Commit Graph

7128 Commits

Author SHA1 Message Date
goyuken 7ac1d58a51 fix zipstate internals that caused movies that started from savestate to explode 2014-07-25 16:51:27 +00:00
adelikat 3618cbde81 Remove a todo 2014-07-25 02:01:44 +00:00
adelikat 570f77cc68 Implement FastUpdate() on IToolForm. The intent here is for tools to do the minimum amount necessary when updating. This allows them to avoid slow things like drawing, but do critical activities such as Ram tools incrementing change counters, and loggers can continue logging. When Turboing, instead of bypassing tool updates, the client will run the fast update instead. Note: a few tools still need to be thought out as to what they need to do in a fast update 2014-07-25 01:55:21 +00:00
adelikat c82db1384f TAStudio - Ctrl+Up and Ctrl+Down hotkeys for previous and next frame 2014-07-25 01:02:24 +00:00
adelikat a3914e84a4 TAStudio - make a RightScrolled event for when the right mouse is clicked and the mouse wheel is scrolled, as refactored some code, this give better (but still broken) refreshing. Now the main window updates when the mouse wheel is done movie at least, as opposed to when the right mouse button is released. 2014-07-25 00:57:06 +00:00
adelikat 0326c9812e revert last commit 2014-07-24 23:39:11 +00:00
adelikat 1d45a6f379 When importing GMV, the system id should be Genesis, not GEN 2014-07-24 23:29:31 +00:00
adelikat 1a64af9bc5 Fixes to bkm for supporting 3 button controllers, this is needed since bkm is still used for the import process. Also, don't save 2 copies of the bk2 after importing a movie, one is sufficient 2014-07-24 23:22:26 +00:00
adelikat 6e50c1b3a9 TAstudio - double clicking a marker in the marker list takes you to that marker 2014-07-23 23:04:43 +00:00
goyuken 235f92c82e NES: fix credits sequence in metal slader glory. this may have impact in other MMC5 programs; not tested 2014-07-23 20:15:42 +00:00
goyuken 3e5945660f tidy 2014-07-23 15:45:30 +00:00
zeromus 0d674308b9 check for existence of xinput1_3.dll before calling on the slimdx code to attempt using it 2014-07-23 06:52:04 +00:00
pjgat09 fd0a31721e N64: Removing debug text from Glide64mk2. How has no one reported that? 2014-07-23 03:28:36 +00:00
goyuken 3218085682 Quicknes: clean up previous commit 2014-07-23 03:02:44 +00:00
goyuken e87f0ceba7 quicknes: use bootgod db to display helpful information about roms (except galaxian). no effect on emulation 2014-07-23 02:48:55 +00:00
pjgat09 2cb1cfa7df N64: Committing the correct d3d8.dll 2014-07-23 02:46:43 +00:00
pjgat09 42a69de1e2 N64: Set jabo to render to an offscreen surface 2014-07-23 02:44:33 +00:00
adelikat afcb9650ac remove erroneous statusbar label 2014-07-23 02:05:51 +00:00
adelikat 36fe0473f5 TAStudio - keep markers sorted by frame 2014-07-23 01:52:12 +00:00
zeromus c9e1b651ae fix makerelease.bat to not include firmware (easy) or user's custom lua files (by svn exporting a fresh copy). note that its still possible for junky dlls to get included, though (since we cant export fresh copies, due to their being mixed with ones youve just knowingly built) 2014-07-23 00:31:00 +00:00
pjgat09 72003a98dc N64: Fix some jabo flags 2014-07-23 00:01:46 +00:00
adelikat 7eb7071c1d Make warnings go away 2014-07-22 23:18:44 +00:00
adelikat 8c0693f308 Add a good dump of Halo 2600 to the atari 2600 game db 2014-07-22 20:37:30 +00:00
zeromus 5f4ca3fe62 apply sevenzipsharp r84075 (17-jun-2013) which contained fixes including locks for the static library initialization that was striking us in the multi-threaded movie scanning code 2014-07-22 07:47:21 +00:00
pjgat09 ebf8bea920 N64: Hid jabo's window 2014-07-22 01:52:29 +00:00
