goyuken
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78a0b428a3
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hex editor: show partial rows
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2014-02-08 21:57:16 +00:00 |
zeromus
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f0001687ed
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fix hexeditor bugs related to my last commits to it
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2014-02-08 21:47:39 +00:00 |
goyuken
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8b006b3b59
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PCE: add tile viewer. it doesn't have as many bells and whistles as the other viewers, but it does a basic job of it.
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2014-02-08 16:40:15 +00:00 |
adelikat
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2c0804eede
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Input config - when autotab is off, fix bug where pressing esc was not updating the textbox, also some formatting cleanup
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2014-02-08 16:15:07 +00:00 |
zeromus
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9ca6f152cf
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support old scanlines and hq2x filter via actual retroarch shader presets. at this point you could overwrite them with whatever you wanted, but you should probably wait for me to add user filter selection
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2014-02-07 02:36:27 +00:00 |
goyuken
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036dcd8f32
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AV out: add option to pad (instead of stretch) with the video resize output
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2014-02-07 02:28:07 +00:00 |
goyuken
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099ae2484f
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show slightly informative message if mainform tries to load saveram for a game that has none
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2014-02-06 22:08:01 +00:00 |
goyuken
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25e7355fe4
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NES: region override. now you can add Subor Style to all of your favourite games
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2014-02-06 02:06:17 +00:00 |
goyuken
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92aa23de6f
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nes ppu viewer: correct tile number display bug (was always wrong). in addition, show more informative data for 8x16 sprite tile number
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2014-02-05 19:08:04 +00:00 |
adelikat
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e71d729626
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some minor code cleanups in BizHawk.Common
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2014-02-04 21:15:33 +00:00 |
zeromus
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8439d13236
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change 1px bordering method amd workaround hack so it can always be black
add icon for firmwares and display config
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2014-02-04 21:06:00 +00:00 |
zeromus
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255eb5adbf
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fix 1px fullscreen frame remaining after returning to windowed mode
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2014-02-04 01:37:43 +00:00 |
zeromus
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c61f5950a1
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add hack to work around windows or AMD bullshit: 1px border around screen in fullscreen mode to avoid flickering monitors and corrupting taskbar due to gamer speedhacks getting activated which actually put your system in fullscreen mode without us having asked for it. This could be turned into an option, if anyone notices.
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2014-02-04 00:41:24 +00:00 |
adelikat
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23f7017651
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Some code cleanup tinkerings in Client.Common
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2014-02-03 20:48:01 +00:00 |
adelikat
|
3dfcd8b22a
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drastically cleanup the InputValidate class
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2014-02-03 19:37:43 +00:00 |
zeromus
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33294f9c81
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dont malfunction when compiling filter shaders on low-spec systems; just make the filters unavailable instead
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2014-02-03 07:43:47 +00:00 |
zeromus
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cd7ca56441
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restore scanlines filter as shader
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2014-02-03 07:01:31 +00:00 |
zeromus
|
582a3ae58a
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forgot to add
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2014-02-03 06:34:55 +00:00 |
zeromus
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151b074563
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re-add hq2x via shader. add a new Display Configuration dialog (its simple for now).
