goyuken
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34a6248606
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nes: FDS: use blargg's blip_buf. there are still problems with the audio channel though...
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2012-12-09 17:07:34 +00:00 |
goyuken
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cb4288ada4
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rearrange the api of DCFilter a bit to make it less dumb. nothing of real importance
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2012-12-09 15:58:55 +00:00 |
goyuken
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210d415e3d
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Add Blargg's "blip_buf" as an unmanaged dll. license is LGPL; if I like the way it works, I'll rewrite it with MIT code. Implement it as the new resampling output track for NES. Small (~3%)? speedup. Should sound better, especially when the emulator can't quite keep speed.
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2012-12-09 03:13:47 +00:00 |
adelikat
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9c8b79be4b
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Allow Shift + another key to register as Shift and that key separately on Controller input (not hotkey input), this allows the C64 keyboard to use shift as intended
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2012-12-09 01:42:47 +00:00 |
goyuken
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39606f7a0b
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fix: input configuration dialogs no longer receive background input when config allow background input is off. recent regression
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2012-12-08 20:08:55 +00:00 |
adelikat
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8b08946c41
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Virtual Pad tool - save window position, Ram Watch - restore defaults should set Save Window Position to true, not false
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2012-12-08 18:35:12 +00:00 |
adelikat
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3f35c9505a
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put the LED light functionality in the UpdateToolsAfter method rather than directly in the frame loop
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2012-12-08 18:00:55 +00:00 |
adelikat
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1cc29aa9bb
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VS 2012 .sln file
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2012-12-08 17:02:19 +00:00 |
goyuken
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6f6ee16cf3
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C64: fix unmanaged memory leak in most recent commit
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2012-12-08 16:07:06 +00:00 |
goyuken
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1b83110a37
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C64: connect audio to speexresampler. consider this commit a demonstration on "how it could be done"...
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2012-12-08 16:05:00 +00:00 |
saxxonpike
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1d3ff8524a
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commodore64: slight tweak
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2012-12-07 21:02:02 +00:00 |
saxxonpike
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245ce3d72f
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commodore64: fix up some timer chip routines, and directional dataport should be more accurate
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2012-12-07 21:01:22 +00:00 |
saxxonpike
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e4ff87e92a
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commodore64: implement more c64-disk communications, hook up drive LED
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2012-12-07 17:06:07 +00:00 |
saxxonpike
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38adb50a10
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commodore64: via6522 - implement more registers
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2012-12-07 11:45:50 +00:00 |
saxxonpike
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28d0328a54
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commodore64: work on 1541 VIA timer chips
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2012-12-07 06:20:20 +00:00 |
saxxonpike
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e3082b206b
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commodore64: connect the 1541 disk drive to the system, memory domains also available
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2012-12-07 05:24:00 +00:00 |
saxxonpike
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526ad358d1
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commodore64: disk and tape framework added
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2012-12-06 06:53:55 +00:00 |
saxxonpike
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cdd0e49726
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commodore64: oops, forgot one file.
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2012-12-06 06:26:32 +00:00 |
saxxonpike
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e1ff14e475
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commodore64: change directory structure a little, rename namespaces for consistency
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2012-12-06 06:25:30 +00:00 |
saxxonpike
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31dd33ae3a
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database: add extension .T64 for use with Commodore64 core
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2012-12-06 06:11:12 +00:00 |
brandman211
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a346389c2f
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-Controller type for GBA.
-Cleanup (adelikat inspired me to always use braces).
