andres.delikat
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83a8712d5d
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Implement main memory domain for NES
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2011-03-05 03:03:47 +00:00 |
andres.delikat
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e0af256a33
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NES - Finish up remaining SxROM boards
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2011-03-04 15:01:02 +00:00 |
andres.delikat
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c9d0f7a2fb
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NES - checking in remaining SxROM boards with empty cases, will fill info next
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2011-03-04 04:52:50 +00:00 |
andres.delikat
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fc8be53da6
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NES - SH1ROM, SIROM, and SJROM implemented. SIROM untested (and has a handy assert) due to unkown games. Airforce (SJROM) added to gamedb, but the game is black screen only.
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2011-03-04 04:19:49 +00:00 |
andres.delikat
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f350e241b8
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NES - SHROM implemented, Family Fued loads but doesn't get past the intro screen
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2011-03-04 04:00:18 +00:00 |
andres.delikat
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615cf3b52b
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NES - SFROM & Bubble Bobble
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2011-03-04 03:51:46 +00:00 |
andres.delikat
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423ee58852
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NES - SC1ROM implemented (same config as SCROM), untested though since I could not find a game that uses it. SEROM implemented & Adventures of Lolo working.
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2011-03-04 03:41:39 +00:00 |
andres.delikat
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872a86c91f
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NES - Implement SBCROM & get Mechanized Attack working
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2011-03-04 03:30:54 +00:00 |
andres.delikat
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38396fc02c
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Fix PRG size of dragon warrior, it now doesn't crash on load (but still is only a black screen). Implemented SBROM & Bug's Bunny's Crazy Castle, the game now works.
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2011-03-04 03:16:26 +00:00 |
andres.delikat
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4ccdf269e5
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NES - Get SAROM board working & Dragon Warrior in gamedb.txt
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2011-03-04 03:02:29 +00:00 |
andres.delikat
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9dc75a17e5
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Fix SKROM char size, and checking in some movie playback stuff
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2011-03-03 20:01:36 +00:00 |
zeromus
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f4ca525343
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[NES] fix bugs with boards that specify their own CHR size
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2011-03-03 19:56:16 +00:00 |
andres.delikat
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1003ed085b
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NES - Implement SKROM Board. Zelda II more playable but still bugged, probably something I did wrong. Also added a menu item to enable/disable Rewind. TODO: Zelda II crashes with rewind enabled.
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2011-03-03 17:07:12 +00:00 |
zeromus
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7f4413a5d7
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[NES] figure out how to run some of blargg's tests
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2011-03-02 07:11:36 +00:00 |
zeromus
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4bfc610a8a
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[NES] tinker around with board detection and add a UNIF warning message, but due to some severe problems with exception handling, the exceptions which make it to the GUI as messageboxes is seemingly arbitrary, so youll never know.
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2011-03-02 06:18:26 +00:00 |
zeromus
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a236477c5b
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[NES] rename NTARAM to CIRAM, and change output to 256x240 instead of 256x256
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2011-03-02 04:11:46 +00:00 |
zeromus
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e3cf8aae28
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[NES] some comments
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2011-03-02 03:41:24 +00:00 |
zeromus
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fe3414c380
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[NES] NTARAM doesnt belong to the ppu. simplifies things a bit this way too.
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2011-03-02 03:34:37 +00:00 |
zeromus
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858824c548
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[NES] setup 'scaffolding' for PPU view. actually only 1% as complicated as i thought it would be.
