Commit Graph

997 Commits

Author SHA1 Message Date
adelikat 748e770ba7 Apple II - fix color palette 2015-03-21 15:19:54 +00:00
pjgat09 c2dd59aa3a N64: Move the dirty hack from LoadState to the constructor instead to avoid problems with states saved on frame 0. 2015-03-17 00:11:08 +00:00
zeromus 10dbd9bafb nsf - big cleanup and fix a lot of games and add savestates 2015-03-11 21:19:47 +00:00
zeromus db9fbced86 neshawk - rough sketch of NSF player. basically functional for some games 2015-03-11 09:46:27 +00:00
adelikat d76d40125a Apple II - fix graphics 2015-03-11 01:28:24 +00:00
scepheo 3b078522a6 Apple II: Disabled core throttling, both BizHawk and the core were doing it. 2015-03-09 23:30:48 +00:00
scepheo 1f42bdd651 Apple II: Fixed at least 1 issue with savestates. 2015-03-09 22:44:45 +00:00
adelikat 81bacfd56f oops 2015-03-08 03:12:54 +00:00
adelikat fccf9f06a9 Apple II - wire up savestates (binary only, for now) 2015-03-08 03:10:20 +00:00
adelikat 2d2a770a7c don't need these files 2015-03-08 02:31:58 +00:00
adelikat 8b59ad0352 Remove some warnings, and add some ignores 2015-03-08 02:09:05 +00:00
woutvanpoppel 820c693eb9 apple II, start on keyboard input 2015-03-08 01:34:18 +00:00
zeromus aaa5704107 fix FME-7 IRQ ACK logic in quicknes and neshawk 2015-03-05 18:36:09 +00:00
adelikat 3589323ca1 Fix the coleco core that was crashing on start up 2015-03-05 01:17:43 +00:00
goyuken adc3e96ca8 iemulator single instance attribute. to find out about: PSX, Apple2 2015-03-03 00:23:50 +00:00
goyuken c9d630b330 FDS: fix load behavior based on real world observations. Most games will load 4s+ faster now. 2015-02-23 22:40:51 +00:00
adelikat 36f4eff0f6 add ByteSize to MemoryDomain with a default of 1, set it to not 1 on appropriate domains (I probably missed some, or got some wrong). Have RamSearch use that instead of SystemInfo, remove ByteSize from SystemInfo since it is no longer needed 2015-02-22 15:19:38 +00:00
goyuken 8bf7c960cf some stuff, not ready yet 2015-02-19 03:16:33 +00:00
zeromus 5cbc68a0b2 move along 2015-02-18 00:06:49 +00:00
adelikat 5183a8e20d Nothing to see here 2015-02-17 22:58:25 +00:00
mathew1800 abbee1672e Specify the parameter for argument-based exceptions. Correct the parameter names of others.
Common mistake.
2015-02-10 04:19:34 +00:00
adelikat 00fb58bea5 more TI83 cleanup, nothing worth looking at here 2015-02-07 15:02:52 +00:00
adelikat 95d9f250ee TI83 - nitpick refactor, nothing useful to see here 2015-02-07 14:46:02 +00:00
adelikat 63a3c56441 TI-83 - some code refactor 2015-02-07 14:38:29 +00:00
zeromus 6700f50a99 psx - fix small copypaste error in 2nd controller binding 2015-02-07 01:22:07 +00:00
goyuken 7017168ee3 coleco: clean up corefileprovider usage 2015-02-05 23:09:37 +00:00
goyuken 723a90fb30 intellivision - clean up corefileprovider usage 2015-02-05 23:07:48 +00:00
adelikat 0ae3ec18d8 oops, forgot to check this in last commit 2015-02-05 22:34:00 +00:00
adelikat 95cdaac0b0 PSX - gamepad doesn't have L3 and R3 2015-02-05 21:46:05 +00:00
zeromus 656c6e0585 i knew that was too good to be true 2015-02-02 22:00:43 +00:00
zeromus 88bb1f5c83 change n64 configuration of C buttons to be UP DOWN LEFT RIGHT. dont think this will cause any bugs, but who knows 2015-02-02 21:46:34 +00:00
zeromus df96db1e2d nothing to see here move along 2015-02-01 23:12:54 +00:00
adelikat d3ff7a2e7a PSX - define controller buttons based on the controller type 2015-02-01 21:58:25 +00:00
