adelikat
f926142921
cleanup OSDManager
2019-11-26 19:36:04 -06:00
adelikat
825f10d52c
Lua console - simplify some
2019-11-22 18:54:52 -06:00
adelikat
23f283aef8
create file watch on new script
2019-11-17 13:04:09 -06:00
adelikat
b65f7ae8d9
Lua console - hack to fix reloading a script if it is not enabled
2019-11-17 12:51:08 -06:00
adelikat
16f977a87c
Lua console - respect the "reload scripts on load" flag in some places that were ignoring it
2019-11-17 11:25:23 -06:00
adelikat
901e9f2ceb
InputRoll - when RowCount changes, deselect rows that may no longer exist, fixes crash on Lua Console when removing lua scripts (and lots of other bugs most likely)
2019-11-17 09:26:18 -06:00
adelikat
c9f7838833
Lua console - put a cap on number of messages that can hit the console window in a give pass through lua scripts, set it arbitrarily at 50, fixes #376
2019-11-16 14:56:17 -06:00
adelikat
c1ba930e64
Lua Console - fix double click toggle and unify logic between double click and toggle menu items
2019-11-16 12:01:43 -06:00
adelikat
6024af5dbc
lua console - a bit of cleanup
2019-11-16 11:55:05 -06:00
YoshiRulz
6e809adc66
Disable Lua script loading on Unix ( resolves #1735 )
2019-11-17 02:26:23 +10:00
YoshiRulz
ae12b0e23c
Revert some changes from #1237 and #1380 that aren't needed anymore
2019-11-04 19:53:14 +10:00
YoshiRulz
8c059aa43c
Replace helper methods with readonly bool IsUnixHost and cleanup
2019-11-04 14:30:05 +10:00
adelikat
942d9fc75e
Simplify OS checks with some helpful methods
2019-11-03 16:04:42 -06:00
adelikat
0b965dffc5
misc cleanups
2019-10-29 08:23:45 -05:00
adelikat
b54be19e9e
InputRoll - reorg - put in its own folder, break out column and cell classes into separate files
2019-10-26 16:49:52 -05:00
adelikat
6c22e1c4c6
Lua console - implement saving/loading of column info
2019-10-19 10:45:42 -05:00
adelikat
f802f48754
Lua console - implement double click toggle
2019-10-19 10:11:04 -05:00
adelikat
d6972d1252
Lua Console - use InputRolle, fix all kinds of bugs with using Separators
2019-10-19 09:50:21 -05:00
James Groom
90b0574bc3
Remove unnecessary calls to ToList (e.g. in foreach)
...
squashed PR #1591
2019-10-13 15:50:57 +00:00
adelikat
3c0b793d97
lua console - fix a few other places where not having an association with .lua will throw an exception
2019-10-04 12:09:23 -05:00
adelikat
80150f70be
Lua console - misc cleanups, remove some unused code
2019-10-04 12:06:23 -05:00
adelikat
cf6c8c6dde
Lua console - don't throw exception when opening a .lua file if the user has not associated a .lua file with an application. Fixes #1683
2019-10-04 11:52:46 -05:00
YoshiRulz
58c738957c
Rename PlatformLinkedLibSingleton and children
2019-05-18 15:40:46 +10:00
YoshiRulz
d76e1a8a8b
Refactor PlatformLinkedLibSingleton and replace RunningOnUnix with CurrentOS
2019-05-18 15:30:29 +10:00
YoshiRulz
e6374ef477
Use string interpolation
2019-03-19 00:06:37 +10:00
feos
d54146791e
fix #1509
2019-03-14 19:30:52 +03:00
James Groom
42764f0019
Add preliminary Unix compatibility (using Mono; resolves #1384 ) ( #1380 )
...
* Move PlatformSpecificLinkedLibs and implementations to common and rename
* Specify file ext. at LoadPlatformSpecific call site
* Move Client.Common.Global.RunningOnUnix to PlatformLinkedLibSingleton
* Inline var Resolver
* Use PlatformLinkedLibManager internally
* Move plugin load check to LinkedLibManager, use LinkedLibManager
* Interpolate
* Return exit code from dlclose/FreeLibrary
* Skip all calls to externs in BlipBufDll when using mono
* Use PlatformLinkedLibManager in SevenZipLibraryManager
* Add expected return value to workaround (from testing on Win32)
* Remove ".dll" from DllImport attr, remove temporary workaround, see desc.
