goyuken
8cc820c273
hexeditor: fix highlighting positioninigngi
2012-12-14 02:02:59 +00:00
goyuken
4d8a178703
hex editor: fix crash with odd-sized memory domains and 2/4 byte value sizes. fix display bug with odd-sized memory domains. fix display bugs with >64KB memory domains.
2012-12-03 16:51:39 +00:00
adelikat
50b6a36661
Hex Editor - fix so that you can only highlight using left click (fixes the ability to highlight multiple addresses and use the context menu)
2012-10-15 00:56:47 +00:00
adelikat
0e09a071cf
Hex Editor - allow drag highlighting with the mouse
2012-09-29 21:13:11 +00:00
adelikat
8fce215f95
Hex Editor - fix typing values with the numberpad
2012-09-28 17:24:44 +00:00
adelikat
65a4f5010a
Hex Editor - fix copy/pasting multiple highlighted addresses
2012-09-28 16:18:13 +00:00
pasky1382
72b1e1222a
Minor edit: Renamed the boolean so that it makes more sense.
2012-09-26 04:30:35 +00:00
pasky1382
8b3e54b397
Added Megaman X Hitbox viewer lua script.
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Fixed Hex Editor's FindNext/FindPrev functions. FindNext/FindPrev now accept an additional argument (bool) that tells them to wrap around once. Fixed a bug where if the matched address was the 1st byte of the array it was ignored.
2012-09-26 04:25:45 +00:00
adelikat
6a2e17f143
Hex Editor - don't show 0 length Memory domains (prevents showing SNES CARTRAM in situations it doesn't exist and thus crashing the hex editor)
2012-09-26 03:30:19 +00:00
adelikat
5d4703f71f
If changing the status of a cheat in Cheats,Hex Editor, Ram Watch, Ram Search, update the other dialogs too if they are open
2012-09-23 15:37:25 +00:00
zeromus
ec91ebc84e
fix quirks in hex editor scrolling
2012-09-21 06:33:57 +00:00
adelikat
a9bd436b23
Ram Search/Ram Watch - when selecting "View in Hex Editor" pass the memory domain to the Hex Editor
2012-09-19 00:52:40 +00:00
adelikat
dd64c9d1c9
Hex Editor - on restart don't reset the domain to domain 0 (unless the selected domain doesn't exist, such as in a core change)
2012-09-15 15:13:40 +00:00
andres.delikat
faed5ba5f7
1) Autohold and Autohold Clear hotkeys, same functionality as in FCEUX and other emulators (hold the autohold hotkey then press the controller buttons you want held)
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2) Ram Poke - fix poking of signed/hex values, set the signed value to the value of the address on load, other misc fixes regarding signed
3) Hex Editor - add Poke to menu/context menu and Ctrl+P hotkey
2012-09-14 21:31:00 +00:00
adelikat
00a003f292
Hex Editor - fix alignment of column headers in 2 & 4 byte views
2012-09-13 00:52:16 +00:00
adelikat
2fd67585b0
Hex Editor - fix restart, addresses now update
2012-09-11 00:21:50 +00:00
adelikat
eaa212fef7
Hex Editor - fix 6 digit domains (note that 8 digit will still fail should we have any)
2012-09-11 00:17:54 +00:00
adelikat
95cb43329b
Hex Editor - remove a variable and references to it that is obsolete since I revamped the drawing, it was causing the highlighting to be off on anything other than 4 digit addresses. Partially fixes messed up hex editor in 6 digit domains such as SNES ram
2012-09-10 23:52:42 +00:00
adelikat
4df5293974
Hex Editor - pass domain on the Add to Ram Watch feature
2012-09-10 02:39:56 +00:00
beirich
90d1d12086
gen: fix some vram corruption issues
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general: fix some build warnings
2012-09-09 21:15:20 +00:00
zeromus
dd6d0a47e1
hexeditor-print "0x100000 addresses" instead of "1048576 addresses"
2012-09-04 17:26:27 +00:00
adelikat
2de8e3c346
Ram Watch/Search/Poke - use Watch objects internal domain value, this commit doesn't add functionatility yet (may have even broke something), but will lead to eventually being able to watch multiple domains at once, and some ram search optimizations
2012-09-04 00:33:47 +00:00
adelikat
1f454af2c3
Refactoring of Watch object and related tools, add domain into Watch object. No functionality changes in this commit
2012-09-03 23:42:00 +00:00
adelikat
ad162b614f
Hex Editor - implement text area highlighting
2012-09-03 00:49:59 +00:00
adelikat
2e19451b0f
Hex Editor - implement Save, and Save ROM file menu options
2012-09-02 23:12:00 +00:00
adelikat
86f3394be0
Hex Editor - support archived roms for the Rom File domain
2012-09-02 22:45:06 +00:00
adelikat
4031fd8324
Hex Editor - preliminary support for a ROM File memory domain (regardless of platform). Loads the actual contents of the ROM file into the Hex Editor. Note: this is the file, edits would have no effect on gameplay until the game is reloaded. Currently does not work with ROMs in archives, and needs some specifical menu items and tweaks.
