adelikat
f647f16592
Ram Watch - add/edit watch - support 32 bit domains
2015-01-18 19:50:31 +00:00
adelikat
f6b757e7fd
Add Breakpoint dialog - fix a slight logic error
2015-01-18 19:08:25 +00:00
adelikat
515a41592c
Convert a whole bunch of ram stuff from int to long
2015-01-18 18:59:23 +00:00
adelikat
89b3c31872
Hex Editor - more long conversion, highlighting will now work until the scrollbar value itself overflows
2015-01-18 18:13:38 +00:00
adelikat
6507fa5d92
Hex Editor - convert addresses from int to long, fixes Go to address on 32bit domains, highlighting on addresses after 7FFFFFFF is still busted though
2015-01-18 18:01:27 +00:00
adelikat
27d30df0cf
Rip out the MemoryDomain.Size hack, and fix up the hex editor. Hex editor now works for N64 System bus, but will very much fail as soon as we have a domain greater than 32 bits
2015-01-18 16:00:20 +00:00
adelikat
91ffc17aae
Refacotor MemoryDomain.Size to be long instead of int, still some small todos, but it compiles and seems to work
2015-01-18 15:25:47 +00:00
goyuken
82fcd0bc5e
refactor IVideoProvider into a service. uses in mainform and friends are still hacky
2015-01-14 22:37:37 +00:00
adelikat
fbdb29b64c
refactor IMemorydomains to be a domain list instead of having a domain property, refactor cores to register an IMemoryDomains instead of being one
2015-01-14 21:55:48 +00:00
adelikat
9c8bb5ff1f
Hex Editor - remove some bad code, still plenty to be found in here, but this should be better at least
2015-01-14 00:08:20 +00:00
adelikat
d62ba4e2b4
Change IMemoryDomains to have an IMemoryDomainList instead of a MemoryDomainList, this is an incremental step into eventually having IMemoryDomains take over the properties of IMemoryDomainList, still todo: reduce the amount of needed functionality in IMemoryDomainList from old and not good code
2015-01-13 22:18:07 +00:00
adelikat
d4155081d2
Cheat dialog - cheat editor - fix bug where it was using main memory to make size decisions
2015-01-13 01:51:02 +00:00
adelikat
c1cbad1b30
rename MemoryDomain.SystemBus to MemoryDomain.CheatDomain to better describe its intent
2015-01-12 23:54:16 +00:00
zeromus
9b5a5e69d4
psx - improve behaviour of initial disc state at frame=0
2015-01-12 07:32:52 +00:00
adelikat
5d07cff19f
Tastuduio - issue 359 - fix issues with Asking to save changes on close combined with threaded saving, not the prettiest work around but it should work
2015-01-06 16:35:22 +00:00
adelikat
c03fc0be81
Tastudio - fix issue 356, don't crash when clicking a float column when the movie has no input yet
2015-01-05 00:43:02 +00:00
christoph.boehmwalder
99f9d91671
LuaConsole - Fixed tooltip of Duplicate button.
2015-01-03 22:40:11 +00:00
jdpurcell
fd4a523fd6
Scaling fix for scrollbar positioning.
2015-01-03 21:52:33 +00:00
christoph.boehmwalder
7f6e651c08
A little more elegant (and secure) solution for the bug fixed in r8728
2015-01-03 14:03:13 +00:00
christoph.boehmwalder
29923329e9
Fix NullReferenceException when aborting TAStudio movie conversion while recording.
2015-01-03 03:30:34 +00:00
adelikat
feef0e7e4c
rollback the playbackbox changes in last revision, we have deemed it working
2015-01-03 02:54:38 +00:00
christoph.boehmwalder
c3f51f8b39
Made saving a little more convenient by putting it in its own thread. Might be very buggy still.
...
Also temporarily disabled reading TAStudio settings in PlaybackBox because of a NullReferenceException
2015-01-03 02:29:55 +00:00
goyuken
2abd8c8dd1
partially revert r5408 to fix designer mayhem
2015-01-02 22:02:44 +00:00
jdpurcell
cf7815adc9
Fix anchoring of new textbox.
