adelikat
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b6d3ccf7b8
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move pce bg viewer to toolmanager
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2013-11-02 22:39:23 +00:00 |
adelikat
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ddf0268657
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move GB/GBA GPU viewers to ToolManager, also whack some tool namespaces
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2013-11-02 22:34:16 +00:00 |
adelikat
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1fdfd1f627
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move snes graphics debugger to ToolManager
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2013-11-02 22:13:37 +00:00 |
adelikat
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385245bfea
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move game genie tools to ToolManager
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2013-11-02 21:55:29 +00:00 |
adelikat
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28d6e20e6e
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move some more tools
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2013-11-02 21:31:04 +00:00 |
adelikat
|
9a349ba309
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Cheats moved to Tools
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2013-11-02 20:48:24 +00:00 |
adelikat
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df6af8e158
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Move hex editor into ToolManager
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2013-11-02 20:25:53 +00:00 |
adelikat
|
5f1640a3b1
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move Ram Search into toolmanager
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2013-11-02 20:13:53 +00:00 |
adelikat
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024e005884
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Multiclient - Created a ToolManager class to manage winform tools and simplify and unify basic functions such as UpdateValues and Restart. Also smartly creates and disposes the tools intelligently, which minimizes ram usage on start up. For instance, calls to UpdateValues() don't create an instance of the object. Also, the instance of ToolManager is a Global instance called Tools, as opposed to all the tools being public fields on Mainform. Also, created IToolForm interface that all tool dialogs must implement. Refactored Ram Watch to use this new system.
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2013-11-02 19:28:45 +00:00 |
adelikat
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d902981f54
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move some FirmwareManager things to client.common
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2013-11-01 23:17:30 +00:00 |
adelikat
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a3e306e18d
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Move joypad lua library to common, and move some stuff to Global in order to do so
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2013-11-01 22:56:55 +00:00 |
adelikat
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f3bb7421ed
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detangle and move some savestate code to client.common
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2013-11-01 20:53:47 +00:00 |
adelikat
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80c6ecb57a
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Rename SavestateManager to SaveSlotManager since that is more precisely the job it does.
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2013-11-01 19:55:03 +00:00 |
adelikat
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3cda83c2bc
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Move a bunch of logic from MainForm.Movie.cs to MovieSession.cs which is more conceptually appropriate, this also means that movie handling logic (including complex movie loadstate logic) is moved to Client.Common
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2013-11-01 18:52:26 +00:00 |
adelikat
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380fc781e3
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Lua - implement client.paint()
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2013-11-01 15:47:37 +00:00 |
adelikat
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d391d275ef
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Move Movie lua library to client.common, and some refactoring necessary to do so
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2013-11-01 15:43:15 +00:00 |
adelikat
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fe9d8ed881
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refactor - move readonly flag from MainForm.cs to Global.cs
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2013-11-01 15:35:30 +00:00 |
adelikat
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d7d83c9275
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move event library to its own object, slight tweak to anonymous function name, double clicking on registered functions dialog invokes the method clicked
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2013-10-31 16:58:56 +00:00 |
zeromus
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0acbb11e97
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move HawkFile to BizHawk.Common along with a small web of dependencies and then add "using BizHawk.Common" to 100 files
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2013-10-27 22:07:40 +00:00 |
adelikat
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7e49c9457d
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Move stuff from GlobalWinF to Global
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2013-10-27 16:26:37 +00:00 |
adelikat
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07bb62832d
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Finish code cleanup of MainForm.Events
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2013-10-27 15:53:37 +00:00 |
adelikat
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eccaca3c78
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more mainform refactoring and some small visual fixes to the context menu
