goyuken
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73109c84bc
|
it crashes when it loads games it doesn't like? really?
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2014-02-20 01:17:52 +00:00 |
goyuken
|
227c0cfd1b
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genesis vdp view: fix color emphasis problem
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2014-02-20 00:30:07 +00:00 |
goyuken
|
c14e4239c4
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Genesis VDP display. But not as slick as http://www.youtube.com/watch?v=Tsr-XtuKuSw
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2014-02-19 22:26:33 +00:00 |
zeromus
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c4c05740a7
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fix slow performance in window mode on some cores due to constant churning of bitmaps for the disk activity light
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2014-02-17 09:20:08 +00:00 |
adelikat
|
63e8702242
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Lua - gui.text() and gui.Alert() - strongly type the anchor parameters as a string, will still except 0, 1, 2, or 3 as it did previously, for which it will interpret them as string automatically
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2014-02-17 01:57:25 +00:00 |
adelikat
|
4ca0f5792b
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rip out some lua console code I didn't mean to check in
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2014-02-16 23:06:14 +00:00 |
adelikat
|
5849d2d80d
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make the Select All feature built right into VirtualListView instead of writing the same code over and over in the tool dialogs, also make said code faster on large lists
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2014-02-15 19:15:04 +00:00 |
goyuken
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9c071bf45e
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NES: add CHR ROM tile view to the PPU viewer. i'm not sure how generally useful this is, but it's something i wanted, so there.
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2014-02-15 16:55:55 +00:00 |
goyuken
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b7a5b12535
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the purest of all commits are those that change only whitespacing and indentation. flawless, timeless, indescribable.
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2014-02-14 16:02:48 +00:00 |
adelikat
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05823d3022
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fix ButtonCount lua script to use console.log instead of the now deleted console.output, Lua - remove some todos that had been done and some rather useless cleanup
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2014-02-14 01:27:38 +00:00 |
zeromus
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96da0880b4
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work towards generalizing lua display layers. "emu" and "native" surfaces now work and are accessible from lua.
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2014-02-14 00:55:18 +00:00 |
zeromus
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da5daaa989
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change lua console to have distinct toggle and refresh functions.. since the refresh icon being a toggle function was misleading me and refresh is what i want 100% of the time anyway
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2014-02-13 23:25:36 +00:00 |
goyuken
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4174751212
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SMS VDP Viewer: correct BG size for 192 line mode
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2014-02-13 19:10:39 +00:00 |
mvl1986
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17f17a02fd
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Added the display of tooltips for all the methods that are in the lualibraries
-MightyMar
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2014-02-12 13:28:48 +00:00 |
goyuken
|
37469faa8b
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PCE CDL: prevent loading of an existing CDL that doesn't match the emu's memory map
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2014-02-10 05:02:30 +00:00 |
goyuken
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d15c867693
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PCE CDL: fix for street fighter 2 and 384K games. arcade card still not supported
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2014-02-10 02:47:23 +00:00 |
adelikat
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f704786630
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Hex Editor - change the name of the "Rom File" domain to "File on disk" to hopefully clarify it better
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2014-02-10 01:15:11 +00:00 |
goyuken
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c9c01202e6
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PCE CDL: open for business! not very tested yet. DOES NOT WORK ON SF2 MAPPER.
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2014-02-10 01:06:06 +00:00 |
adelikat
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d22b35c240
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Hex Editor - fix exception when user clicks cancel in the Save as Binary dialog
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2014-02-10 01:01:36 +00:00 |
goyuken
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d5bb0c9b4c
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analog controls: add ability to unbind buttons
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2014-02-09 23:18:42 +00:00 |
goyuken
|
0e4967f539
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PCE tile viewer and SMS VDP viewer: implement CTRL+C clipboard copying
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2014-02-08 23:15:10 +00:00 |
goyuken
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f1e3196ae9
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add a simple VDP viewer for SMS/GG
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2014-02-08 23:02:47 +00:00 |
adelikat
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41faaedc18
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TAStudio / Movies 2.0 - rip out a bunch of boolean input assumptions, in favor of..nothing for right now this breaks most all of the functionality of TAStudio, will replace with something that accounts for float input as well
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2014-02-08 22:41:47 +00:00 |
goyuken
|
78a0b428a3
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hex editor: show partial rows
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2014-02-08 21:57:16 +00:00 |
zeromus
|
f0001687ed
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fix hexeditor bugs related to my last commits to it
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2014-02-08 21:47:39 +00:00 |
goyuken
|
8b006b3b59
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PCE: add tile viewer. it doesn't have as many bells and whistles as the other viewers, but it does a basic job of it.
