Commit Graph

138 Commits

Author SHA1 Message Date
goyuken 8cc820c273 hexeditor: fix highlighting positioninigngi 2012-12-14 02:02:59 +00:00
goyuken 4d8a178703 hex editor: fix crash with odd-sized memory domains and 2/4 byte value sizes. fix display bug with odd-sized memory domains. fix display bugs with >64KB memory domains. 2012-12-03 16:51:39 +00:00
adelikat 50b6a36661 Hex Editor - fix so that you can only highlight using left click (fixes the ability to highlight multiple addresses and use the context menu) 2012-10-15 00:56:47 +00:00
adelikat 0e09a071cf Hex Editor - allow drag highlighting with the mouse 2012-09-29 21:13:11 +00:00
adelikat 8fce215f95 Hex Editor - fix typing values with the numberpad 2012-09-28 17:24:44 +00:00
adelikat 65a4f5010a Hex Editor - fix copy/pasting multiple highlighted addresses 2012-09-28 16:18:13 +00:00
pasky1382 72b1e1222a Minor edit: Renamed the boolean so that it makes more sense. 2012-09-26 04:30:35 +00:00
pasky1382 8b3e54b397 Added Megaman X Hitbox viewer lua script.
Fixed Hex Editor's FindNext/FindPrev functions.  FindNext/FindPrev now accept an additional argument (bool) that tells them to wrap around once.  Fixed a bug where if the matched address was the 1st byte of the array it was ignored.
2012-09-26 04:25:45 +00:00
adelikat 6a2e17f143 Hex Editor - don't show 0 length Memory domains (prevents showing SNES CARTRAM in situations it doesn't exist and thus crashing the hex editor) 2012-09-26 03:30:19 +00:00
adelikat 5d4703f71f If changing the status of a cheat in Cheats,Hex Editor, Ram Watch, Ram Search, update the other dialogs too if they are open 2012-09-23 15:37:25 +00:00
zeromus ec91ebc84e fix quirks in hex editor scrolling 2012-09-21 06:33:57 +00:00
adelikat a9bd436b23 Ram Search/Ram Watch - when selecting "View in Hex Editor" pass the memory domain to the Hex Editor 2012-09-19 00:52:40 +00:00
adelikat dd64c9d1c9 Hex Editor - on restart don't reset the domain to domain 0 (unless the selected domain doesn't exist, such as in a core change) 2012-09-15 15:13:40 +00:00
andres.delikat faed5ba5f7 1) Autohold and Autohold Clear hotkeys, same functionality as in FCEUX and other emulators (hold the autohold hotkey then press the controller buttons you want held)
2) Ram Poke - fix poking of signed/hex values, set the signed value to the value of the address on load, other misc fixes regarding signed
3) Hex Editor - add Poke to menu/context menu and Ctrl+P hotkey
2012-09-14 21:31:00 +00:00
adelikat 00a003f292 Hex Editor - fix alignment of column headers in 2 & 4 byte views 2012-09-13 00:52:16 +00:00
adelikat 2fd67585b0 Hex Editor - fix restart, addresses now update 2012-09-11 00:21:50 +00:00
adelikat eaa212fef7 Hex Editor - fix 6 digit domains (note that 8 digit will still fail should we have any) 2012-09-11 00:17:54 +00:00
adelikat 95cb43329b Hex Editor - remove a variable and references to it that is obsolete since I revamped the drawing, it was causing the highlighting to be off on anything other than 4 digit addresses. Partially fixes messed up hex editor in 6 digit domains such as SNES ram 2012-09-10 23:52:42 +00:00
adelikat 4df5293974 Hex Editor - pass domain on the Add to Ram Watch feature 2012-09-10 02:39:56 +00:00
beirich 90d1d12086 gen: fix some vram corruption issues
general: fix some build warnings
2012-09-09 21:15:20 +00:00
zeromus dd6d0a47e1 hexeditor-print "0x100000 addresses" instead of "1048576 addresses" 2012-09-04 17:26:27 +00:00
adelikat 2de8e3c346 Ram Watch/Search/Poke - use Watch objects internal domain value, this commit doesn't add functionatility yet (may have even broke something), but will lead to eventually being able to watch multiple domains at once, and some ram search optimizations 2012-09-04 00:33:47 +00:00
adelikat 1f454af2c3 Refactoring of Watch object and related tools, add domain into Watch object. No functionality changes in this commit 2012-09-03 23:42:00 +00:00
