zeromus
|
f491f76207
|
psx - test rasterizer code
|
2015-02-15 18:08:09 +00:00 |
zeromus
|
36f9145483
|
psx - update to 0.9.38.1 level mednafen
|
2015-02-15 17:57:07 +00:00 |
hegyak
|
a340c5ca52
|
Merge r9050 into trunk/output/gamedb/gamedb_n64.txt
|
2015-02-07 04:08:30 +00:00 |
hegyak
|
ec26c32dc1
|
Added Excitebike 64 (USA) (Rev A) and Turok - Rage Wars (USA) (Rev A). to gamedb/gamedb_n64.txt It should work as their non-Rev A counterparts.
|
2015-02-05 23:44:36 +00:00 |
adelikat
|
206b00252f
|
fix a bunch of genesis lua scripts
|
2015-02-05 00:28:36 +00:00 |
adelikat
|
fa0db935e3
|
Fix a bunch of SNES lua scripts
|
2015-02-05 00:16:55 +00:00 |
jdpurcell
|
2f5a7543ca
|
Add Yield/SwitchToThread in SNES IPCRingBuffer. Improves performance on Core 2 Duo, about the same on i5, and will prevent it from going < 1 fps on a single core machine :).
|
2015-02-04 04:31:41 +00:00 |
zeromus
|
0c1dedbe75
|
psx - hook up non-dualshock pad types
|
2015-02-01 07:45:41 +00:00 |
zeromus
|
91c130a07a
|
psx - straighten out setting of discs when loading savestates, and avoid doing likely desyncing operations in CDC module when loading savestates and setting the appropriate disc. fixes #381
|
2015-02-01 04:55:09 +00:00 |
adelikat
|
96e91e7093
|
n64 - fix crash when attempting to read the PC register on frame 0, solved on the c++ side with a null pointer check and a default value returned.
|
2015-01-25 03:54:07 +00:00 |
zeromus
|
f7280b4ca9
|
fix disassembly on c++ side a little better, and actually checkin the dll this time
|
2015-01-23 22:22:31 +00:00 |
adelikat
|
29b056b972
|
N64 - wire of a disassembler, doesn't look like it works correctly, but at least the plumbing is done
|
2015-01-23 19:52:26 +00:00 |
goyuken
|
d211bbd222
|
maybe fix issue 375. GB text savestates are bumped (binary savestates are ok).
|
2015-01-20 22:18:38 +00:00 |
zeromus
|
b129eab0f9
|
psx - lag logic
|
2015-01-06 03:40:01 +00:00 |
jdpurcell
|
008b35a93d
|
Fix URL.
|
2014-12-30 01:46:33 +00:00 |
hegyak
|
a598ce746d
|
Removed the & symbols from the Pallets and the Rockman & Forte.lua file. Replaced with and
|
2014-12-20 13:36:36 +00:00 |
zeromus
|
4dc4745122
|
psx - revise disc swapping method. way cooler now, you get a list of discs in the virtualpad box, and changing between them maps to physical operations more logically.