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2012-12-06 05:19:08 +00:00 |
saxxonpike
|
e449ab34fd
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commodore64: implement Serial and Datassette interfaces (there are no devices to connect them to yet)
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2012-12-06 04:29:08 +00:00 |
adelikat
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747115962b
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C64 - hook up Lock key to core, doesn't do anything yet though
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2012-12-06 01:19:32 +00:00 |
adelikat
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be40574bad
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C64 - hook up Key Restore button
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2012-12-06 00:41:31 +00:00 |
saxxonpike
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c64951fce8
|
commodore64: implement motherboard configuration, add sprite-sprite and sprite-data collision interrupts to VIC
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2012-12-05 21:07:51 +00:00 |
adelikat
|
fc484df925
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Controller Config - show conflicts with in a particular controller itself
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2012-12-04 23:12:04 +00:00 |
adelikat
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796c6b8773
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Rip out old input config dialog code
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2012-12-04 21:48:14 +00:00 |
adelikat
|
99c7c132f1
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Input Config - backend for supporting showing conflicts, rip out old inputwidget conflict code in favor of a simpler design
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2012-12-04 21:47:07 +00:00 |
goyuken
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2e4ca0fae6
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LogWindow: replace textbox with a virtuallistview. while it may leave some things to be desired, it's not slow as balls. a superior implementation would be creating a VirtualTextBox of some sort
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2012-12-03 21:19:39 +00:00 |
saxxonpike
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7fa80cdcaf
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commodore64: add some cartridge docs
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2012-12-03 21:11:48 +00:00 |
goyuken
|
9b40792553
|
nes apu: add PAL numbers for NoiseUnit
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2012-12-03 19:55:14 +00:00 |
goyuken
|
e513eb7cf7
|
nes: implement NROM-368. doesn't implement any of the other variants like CNROM-368. supports both 48k and 64k modes
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2012-12-03 19:05:24 +00:00 |
zeromus
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aaf06d76d3
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snesgfxdebugger-add BG scroll regs
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2012-12-03 18:59:08 +00:00 |
goyuken
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0ef0ef6357
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gba: debugging output for software interrupt. todo: possibly bind this to some setting?
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2012-12-03 18:49:05 +00:00 |
zeromus
|
bf15393a3c
|
snesgfxdebugger-add easier toggle for multiple BG layer visibility
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2012-12-03 18:21:05 +00:00 |
zeromus
|
3398aefc7a
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snesgfxdebugger-add in-place sprite viewing mode
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2012-12-03 17:57:19 +00:00 |
goyuken
|
4d8a178703
|
hex editor: fix crash with odd-sized memory domains and 2/4 byte value sizes. fix display bug with odd-sized memory domains. fix display bugs with >64KB memory domains.
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2012-12-03 16:51:39 +00:00 |
goyuken
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8de879f132
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nes: boring stuff
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2012-12-03 15:40:20 +00:00 |
goyuken
|
ae963b5443
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nes: fix PAL DMC frequencies
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2012-12-03 15:01:04 +00:00 |
saxxonpike
|
2545bfbb4e
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commodore64: actually connect the cartridge state to the serializer
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2012-12-03 08:42:50 +00:00 |
saxxonpike
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e60f308af0
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commodore64: savestate support for all chips + cartridge
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2012-12-03 08:38:12 +00:00 |
zeromus
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522bcd844c
|
snesgfxdebugger-obj properties display
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2012-12-03 07:50:23 +00:00 |
saxxonpike
|
bb3061baf8
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commodore64: SyncState for MOS 6526
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2012-12-03 07:43:11 +00:00 |
saxxonpike
|
0191b1e507
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commodore64: slightly better sound sampling routine for non-sync provider, placeholder until I can get the resampler to work
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2012-12-03 06:47:14 +00:00 |
saxxonpike
|
be37d1dc53
|
commodore64: crop screen, fix sound pulsewidth register writing (it was being processed as 16 bits instead of 12)
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2012-12-03 06:08:12 +00:00 |
saxxonpike
|
58db36e311
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commodore64: connect sound
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2012-12-03 04:19:45 +00:00 |
goyuken
|
e24d1efbd4
|
snes: cpu tracelogging. <1% extra overhead incurred when the tracer is not active.
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2012-12-03 01:48:18 +00:00 |
adelikat
|
e61da61d5d
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Controller Config - add a Restore Defaults context menu item that sets up a default mapping for a given controller type.
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2012-12-03 01:20:06 +00:00 |
adelikat
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d4280b2607
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Input Config - add context menu - Clear option, for each controller
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2012-12-03 00:41:05 +00:00 |
zeromus
|
3dd1c5c493
|
snesgfxdebugger-fix a bunch of bugs and half-baked things. no new features. (part 3 of N)
|
2012-12-02 23:58:20 +00:00 |