Commit Graph

8314 Commits

Author SHA1 Message Date
zeromus 909144857c dont crash when loading cue with FLAGS command, and leave a note about which FLAGS command we found 2014-12-13 06:33:16 +00:00
adelikat 45809ab73f move an attribute in Wonderswan core that was on the constructor on accident, added an AttributeTargets attribute on it that would have caught such an error, add AttributeTargets on some other attributes to help clarify their usage 2014-12-13 02:31:31 +00:00
adelikat 4304aa9d01 that was a bad idea 2014-12-13 02:26:15 +00:00
adelikat a4e5bdc934 Add dualshock controller image to controller config 2014-12-13 02:16:05 +00:00
goyuken 10dee85cdb comments! 2014-12-12 23:11:49 +00:00
zeromus 3ce7d48cc5 fix svn r0 bug. blame subwcrev 2014-12-12 19:47:29 +00:00
adelikat 96af736857 Fix logic in File submenu opening event 2014-12-12 14:25:15 +00:00
zeromus 2cd1ef1c63 psx - savestates 2014-12-12 11:07:47 +00:00
zeromus b16497ad24 emuhawk - add a main menu item for Save RAM and bold it if it is dirty; allow it to be manually flushed, instead of having to wait for the client or core to close 2014-12-12 04:22:15 +00:00
adelikat 536964bac2 a squarish mnemonic constant that is ascii 2014-12-12 02:07:46 +00:00
adelikat 9fc46f6764 mark cores that would not ever use IDriveLight, a bit silly, but it keeps the feature list clean and that's currently my only source of sanity with keeping up with what needs to be done 2014-12-12 01:58:12 +00:00
adelikat 08fb509a1a Add an IDriveLight Emulator service, and remove the CoreComm properties, and refactor accordingly 2014-12-12 01:49:54 +00:00
adelikat f447ab907b Bk2 mnemonic constants for some psx buttons, had to get creative on this one 2014-12-12 01:28:20 +00:00
zeromus b1fa5b64fd psx - setup a default framebuffer before emulating a frame, so the frontend doesnt freak out 2014-12-12 00:40:15 +00:00
zeromus ba3a6ca817 display manager: dont crash when receiving 0,0 buffer size to autosize to, even though that was probably a mistake 2014-12-12 00:39:50 +00:00
zeromus 326a865c01 psx - framework for savestates, but syncers not implemented yet 2014-12-12 00:25:46 +00:00
zeromus c895d4602f forgot to add 2014-12-11 22:12:10 +00:00
zeromus f5dabcdbf5 psx - add a PSX options menu 2014-12-11 20:31:55 +00:00
zeromus 2a3a8a3124 psx - support loading exes 2014-12-11 08:30:37 +00:00
zeromus 183199fdc6 psx - just some cleanup 2014-12-11 07:39:17 +00:00
zeromus 3b1ff2df66 psx - substantially revise original 'frontio' peripheral management code to reduce mednafenisms and support future flexibility. but for now: memory card is automatically mounted on slot 1 and tied to game name, same type of sram as other platforms. 2014-12-11 07:27:21 +00:00
zeromus eebb923b93 hey discohawk, dont crash when running on xp 2014-12-11 03:09:53 +00:00
zeromus 0d2020a0f1 psx - cleanup and fix dualanalog control before i forget how, but it isnt tested 2014-12-11 02:07:50 +00:00
zeromus 78c873982d psx - memory domains 2014-12-11 01:56:21 +00:00
zeromus a488114832 psx - add sound. im not sure its perfect, but its good enough for now 2014-12-11 00:57:47 +00:00
zeromus 95a43aa888 psx - fix dual shock, fix crash in 400x? resolution 2014-12-11 00:18:54 +00:00
zeromus abaa52d6e4 psc - disc led 2014-12-10 23:48:47 +00:00
zeromus 1dc8a00771 psx - hook up a hardcoded dualshock input.. maybe some things are mismapped, dont know yet 2014-12-10 23:43:11 +00:00
adelikat ab312add39 Breakpoints - add in a notion of readonly since we are showing all callbacks in the core, even ones the debugger didn't create, and the debugger managing ones it didn't create is bad news 2014-12-10 23:11:04 +00:00
adelikat cdcb806d8c Debugger - breakpoints - add stuff like activating/deactivating, key presses, double click 2014-12-10 22:59:28 +00:00
adelikat 91353d776b Debugger - basic showing and adding of breakpoints, including pre-existing ones 2014-12-10 22:47:09 +00:00
zeromus 542675def4 psx - implement framebuffer 'normalizing' for consistent 700x480 output, at the cost of slightly warped AR in some resolutions. Ideal for debugging, but not for gaming just yet. 2014-12-10 21:56:12 +00:00
zeromus 5c53bc3924 start log of changes from upstream, with commentary. upgrade to mednafen 0.9.36.5 2014-12-10 19:51:58 +00:00
zeromus 5f6bb8d8fd octoshock! 2014-12-10 19:41:13 +00:00
zeromus de5eaf3c4b discsystem bugfixes: create TOCRaw for CUE files, fix Q subchannel generation Control field, make Read_2048 support multiple modes (but im not sure how great an idea it is now); add copious warnings about unsafe junk that needs rewriting 2014-12-10 19:39:19 +00:00
zeromus 257c8c597b fix a crash when working on an 0x0 BitmapBuffer 2014-12-10 19:37:06 +00:00
zeromus f1bd6f0086 less amount / more useful chatter when changing client dimensions 2014-12-10 19:36:16 +00:00
zeromus 4015ba2e50 some cleanup 2014-12-10 19:34:46 +00:00
goyuken 9513d209b1 comments! 2014-12-09 21:52:03 +00:00
zeromus e0c09a553b redo how subwcrev stuff is done, so that the subwcrev process doesnt have to run for every project. improves build times. 2014-12-09 19:20:22 +00:00
scepheo 50730ae132 Added nag when loading a movie without SyncSettings. 2014-12-08 22:53:09 +00:00
adelikat ec58c2d34c Don't load missing or empty Sync Settings when loading a movie, just keep the user's current settings rather than forcing default settings on them 2014-12-08 19:07:36 +00:00
adelikat 21ae27dd94 Bk2/TasProj movies - don't crash if syncsettings, comments, or subtitles are missing 2014-12-08 19:02:22 +00:00
zeromus 08ae448257 start adding d3d9 display method, but.. it was more work than gdi+, as I expected. I'll finish it another time. 2014-12-08 02:15:42 +00:00
adelikat 1473db5aa8 Move AddBreakpointDialog to the Debugger folder 2014-12-07 20:17:15 +00:00
adelikat 68e1eae014 MemoryCallbackSystem - implement IEnumerable, Debugger - use it to pre-populate the breakpoint dialog with pre-existing breakpoints 2014-12-07 19:38:42 +00:00
adelikat be8563469c Refactor MemoryCallbackSystem. Now that the API is much simpler, the underlying code can be as well. 2014-12-07 19:27:21 +00:00
adelikat 1c179da80c MemoryCallback System - another refinement, make an IMemoryCallback and make that the argument for add methods 2014-12-07 19:09:36 +00:00
adelikat 2d1a43dc65 MemoryCallbackSystem - simplify by having a single Add method with a MemoryCallbackType parameter, and some simplifying of client code as a result 2014-12-07 18:53:56 +00:00
adelikat ba31d7d28b Debugger - better handling of what is or isn't implemented on startup, no longer crashes when opened using the QuickNes core 2014-12-07 14:52:09 +00:00