|
2014-12-19 03:24:48 +00:00 |
zeromus
|
877e2dde81
|
psx - rework disassembler and add trace logger
|
2014-12-18 08:35:56 +00:00 |
zeromus
|
f9b4ad82b9
|
psx - fix a bad savestate bug
|
2014-12-17 10:50:00 +00:00 |
zeromus
|
efbc4980fc
|
psx - 2 dual shock pads
|
2014-12-17 04:01:26 +00:00 |
zeromus
|
94be779707
|
psx - A cant be the default MODE button for dualshock, lets try D
|
2014-12-17 03:35:41 +00:00 |
goyuken
|
d305b2f538
|
partially functional ppu viewing tools for quicknes
|
2014-12-17 03:27:44 +00:00 |
zeromus
|
8d0205f962
|
psx - fix some small bugs in PAL support and make psx options dialog update labels with calculated resolutions so you can better understand what the options do
|
2014-12-17 02:54:43 +00:00 |
zeromus
|
3f15ae4e91
|
psx - PAL mode now works (required fixing resolution tweaks and firmware setup). also hook up scanline and overscan control options
|
2014-12-17 01:23:24 +00:00 |
zeromus
|
f6fd73fe1c
|
psx - disc swapping tiny fixes
|
2014-12-16 10:59:39 +00:00 |
zeromus
|
7f44621f97
|
psx - disc swapping
|
2014-12-16 10:47:50 +00:00 |
zeromus
|
bcf053d0e9
|
psx - big update from upstream (0.9.36.5 -> 0.9.37-UNSTABLE)
|
2014-12-16 05:04:55 +00:00 |
zeromus
|
98cf92a665
|
psx - fix input
|
2014-12-16 04:02:55 +00:00 |
zeromus
|
2ac897c643
|
psx - fix some bad-sounding sounds bugs caused by some accidental older mednafen code
|
2014-12-15 05:49:18 +00:00 |
zeromus
|
ee1e99fc49
|
psx - add cpu registers get/set
|
2014-12-15 05:28:06 +00:00 |
zeromus
|
ede9620446
|
psx - settings framework and implement mednafen-compatible display mode
|
2014-12-14 08:48:23 +00:00 |
zeromus
|
2cd1ef1c63
|
psx - savestates
|
2014-12-12 11:07:47 +00:00 |
zeromus
|
2a3a8a3124
|
psx - support loading exes
|
2014-12-11 08:30:37 +00:00 |
zeromus
|
3b1ff2df66
|
psx - substantially revise original 'frontio' peripheral management code to reduce mednafenisms and support future flexibility. but for now: memory card is automatically mounted on slot 1 and tied to game name, same type of sram as other platforms.
|
2014-12-11 07:27:21 +00:00 |
zeromus
|
78c873982d
|
psx - memory domains
|
2014-12-11 01:56:21 +00:00 |
zeromus
|
a488114832
|
psx - add sound. im not sure its perfect, but its good enough for now
|
2014-12-11 00:57:47 +00:00 |
zeromus
|
95a43aa888
|
psx - fix dual shock, fix crash in 400x? resolution
|
2014-12-11 00:18:54 +00:00 |
zeromus
|
1dc8a00771
|
psx - hook up a hardcoded dualshock input.. maybe some things are mismapped, dont know yet
|
2014-12-10 23:43:11 +00:00 |
zeromus
|
542675def4
|
psx - implement framebuffer 'normalizing' for consistent 700x480 output, at the cost of slightly warped AR in some resolutions. Ideal for debugging, but not for gaming just yet.
|
2014-12-10 21:56:12 +00:00 |
zeromus
|
5f6bb8d8fd
|
octoshock!
|
2014-12-10 19:41:13 +00:00 |
goyuken
|
9c02bf77ba
|
wonderswan: clear out unused code for clear saveram
|
2014-11-24 18:50:18 +00:00 |
goyuken
|
8ccbd63513
|
set gamedb "LYNX" to "Lynx" for consistency
|
2014-11-21 01:38:01 +00:00 |
hegyak
|
384f1b6959
|
Really fix the defctrl.json for Lynx.
|
2014-11-20 17:29:32 +00:00 |
hegyak
|
a3f8d4bac8
|
Changed defctrl.json to support Lynx's Pause Button. Apparently that is an important button.
|
2014-11-20 16:54:06 +00:00 |
hegyak
|
92de71a0c6
|
Restore missing 7Z.dlll File and missing Global.cs
Sorry about removing them.
|
2014-11-20 15:35:27 +00:00 |
hegyak
|
81f2728c03
|
Fix issue 318
|
2014-11-20 12:12:19 +00:00 |
goyuken
|
08d4319ad3
|
gba: tracelog
|
2014-11-19 03:16:36 +00:00 |
goyuken
|
eaf409d4af
|
gba (vba): some roughing in for the tracelogger
|
2014-11-19 02:24:33 +00:00 |
adelikat
|
5a5c7715a3
|
snes gamedb - r8194 needed one more tab on each row
|
2014-11-19 00:15:05 +00:00 |
hegyak
|
65a7901291
|
Mega Man X2 and X3 Along with Rock Man X2 and X3 must use The Compatibility Core not Performance Core.
