Commit Graph

60 Commits

Author SHA1 Message Date
goyuken f96a37857d dual gameboy: xml creator dialog thingy. not finished yet 2013-05-01 15:48:23 +00:00
adelikat 462e861072 last round of pointless code cleanup 2013-04-16 00:42:57 +00:00
adelikat 85571fe0ca Update 2012 project to use .net 4.5 2013-04-11 01:02:47 +00:00
zeromus f3f6b72f5a fix bug in loading roms with no extension 2012-12-27 18:41:46 +00:00
zeromus c9b662d7ea snes-support 64bit bsnes builds. this isnt tested yet since i dont have a 64bit system atm, but most of the infrastructure is there 2012-12-26 20:25:06 +00:00
zeromus 0c58d62762 snesgfxdebugger-layer toggles, more information 2012-11-26 06:30:30 +00:00
goyuken 1118fded53 gb gpu view: palettes 2012-11-05 14:37:55 +00:00
goyuken 9d83249eba gb gpu view: more stuff 2012-11-05 13:48:19 +00:00
zeromus b4b2657965 some libmednahawk work. it can't possibly be used by anyone else yet, but i gotta do a checkin. 2012-11-04 23:29:06 +00:00
zeromus c7b780def2 fix 7z code to survive relocated dll 2012-10-29 22:20:25 +00:00
zeromus e19f39e08c support moving all dlls to the dll directory by adding assembly binding resolve redirection 2012-10-29 08:37:22 +00:00
zeromus a34337691a run all version numbers through one place so that gui version numbers and assembly/dll version resources can be the same 2012-10-21 05:21:59 +00:00
goyuken a9de8b8f55 move libgambatte.dll to a "dll" subdirectory 2012-10-09 20:57:55 +00:00
zeromus df039f3b89 snesgfx-add some preliminary tile viewing support 2012-10-01 21:51:55 +00:00
adelikat d5fc8f1c89 Hex Editor - fix Ctrl+C and Ctrl+A in the hex find box 2012-09-26 02:30:28 +00:00
goyuken e10e351e03 a\v dumping now uses a composited emu+osd+lua. (at the moment this is not toggleable; a setting must be added)
this needs a little work, but is functional...
2012-09-21 18:01:24 +00:00
zeromus ad6910fd74 snes-some beginning steps on graphics debugging tools. nothing to see yet, move along 2012-09-06 08:32:25 +00:00
andres.delikat 71e07d0493 add a null check that could potentially crash the emulator in the HowMany() function I wrote for path and watch functions. No functional change probably. Also clean up the organization of this method 2012-09-04 20:40:39 +00:00
zeromus c2be40b6ed make viewport panels background threads, so that they dont make the process hang when exiting (why did this start happening lately?) 2012-06-16 17:16:57 +00:00
zeromus 34dd2812f6 fix lua memory leak (maybe affected today, but the leak is from may 6) and revert some virtuallistview changes which break more things than they fix. it seems .net's listview just happens to blow up internally constantly when its in virtual mode and recover from the exceptions. 2012-06-11 04:20:13 +00:00
zeromus e9983598c2 fix virtuallistview better? re r2370 2012-06-10 23:20:53 +00:00
zeromus d65c16693b stop virtuallistview exceptions, maybe (for you, and me, and brandonE) 2012-06-10 22:06:19 +00:00
adelikat bac863aa70 Hex Editor - add Copy/Paste functions 2012-06-10 16:34:35 +00:00
zeromus 5b86a9c375 emergency measures to return display thread stuff to the way it was before (i think? i hope?) as a reasonable baseline when no video pipeline fanciness is called for (no lua overlay, for instance) so that this is useful for gaming again. also add a toggle for the entire HUD system which bypasses some extra work for people stuck in sysdrawing mode who need more speed. 2012-06-10 02:19:36 +00:00
zeromus d0354fd1fe fix lua poop 2012-03-17 23:40:30 +00:00
peter e310e90d9f Conditionally compile Windows code, make Throttle class portable, and add dummy input/audio implementations for non-Windows
This is (almost, bar some local resource hacks) enough to start the
emulator on Linux/Mono, load a ROM and watch the demo (input and
audio don't work yet).