The library can be built by changing the output file name in
`.../blip_buf/Makefile` to `libblip_buf.so`, and running `make`. It will be
loaded if placed in the `.../output` folder.
* Remove unused code, add TODO (this class is req. for Waterbox.PeWrapper)
The TODO is to [rewrite with
C#](https://docs.microsoft.com/en-us/dotnet/standard/io/memory-mapped-files )
instead of importing from `kernel32.dll`.
* Update OpenTK again but better (for #1384 )
* Add Mono run script
* Add libblip_buf.so (temporary)
Temporary because it should be a separate package which BizHawk depends on.
* Add distro detection, add "already running" and "unknown distro" messages
* Gray-out Lua Console on Unix
* Extract superclass from EmuLuaLibrary, add shell implementation for Unix
* Specify libdl version, Fedora doesn't have the versionless symlink
* Remove empty `ToolStripMenuItem`, null `Text` caused crash on Unix
* Transform OpenTK keyboard input into a `List<KeyEvent>` and read that
Also fixes crash on rebind
* Remove debug `using ...;`
2019-01-04 01:50:55 +03:00
feos
5721894dbf
lua console context menu: copy and select all
...
fix #1284
2018-09-08 12:41:26 +03:00
Scepheo
37ace00fea
Extract Lua file enable logic for toggling and reuse when loading for the first time. Fixes #1138 .
2018-05-06 23:05:50 +02:00
adelikat
f81f745fcc
Some luaconsole refactoring and moving more logic into LuaImp
2017-05-24 15:59:05 -05:00
adelikat
47f2371953
Misc cleanups
2017-05-24 09:06:31 -05:00
adelikat
4d1dd215e6
Lua Console - temp fix to fix recent regression of lua scripts disappearing on reboot core
2017-05-24 08:30:30 -05:00
adelikat
4919fc5182
don't reference GlobalWin.LuaConsole in LuaConsole!
2017-05-23 13:04:28 -05:00
adelikat
facd845453
Lua Console - Move StartLuaDrawing() and EndLuaDrawing() to LuaImp since they exclusively LuaImp logic
2017-05-23 12:40:40 -05:00
adelikat
6196d81b5d
Move _luaList from LuaConsole to LuaImp
2017-05-22 16:47:27 -05:00
adelikat
75affd8940
Lua console code cleanup
2017-05-18 14:53:03 -05:00
adelikat
4c48542b98
fix null reference exception when LuaSandbox attempts to use the Logger
2017-05-18 14:27:22 -05:00
nattthebear
ebe789eed2
heh
2017-05-10 07:45:23 -04:00
J.D. Purcell
b53502eed8
Spaces -> tabs.
2017-04-15 16:37:30 -04:00
adelikat
f35717aae2
Remove yet more unused code
2017-02-22 10:11:08 -06:00
adelikat
7653b86f44
Remove some unused code
2017-02-22 10:09:44 -06:00
adelikat
0480ea3f44
when toggling a script on, update on screen lua drawing stuff. On gui.clearGraphics() immediate update the screen
2017-02-04 15:54:04 -06:00
adelikat
3b197b8fdf
lua console - roll back commit that disposes scripts when closing the window, apparnetly luainterface doesn't want you to dispose of disposable things
2017-02-04 15:30:13 -06:00
adelikat
3d805a3541
null check for previous commit
2017-02-04 10:45:32 -06:00
adelikat
923565c350
Lua console - dispose of scripts when closing the console window
2017-02-04 10:32:36 -06:00
adelikat
c050eaa8c7
lua console - fix the edit button to account for relative vs absolute pathing
2017-02-02 17:48:32 -06:00
adelikat
3bfce81eae
LuaConsole - have a RequiredService of IEmulator and pass it into the lua implementation instead of using Global.Emulator
2016-12-06 10:35:11 -06:00
adelikat
889feeeeba
fix #414 by idiot-proofing the lua console command window, if emu.frameadvance() is called, log a warning instead of blowing up
2016-11-13 11:26:09 -06:00
adelikat
ddf23e4c3a
Lua console - use string.IsNullOrWhiteSpace when checking the command line box
2016-11-13 11:15:30 -06:00
adelikat
ec502acd1d
Lua - make a call to DrawFinish() when closing the lua console. Fixes endless locked emu surface errors when opening it back up and loading a script that draws
2016-11-08 10:37:59 -06:00