adelikat c1308b7528 PSX - properly clone sync settings and flag core reboot properly when changing controller settings 2015-02-01 14:44:08 +00:00
adelikat 271193251c PSX - user friendly display names for controller types 2015-02-01 14:08:43 +00:00
zeromus 0c1dedbe75 psx - hook up non-dualshock pad types 2015-02-01 07:45:41 +00:00
zeromus 91c130a07a psx - straighten out setting of discs when loading savestates, and avoid doing likely desyncing operations in CDC module when loading savestates and setting the appropriate disc. fixes #381 2015-02-01 04:55:09 +00:00
adelikat 8c10f401e2 Octoshock - add controller type to ControllerSetting, with the options of GamePad, DualAnalog, Dualshock, still todo: wire it up to the UI, wire it up to the core 2015-02-01 01:24:41 +00:00
adelikat 4b6ce6450e PSX - disable controller config settings because something stupid is causing a stupid crash 2015-01-31 21:00:30 +00:00
adelikat 9ea78adfdc PSX - get started on ability to configure controllers, right now the choices are 0-2 DualShock controllers, 1 by default. No ui yet to configure this 2015-01-31 19:37:26 +00:00
adelikat 36e4ceca93 A7800 - oops, fix a bug in pokebyte when I merged ram1 and ram2 into the ram domain 2015-01-27 23:08:06 +00:00
adelikat e195004433 atari 7800 - make a few memory domains explicitly read-only instead of silently failing on write 2015-01-27 00:54:11 +00:00
adelikat f4664bba9b Atari 7800 - combine Ram1 and Ram2 into a single Ram domain 2015-01-27 00:50:33 +00:00
zeromus 966edb10ab add 65816 disassembler.. not tested very well tho 2015-01-26 00:20:01 +00:00
adelikat 8246de14aa IMemoryCallbackSystem - add a flag to indicate whether execute callbacks are available, in lua and the debugger, take this flag into account, also improve some availability checking in Lua memory callbacks. Flag N64 as not having execute callbacks available 2015-01-25 22:14:58 +00:00
goyuken 2c09c10721 memory domain: silent pokes 2015-01-25 20:10:19 +00:00
goyuken 2f3f7723a0 quicknes disassembler tweak 2015-01-25 20:06:41 +00:00
adelikat 76864d5d47 oops 2015-01-25 17:05:30 +00:00
adelikat 7bb3eeae5b Disassembler for quicknes 2015-01-25 17:04:06 +00:00
adelikat 38a4765123 NesHawk - don't add a PRG domain if the on board ROM is null (such as in FDS mode) 2015-01-25 16:17:59 +00:00
adelikat 4a39b5a619 Hex Editor - if a domain is not writable, switch to a "read only" mode 2015-01-25 15:42:07 +00:00
adelikat 7ed8704555 add a CanPoke() extension method for memory domains, checks for a null or not implemented Poke Poke delegate, use it to disable Poke on Ram Search and Ram Watch, still todo - hex editor and lua 2015-01-25 14:37:37 +00:00
adelikat c9cbac7021 Colecovision - implement the disassembler and memory read/write/execute callbacks 2015-01-24 21:08:20 +00:00
adelikat 8c12c5cbff do read/writes in the z80 core itself, refactor sms and ti83 to not use them on their end of the callback, fixes sms only having read/write callbacks on a few mappers 2015-01-24 20:57:37 +00:00
adelikat cdd0716420 wire up memory execute callbacks to SMS and TI83 2015-01-24 20:36:36 +00:00
adelikat ac442130ae Refactor IMemoryDomains and MemoryDomains to have setters for MainMemory and SystemBus, so a core can customize instead of using a one size fits all assumption. Remove constructor that sets main memory and refactor accordingly 2015-01-24 16:02:28 +00:00
adelikat d3a9535ade PCE - sort out 16 bit vs 21 bit buses, and remove an InvalidOperationException in the disassembler 2015-01-24 15:45:37 +00:00