This does nothing by itself.
|
2014-11-18 16:27:18 +00:00 |
hegyak
|
2ff41e9798
|
Changed the TurboGrafx-16/PC Engine controller turbo button defaults and added Lynx default buttons.
|
2014-11-18 11:46:24 +00:00 |
goyuken
|
5fb7058336
|
update battle wheels from U to G
|
2014-11-18 02:13:34 +00:00 |
hegyak
|
af5a7bfd27
|
Added Hashes for Wonderswan and Wonderswan Color
|
2014-11-18 01:37:59 +00:00 |
goyuken
|
d1292d8a48
|
gbahawk: all inputs are no longer delayed by one frame. existing movies will need one blank frame inserted at the beginning to resync.
|
2014-11-14 00:24:15 +00:00 |
goyuken
|
f5d9de5178
|
wonderswan: grab changes from mednafen 0.9.36.5 release. includes sound, sram, changes. not included now: rtc, comm port changes
|
2014-11-10 01:01:01 +00:00 |
goyuken
|
fa8934b1d4
|
lynx: memory domains. R/W: RAM, Save Ram. R: Cart A, Cart B.
|
2014-11-02 19:11:19 +00:00 |
goyuken
|
f3e9958f07
|
quicknes: support unplugging controllers
|
2014-11-01 17:44:04 +00:00 |
goyuken
|
4fc8c314d1
|
add seventh datach game to gamedb. they boot and stuff.
|
2014-10-29 01:14:51 +00:00 |
goyuken
|
755f7d7ac4
|
neshawk: make datach games boot
|
2014-10-29 01:09:15 +00:00 |
goyuken
|
ea6a61b4fb
|
lynx: automatically rotate the 7 games that used it, yay
|
2014-10-15 04:58:27 +00:00 |
goyuken
|
74358cbd09
|
lynx: incorporate info from no-intro into game_db
|
2014-10-14 00:53:13 +00:00 |
goyuken
|
e60c73eaef
|
lynx: add a gamedb. this should theoretically run correctly roms without headers (so long as they're known), but it's untested as i don't have those
|
2014-10-13 22:21:54 +00:00 |
goyuken
|
e74580a14a
|
lynx: fix an emulator crash that occurred on certain instances of emulated game crash
|
2014-10-13 21:42:53 +00:00 |
adelikat
|
1de1e60f49
|
n64 - set tom clancy to use expansion pak in the db. The game does not use it, but savestates are busted unless this setting is on, gotta love n64 emulation
|
2014-10-11 02:35:13 +00:00 |
goyuken
|
4868856160
|
fix batmens for lynx
|
2014-10-10 01:17:47 +00:00 |
goyuken
|
00b3146615
|
gpgx: fix audio CD scanning
|
2014-10-10 01:05:13 +00:00 |
zeromus
|
f4448a5537
|
cant believe this is being used for anything
|
2014-10-03 02:20:12 +00:00 |
goyuken
|
a806aa15e3
|
lynx: fix complete system hang at about 15k frames in every time
|
2014-09-29 20:40:19 +00:00 |
goyuken
|
ee1f84bb4a
|
lynx: savestates. should work pretty well, but format is subject to change
|
2014-09-29 20:13:26 +00:00 |
goyuken
|
6e1932c8bd
|
lynx: lag indicator
|
2014-09-29 18:53:53 +00:00 |
goyuken
|
d9258cc4b9
|
lynx: saveram. unfortunately, handy gives every cart with only a single ROM bank a saveram, whether or not it's needed or used. perhaps a future gamedb project, perhaps not...
|
2014-09-29 18:46:55 +00:00 |
goyuken
|
489d69d20c
|
genesis: make the vram memory domain properly invalidate the tile cache and the vdp viewer properly regenerate the tile cache. may or may not fix issue 265.
