goyuken
f96a37857d
dual gameboy: xml creator dialog thingy. not finished yet
2013-05-01 15:48:23 +00:00
adelikat
462e861072
last round of pointless code cleanup
2013-04-16 00:42:57 +00:00
adelikat
85571fe0ca
Update 2012 project to use .net 4.5
2013-04-11 01:02:47 +00:00
zeromus
f3f6b72f5a
fix bug in loading roms with no extension
2012-12-27 18:41:46 +00:00
zeromus
c9b662d7ea
snes-support 64bit bsnes builds. this isnt tested yet since i dont have a 64bit system atm, but most of the infrastructure is there
2012-12-26 20:25:06 +00:00
zeromus
0c58d62762
snesgfxdebugger-layer toggles, more information
2012-11-26 06:30:30 +00:00
goyuken
1118fded53
gb gpu view: palettes
2012-11-05 14:37:55 +00:00
goyuken
9d83249eba
gb gpu view: more stuff
2012-11-05 13:48:19 +00:00
zeromus
b4b2657965
some libmednahawk work. it can't possibly be used by anyone else yet, but i gotta do a checkin.
2012-11-04 23:29:06 +00:00
zeromus
c7b780def2
fix 7z code to survive relocated dll
2012-10-29 22:20:25 +00:00
zeromus
e19f39e08c
support moving all dlls to the dll directory by adding assembly binding resolve redirection
2012-10-29 08:37:22 +00:00
zeromus
a34337691a
run all version numbers through one place so that gui version numbers and assembly/dll version resources can be the same
2012-10-21 05:21:59 +00:00
goyuken
a9de8b8f55
move libgambatte.dll to a "dll" subdirectory
2012-10-09 20:57:55 +00:00
zeromus
df039f3b89
snesgfx-add some preliminary tile viewing support
2012-10-01 21:51:55 +00:00
adelikat
d5fc8f1c89
Hex Editor - fix Ctrl+C and Ctrl+A in the hex find box
2012-09-26 02:30:28 +00:00
goyuken
e10e351e03
a\v dumping now uses a composited emu+osd+lua. (at the moment this is not toggleable; a setting must be added)
...
this needs a little work, but is functional...
2012-09-21 18:01:24 +00:00
zeromus
ad6910fd74
snes-some beginning steps on graphics debugging tools. nothing to see yet, move along
2012-09-06 08:32:25 +00:00
andres.delikat
71e07d0493
add a null check that could potentially crash the emulator in the HowMany() function I wrote for path and watch functions. No functional change probably. Also clean up the organization of this method
2012-09-04 20:40:39 +00:00
zeromus
c2be40b6ed
make viewport panels background threads, so that they dont make the process hang when exiting (why did this start happening lately?)
2012-06-16 17:16:57 +00:00
zeromus
34dd2812f6
fix lua memory leak (maybe affected today, but the leak is from may 6) and revert some virtuallistview changes which break more things than they fix. it seems .net's listview just happens to blow up internally constantly when its in virtual mode and recover from the exceptions.
2012-06-11 04:20:13 +00:00
zeromus
e9983598c2
fix virtuallistview better? re r2370
2012-06-10 23:20:53 +00:00
zeromus
d65c16693b
stop virtuallistview exceptions, maybe (for you, and me, and brandonE)
2012-06-10 22:06:19 +00:00
adelikat
bac863aa70
Hex Editor - add Copy/Paste functions
2012-06-10 16:34:35 +00:00
zeromus
5b86a9c375
emergency measures to return display thread stuff to the way it was before (i think? i hope?) as a reasonable baseline when no video pipeline fanciness is called for (no lua overlay, for instance) so that this is useful for gaming again. also add a toggle for the entire HUD system which bypasses some extra work for people stuck in sysdrawing mode who need more speed.
2012-06-10 02:19:36 +00:00
zeromus
d0354fd1fe
fix lua poop
2012-03-17 23:40:30 +00:00
peter
e310e90d9f
Conditionally compile Windows code, make Throttle class portable, and add dummy input/audio implementations for non-Windows
...