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2014-02-03 05:27:59 +00:00 |
adelikat
|
f72debc84e
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Slight and meaningless TAStudio stuff
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2014-02-02 17:49:40 +00:00 |
adelikat
|
a17945296c
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Update about box with new contributers and gpgx information
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2014-02-01 22:39:48 +00:00 |
adelikat
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50a879dd05
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Tastudio - implement Floating window and refactor to use ToolDialogSettings object
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2014-02-01 15:44:51 +00:00 |
adelikat
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89f9cfc711
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Ti83 Keypad - Always on Top, Floating Window, refactor
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2014-02-01 15:29:18 +00:00 |
adelikat
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791a4d655b
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SNES Game Genie dialog - Always on Top, Floating Window, refactor
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2014-02-01 14:55:08 +00:00 |
adelikat
|
3497e28f96
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PCE BG Viewer - implement Always on Top and Floating Window, and refactor
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2014-01-31 23:42:06 +00:00 |
adelikat
|
d87978087d
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NES PPU Viewer - implement Always on Top and Floating Window and refactor
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2014-01-31 22:58:41 +00:00 |
adelikat
|
33c104d418
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NES Nametable Viewer - Floating Window and Always on Top, and refactor
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2014-01-31 21:23:46 +00:00 |
adelikat
|
4aab2ea31d
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NES Game Genie dialog - implement Always on Top and Floating Window + refactor
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2014-01-31 20:49:38 +00:00 |
adelikat
|
8654303b59
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Genesis Game Genie dialog - implement Always on Top and Floating window and refactor code
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2014-01-31 20:36:27 +00:00 |
zeromus
|
01b5c44d5c
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refine hex editor keyboard handling a bit
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2014-01-31 04:26:39 +00:00 |
adelikat
|
e634d9558a
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Gameboy Game Genie dialog - top most and floating window, and refactor to use ToolSettingsDialog, and some code cleanup
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2014-01-31 02:26:09 +00:00 |
adelikat
|
8e2fa8a31b
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Virtualpads - simplify some boilerplate logic
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2014-01-31 01:53:20 +00:00 |
adelikat
|
83be118d03
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Virtual Pads - implement Always on Top and Floating Window and lots of code cleanup
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2014-01-31 00:53:20 +00:00 |
adelikat
|
f3755975a1
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Lua - implement Always on Top and Floating Window
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2014-01-30 22:32:29 +00:00 |
adelikat
|
5f5677781b
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Cheats dialog - Floating window option
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2014-01-30 15:51:07 +00:00 |
adelikat
|
003156d28e
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Trace Logger - remember window size, implement floating window and restore default settings, refactor, also clean up some ToolDialogSettings logic
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2014-01-30 15:28:05 +00:00 |
adelikat
|
dead076979
|
Ram Watch - floating window and refactor
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2014-01-30 14:29:34 +00:00 |
zeromus
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c922dde1ee
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double-buffer main emulation display texture. maybe this will help improve performance on some finnicky video cards.
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2014-01-30 04:46:59 +00:00 |
zeromus
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b7a053f7da
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dont allocate keystates repeatedly in input code (use `ref keystate`) instead
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2014-01-30 04:35:35 +00:00 |
adelikat
|
a742758288
|
oops
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2014-01-30 03:36:18 +00:00 |
adelikat
|
d44e6c6342
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Ditto for trace logger
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2014-01-30 03:34:58 +00:00 |
adelikat
|
ab4f9534fe
|
a bit of cleanup
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2014-01-30 03:11:28 +00:00 |
adelikat
|
364c2367ea
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Hex Editor - refactor to use ToolDialogSettings Add floating window option
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2014-01-30 03:10:17 +00:00 |
adelikat
|
53fa1a566a
|
create a ToolDialogSettings object and refactor Ram Search to use it as a proof of concept
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2014-01-30 00:55:31 +00:00 |
zeromus
|
85fe967810
|
cleanup, namely of GraphicsControl and related systems, and add a RetainedGraphicsControl which should be useful for tool windows
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2014-01-28 19:33:49 +00:00 |
mvl1986
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c4ffc78224
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simpler solution for getting single entries of libraries
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2014-01-28 15:44:02 +00:00 |
mvl1986
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c392321bb0
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Updated intellisense only shows unique hits and the new files are always added to the console.
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2014-01-28 14:04:58 +00:00 |
zeromus
|
2275ec234f
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massive displaymanager/renderpanel refactor. All useful logic is now compact and in DisplayManager. Also, remove the old filter infrastructure, its totally outdated now
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2014-01-28 04:39:27 +00:00 |
adelikat
|
7fac499996
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Lua - finish up documentation and strongly type some more params
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2014-01-27 20:19:08 +00:00 |
zeromus
|
2ae48a7103
|
some csproj was jacked due to assemblies move into References. not sure how
|
2014-01-27 19:50:54 +00:00 |