|
2014-09-19 23:56:08 +00:00 |
goyuken
|
bacbaa2bec
|
lynx: controllers and frame timing fix
|
2014-09-16 00:40:15 +00:00 |
goyuken
|
dec35ed67c
|
add bizlynx.dll to repo
|
2014-09-15 21:33:00 +00:00 |
zeromus
|
ed4c715a9f
|
add ROM memorydomain to n64
|
2014-09-14 18:39:26 +00:00 |
zeromus
|
5d0cfcac52
|
fix bsnes performance core lag counter; fixes issue #180
|
2014-09-14 01:33:09 +00:00 |
pjgat09
|
a8684c34a6
|
N64: Hooked up the system bus domain.
|
2014-09-08 22:31:51 +00:00 |
hegyak
|
7b2ce25388
|
Perfect Dark is a special case. Without the Expansion Pak, most of the game (about 65%) will be unavailable to players. So, let's make sure Perfect Dark uses it.
|
2014-09-07 14:13:08 +00:00 |
pjgat09
|
d252241463
|
N64: Committing Jabo_Direct3D8_patched.dll with permission from Jabo.
|
2014-09-07 02:56:17 +00:00 |
adelikat
|
c0bbbcd47f
|
Oops, forgot to check in the gamedb for revision 7795
|
2014-09-07 00:54:18 +00:00 |
pjgat09
|
239df5d5f9
|
N64: Savestates now only save and load half the RDRAM if the expansion pack is not installed.
|
2014-09-07 00:43:19 +00:00 |
zeromus
|
5d754cf507
|
change how snes firmware chips survive loadstating, so that loadstate/rewind matches performance from builds earlier in 2014. still kind of slow, but basically OK.
|
2014-09-02 05:01:51 +00:00 |
zeromus
|
649c7e1177
|
remove libsnes exes that arent supported yet
|
2014-09-02 04:59:53 +00:00 |
goyuken
|
2aa7a09e25
|
binary for r7748
|
2014-08-29 15:38:45 +00:00 |
pjgat09
|
0a52315574
|
N64: Fix jabo's framebuffer problems!
|
2014-08-25 22:41:50 +00:00 |
pjgat09
|
084ed67742
|
D3D8Wrapper: More logging
|
2014-08-25 22:21:59 +00:00 |
pjgat09
|
9604906095
|
N64: Making sure the d3d8.dll is correct.
|
2014-08-24 18:16:54 +00:00 |
pjgat09
|
57c3a2568f
|
N64: A little cleanup of the jabo wrapper
|
2014-08-24 15:06:06 +00:00 |
goyuken
|
dad905b738
|
vba-next: callbacks n shiz
|
2014-08-24 00:04:57 +00:00 |
pjgat09
|
1dd0499e89
|
D3D8Wrapper: Avoid dereferencing null pointers
|
2014-08-23 21:58:37 +00:00 |
goyuken
|
e8d9ae7e7c
|
vba: cpu flags and registers
|
2014-08-21 23:51:25 +00:00 |
goyuken
|
d7f39ca831
|
vba next: coreside work for alternate palettes
|
2014-08-17 20:05:56 +00:00 |
goyuken
|
9c24c180f2
|
vbanext: support GPU VIEW. it should still work in meteor...
|
2014-08-17 19:02:10 +00:00 |
pjgat09
|
23ae71382e
|
N64: More D3D8 wrapper cleanup
|
2014-08-17 18:53:49 +00:00 |
pjgat09
|
fdb2e5a838
|
N64: Fixing the gamedb for jabo
|
2014-08-17 18:07:02 +00:00 |
goyuken
|
8c4696609d
|
vba next: memory domains
|
2014-08-16 05:45:31 +00:00 |
goyuken
|
6f67ed40ac
|
gba: i have altered the saveram format. https://www.youtube.com/watch?v=qd8hy032uLc
|
2014-08-14 23:26:14 +00:00 |
goyuken
|
e6c3e922c5
|
gba: gamedb tweak
|
2014-08-14 21:08:15 +00:00 |
zeromus
|
2a66a0672a
|
load 512-entry palettes, but dont do anything with them yet
|
2014-08-14 15:52:25 +00:00 |
zeromus
|
8e50487695
|
build luainterface.dll into the references folder, like other more modern things.
|
2014-08-14 01:07:26 +00:00 |