zeromus
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b041d31ab1
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[NES] restore iNES header detection
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2011-03-19 20:12:06 +00:00 |
zeromus
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c7f0c457ad
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[NES] work on sound, improve square waves muchly, add 6502 IRQ signal, make add some infrastructure to keep from buffering samples while core is silenced.
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2011-03-19 09:12:56 +00:00 |
beirich
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0a354c2748
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PCE: Fix a bug in the timer; fix glitch in VBlank interrupt handling (fixing intro in Dungeon Explorer)
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2011-03-19 06:00:33 +00:00 |
andres.delikat
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fc845c1778
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NES Core - implement GetFreeze/SetFreeze for RAM memory domain
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2011-03-19 01:56:52 +00:00 |
beirich
|
d211a6d3c5
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PCE: Fix timer issue causing Battle Royale to break
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2011-03-18 04:24:31 +00:00 |
beirich
|
5c9ee84ed4
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PCE minor updates
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2011-03-18 03:39:11 +00:00 |
beirich
|
3cdd222f51
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HuC6280: Fix glitch in low-speed mode
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2011-03-17 05:54:21 +00:00 |
beirich
|
e9635077dc
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>_<
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2011-03-17 04:38:42 +00:00 |
beirich
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0382f474dc
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oops, fix build
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2011-03-17 04:36:46 +00:00 |
beirich
|
4c9057060b
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HuC6280: Implement high/low speed modes
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2011-03-17 04:29:46 +00:00 |
zeromus
|
3ceb4ea890
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[NES] add alpha bits to video provider
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2011-03-17 04:21:40 +00:00 |
zeromus
|
fed9c4e30e
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mutate to immutable
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2011-03-17 03:58:04 +00:00 |
zeromus
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3c857c1b6d
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[NES] try a different `watch` architecture and support game genie items with it
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2011-03-17 03:51:31 +00:00 |
zeromus
|
6c297287e5
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add FPS display and make some 5% nes optimizations
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2011-03-16 06:30:25 +00:00 |
zeromus
|
2b1f72a84a
|
sketch out some thoughts regarding breakpoints
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2011-03-16 05:06:21 +00:00 |
zeromus
|
c32a9e11f0
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[NES] add freeze system for sysbus
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2011-03-16 03:13:51 +00:00 |
beirich
|
729d52d18f
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PCE: fix up turbotap code, seems solid now
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2011-03-15 03:36:02 +00:00 |
zeromus
|
1408bcdb4b
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no need for special treatment for first line when we have comments now
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2011-03-15 03:23:15 +00:00 |
zeromus
|
efef2ebec4
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allow #include in gamedb.txt
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2011-03-15 03:17:40 +00:00 |
beirich
|
c9c34ef1db
|
PCE: 5-player turbotap emulation
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2011-03-14 06:12:40 +00:00 |
zeromus
|
aa6e1872df
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[NES] setup a tiny bit of infrastructure for peeking the ppu instead of reading it, but really it isnt necessary until some of the more sophisticated mappers are made
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2011-03-13 19:35:50 +00:00 |
zeromus
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8a0cd52a5a
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[NES] apu fixes and triangle generator
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2011-03-13 08:13:32 +00:00 |
beirich
|
50a06e38cd
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PCE: Significant VDC timing improvements
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2011-03-13 03:20:28 +00:00 |
zeromus
|
1d39da2427
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[NES] decided how to implement EXP bus infrastructure, even though nothing uses it yet
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2011-03-13 02:58:29 +00:00 |
zeromus
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ae61bf3926
|
[NES] setup a little palette performance optimization for debug tools
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2011-03-13 02:48:45 +00:00 |
beirich
|
ac3acfd721
|
oops, didn't get rid of all the 1-cycle page boundary penalties
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2011-03-13 02:32:13 +00:00 |
beirich
|
420bad0a2e
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HuC6280: Accepting an interrupt takes 8 cycles; Correcting handling of T flag on RTI and PLP instructions; 1-cycle penalty for accesses across page boundaries does not apply
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2011-03-13 02:22:29 +00:00 |
zeromus
|
fe7e80d723
|
[NES] fixup square waves a tiny bit
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2011-03-13 01:40:09 +00:00 |
zeromus
|
2c62271fc7
|
[NES] speaking of music being a worthy thing...