2015-01-02 22:02:00 +00:00
adelikat
ab518e9e7c
Ram Search - Issue 342 - add an "Account for lag" option to the auto-search feature, on by default because I decided that you probably really want that most of the time and don't realize that you do
2015-01-02 21:53:39 +00:00
adelikat
153e823f78
Ram Search - a minor code refactor - remove a functional call that is only used once in another function and just do the code there
2015-01-02 21:33:03 +00:00
adelikat
698e080312
Tastudio - fix in the designer
2015-01-02 21:25:10 +00:00
adelikat
6fad387840
Cheats - don't start a new list on Restart(), the mainform manages the cheat list, the cheat dialog is merely a UI for that list
2015-01-02 20:33:30 +00:00
christoph.boehmwalder
879302710e
Lua Console - Attempt to fix scaling horror
2015-01-02 20:01:01 +00:00
christoph.boehmwalder
e11811e2f8
Lua - Added an input box to the script console for on-the-fly command input
...
Set ImageScaling to None for all buttons in the toolbar in order to fix scaling issues
2015-01-02 19:36:32 +00:00
adelikat
e54693fedb
clean up NES tool icons and titles
2015-01-02 18:26:42 +00:00
adelikat
581df3157c
Genesis Game Genie - restrict to the GPGX core so it isn't available on non-genesis systems
2015-01-02 17:41:56 +00:00
adelikat
a075435ce8
Tastudio - fix loading
2015-01-02 17:28:51 +00:00
adelikat
7923f4d131
Ram Watch and TAStudio - fix default filename generation when doing a save as
2015-01-02 17:22:17 +00:00
adelikat
aea17282cc
ToolManager - remove CloseIfDisposed, it was only being called when a tool is specifically told to restart by client code, seems like a vestigial hack workaround to cleanup improperly closed things if they are called upon. Add in the Ram Watch hack to UpdateValues<T>. All of this fixes Ram Watch autoload when the on screen display option is checked
2015-01-02 15:27:54 +00:00
adelikat
38c1ffa1e9
Fix autoloading of Ram Watch
2015-01-02 15:19:18 +00:00
adelikat
47d1e480da
Ram Watch - a null check
2015-01-02 14:40:18 +00:00
jdpurcell
4ae3060ae5
Fix/cleanup override X/Y stuff.
2015-01-01 22:20:19 +00:00
jdpurcell
260176e458
Fix NES Zapper target being 210 pixels tall instead of 240.
...
Fix max X/Y value of target being high by 1.
2015-01-01 22:14:03 +00:00
adelikat
4e0e5958ed
Lua - Convert Gui library to service injection system
2015-01-01 21:44:49 +00:00
goyuken
3710e6c1ca
itoolformautoconfig: fix save position
2015-01-01 21:01:42 +00:00
adelikat
a7c91ddcdd
Lua - convert to the Client library to the service injection system
2015-01-01 20:58:57 +00:00
adelikat
036e1cab8d
Tastudio - oops, instantiate Settings
2015-01-01 20:48:14 +00:00
adelikat
72893a10f3
EmuLuaLibrary - remove some commented code that should have been deleted
2015-01-01 19:19:51 +00:00
adelikat
29117dadbe
remove an unused function in ToolManager
2015-01-01 19:16:50 +00:00
adelikat
bdae0c359b
VirtualPad - use an IEmulator service and remove references to Global.Emulator
2015-01-01 19:15:32 +00:00
adelikat
5bba86e23a
GB Game Genie - convert to IToolFormAutoConfig
2015-01-01 19:07:57 +00:00
adelikat
bb5b20cc33
Gensis Game Geneie Encoder/Decoder - convert to IToolFormAutoConfig, fix a bug that would have made it never be available, make it available on non-interm builds (I think the issue keeping it unreleased was a core endian issue that was resolved), add a menu item for it in the Genesis menu
2015-01-01 19:02:00 +00:00
adelikat
93fe387311
NES Game Genie - convert to IToolFormAutoConfig, also fix a bug that would have made it never show up as available