adelikat d831d1c218 PCE - add memory read/write callbacks 2015-01-24 15:16:53 +00:00
adelikat aa9e5cf2d7 PCE - Hu6280 - pass in and store the callback system instead of an IDebuggable instance and calling .MemoryCallbacks constantly 2015-01-24 15:05:03 +00:00
adelikat e194c9f0c4 Memory callbacks - check the HasReads/Writes/Executes flags during the call methods so that the responsibility does not fall on the core, remove the check in the PCE core 2015-01-24 14:52:20 +00:00
adelikat 2d2a04f5f9 PCEngine - check if MemoryExecute callbacks exist before calling them, provides a noticeable speedup, also update the cpu generator code 2015-01-24 14:16:15 +00:00
adelikat 292f71e9c9 make INESPPUViewable an IEmulatorService 2015-01-23 21:46:23 +00:00
zeromus 8d340a7c19 fix n64 disasm pinvoke 2015-01-23 20:28:47 +00:00
adelikat 29b056b972 N64 - wire of a disassembler, doesn't look like it works correctly, but at least the plumbing is done 2015-01-23 19:52:26 +00:00
adelikat 4a968ab700 TI83 - add a system bus memory domains and support disassembling. You can now debug your math homework! 2015-01-21 23:25:49 +00:00
goyuken af451143bf a bit of memory domain cleanup 2015-01-21 17:36:22 +00:00
adelikat 872b7b3668 ditto for a file for Genesis.cs 2015-01-20 00:39:44 +00:00
adelikat db52e04ed4 ditto for PCEngine core 2015-01-20 00:37:11 +00:00
adelikat 2651061cac NES - prefix NES. on some partial class files to conform to our naming standards and make their intent more clear 2015-01-20 00:29:17 +00:00
zeromus 784ab2de91 expand fileID system, support some new formats 2015-01-19 22:06:17 +00:00
adelikat 2e737e66be NES - remove some more unnecessary partial class usage 2015-01-19 13:38:08 +00:00
adelikat 27d30df0cf Rip out the MemoryDomain.Size hack, and fix up the hex editor. Hex editor now works for N64 System bus, but will very much fail as soon as we have a domain greater than 32 bits 2015-01-18 16:00:20 +00:00
adelikat 91ffc17aae Refacotor MemoryDomain.Size to be long instead of int, still some small todos, but it compiles and seems to work 2015-01-18 15:25:47 +00:00
adelikat 9f6c0ca695 NES - remove the partial class closure on the PPU object files 2015-01-17 21:09:33 +00:00
adelikat 3b2c00cf39 NES - remove a bit more partial class as namespace abuse 2015-01-17 21:02:59 +00:00
adelikat ede452700c VBANext - separate into separate files 2015-01-17 20:48:31 +00:00
adelikat 4f956779fe Meteor - break up into separate files 2015-01-17 19:32:45 +00:00
adelikat 1a266a0518 forgot to do this in previous commit 2015-01-17 19:13:13 +00:00
adelikat 9041281b72 GambatteLink - break up into separate files 2015-01-17 19:10:58 +00:00
adelikat c3a4077ffb Break up Gambatte.cs into separate files 2015-01-16 18:37:42 +00:00
adelikat 33c6446fe2 APU.cs - remove partial class NES, there's no point in it being a subclass in a partial class file 2015-01-16 02:07:24 +00:00
adelikat 2ae19abf70 Rename some files called Input.cs into SMS.Input, etc to be more informative and better match our naming standards 2015-01-16 02:01:27 +00:00
adelikat e8e4c74962 QuickNES - break up into separate files 2015-01-16 01:38:47 +00:00
goyuken 6de080dd9c PCE - clean up fix i broke, sorry 2015-01-15 22:39:43 +00:00
adelikat 95dcae132f NEShawk - break up into separate files 2015-01-15 19:19:43 +00:00
adelikat bd74041cde fix atari 2600 and pc engine similarly 2015-01-15 15:56:41 +00:00
adelikat 69c547bdd7 Neshawk - fix crash on start up caused my memory domain refactor 2015-01-15 15:52:52 +00:00