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2014-02-08 16:40:15 +00:00 |
adelikat
|
2c0804eede
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Input config - when autotab is off, fix bug where pressing esc was not updating the textbox, also some formatting cleanup
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2014-02-08 16:15:07 +00:00 |
zeromus
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9ca6f152cf
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support old scanlines and hq2x filter via actual retroarch shader presets. at this point you could overwrite them with whatever you wanted, but you should probably wait for me to add user filter selection
|
2014-02-07 02:36:27 +00:00 |
goyuken
|
036dcd8f32
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AV out: add option to pad (instead of stretch) with the video resize output
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2014-02-07 02:28:07 +00:00 |
goyuken
|
099ae2484f
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show slightly informative message if mainform tries to load saveram for a game that has none
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2014-02-06 22:08:01 +00:00 |
goyuken
|
25e7355fe4
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NES: region override. now you can add Subor Style to all of your favourite games
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2014-02-06 02:06:17 +00:00 |
goyuken
|
92aa23de6f
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nes ppu viewer: correct tile number display bug (was always wrong). in addition, show more informative data for 8x16 sprite tile number
|
2014-02-05 19:08:04 +00:00 |
adelikat
|
e71d729626
|
some minor code cleanups in BizHawk.Common
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2014-02-04 21:15:33 +00:00 |
zeromus
|
8439d13236
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change 1px bordering method amd workaround hack so it can always be black
add icon for firmwares and display config
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2014-02-04 21:06:00 +00:00 |
zeromus
|
255eb5adbf
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fix 1px fullscreen frame remaining after returning to windowed mode
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2014-02-04 01:37:43 +00:00 |
zeromus
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c61f5950a1
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add hack to work around windows or AMD bullshit: 1px border around screen in fullscreen mode to avoid flickering monitors and corrupting taskbar due to gamer speedhacks getting activated which actually put your system in fullscreen mode without us having asked for it. This could be turned into an option, if anyone notices.
|
2014-02-04 00:41:24 +00:00 |
adelikat
|
23f7017651
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Some code cleanup tinkerings in Client.Common
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2014-02-03 20:48:01 +00:00 |
adelikat
|
3dfcd8b22a
|
drastically cleanup the InputValidate class
|
2014-02-03 19:37:43 +00:00 |
zeromus
|
33294f9c81
|
dont malfunction when compiling filter shaders on low-spec systems; just make the filters unavailable instead
|
2014-02-03 07:43:47 +00:00 |
zeromus
|
cd7ca56441
|
restore scanlines filter as shader
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2014-02-03 07:01:31 +00:00 |
zeromus
|
582a3ae58a
|
forgot to add
|
2014-02-03 06:34:55 +00:00 |
zeromus
|
151b074563
|
re-add hq2x via shader. add a new Display Configuration dialog (its simple for now).
|
2014-02-03 05:27:59 +00:00 |
adelikat
|
f72debc84e
|
Slight and meaningless TAStudio stuff
|
2014-02-02 17:49:40 +00:00 |
adelikat
|
a17945296c
|
Update about box with new contributers and gpgx information
|
2014-02-01 22:39:48 +00:00 |
adelikat
|
50a879dd05
|
Tastudio - implement Floating window and refactor to use ToolDialogSettings object
|
2014-02-01 15:44:51 +00:00 |
adelikat
|
89f9cfc711
|
Ti83 Keypad - Always on Top, Floating Window, refactor
|
2014-02-01 15:29:18 +00:00 |
adelikat
|
791a4d655b
|
SNES Game Genie dialog - Always on Top, Floating Window, refactor
|
2014-02-01 14:55:08 +00:00 |
adelikat
|
3497e28f96
|
PCE BG Viewer - implement Always on Top and Floating Window, and refactor
|
2014-01-31 23:42:06 +00:00 |
adelikat
|
d87978087d
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NES PPU Viewer - implement Always on Top and Floating Window and refactor
|
2014-01-31 22:58:41 +00:00 |
adelikat
|
33c104d418
|
NES Nametable Viewer - Floating Window and Always on Top, and refactor
|
2014-01-31 21:23:46 +00:00 |