adelikat ad162b614f Hex Editor - implement text area highlighting 2012-09-03 00:49:59 +00:00
adelikat 2e19451b0f Hex Editor - implement Save, and Save ROM file menu options 2012-09-02 23:12:00 +00:00
adelikat 86f3394be0 Hex Editor - support archived roms for the Rom File domain 2012-09-02 22:45:06 +00:00
adelikat 4031fd8324 Hex Editor - preliminary support for a ROM File memory domain (regardless of platform). Loads the actual contents of the ROM file into the Hex Editor. Note: this is the file, edits would have no effect on gameplay until the game is reloaded. Currently does not work with ROMs in archives, and needs some specifical menu items and tweaks. 2012-09-02 19:22:51 +00:00
adelikat 862caafd05 TAStudio - implement Insert # Frames, and Select All, hide context menu items based on read-only status 2012-08-17 03:04:35 +00:00
adelikat 0ed2ec1be9 Ram Watch - oops, fixed last commit better 2012-08-15 01:14:25 +00:00
andres.delikat 0791a713a4 Hex editor - remove a todo that is no longer valid 2012-07-09 18:41:59 +00:00
adelikat 14f7aab89e Hex Editor - fix a bug where shift clicking the first address does not highlight properly. 2012-07-04 21:25:34 +00:00
adelikat 690fb786a5 Hex Editor - move "nibble" display to a readable place (broken from the header speed optimization) 2012-06-25 03:21:54 +00:00
adelikat 5f3f6547aa Hex Editor - on find next/prev focus Hex Editor rather than find box 2012-06-25 03:13:02 +00:00
adelikat 7291a8ab0f Hex Editor - ability to increment/decrement frozen addresses. Big Endian and wrapping logic for Increment/Decrementing 2 byte values 2012-06-25 03:10:04 +00:00
adelikat 2d4c6acc04 Hex Editor - implement shift logic to Home/End keys 2012-06-23 21:09:20 +00:00
adelikat 0d40a40ea4 Hex Editor - add shift highlighting logic to up,down,left,right,pageup,pagedown keys, add multi-highlight logic to tab and shift+tab. Still todo: several other keys. 2012-06-23 20:48:17 +00:00
adelikat 12e674973d Hex Editor - implement a find box with Find Prev/Next functions. Also make find highlight all values in the search string when finding a vlue, add Find Next/Prev menu items with hotkeys. 2012-06-23 18:45:01 +00:00
adelikat 985af6f34c Hex Editor - Find - implement multi-select 2012-06-19 23:44:36 +00:00
adelikat 11de294bf5 Hex Editor - implement multi-highlight, make freeze/unfreeze, add to ram watch, and copy use all highlighted addresses. Add Copy & Paste to context menu 2012-06-19 02:42:07 +00:00
adelikat 6bfb4be61c Hex Editor - fix scroll wheel scrolling broken on last Hex Editor commit 2012-06-19 01:33:32 +00:00
adelikat 640269318c Hex Editor - another tiny speedup by moving something outside the values generation function 2012-06-18 03:39:21 +00:00
adelikat b4c10f2e15 Hex Editor - several fps speed up - only draw left column of addresses when needed instead of every frame 2012-06-18 03:34:14 +00:00
adelikat bcef8e62d7 Hex Editor - fix bug where highlighting highlights the row above, was broken by my last Hex Editor commit 2012-06-16 23:11:43 +00:00
pasky1382 eea900a99f Added color option to the new address header in the hex editor. 2012-06-13 02:44:19 +00:00
adelikat ac96d4cc4a Hex Editor - draw header only as needed rather than every frame, 1-2 fps speedup 2012-06-13 02:18:34 +00:00
adelikat f7d66d4924 Hex Editor - prevent sound stutter when opening Color config dialog 2012-06-13 00:21:11 +00:00
pasky1382 48e2f8c7dd Added Highlight, Freeze, and Freeze Highlight color options in the hex editor. Cleaned out the custom color code from HexEditor.cs 2012-06-12 03:50:25 +00:00
adelikat da1aebe1ac Hex Editor - some minor code cleanup including putting highlight colors in the config file for eventually adding to the color picker 2012-06-10 23:34:37 +00:00
adelikat 2574789564 Hex Editor - color picker not modal, move "nibble" display lower to not clash with underline 2012-06-10 22:54:41 +00:00
pasky1382 7ef1151b99 Added a 'Custom Colors' Dialog for the Hex editor tool. 2012-06-10 22:43:43 +00:00