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2013-10-27 15:23:41 +00:00 |
adelikat
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9218e298dd
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more mainform code cleanup
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2013-10-27 13:53:28 +00:00 |
zeromus
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fa40ae718f
|
reapply edits and cleanup
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2013-10-27 07:54:00 +00:00 |
zeromus
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179dbd4124
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revert back to r5156
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2013-10-27 07:45:59 +00:00 |
adelikat
|
ff72ae879e
|
more mainform code cleanup
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2013-10-26 20:33:25 +00:00 |
adelikat
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c5b2f284b5
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Starts some mainform code cleanup, and add some menu tweaks: loadstate submenu - disable non-existent slots, savestate submenu - bold slots that already have savestates saved to them
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2013-10-26 15:57:43 +00:00 |
adelikat
|
cf6e72aad4
|
Move controller binding to client.common, and some global stuff
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2013-10-25 17:14:24 +00:00 |
adelikat
|
40f143e4ad
|
move xmlgame to client.common and refactor it a bit in order to achieve that
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2013-10-25 17:08:18 +00:00 |
zeromus
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1a2b2c3dc5
|
attempt to reconstruct reorg with history
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2013-10-25 00:57:23 +00:00 |
zeromus
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249ddea268
|
revert to pre-refactor state. its a WIP, dont judge
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2013-10-25 00:34:01 +00:00 |
adelikat
|
80f0c75a41
|
Movie MovieSession to Client.Common
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2013-10-24 22:26:28 +00:00 |
adelikat
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a572935991
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some detangling of Movie.cs and Mainform references, not done but windled it down quite a bit
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2013-10-24 01:35:08 +00:00 |
adelikat
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59386b59f1
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Move Cheat and CheatList to Client.Common and refator a bunch of things as a result
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2013-10-20 18:02:43 +00:00 |
adelikat
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6c54faa7ab
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Rename Client.Core to BizHawk.Client.Common, and change all namespaces, reorganize some files, remove the LuaHawk project as it was a bad idea, change namespace in the PCE_Debugger project
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2013-10-20 16:19:59 +00:00 |
adelikat
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067363b80d
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Start a Client.Core project, and moved several files over to this, including Global.cs, made a GlobalWinF class for handling winform specific global instances
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2013-10-20 00:00:59 +00:00 |
adelikat
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bb2ff540db
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Some code refactoring - movie winform specific code from RecentFiles to ToolHelpers
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2013-10-17 00:21:45 +00:00 |
adelikat
|
568fe3c1a2
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tiny code refactor
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2013-10-14 03:22:33 +00:00 |
adelikat
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0a0b8ac173
|
Lots of fixes to Ram Search, Ram Watch, and Cheats
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2013-10-14 01:37:09 +00:00 |
adelikat
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7604be7abd
|
more places to flag NeedsToRepaint
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2013-10-12 23:02:28 +00:00 |
adelikat
|
c08532df2e
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Yet another fix to the Turbo hotkey
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2013-10-12 22:51:55 +00:00 |
adelikat
|
f9aa5fbc72
|
Fix repainting issues
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2013-10-12 15:40:20 +00:00 |
adelikat
|
3ba7239a2b
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a better fix to turbo
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2013-10-12 13:25:53 +00:00 |
adelikat
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a2d787efa4
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turbo should bypass the 240fps cap (as opposed to fast forward)
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2013-10-12 03:10:05 +00:00 |
adelikat
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3fb1900040
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add a Close and Clear SRAM context menu option that is visible when the game has an existing sram file
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2013-10-11 16:32:36 +00:00 |
adelikat
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c4b8226900
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implement some Ram Search Hotkeys - New Search, Do Search, Next/Previous Compare To, Next/Previous Compare Type
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2013-10-09 20:43:13 +00:00 |
adelikat
|
88d29148f9
|
lua - implement client.opentracelogger()
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2013-10-08 19:21:00 +00:00 |
adelikat
|
8557c96758
|
Rename all "new" config dialogs to their correct names
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2013-10-06 20:45:04 +00:00 |
adelikat
|
1cf87f33d8
|
Old Cheat system gone and deleted!
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2013-10-06 20:02:34 +00:00 |
adelikat
|
d4323a8ea5
|
fix bug tat was showing the N64 menu when a genesis game is loaded
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2013-10-06 19:11:47 +00:00 |