Commit Graph

2874 Commits

Author SHA1 Message Date
goyuken 6e3dbde76c add 7800 to the "warn before starting a movie" list 2012-12-15 20:35:37 +00:00
adelikat d4ef18c422 ATari 7800 - add pause to mnemonics, however, something is very wrong, can't get a movie to sync, will have to investigate 2012-12-15 20:29:37 +00:00
adelikat 59ea6d86ff Atari 7800 - add Pause button to controller config, set defaults for console buttons, also set some defaults for 2600 console buttons 2012-12-15 19:58:21 +00:00
pasky1382 3b37b809ad Added Congo's Caper collision box viewer 2012-12-15 19:28:21 +00:00
adelikat 6dbb8f5f9f Atari 7800 - controller config tag highlighting logic, add bios_info.txt to MakeRelease batch file 2012-12-15 14:10:52 +00:00
adelikat 054f0df3e4 Atari 7800 - basic mnemonics set up (input display and movie rerecording), however these mnemonics will change 2012-12-15 04:28:29 +00:00
adelikat e7c8053617 Controller Config - add Atari 7800 joystick image 2012-12-15 03:17:00 +00:00
goyuken 2983c23920 atari7800: control hooked up, more or less 2012-12-15 02:36:38 +00:00
adelikat 158e6a5dd6 Atari 7800 - add bios info txt file and appropriate folders 2012-12-15 02:23:42 +00:00
adelikat d34368e98d Atari 7800 - hook up input on client side, implement joystick button 2 in controller definition 2012-12-14 02:17:47 +00:00
goyuken 8cc820c273 hexeditor: fix highlighting positioninigngi 2012-12-14 02:02:59 +00:00
adelikat 630595e848 putting emu7800.dll in svn so that the main sln at least compiles 2012-12-13 03:26:30 +00:00
goyuken d205d68b95 move our 7800 code into Bizhawk.Emulation namespace (oops) 2012-12-12 18:17:30 +00:00
goyuken f32fc83d96 7800: integrate the existing emu7800 gamedb as a core-private gamedb (not unlike bootgod), and use that to drive decision making. emu7800 should now be able to correctly load 7800PAL and 2600 games. 2012-12-12 03:40:18 +00:00
zeromus 36475368b2 fix update_gamedb.bat 2012-12-11 20:30:05 +00:00
zeromus ab570aa47d snesgfxdebugger-make clipboard image copying less flaky. natt may be interested in this. 2012-12-11 20:27:08 +00:00
goyuken 43396d4b39 garbodev disconnected and moved to attic/ 2012-12-10 20:24:21 +00:00
goyuken 4834f40f6c play around with garbodev core. probably worse than meteor, in general. managed. small compile-time change in MainForm.cs is needed to switch between the two. garbodev source files don't have any license on them at all, so 99.99% chance that this will be axed. why did i do it? 2012-12-10 19:32:18 +00:00
zeromus a4b442abda unify coreinputcomm and coreoutputcomm. there is a slight chance your console will be messed up until i fix a teeny tiny something, since i didnt test them all, since with more recent cores i dunno what roms are working anyway. let me know if i broke anything. 2012-12-10 00:43:43 +00:00
goyuken 210d415e3d Add Blargg's "blip_buf" as an unmanaged dll. license is LGPL; if I like the way it works, I'll rewrite it with MIT code. Implement it as the new resampling output track for NES. Small (~3%)? speedup. Should sound better, especially when the emulator can't quite keep speed. 2012-12-09 03:13:47 +00:00
adelikat 9c8b79be4b Allow Shift + another key to register as Shift and that key separately on Controller input (not hotkey input), this allows the C64 keyboard to use shift as intended 2012-12-09 01:42:47 +00:00
goyuken 39606f7a0b fix: input configuration dialogs no longer receive background input when config allow background input is off. recent regression 2012-12-08 20:08:55 +00:00
adelikat 8b08946c41 Virtual Pad tool - save window position, Ram Watch - restore defaults should set Save Window Position to true, not false 2012-12-08 18:35:12 +00:00
adelikat 3f35c9505a put the LED light functionality in the UpdateToolsAfter method rather than directly in the frame loop 2012-12-08 18:00:55 +00:00
brandman211 a346389c2f -Controller type for GBA.
-Cleanup (adelikat inspired me to always use braces).
