Commit Graph

10362 Commits

Author SHA1 Message Date
Adam Sturge 40a38703c1 reduced basic bot window size 2016-01-20 21:44:17 -08:00
adelikat 8ea6c2cc66 Merge pull request #556 from AdamSturge/master
Create movie directory and basic bot compare to UI
2016-01-20 21:09:22 -05:00
adelikat 36250ee782 Basic Bot - have the clear button clear out the attempts and frames values 2016-01-20 17:56:08 -05:00
AdamSturge f60bac62b0 Merge pull request #2 from AdamSturge/feature/basic-bot-comparison-values
Feature/basic bot comparison values
2016-01-17 18:03:35 -08:00
Adam Sturge 19ae023d8e Changed case of event listeners for comparison UI elements 2016-01-17 17:46:48 -08:00
Adam Sturge 16aae180e5 Save/Load bot data now accounts for comparison values 2016-01-17 17:44:39 -08:00
Adam Sturge c172590ce4 Reset comparison values when new is pressed. Adjusted camel casing on UI elements 2016-01-17 17:20:12 -08:00
Adam Sturge f67b8e5bdf Added update code for _comparisonBotAttempt 2016-01-17 17:01:17 -08:00
Adam Sturge a7f24179cb Added UI components for specifying comparision values. Added logic to control enabling them. 2016-01-16 16:22:39 -08:00
AdamSturge e484eee95b Merge pull request #1 from AdamSturge/feature/create-movie-path
Feature/create movie path
2016-01-15 19:32:48 -08:00
Adam Sturge 2f11a3adca Updated brace alignment 2016-01-15 19:16:35 -08:00
Adam Sturge 7949e2e182 Added Directory.Exists check for Movie director when clicking the browse button 2016-01-15 19:14:59 -08:00
pjgat09 e4a4a9606c Lua forms: Added a scrollbars argument for creating a textbox. 2016-01-15 21:19:25 -05:00
zeromus d786292ccf remove unused code Apply MOTW code 2016-01-14 01:51:40 -06:00
zeromus bf93d816e1 why does my visual studio keep changing the newlines in here 2016-01-14 01:50:54 -06:00
zeromus 192458a190 try catching some missing prereqs in emuhawk startup and print a report about it 2016-01-14 01:50:41 -06:00
zeromus a355f78631 don't load entire inputlog into a string when parking it in a savestate 2016-01-10 23:08:13 -06:00
zeromus e1ddb51826 fix off-by-one-too-short-inputlog bug in MoviesOnDisk mode 2016-01-10 22:45:43 -06:00
Hathor86 f0ab9edc10 Attempt to fix OutOfMemory when saving states (I guess it works)
Just add an EnsureCapacity() before appending log.
I didn't have any crash yet compare to current release. Let's hope!
2016-01-03 00:52:37 +01:00
zeromus 3844bf3c12 NSF player: limit track number to legal range and print current track number to console 2015-12-31 12:52:09 -06:00
zeromus 2765961984 load NSF without annoyance 2015-12-31 12:37:48 -06:00
zeromus 91d070094d 6502 cpu core: make JAM/KIL actually do something like the right thing 2015-12-31 11:43:38 -06:00
zeromus 364a1498c1 fix compile errors in hyper HD edition commit 2015-12-31 11:38:35 -06:00
hegyak 1b3c05d6ea Super Ultra Mega HD BizHawk GameShark/Action Replay/Code Breaker Final Hyper Edition Arcade Remix EX + α GBA Code detection method. 2015-12-31 06:13:07 -08:00
Hathor86 2876f63dd8 ExternalTools: Allow several tools running simultaneously 2015-12-30 11:00:56 +01:00
feos 485d1e53d0 jim 2 lua: small fixes. 2015-12-28 19:15:53 +03:00
feos a0f7caf686 jum 2 lua script: added bg and hitboxes 2015-12-27 23:25:29 +03:00
feos dc3a133d0b tastudio: fix upward drawing. 2015-12-26 13:17:22 +03:00
adelikat ac1c7d0992 HexView - setting up some API 2015-12-24 15:46:57 -05:00
adelikat 60692450e8 New Hex Editor - add the plumbing for the HexView widget, that will use the GDIRenderer as the basis for the drawing. 2015-12-24 11:15:29 -05:00
Hathor86 da25052e09 Just few comments on above notwa's method :)
(Oh and transform string concatenation with + to a string.Format)
Also made a small fix to externaltoolmanager
2015-12-24 14:00:08 +01:00
Connor Olding 9a45066e27 Fix selections in HexEditor text columns 2015-12-23 21:29:48 -08:00
adelikat d470703a40 Add an Experimental Tools submenu that only shows in Developer Builds and move autohawk there. Add a NewHexEditor tool (in the experimental section), which is currently just a bare bones winform with all the necessary plumbing set up 2015-12-23 21:11:25 -05:00
Connor Olding f0c939d87c reimplement strings for OSD watches
also fixed saving separators
2015-12-23 17:18:39 -08:00
hegyak 41ba4b6927 This is a DeveloperBuild. 2015-12-20 14:41:17 -08:00
hegyak c53c841d94 Update the ReleaseDate to be the 20th of December 2015-12-20 14:40:03 -08:00
hegyak b25f7d65e2 Version 1.11.4 2015-12-20 12:46:37 -08:00
hegyak 55eef165aa Add one to the VersionInfo.cs 2015-12-20 12:44:50 -08:00
feos a77a224f9b hexeditor: make secondary highlight color depend on primary
fixes custom color mismatch
2015-12-20 23:07:13 +03:00
feos 65415608e5 hexeditor tweaks:
- don't show chars between scrollbar and right label border
- don't add existing items to _secondaryHighlightedAddresses
- view scrolls after offscreen mouse selection
- spacing becomes more comprehensible
- display number of selected addresses if more than 1
2015-12-20 23:07:11 +03:00
hegyak 69a5b6fb52 SNES Cheats: Properly Support GameGenie codes. Fix a bug with Byte Vs. Word cheats.
GBA Cheats: Add Check for DEADFACE to return without conversion and issue warning about this.  Add Skeleton for Action Replay MAX code conversion.  Needs detection.
2015-12-20 09:52:08 -08:00
adelikat 752235b848 NES Music ripper tool - clean it up slightly to be more presentable 2015-12-20 12:51:05 -05:00
adelikat 223295cd87 Make platform specific game genie tools not released, so they don't show up in the toolbox 2015-12-20 12:49:14 -05:00
adelikat 01e72a2d94 Change macro input to released = false 2015-12-20 12:46:17 -05:00
adelikat 7654374682 Cheats - use the integrated tool instead of the one-off platform specific tools 2015-12-20 12:38:59 -05:00
Hathor86 1d10565992 Bug fix: Crash if ExternalTool directory does not exists
As mentionned, this bug is fixed, it creates the directory if it does
not exists
+ ExternalTool code exemple is cloned from repo and added inot
ExternalTool folder
2015-12-20 18:13:54 +01:00
adelikat 13418e963b GameShark - reposition and resize things slightly, there was a bit too much unused space for no reason 2015-12-20 11:49:50 -05:00
adelikat fdc530626d Rework the ordering of the tool menu items, and make GameShark default window style "CenterParent" 2015-12-20 11:45:39 -05:00
adelikat 538f0160d2 Z80 - don't assume FetchMemory exists 2015-12-20 11:22:24 -05:00
feos 23b3784123 lua: gui.defaultTextBackground() 2015-12-20 14:28:31 +03:00