2015-01-01 18:51:24 +00:00
adelikat
1854544f01
convert SNES Game Genie encoder/decoder to IToolFormAutoConfig
2015-01-01 18:45:14 +00:00
adelikat
1ee7cfc153
Convert Virtualpads to IToolFormAutoConfig
2015-01-01 18:42:08 +00:00
adelikat
6ce93c0496
TAStudio - move some settings from Config.cs to the dialog using [ConfigPersist]
2015-01-01 18:24:35 +00:00
adelikat
6fb88a0105
TAStudio - convert to IToolFormAutoConfig
2015-01-01 18:10:07 +00:00
adelikat
dbdc92e7e2
Hex Editor - remove some unsused code
2015-01-01 17:53:21 +00:00
adelikat
b8d667812b
convert Lua Console to IToolFormAutoConfig
2015-01-01 17:48:25 +00:00
adelikat
a2bee4f88a
Lua Console - move "Autoload Session" to the recent session menu
2015-01-01 17:28:34 +00:00
adelikat
54b7a1c50f
Convert Hex Editor to IToolFormAutoConfig and [ConfigPersist]
2015-01-01 14:54:26 +00:00
adelikat
89fcceecfc
ToolManager - support autoloading from custom settings that inherit ToolDialogSettings, Ram Search - convert recent files to ConfigPersist
2015-01-01 02:08:45 +00:00
adelikat
8a13733f9b
Hex Editor - don't use a ram search config setting (good ol copy pasta)
2015-01-01 01:25:36 +00:00
adelikat
31823693ae
Cheats, Ram Watch - Fix bugs in column hide/show in new system
2015-01-01 01:21:06 +00:00
adelikat
6440c9c44b
Ram Watch - convert to ConfigPersist, and do column stuff the new way
2015-01-01 00:47:22 +00:00
adelikat
399cbb9116
Cheats - remove the dependency on an IEmulator service by moving some logic to ToolManager (not good logic, will be obsoleted eventually)
2015-01-01 00:11:39 +00:00
adelikat
b4c703580a
A slight refactor with MainForm events
2015-01-01 00:06:00 +00:00
adelikat
dba923d8b9
Cheats - auto-generate the Columns submenu instead of boilerplate
2014-12-31 23:48:39 +00:00
adelikat
ace8192c8a
Cheats dialog - refactor and simplify how column info is saved and loaded
2014-12-31 23:28:50 +00:00
adelikat
d809da1e8d
Cheats dialog - convert to using ConfigPersist, and simplify some code
2014-12-31 22:16:22 +00:00
goyuken
757ca11e98
gba gpu view: IToolFormAutoConfig
2014-12-31 19:22:39 +00:00
goyuken
bdf6a58e2c
fix NES NT\PPU view for previous revision
2014-12-31 17:43:40 +00:00
goyuken
d1caf79a56
toolmanager: when electing to close and not restart a tool because of lack of services on the new core, clear out all services attached to the core first. this will turn some existing silent failures into NullReferenceExceptions, likely. fix one such bug in GBAGPUView
2014-12-31 17:18:51 +00:00
jdpurcell
eacadc8e09
Apparently UserControls that are created dynamically need AutoScaleMode.Font. UserControls placed via the designer should use AutoScaleMode.Inherit. Actually it seems possible to get around the problems of dynamically created UserControls (including the need to manually scale the positions/sizes) by moving their creation into the constructor after InitializeComponent, adding SuspendLayout before InitializeComponent, and adding ResumeLayout after UserControl creation. But I don't want to risk moving the code around too much.
2014-12-31 05:34:21 +00:00
jdpurcell
19bdb01adc
Small tweak to previous commit.
2014-12-29 00:59:40 +00:00
jdpurcell
7b4c5636bd
Improve scaling. Still needs some work but it's better than it was.
2014-12-28 23:58:45 +00:00
jdpurcell
9a1108e9f7
Fix control positions/sizes in the cases where auto scaling doesn't apply (e.g. dynamically created controls).
2014-12-28 21:59:53 +00:00
jdpurcell
30d3b02a7f
Auto scaling: All forms should have AutoScaleMode set to Font.