This is (almost, bar some local resource hacks) enough to start the
emulator on Linux/Mono, load a ROM and watch the demo (input and
audio don't work yet).
2012-03-12 04:44:34 +00:00
peter
0776d48b81
Add subwcrev.sh build script for non-Windows platforms
2012-03-12 04:44:10 +00:00
zeromus
be2d7120fb
add Scroll event to VirtualListView
2012-03-10 18:42:19 +00:00
zeromus
65282a366e
fix versions stuff
2012-03-10 00:21:40 +00:00
adelikat
5195453229
Update versioning stuff and about box, and set interim flag back (I seem to keep checking that in on accident). This marks the beginning of 1.0.2.
2012-03-09 23:33:56 +00:00
zeromus
fd6ac896fc
general cleanup.. remove a bunch of warnings.. improve log console system a bit.. add new icons for log console window.. remove old demo psx interop system and add new, simpler one, which isnt really tested yet but is way less annoying.
2012-02-24 20:38:35 +00:00
beirich
21493304e6
Bizhawk bravely enters the year 2010
2011-08-27 02:17:11 +00:00
andres.delikat
f22e9fb60d
Memory Viewer & VirtualListView - ControlStyles.OptimziedDoubleBuffer seems to be a small speedup compared to ControlStyles.DoubleBuffer
2011-08-21 20:28:22 +00:00
zeromus
019ad69459
disc subchannel Q calculation; make TOC a little more useful by adding TOCPoints which are easier to search than nested sessions, tracks, and indices; and change path browser to use a superior folder browser which lets you enter paths into a textbox. I refuse to click to navigate folders
2011-08-14 23:13:31 +00:00
zeromus
adc0bf83bb
add BlazingFast property to VirtualListView. you may like it or you may not.
2011-08-02 22:58:24 +00:00
zeromus
074edfdc67
un-break virtual listview selected item highlighting (was broken to fix another issue, but when next it arises we'll find another way)
2011-08-02 06:00:14 +00:00
zeromus
33dc19ded2
change console window title format
2011-07-23 09:18:18 +00:00
zeromus
fa179198a0
superior win32 console support: capture output during debug mode, dont interfere with stdout redirect
2011-07-23 08:17:09 +00:00
zeromus
52f27634eb
first draft of avi-writing: it works, unless you abuse it.
2011-07-11 07:35:14 +00:00
zeromus
9355bc0f2e
redo some of client input and hotkey handling
2011-07-09 22:09:39 +00:00
zeromus
8b94d5f6f2
virtual listview needs this hack after all
2011-07-09 18:28:15 +00:00
zeromus
e020da8dba
add a little tweak to VirtualListView which may be necessary if things ever get rough
2011-06-27 05:22:12 +00:00
zeromus
bff2c12765
remove completely useless one-byte "archive" signature detectors which cause spurious results. we can no longer open roms in .flv or in .elf :(
2011-06-27 02:59:47 +00:00
zeromus
33c5182296
fix annoying toolstrip/menustrip non-clickthrough behaviour
2011-06-26 20:10:05 +00:00
zeromus
b66cb2a28c
add file signature to 7z wrapper code for iNES format so it can't be mis-recognized (castlevania 3 apparently resembles a tar file for some reason)
2011-06-09 06:56:23 +00:00
zeromus
1917f7fc2e
improve gdi+ rendering mode (depending on your point of view) to run almost as fast as direct3d and put gui option for it
2011-03-21 00:54:30 +00:00
zeromus
b3f212f745
make sysdrawing render panel more pleasant
2011-03-20 23:46:03 +00:00
zeromus
341ee44509
re-engineer HawkFile to be aware of archives. its a little more complex to use now (not only do you have to open it, you have to call one of the Bind() methods on it to choose an interior file), but its more powerful.
2011-03-07 01:07:49 +00:00
andres.delikat
bb5988d1b7
Ram Search - specific values can be negative if signed Data Type is selected
2011-02-23 05:00:15 +00:00
andres.delikat
3983c585f9
Ram Search - allow specific value to have hexadecimal values if Hex Data type is selected
2011-02-23 04:50:54 +00:00