adelikat dfe7b23fe6 Lynx - break stuff up into separate files 2015-01-15 14:04:18 +00:00
goyuken 82fcd0bc5e refactor IVideoProvider into a service. uses in mainform and friends are still hacky 2015-01-14 22:37:37 +00:00
goyuken 8b60e74b87 swan: factor out some stuff into seperate files 2015-01-14 22:00:46 +00:00
adelikat fbdb29b64c refactor IMemorydomains to be a domain list instead of having a domain property, refactor cores to register an IMemoryDomains instead of being one 2015-01-14 21:55:48 +00:00
goyuken b432069504 wonderswan: factor out some stuff into seperate files 2015-01-13 22:29:06 +00:00
adelikat d62ba4e2b4 Change IMemoryDomains to have an IMemoryDomainList instead of a MemoryDomainList, this is an incremental step into eventually having IMemoryDomains take over the properties of IMemoryDomainList, still todo: reduce the amount of needed functionality in IMemoryDomainList from old and not good code 2015-01-13 22:18:07 +00:00
goyuken d2b0579609 yabause: clean up memory domains slightly 2015-01-13 21:46:28 +00:00
adelikat a23cac57d5 Yabause - break up emulator services into separate files 2015-01-13 19:55:36 +00:00
adelikat 10e56a4a4f Genesis.cs and Meteor.cs - remove IDebuggable from these since they aren't being used, and remove not implemented methods, left implemented ones, if we ever use these the IDebuggable designation can be easily added back 2015-01-13 19:30:50 +00:00
jdpurcell 0a345b0084 Issue 368: Set all platform targets to x86, rename build platforms to match, and remove unused build platforms. 2015-01-13 15:28:58 +00:00
adelikat 17b4782474 Change "BUS" to "System Bus" in both GBA cores, and the bsnes core, don't account for "BUS" in the CheatDomain property 2015-01-13 00:01:25 +00:00
adelikat 815cf4ab97 todo: N64 - learn to spell, fix cheats not defaulting to the system bus 2015-01-12 23:38:31 +00:00
zeromus 9b5a5e69d4 psx - improve behaviour of initial disc state at frame=0 2015-01-12 07:32:52 +00:00
goyuken a8a0d35a97 coolboy 400 in 1: fix some games 2015-01-11 23:37:17 +00:00
goyuken 7ce4fd206e nes: support cool boy 400 in 1 2015-01-08 01:00:48 +00:00
zeromus b129eab0f9 psx - lag logic 2015-01-06 03:40:01 +00:00
goyuken 98b12af680 sms: disassemble 2015-01-05 21:19:38 +00:00
goyuken 574cd2f649 pce: disassemble 2015-01-05 21:03:54 +00:00
adelikat efc8d26ac7 quicknes - default to true for Clip Top and Bottom 2015-01-05 20:00:51 +00:00
goyuken 3710e6c1ca itoolformautoconfig: fix save position 2015-01-01 21:01:42 +00:00
goyuken 89864b0816 GB: add ability to load VBA saves with RTC, although the clock time itself is invariably trashed. seems to work with pokeymans gold 2014-12-29 22:56:46 +00:00
adelikat e3483758c4 C64 - add frame and lag information to savestates 2014-12-25 13:32:19 +00:00
adelikat 7fd19ab26d Atari 2600 - implement StepOver and StepOut 2014-12-24 17:08:09 +00:00
adelikat 85730524ef Atari 2600 - restrict the access level of a bunch of things, and some slight reorg 2014-12-24 15:24:25 +00:00
adelikat 0f2197cec1 Break off ITracer from IDebuggable, rename to ITraceable and make it an IEmulatorService, refactor things accordingly 2014-12-23 01:58:12 +00:00
goyuken e9b38bbbca nes fds: decrease rate of debug message spew 2014-12-22 22:27:30 +00:00
goyuken d28d5e5a9b quciknes: enforce objectdisposedexception so as to avoid accessviolations 2014-12-21 17:40:06 +00:00
goyuken 8fb7d3ea9d does it work? who knows! 2014-12-20 19:17:35 +00:00