...
Auto scaling: All user controls should have AutoScaleMode set to Inherit (i.e. they inherit their containing form's AutoScaleMode, in this case Font). Explicitly setting an AutoScaleMode on user controls causes problems with child controls anchored to the bottom and/or right.
Remove explicitly set font in GenGameGenie form. Fonts set on the form/user control level cause problems with auto scaling.
Fix text box anchoring in DualGBFileSelector control.
2014-12-28 21:19:34 +00:00
goyuken
4d78052961
pce sound debugger: auto config
2014-12-28 17:22:58 +00:00
goyuken
87c064c6ac
snes graphics debugger: use autoconfig
2014-12-28 17:15:36 +00:00
adelikat
6c0a0401a9
Debugger - remove Load() logic since it is a duplicate of Restart() logic which is now called after Load()
2014-12-24 03:14:58 +00:00
kylelyk
2938f21962
Changed behavior when failing to import file to be less drastic.
2014-12-23 22:13:57 +00:00
adelikat
f79d8332a6
Debugger - fix how IMemoryCallbackSystem is used, breakpoint control no longer permanently disabled even when it is implemented in a core
2014-12-23 18:24:01 +00:00
adelikat
816a6e53df
Debugger - update some comments
2014-12-23 17:49:05 +00:00
adelikat
025299ebd1
Debugger - Restart() logic
2014-12-23 17:44:59 +00:00
adelikat
299e8cffaf
Debugger - remove some unused code
2014-12-23 17:34:12 +00:00
adelikat
f3599989bc
Debugger - fix updating of register values when they are labels (when the ability to set registers is not implemented by the core)
2014-12-23 17:12:06 +00:00
adelikat
feb7f4c4f3
Debugger - a fix to last commit
2014-12-23 03:13:13 +00:00
adelikat
7fb92d28fc
Debugger - fix disassembler scrollbar logic, including the "infinite scroll" effect that when you click the up or down scrollbar arrows it will got to the next instruction (upon the next update it will "snap" back to PC)
2014-12-23 02:34:08 +00:00
adelikat
9c7becbcfb
Debugger - better logic for clicking the scrollbar down arrow on the disassembler
2014-12-23 02:13:26 +00:00
adelikat
0f2197cec1
Break off ITracer from IDebuggable, rename to ITraceable and make it an IEmulatorService, refactor things accordingly
2014-12-23 01:58:12 +00:00
adelikat
5d4f9a715a
Debugger - don't assume a core will return any flags
2014-12-23 01:02:52 +00:00
goyuken
3ff067d426
IToolFormAutoConfig: add restore defaults
2014-12-23 01:01:37 +00:00
adelikat
2a771791d0
Debugger - fix display of registers when register setting isn't available
2014-12-23 00:58:21 +00:00
adelikat
0f97dbb017
Debugger - remove some unused code that didn't get deleted in an earlier revision
2014-12-23 00:01:46 +00:00
adelikat
1efd1454c2
Debugger - remove defaultWidth/Height stuff that isn't used now
2014-12-22 23:58:21 +00:00
adelikat
67d03c12c7
Debugger - convert to IToolFormAutoConfig
2014-12-22 23:57:03 +00:00
kylelyk
b8be890343
TAStudio gives Message Box before exiting when loading bad file.
2014-12-22 22:31:47 +00:00
kylelyk
9bb8a0f355
Fixed MarkerControl crashing on startup in TAStudio (temporary fix).
2014-12-22 22:30:22 +00:00
goyuken
7e51289003
pce cdl: change settings system
2014-12-22 21:38:57 +00:00
goyuken
5ac505d582
SMS vdp viewer: settings
2014-12-22 19:15:56 +00:00
goyuken
808e17c3f7
tracelogger settings
2014-12-22 19:01:21 +00:00
adelikat
fea5156c31
Virtualpads - fix Atari 2600 B button
2014-12-22 01:36:54 +00:00
adelikat
fd28a593f6
Ram Watch - add a null check on Restart()
2014-12-22 00:59:39 +00:00