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2011-03-13 00:34:24 +00:00 |
beirich
|
33a9ccf1f5
|
PCE: New Adventure Island, Turrican, P-47, Silent Debuggers, Strip Fighter, R-Type fixed
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2011-03-10 05:22:26 +00:00 |
zeromus
|
5f130aabd9
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[NES] make ppu palette public
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2011-03-08 20:55:19 +00:00 |
zeromus
|
fe51441596
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[NES] separate color conversion logic for use in tools
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2011-03-08 19:05:52 +00:00 |
zeromus
|
be69565135
|
[NES] overhaul database and board configuration system some more and reorg code a bit
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2011-03-08 07:25:35 +00:00 |
zeromus
|
5b6a34d8f0
|
[NES] restore battery functionality
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2011-03-07 19:32:54 +00:00 |
zeromus
|
859eabc6b7
|
[NES] overhaul to use bootgod's db as primary data source. it can still merge with the gamedb.txt, although I purged it of every unneeded NES record. iNES header parsing needs to be re-added.
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2011-03-07 10:41:46 +00:00 |
zeromus
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d4f8778608
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archive file choosing. also, support archive subdirectories. just because i always wanted to.
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2011-03-07 02:04:42 +00:00 |
zeromus
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341ee44509
|
re-engineer HawkFile to be aware of archives. its a little more complex to use now (not only do you have to open it, you have to call one of the Bind() methods on it to choose an interior file), but its more powerful.
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2011-03-07 01:07:49 +00:00 |
beirich
|
540af82171
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[PCE] retest all hucards, update compat.txt, identified some additional bad roms
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2011-03-07 00:48:52 +00:00 |
beirich
|
52e6727841
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[PCE] Improve some port mirroring
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2011-03-06 07:26:46 +00:00 |
beirich
|
e07349c582
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[PCE] improve cpu instruction timing
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2011-03-06 06:06:49 +00:00 |
andres.delikat
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4e8d161ed8
|
NES - implement CRAM & PRAM memory domains, hooked them properly on SxROM boards. TODO: other boards
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2011-03-06 04:40:56 +00:00 |
andres.delikat
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ed9930be62
|
NES Memory domains - Add PRG & CHR Rom
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2011-03-06 03:34:13 +00:00 |
andres.delikat
|
97ebb20edd
|
Fix NES WRAM for real this time
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2011-03-06 03:07:25 +00:00 |
andres.delikat
|
951ade9888
|
Fix NES WRAM memory domain
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2011-03-06 03:03:24 +00:00 |
andres.delikat
|
2354ac126a
|
NES - add WRAM, System Bus, PPU Bus, and Battery RAM as memory domains
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2011-03-06 02:36:49 +00:00 |
andres.delikat
|
83a8712d5d
|
Implement main memory domain for NES
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2011-03-05 03:03:47 +00:00 |
andres.delikat
|
e0af256a33
|
NES - Finish up remaining SxROM boards
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2011-03-04 15:01:02 +00:00 |
andres.delikat
|
c9d0f7a2fb
|
NES - checking in remaining SxROM boards with empty cases, will fill info next
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2011-03-04 04:52:50 +00:00 |
andres.delikat
|
fc8be53da6
|
NES - SH1ROM, SIROM, and SJROM implemented. SIROM untested (and has a handy assert) due to unkown games. Airforce (SJROM) added to gamedb, but the game is black screen only.
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2011-03-04 04:19:49 +00:00 |
andres.delikat
|
f350e241b8
|
NES - SHROM implemented, Family Fued loads but doesn't get past the intro screen
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2011-03-04 04:00:18 +00:00 |