pjgat09 7c5c47bedb N64: Fixed a typo. Now jabo go fast. Also prevented d3d8 from presenting 2014-07-22 01:51:15 +00:00
adelikat 41d33337e7 N64 plugin config - revert the user's plugin choice if they pick jabo and aren't ready to use it (but still show them the jabo warning messages) 2014-07-22 01:08:45 +00:00
pjgat09 1fe27185f5 N64: Committing mupen64plus-video-jabo.dll and d3d8.dll 2014-07-22 01:07:28 +00:00
pjgat09 ac52487106 N64: Some d3d8 wrapper code cleanup 2014-07-22 01:05:39 +00:00
pjgat09 95583cd518 N64: Jabo wrapper now makes an RDB file, then deletes it when jabo is finished with it. 2014-07-22 01:03:49 +00:00
pjgat09 5ba1bf425a N64: Commented out the wireframe setting for jabo since it looks like there is no way to set it without opening the dll config window 2014-07-22 00:22:08 +00:00
goyuken b5486c00a5 beautiful code makes beautiful programs 2014-07-22 00:21:51 +00:00
pjgat09 ee27494816 N64: Jabo wrapper now looks for Jabo_Direct3D8_patched.dll 2014-07-22 00:10:52 +00:00
pjgat09 cddb2a5fc5 N64: Jabo dll is now quietly patched when a rom is loaded 2014-07-22 00:08:57 +00:00
zeromus f46973119b add ctrl+shift+c to copy current client area as a screenshot (as opposed to the ctrl+c raw copy) so you can get scaling and filters too 2014-07-22 00:04:28 +00:00
pjgat09 ae381fc986 N64: Jabo readiness is now detected and displayed in the plugin config dialog. 2014-07-21 23:46:29 +00:00
adelikat 7d89765568 Better Global ROM folder logic 2014-07-21 23:41:41 +00:00
adelikat b5f6004674 Fix Issue 218, Global ROM folder now works 2014-07-21 23:22:22 +00:00
adelikat f7cfe4e393 Path Config - 1. remove Global Base from top and leave it in the Global tab, 2. Rename Global Tabs "base rom" to "ROM" 2014-07-21 23:18:18 +00:00
adelikat 8bf2dcabd9 Path Config - better order for global entries, dynamically put the firmware info button in there, so that if someone changes the ordinals, nothing breaks 2014-07-21 23:11:21 +00:00
adelikat 5179c59f58 Autoload last savestate - if this is set, load the state after loading a rom too, instead of only on emulator load. Note: this will be quirky since the last slot is determined by the current saveslot, which isn't correct, but the alternative is much higher effort 2014-07-21 22:38:53 +00:00
adelikat 240264c3c5 Since Global.Game is never null now, add a IsNullInstance property to check against instead, and refactor code that checks for null 2014-07-21 22:21:52 +00:00
zeromus c765d1d56e fix Z/X keybindings defaults for snes A+B buttons 2014-07-21 22:19:24 +00:00
jonasfredriksson2 fff9eb2f4a Just adding some tool-tips 2014-07-21 21:24:04 +00:00
adelikat 6bad2d9427 Fix the "Null" window text bug. Part of the problem was scattered logic that sets the text, so I refactored to have a single function that does window text setting logic 2014-07-21 20:34:53 +00:00
adelikat b4e1cc00da I have to mistakenly check in the developer build flag every now and then 2014-07-21 20:14:23 +00:00
adelikat 861a9a3776 Only show the jabo plugin option in developer builds 2014-07-21 19:37:20 +00:00
adelikat 2190b15099 snes - a sneaky hack to enforce that compatibility profile is ALWAYS in deterministic mode, and that performance profile is NEVER in deterministic mode, this fixes a lot of undefined and bugged behavior when the deterministic flag gets out of whack with the act of loading a savestate 2014-07-21 19:07:21 +00:00
adelikat bee1dfcb02 Change the snes performance core recording nag so that it doesn't allow the choice to continue, as of this commit we do not support the use of the performance profile for movie recording 2014-07-21 18:30:54 +00:00
adelikat ee93e988bc a small and pointless code refactor in the record movie dialog 2014-07-21 18:14:27 +00:00