zeromus
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909144857c
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dont crash when loading cue with FLAGS command, and leave a note about which FLAGS command we found
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2014-12-13 06:33:16 +00:00 |
adelikat
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45809ab73f
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move an attribute in Wonderswan core that was on the constructor on accident, added an AttributeTargets attribute on it that would have caught such an error, add AttributeTargets on some other attributes to help clarify their usage
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2014-12-13 02:31:31 +00:00 |
adelikat
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4304aa9d01
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that was a bad idea
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2014-12-13 02:26:15 +00:00 |
adelikat
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a4e5bdc934
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Add dualshock controller image to controller config
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2014-12-13 02:16:05 +00:00 |
goyuken
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10dee85cdb
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comments!
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2014-12-12 23:11:49 +00:00 |
zeromus
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3ce7d48cc5
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fix svn r0 bug. blame subwcrev
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2014-12-12 19:47:29 +00:00 |
adelikat
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96af736857
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Fix logic in File submenu opening event
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2014-12-12 14:25:15 +00:00 |
zeromus
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2cd1ef1c63
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psx - savestates
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2014-12-12 11:07:47 +00:00 |
zeromus
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b16497ad24
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emuhawk - add a main menu item for Save RAM and bold it if it is dirty; allow it to be manually flushed, instead of having to wait for the client or core to close
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2014-12-12 04:22:15 +00:00 |
adelikat
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536964bac2
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a squarish mnemonic constant that is ascii
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2014-12-12 02:07:46 +00:00 |
adelikat
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9fc46f6764
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mark cores that would not ever use IDriveLight, a bit silly, but it keeps the feature list clean and that's currently my only source of sanity with keeping up with what needs to be done
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2014-12-12 01:58:12 +00:00 |
adelikat
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08fb509a1a
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Add an IDriveLight Emulator service, and remove the CoreComm properties, and refactor accordingly
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2014-12-12 01:49:54 +00:00 |
adelikat
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f447ab907b
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Bk2 mnemonic constants for some psx buttons, had to get creative on this one
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2014-12-12 01:28:20 +00:00 |
zeromus
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b1fa5b64fd
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psx - setup a default framebuffer before emulating a frame, so the frontend doesnt freak out
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2014-12-12 00:40:15 +00:00 |
zeromus
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ba3a6ca817
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display manager: dont crash when receiving 0,0 buffer size to autosize to, even though that was probably a mistake
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2014-12-12 00:39:50 +00:00 |
zeromus
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326a865c01
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psx - framework for savestates, but syncers not implemented yet
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2014-12-12 00:25:46 +00:00 |
zeromus
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c895d4602f
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forgot to add
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2014-12-11 22:12:10 +00:00 |
zeromus
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f5dabcdbf5
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psx - add a PSX options menu
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2014-12-11 20:31:55 +00:00 |
zeromus
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2a3a8a3124
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psx - support loading exes
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2014-12-11 08:30:37 +00:00 |
zeromus
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183199fdc6
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psx - just some cleanup
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2014-12-11 07:39:17 +00:00 |
zeromus
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3b1ff2df66
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psx - substantially revise original 'frontio' peripheral management code to reduce mednafenisms and support future flexibility. but for now: memory card is automatically mounted on slot 1 and tied to game name, same type of sram as other platforms.
