:00
zeromus
4c29f27bc0
fix CCD track 1 pregap synthesis
2015-07-12 18:04:55 -05:00
zeromus
b5d3ff4397
refactor cue code to be less weirdly structured and partial-classy
2015-07-12 17:45:20 -05:00
scrimpeh
667e4273f3
Firmware Manager - Add option to reload ROM if ROM load has failed before
2015-07-12 21:30:26 +02:00
zeromus
7c19d50271
remove mednadisc from the sln because its such a big damn deal
2015-07-12 14:10:32 -05:00
zeromus
0d2e80b625
take a stab at re-adding the purported "add ability to resume disc hashing when interrupted" half of which was lost during a merge
2015-07-12 14:08:55 -05:00
feos
de699656d6
tastudio: introduce fast scroll idea via timer
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seek frame is reset only if paused OR 100ms since last scroll haven't elapsed
2015-07-12 21:54:31 +03:00
adelikat
f9dad99484
Tastudio - fix crash when loading a tasproj with a different controller configuration than the current
2015-07-12 12:45:30 -04:00
feos
89ee16d166
sln version: is it really autoconverting each time?
2015-07-12 18:33:33 +03:00
adelikat
b594360a25
We had two variables controlling the state of the visibility of the windowed status bar, remove one of them. Fixes issue #448
2015-07-12 10:58:13 -04:00
adelikat
09d134ff79
fix default controls for psx
2015-07-12 10:05:16 -04:00
zeromus
e1f01c980b
restore discohawk mp3 ripper functionality
2015-07-11 14:16:56 -05:00
zeromus
283de943d7
dont fail importing firmwares when target directory doesnt exist
2015-07-11 14:06:28 -05:00
zeromus
a7ae3c0cfc
Merge branch 'discsys'
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Conflicts:
BizHawk.Emulation.Cores/BizHawk.Emulation.Cores.csproj
BizHawk.Emulation.Cores/Consoles/Sega/gpgx/GPGXDynamic.cs
libmupen64plus/mupen64plus-win32-deps
2015-07-11 14:01:44 -05:00
zeromus
0735b67565
add example of handling slow disc loads in frontend
2015-07-11 13:47:05 -05:00
zeromus
4fffa64f9a
add better tracking for slow disc loads
2015-07-11 13:47:05 -05:00
zeromus
7d9ea610e9
add ability to resume disc hashing when interrupted
2015-07-11 13:47:04 -05:00
zeromus
a611bd5e66
load PSX discs using gameDB
2015-07-11 13:47:04 -05:00
zeromus
a6f37173b0
add GameInfo DB options fetcher for string type
2015-07-11 13:47:04 -05:00