2012-03-12 04:44:34 +00:00
peter 0776d48b81 Add subwcrev.sh build script for non-Windows platforms 2012-03-12 04:44:10 +00:00
zeromus be2d7120fb add Scroll event to VirtualListView 2012-03-10 18:42:19 +00:00
zeromus 65282a366e fix versions stuff 2012-03-10 00:21:40 +00:00
adelikat 5195453229 Update versioning stuff and about box, and set interim flag back (I seem to keep checking that in on accident). This marks the beginning of 1.0.2. 2012-03-09 23:33:56 +00:00
zeromus fd6ac896fc general cleanup.. remove a bunch of warnings.. improve log console system a bit.. add new icons for log console window.. remove old demo psx interop system and add new, simpler one, which isnt really tested yet but is way less annoying. 2012-02-24 20:38:35 +00:00
beirich 21493304e6 Bizhawk bravely enters the year 2010 2011-08-27 02:17:11 +00:00
andres.delikat f22e9fb60d Memory Viewer & VirtualListView - ControlStyles.OptimziedDoubleBuffer seems to be a small speedup compared to ControlStyles.DoubleBuffer 2011-08-21 20:28:22 +00:00
zeromus 019ad69459 disc subchannel Q calculation; make TOC a little more useful by adding TOCPoints which are easier to search than nested sessions, tracks, and indices; and change path browser to use a superior folder browser which lets you enter paths into a textbox. I refuse to click to navigate folders 2011-08-14 23:13:31 +00:00
zeromus adc0bf83bb add BlazingFast property to VirtualListView. you may like it or you may not. 2011-08-02 22:58:24 +00:00
zeromus 074edfdc67 un-break virtual listview selected item highlighting (was broken to fix another issue, but when next it arises we'll find another way) 2011-08-02 06:00:14 +00:00
zeromus 33dc19ded2 change console window title format 2011-07-23 09:18:18 +00:00
zeromus fa179198a0 superior win32 console support: capture output during debug mode, dont interfere with stdout redirect 2011-07-23 08:17:09 +00:00
zeromus 52f27634eb first draft of avi-writing: it works, unless you abuse it. 2011-07-11 07:35:14 +00:00
zeromus 9355bc0f2e redo some of client input and hotkey handling 2011-07-09 22:09:39 +00:00
zeromus 8b94d5f6f2 virtual listview needs this hack after all 2011-07-09 18:28:15 +00:00
zeromus e020da8dba add a little tweak to VirtualListView which may be necessary if things ever get rough 2011-06-27 05:22:12 +00:00
zeromus bff2c12765 remove completely useless one-byte "archive" signature detectors which cause spurious results. we can no longer open roms in .flv or in .elf :( 2011-06-27 02:59:47 +00:00
zeromus 33c5182296 fix annoying toolstrip/menustrip non-clickthrough behaviour 2011-06-26 20:10:05 +00:00
zeromus b66cb2a28c add file signature to 7z wrapper code for iNES format so it can't be mis-recognized (castlevania 3 apparently resembles a tar file for some reason) 2011-06-09 06:56:23 +00:00
zeromus 1917f7fc2e improve gdi+ rendering mode (depending on your point of view) to run almost as fast as direct3d and put gui option for it 2011-03-21 00:54:30 +00:00
zeromus b3f212f745 make sysdrawing render panel more pleasant 2011-03-20 23:46:03 +00:00
zeromus 341ee44509 re-engineer HawkFile to be aware of archives. its a little more complex to use now (not only do you have to open it, you have to call one of the Bind() methods on it to choose an interior file), but its more powerful. 2011-03-07 01:07:49 +00:00
andres.delikat bb5988d1b7 Ram Search - specific values can be negative if signed Data Type is selected 2011-02-23 05:00:15 +00:00
andres.delikat 3983c585f9 Ram Search - allow specific value to have hexadecimal values if Hex Data type is selected 2011-02-23 04:50:54 +00:00