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2014-12-11 07:27:21 +00:00 |
zeromus
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eebb923b93
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hey discohawk, dont crash when running on xp
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2014-12-11 03:09:53 +00:00 |
zeromus
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0d2020a0f1
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psx - cleanup and fix dualanalog control before i forget how, but it isnt tested
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2014-12-11 02:07:50 +00:00 |
zeromus
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78c873982d
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psx - memory domains
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2014-12-11 01:56:21 +00:00 |
zeromus
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a488114832
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psx - add sound. im not sure its perfect, but its good enough for now
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2014-12-11 00:57:47 +00:00 |
zeromus
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95a43aa888
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psx - fix dual shock, fix crash in 400x? resolution
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2014-12-11 00:18:54 +00:00 |
zeromus
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abaa52d6e4
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psc - disc led
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2014-12-10 23:48:47 +00:00 |
zeromus
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1dc8a00771
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psx - hook up a hardcoded dualshock input.. maybe some things are mismapped, dont know yet
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2014-12-10 23:43:11 +00:00 |
adelikat
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ab312add39
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Breakpoints - add in a notion of readonly since we are showing all callbacks in the core, even ones the debugger didn't create, and the debugger managing ones it didn't create is bad news
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2014-12-10 23:11:04 +00:00 |
adelikat
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cdcb806d8c
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Debugger - breakpoints - add stuff like activating/deactivating, key presses, double click
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2014-12-10 22:59:28 +00:00 |
adelikat
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91353d776b
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Debugger - basic showing and adding of breakpoints, including pre-existing ones
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2014-12-10 22:47:09 +00:00 |
zeromus
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542675def4
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psx - implement framebuffer 'normalizing' for consistent 700x480 output, at the cost of slightly warped AR in some resolutions. Ideal for debugging, but not for gaming just yet.
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2014-12-10 21:56:12 +00:00 |
zeromus
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5c53bc3924
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start log of changes from upstream, with commentary. upgrade to mednafen 0.9.36.5
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2014-12-10 19:51:58 +00:00 |
zeromus
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5f6bb8d8fd
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octoshock!
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2014-12-10 19:41:13 +00:00 |
zeromus
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de5eaf3c4b
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discsystem bugfixes: create TOCRaw for CUE files, fix Q subchannel generation Control field, make Read_2048 support multiple modes (but im not sure how great an idea it is now); add copious warnings about unsafe junk that needs rewriting
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2014-12-10 19:39:19 +00:00 |
zeromus
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257c8c597b
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fix a crash when working on an 0x0 BitmapBuffer
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2014-12-10 19:37:06 +00:00 |
zeromus
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f1bd6f0086
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less amount / more useful chatter when changing client dimensions
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2014-12-10 19:36:16 +00:00 |
zeromus
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4015ba2e50
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some cleanup
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2014-12-10 19:34:46 +00:00 |
goyuken
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9513d209b1
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comments!
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2014-12-09 21:52:03 +00:00 |
zeromus
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e0c09a553b
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redo how subwcrev stuff is done, so that the subwcrev process doesnt have to run for every project. improves build times.
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2014-12-09 19:20:22 +00:00 |
scepheo
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50730ae132
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Added nag when loading a movie without SyncSettings.
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2014-12-08 22:53:09 +00:00 |
adelikat
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ec58c2d34c
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Don't load missing or empty Sync Settings when loading a movie, just keep the user's current settings rather than forcing default settings on them
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2014-12-08 19:07:36 +00:00 |
adelikat
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21ae27dd94
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Bk2/TasProj movies - don't crash if syncsettings, comments, or subtitles are missing
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2014-12-08 19:02:22 +00:00 |
zeromus
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08ae448257
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start adding d3d9 display method, but.. it was more work than gdi+, as I expected. I'll finish it another time.
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2014-12-08 02:15:42 +00:00 |
adelikat
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1473db5aa8
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Move AddBreakpointDialog to the Debugger folder
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2014-12-07 20:17:15 +00:00 |
adelikat
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68e1eae014
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MemoryCallbackSystem - implement IEnumerable, Debugger - use it to pre-populate the breakpoint dialog with pre-existing breakpoints
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2014-12-07 19:38:42 +00:00 |
adelikat
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be8563469c
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Refactor MemoryCallbackSystem. Now that the API is much simpler, the underlying code can be as well.
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2014-12-07 19:27:21 +00:00 |
adelikat
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1c179da80c
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MemoryCallback System - another refinement, make an IMemoryCallback and make that the argument for add methods
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2014-12-07 19:09:36 +00:00 |
adelikat
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2d1a43dc65
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MemoryCallbackSystem - simplify by having a single Add method with a MemoryCallbackType parameter, and some simplifying of client code as a result
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2014-12-07 18:53:56 +00:00 |
adelikat
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ba31d7d28b
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Debugger - better handling of what is or isn't implemented on startup, no longer crashes when opened using the QuickNes core
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2014-12-07 14:52:09 +00:00 |