adelikat 6512dcbd62 Atari 2600 - make the system bus 64k instead of 8k, this is technically more correct, even though all that space is just mirrored data 2014-12-20 18:09:31 +00:00
adelikat ffdeb618f7 IDebugable - add a CanStep() method, and implement it in all IDebuggable implementations 2014-12-20 13:29:57 +00:00
adelikat a8116297a0 Rename Register to RegisterValue 2014-12-20 13:16:15 +00:00
goyuken 198a1c7612 cleanup 2014-12-20 04:25:31 +00:00
goyuken 8745ef190b fix stuff not compiling 2014-12-20 04:16:02 +00:00
goyuken 0c1e3eaa3b gpgx: fix regs 2014-12-20 03:48:01 +00:00
goyuken aba50b0f87 wsawn: comments! 2014-12-20 03:41:38 +00:00
adelikat 7bebb66589 IDebuggable - refactor GetCpuFlagsAndRegisters to be IDictionary<string, Register> where Register is a value and a bitsize 2014-12-20 03:19:33 +00:00
goyuken f7cf7e1176 genesis, saturnus - dispose of CD 2014-12-19 21:53:43 +00:00
zeromus 4dc4745122 psx - revise disc swapping method. way cooler now, you get a list of discs in the virtualpad box, and changing between them maps to physical operations more logically. 2014-12-19 03:24:48 +00:00
adelikat 287d9376c8 Atari 2600 - implement StepInto 2014-12-18 18:48:37 +00:00
adelikat b416645768 C64 - reorg some core code 2014-12-18 18:39:55 +00:00
zeromus aaf3d0a559 psx - dehihihihihihihihi 2014-12-18 11:30:06 +00:00
zeromus 877e2dde81 psx - rework disassembler and add trace logger 2014-12-18 08:35:56 +00:00
zeromus f8b0262742 psx - add some forgotten registers 2014-12-18 08:21:48 +00:00
scepheo 0c724d62d4 PCEngine: second constructor now sets the ServiceProvider correctly. 2014-12-17 23:17:36 +00:00
zeromus 4569a3697b psx - tidy and comments 2014-12-17 10:50:20 +00:00
zeromus efbc4980fc psx - 2 dual shock pads 2014-12-17 04:01:26 +00:00
goyuken d305b2f538 partially functional ppu viewing tools for quicknes 2014-12-17 03:27:44 +00:00
zeromus 8d0205f962 psx - fix some small bugs in PAL support and make psx options dialog update labels with calculated resolutions so you can better understand what the options do 2014-12-17 02:54:43 +00:00
goyuken eb4aa94546 stuff 2014-12-17 02:33:05 +00:00
goyuken 50704247fa NES: ppu view internal infrastructure 2014-12-17 02:01:48 +00:00
zeromus 3f15ae4e91 psx - PAL mode now works (required fixing resolution tweaks and firmware setup). also hook up scanline and overscan control options 2014-12-17 01:23:24 +00:00
goyuken 665ead318b nes ppu view infrastructure changes, not complete 2014-12-17 00:35:59 +00:00
adelikat 84f1ba2dd4 PSX - enable 2nd dualshock controller, add 2nd controller to virtualpad 2014-12-16 23:44:23 +00:00
zeromus f6fd73fe1c psx - disc swapping tiny fixes 2014-12-16 10:59:39 +00:00
zeromus 7f44621f97 psx - disc swapping 2014-12-16 10:47:50 +00:00
zeromus 98cf92a665 psx - fix input 2014-12-16 04:02:55 +00:00
zeromus c43dd9fc34 psx - revise disc switch schema stuff; add MinValue support to analog button and tweak the pip positioning 2014-12-16 03:15:27 +00:00
goyuken 972173282a support new disassembler infrastructure in 2600 and nes 2014-12-15 22:52:22 +00:00
adelikat d08fb39cb8 Refactor IDebuggable StepInto/Over/Out methods into void Step(StepType type); 2014-12-15 22:19:10 +00:00
xmikecampx7 00cd8573da Added Draft PSX Schema 2014-12-15 21:54:51 +00:00
zeromus ee1e99fc49 psx - add cpu registers get/set 2014-12-15 05:28:06 +00:00
adelikat 725a8fb092 Add StepInto(), StepOver(), StepOut() to IDebuggable, have all cores implement it with unimplemented dummy functions 2014-12-14 18:58:16 +00:00
goyuken 5a1c082236 bleh 2014-12-14 18:35:35 +00:00