2012-09-02 19:22:51 +00:00
adelikat
862caafd05
TAStudio - implement Insert # Frames, and Select All, hide context menu items based on read-only status
2012-08-17 03:04:35 +00:00
adelikat
0ed2ec1be9
Ram Watch - oops, fixed last commit better
2012-08-15 01:14:25 +00:00
andres.delikat
0791a713a4
Hex editor - remove a todo that is no longer valid
2012-07-09 18:41:59 +00:00
adelikat
14f7aab89e
Hex Editor - fix a bug where shift clicking the first address does not highlight properly.
2012-07-04 21:25:34 +00:00
adelikat
690fb786a5
Hex Editor - move "nibble" display to a readable place (broken from the header speed optimization)
2012-06-25 03:21:54 +00:00
adelikat
5f3f6547aa
Hex Editor - on find next/prev focus Hex Editor rather than find box
2012-06-25 03:13:02 +00:00
adelikat
7291a8ab0f
Hex Editor - ability to increment/decrement frozen addresses. Big Endian and wrapping logic for Increment/Decrementing 2 byte values
2012-06-25 03:10:04 +00:00
adelikat
2d4c6acc04
Hex Editor - implement shift logic to Home/End keys
2012-06-23 21:09:20 +00:00
adelikat
0d40a40ea4
Hex Editor - add shift highlighting logic to up,down,left,right,pageup,pagedown keys, add multi-highlight logic to tab and shift+tab. Still todo: several other keys.
2012-06-23 20:48:17 +00:00
adelikat
12e674973d
Hex Editor - implement a find box with Find Prev/Next functions. Also make find highlight all values in the search string when finding a vlue, add Find Next/Prev menu items with hotkeys.
2012-06-23 18:45:01 +00:00
adelikat
985af6f34c
Hex Editor - Find - implement multi-select
2012-06-19 23:44:36 +00:00
adelikat
11de294bf5
Hex Editor - implement multi-highlight, make freeze/unfreeze, add to ram watch, and copy use all highlighted addresses. Add Copy & Paste to context menu
2012-06-19 02:42:07 +00:00
adelikat
6bfb4be61c
Hex Editor - fix scroll wheel scrolling broken on last Hex Editor commit
2012-06-19 01:33:32 +00:00
adelikat
640269318c
Hex Editor - another tiny speedup by moving something outside the values generation function
2012-06-18 03:39:21 +00:00
adelikat
b4c10f2e15
Hex Editor - several fps speed up - only draw left column of addresses when needed instead of every frame
2012-06-18 03:34:14 +00:00
adelikat
bcef8e62d7
Hex Editor - fix bug where highlighting highlights the row above, was broken by my last Hex Editor commit
2012-06-16 23:11:43 +00:00
pasky1382
eea900a99f
Added color option to the new address header in the hex editor.
2012-06-13 02:44:19 +00:00
adelikat
ac96d4cc4a
Hex Editor - draw header only as needed rather than every frame, 1-2 fps speedup
2012-06-13 02:18:34 +00:00
adelikat
f7d66d4924
Hex Editor - prevent sound stutter when opening Color config dialog
2012-06-13 00:21:11 +00:00
pasky1382
48e2f8c7dd
Added Highlight, Freeze, and Freeze Highlight color options in the hex editor. Cleaned out the custom color code from HexEditor.cs
2012-06-12 03:50:25 +00:00
adelikat
da1aebe1ac
Hex Editor - some minor code cleanup including putting highlight colors in the config file for eventually adding to the color picker
2012-06-10 23:34:37 +00:00
adelikat
2574789564
Hex Editor - color picker not modal, move "nibble" display lower to not clash with underline
2012-06-10 22:54:41 +00:00
pasky1382
7ef1151b99
Added a 'Custom Colors' Dialog for the Hex editor tool.
2012-06-10 22:43:43 +00:00