2012-12-06 05:19:08 +00:00
adelikat 747115962b C64 - hook up Lock key to core, doesn't do anything yet though 2012-12-06 01:19:32 +00:00
adelikat fc484df925 Controller Config - show conflicts with in a particular controller itself 2012-12-04 23:12:04 +00:00
adelikat 796c6b8773 Rip out old input config dialog code 2012-12-04 21:48:14 +00:00
adelikat 99c7c132f1 Input Config - backend for supporting showing conflicts, rip out old inputwidget conflict code in favor of a simpler design 2012-12-04 21:47:07 +00:00
goyuken 2e4ca0fae6 LogWindow: replace textbox with a virtuallistview. while it may leave some things to be desired, it's not slow as balls. a superior implementation would be creating a VirtualTextBox of some sort 2012-12-03 21:19:39 +00:00
zeromus aaf06d76d3 snesgfxdebugger-add BG scroll regs 2012-12-03 18:59:08 +00:00
goyuken 0ef0ef6357 gba: debugging output for software interrupt. todo: possibly bind this to some setting? 2012-12-03 18:49:05 +00:00
zeromus bf15393a3c snesgfxdebugger-add easier toggle for multiple BG layer visibility 2012-12-03 18:21:05 +00:00
zeromus 3398aefc7a snesgfxdebugger-add in-place sprite viewing mode 2012-12-03 17:57:19 +00:00
goyuken 4d8a178703 hex editor: fix crash with odd-sized memory domains and 2/4 byte value sizes. fix display bug with odd-sized memory domains. fix display bugs with >64KB memory domains. 2012-12-03 16:51:39 +00:00
zeromus 522bcd844c snesgfxdebugger-obj properties display 2012-12-03 07:50:23 +00:00
goyuken e24d1efbd4 snes: cpu tracelogging. <1% extra overhead incurred when the tracer is not active. 2012-12-03 01:48:18 +00:00
adelikat e61da61d5d Controller Config - add a Restore Defaults context menu item that sets up a default mapping for a given controller type. 2012-12-03 01:20:06 +00:00
adelikat d4280b2607 Input Config - add context menu - Clear option, for each controller 2012-12-03 00:41:05 +00:00
zeromus 3dd1c5c493 snesgfxdebugger-fix a bunch of bugs and half-baked things. no new features. (part 3 of N) 2012-12-02 23:58:20 +00:00
adelikat 2947cd92d0 VirtualPads - implement sticky toggle checkbox 2012-12-02 20:44:44 +00:00
zeromus 562eeb18bd give movies the ability to write to any stream; decouple saving of movie from the import process, and make the bulk movie importer use new movie ability to write directly to output instead of copying (sometimes on top of itself in case source .fm2 was already in movie directory); make drag&dropped movies import to oldmovie.fm2.bkm.autoimported.bkm to prevent it from clobbering a legit movie you may have had there already 2012-12-02 20:35:51 +00:00
adelikat bf35f63aa3 Virtual Pad - smarter clear function, only clears the sticky buttons pressed by the VirtualPad tool instead of also clearing stickies set by autohold hotkeys 2012-12-02 20:05:45 +00:00
goyuken 451f786660 snes: fix crash with rewind enabled in tales of phantasia. the problem seems to be that during runtosave(), the smp hits a wait opcode (0xff), which it can't get out of. with this fix, the emulator no longer crashes, but the emulated game does crash. more research is needed. 2012-12-02 18:32:33 +00:00
adelikat 20d04f9914 Add Keypriority as a status bar icon, when clicked it will toggle through the different options 2012-12-02 16:17:42 +00:00
adelikat 4741679542 an image 2012-12-02 15:36:16 +00:00
adelikat f6afda4ed8 Implemented a system for controller vs hotkey conflicts. There is now a key priority option in the config menu, either controller input can override hotkeys, hotkeys can override input, or both can happen. 2012-12-02 15:18:28 +00:00
zeromus e960989034 snesgfxdebugger-fix a bunch of bugs and half-baked things. no new features. (part 2 of N) 2012-12-02 08:00:59 +00:00
zeromus 8834d3dd5c snesgfxdebugger-fix a bunch of bugs and half-baked things. no new features. 2012-12-02 02:51:30 +00:00
adelikat 10585b69e4 TAStudio - main form responds to hotkeys/controller input pressed while in tastudio 2012-12-02 01:56:30 +00:00