Commit Graph

40 Commits

Author SHA1 Message Date
zeromus 1a2b2c3dc5 attempt to reconstruct reorg with history 2013-10-25 00:57:23 +00:00
zeromus 249ddea268 revert to pre-refactor state. its a WIP, dont judge 2013-10-25 00:34:01 +00:00
adelikat 1b6b53f687 move some more movie classes to Client.Common 2013-10-21 21:55:19 +00:00
adelikat 067363b80d Start a Client.Core project, and moved several files over to this, including Global.cs, made a GlobalWinF class for handling winform specific global instances 2013-10-20 00:00:59 +00:00
zeromus 5ef675c116 solve an apparent threading datastructure conflict bug in input binding vs input poll thread. print list of discovered gamepad devices while booting input system. 2013-08-25 17:11:19 +00:00
goyuken 9b423d77e9 analog controller stuff should work now 2013-07-24 02:14:25 +00:00
goyuken 686960da75 more analog controller config stuff, not done yet 2013-07-24 01:38:52 +00:00
goyuken a5ec2f0f6d some xinput stuff, can't test it here 2013-07-21 21:19:51 +00:00
goyuken 3169968858 analog input support. this is bad code and should all be reverted as soon as possible.
binds (along with sensitivity, deadzone, flip customization) are not supported yet.  to test out, try using the first two axes of dinput joystick #5 on N64 player #1
2013-07-18 16:18:17 +00:00
adelikat 7199b64a95 More multiclient refactoring 2013-04-15 02:14:14 +00:00
adelikat 9c8b79be4b Allow Shift + another key to register as Shift and that key separately on Controller input (not hotkey input), this allows the C64 keyboard to use shift as intended 2012-12-09 01:42:47 +00:00
goyuken 39606f7a0b fix: input configuration dialogs no longer receive background input when config allow background input is off. recent regression 2012-12-08 20:08:55 +00:00
zeromus 9053ac5b67 refine input event system and binding logic to allow more natural use of modifier keys as hotkeys 2012-11-09 20:03:59 +00:00
adelikat 6e7a906cf5 Controller Config - some tweaks, but input widgets aren't working, dont' know why 2012-10-01 01:55:08 +00:00
zeromus 388f62f140 dont crash if xinput isnt available. i think thats important for some reason. 2012-10-01 01:03:04 +00:00
beirich 1b43645d7e add XInput support, LT/RT are possible inputs now.
Any existing gamepad mappings are so, so very totally screwed.
2012-09-30 06:29:30 +00:00
goyuken 4fc714d0ad more generalized directinput handling.
all axes are handled as boolbuttons with hardcoded deadzones.
all boolbuttons are handled as expected.
"slider"s are not handled because i had nothing to test against.
button names for axes have changed; button names for boolbuttons have not.
2012-09-29 19:16:37 +00:00
peter e310e90d9f Conditionally compile Windows code, make Throttle class portable, and add dummy input/audio implementations for non-Windows
This is (almost, bar some local resource hacks) enough to start the
emulator on Linux/Mono, load a ROM and watch the demo (input and
audio don't work yet).
2012-03-12 04:44:34 +00:00
zeromus 4acbf1e584 fix some sticky input bugs hopefully without creating anymore 2011-09-11 18:05:49 +00:00
zeromus 35ead836d2 fix input better 2011-08-27 02:56:15 +00:00
zeromus 3420f0bc5e see if this input code is any faster 2011-08-27 01:15:57 +00:00
zeromus 5580295085 movie input refactoring 2011-07-24 23:14:16 +00:00
zeromus 29b2e30c36 cleanup Controller class (remove old sticky and forcing code) 2011-07-24 20:37:10 +00:00
zeromus f8f1906a3c make alt hotkeys more useful by preventing interference from windows menu system 2011-07-10 19:50:59 +00:00
zeromus 61f466ca8e fix more input stuff better 2011-07-10 07:39:40 +00:00
zeromus 4991b95def refine input stuff 2011-07-10 02:14:58 +00:00
zeromus 4ac74a20b3 fix obvious bug in last checkin 2011-07-09 23:18:13 +00:00
zeromus 9355bc0f2e redo some of client input and hotkey handling 2011-07-09 22:09:39 +00:00
beirich 2cbc50143f Input update... always run directinput in background input mode, we take care of ignoring input when application isn't focused ourselves 2011-07-08 05:15:28 +00:00
beirich 10faa8a55f Fix issues with modifier keys. If you bind "Tab", it wont be triggered by pressing "Shift+Tab". 2011-07-05 05:41:59 +00:00
beirich a3df5345f6 GetPressedKey() progress, returns keyboard with desired modifier-key properties 2011-07-04 23:36:06 +00:00
beirich 9bd1d75ba1 Implement GetPressedKey for joysticks, untested; keyboard polling is in progress 2011-07-04 20:45:05 +00:00
andres.delikat e4a112c220 Hotkeys/Input - Use Ctrl for display instead of Control 2011-06-21 01:22:27 +00:00
andres.delikat 30296e4f5b Don't distinguish between left & right shift/alt/control! 2011-06-20 02:24:41 +00:00
andres.delikat e6af827d7c ...and remove some debug code I left in 2011-06-19 23:40:20 +00:00
andres.delikat 5bda595ee7 fixs spaces into tabs in a bunch of files because I'm tired of fixing it gradually 2011-06-19 23:39:25 +00:00
andres.delikat 38422fda10 Numpad 2,4,6,8 != Arrow keys! 2011-06-19 23:31:58 +00:00
andres.delikat b79d179760 Hook up TI83 to controller config + snazzy "controller" image 2011-04-24 02:01:36 +00:00
beirich 957cf69bae make controls processing more resilient against malformed binding strings 2011-02-20 06:49:16 +00:00
beirich 89e4c5a674 2011-01-11 02:55:51 +00:00