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2011-03-02 03:08:33 +00:00 |
zeromus
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a296742d5f
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[NES] clean up AxROM
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2011-03-02 03:05:28 +00:00 |
zeromus
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e9622b1f60
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[NES] clean up UxROM gamedb parameters
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2011-03-02 02:54:06 +00:00 |
zeromus
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7919bb8647
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[NES] remove some redundant and misleading information (CHR sizes =0 and mirror types =X) from gamedb
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2011-03-02 02:41:03 +00:00 |
andres.delikat
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d406e15746
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Add more games to game database, add some more games that don't work
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2011-03-01 20:32:18 +00:00 |
andres.delikat
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087e471335
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Check in some NES docs
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2011-03-01 19:54:19 +00:00 |
andres.delikat
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229d56551f
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Move some game compatibility todos around
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2011-03-01 18:44:17 +00:00 |
andres.delikat
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5a8485e21c
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Add Zelda II & Castlevania II to the game database, both fail to play (black screen)
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2011-03-01 15:15:04 +00:00 |
andres.delikat
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7182d905a4
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Get frame counter incrementing in the NES core. TODO: store it in savestates
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2011-03-01 14:38:52 +00:00 |
zeromus
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0d5cff7408
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[NES] mapper cleanup and savestates
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2011-03-01 09:32:12 +00:00 |
zeromus
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d225c23cc1
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[NES] SxROM: remove some guesses
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2011-03-01 07:31:59 +00:00 |
zeromus
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c21d92f694
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[NES] add SxROM (mmc1), including save ram support. also add some undocumented NOP variants to 6502 core because I thought I needed them
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2011-03-01 07:25:14 +00:00 |
zeromus
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209fd44442
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[NES] add GxROM
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2011-02-28 10:48:18 +00:00 |
zeromus
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96f5a95f73
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[NES] add IC_74x377 and CPROM
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2011-02-28 10:16:07 +00:00 |
zeromus
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c65ce323d0
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[NES] add AxROM
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2011-02-28 09:39:24 +00:00 |
zeromus
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c713b9a8f0
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[NES] add CxROM and fix a severe timing issue which repairs many obvious glitches
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2011-02-28 09:13:27 +00:00 |
zeromus
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af861b6475
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[NES] add UOROM
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2011-02-28 08:19:06 +00:00 |
zeromus
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ee336bec15
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[NES] add 6502 BRK instruction and some mapper=2 games (incl. castlevania and megaman)
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2011-02-28 07:53:19 +00:00 |
zeromus
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1b0025a7cc
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add support for comments in game database, and: [NES] fix ppu bug and add to database
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2011-02-28 06:43:19 +00:00 |
zeromus
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4b177ca8d1
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[NES] ppu fixes and improved rom classification infrastructure
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2011-02-28 06:16:20 +00:00 |
andres.delikat
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59744ed2dd
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Implement SetControllersAsMnemonic() in NES core
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2011-02-27 22:44:06 +00:00 |
andres.delikat
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423e9c8783
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Add SetControllersAsMnemonic() to IEmulator and implement it in the SMS core. Very crude playback now works.
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2011-02-27 22:33:25 +00:00 |
zeromus
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454505e5f1
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[NES] add p1 controls. theyre hardcoded right now and need to go through the normal controls config system. but i think nes will be a more amazing exercise of the input configuration system than the other consoles...?
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2011-02-27 11:40:08 +00:00 |
zeromus
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7367e8b542
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minimal deemph palette emulation
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2011-02-27 10:55:38 +00:00 |
zeromus
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c5febf8e20
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neshawk!! emulate attractmode without bugs = initial checkin
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2011-02-27 09:45:50 +00:00 |
andres.delikat
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04b6b2baa0
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Fix typo!
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2011-02-26 22:08:55 +00:00 |
andres.delikat
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0ed57b443b
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Add GetControllerAsMneumonic() to IEmulator that returns a formatted string of controller inputs. Implemented this function in SMS input.cs and hooked up Movie recording.
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2011-02-26 21:36:46 +00:00 |
zeromus
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bc74d6c575
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complete speed/skip/non60-throttle functionality and controllable vsync. maybe a bit rough, but i'll continue to support it.
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2011-02-21 09:48:53 +00:00 |
zeromus
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14977cfc36
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2011-02-20 02:49:37 +00:00 |