goyuken
|
6e3dbde76c
|
add 7800 to the "warn before starting a movie" list
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2012-12-15 20:35:37 +00:00 |
adelikat
|
d4ef18c422
|
ATari 7800 - add pause to mnemonics, however, something is very wrong, can't get a movie to sync, will have to investigate
|
2012-12-15 20:29:37 +00:00 |
adelikat
|
59ea6d86ff
|
Atari 7800 - add Pause button to controller config, set defaults for console buttons, also set some defaults for 2600 console buttons
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2012-12-15 19:58:21 +00:00 |
pasky1382
|
3b37b809ad
|
Added Congo's Caper collision box viewer
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2012-12-15 19:28:21 +00:00 |
adelikat
|
6dbb8f5f9f
|
Atari 7800 - controller config tag highlighting logic, add bios_info.txt to MakeRelease batch file
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2012-12-15 14:10:52 +00:00 |
adelikat
|
054f0df3e4
|
Atari 7800 - basic mnemonics set up (input display and movie rerecording), however these mnemonics will change
|
2012-12-15 04:28:29 +00:00 |
adelikat
|
e7c8053617
|
Controller Config - add Atari 7800 joystick image
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2012-12-15 03:17:00 +00:00 |
goyuken
|
2983c23920
|
atari7800: control hooked up, more or less
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2012-12-15 02:36:38 +00:00 |
adelikat
|
158e6a5dd6
|
Atari 7800 - add bios info txt file and appropriate folders
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2012-12-15 02:23:42 +00:00 |
adelikat
|
d34368e98d
|
Atari 7800 - hook up input on client side, implement joystick button 2 in controller definition
|
2012-12-14 02:17:47 +00:00 |
goyuken
|
8cc820c273
|
hexeditor: fix highlighting positioninigngi
|
2012-12-14 02:02:59 +00:00 |
adelikat
|
630595e848
|
putting emu7800.dll in svn so that the main sln at least compiles
|
2012-12-13 03:26:30 +00:00 |
goyuken
|
d205d68b95
|
move our 7800 code into Bizhawk.Emulation namespace (oops)
|
2012-12-12 18:17:30 +00:00 |
goyuken
|
f32fc83d96
|
7800: integrate the existing emu7800 gamedb as a core-private gamedb (not unlike bootgod), and use that to drive decision making. emu7800 should now be able to correctly load 7800PAL and 2600 games.
|
2012-12-12 03:40:18 +00:00 |
zeromus
|
36475368b2
|
fix update_gamedb.bat
|
2012-12-11 20:30:05 +00:00 |
zeromus
|
ab570aa47d
|
snesgfxdebugger-make clipboard image copying less flaky. natt may be interested in this.
|
2012-12-11 20:27:08 +00:00 |
goyuken
|
43396d4b39
|
garbodev disconnected and moved to attic/
|
2012-12-10 20:24:21 +00:00 |
goyuken
|
4834f40f6c
|
play around with garbodev core. probably worse than meteor, in general. managed. small compile-time change in MainForm.cs is needed to switch between the two. garbodev source files don't have any license on them at all, so 99.99% chance that this will be axed. why did i do it?
|
2012-12-10 19:32:18 +00:00 |
zeromus
|
a4b442abda
|
unify coreinputcomm and coreoutputcomm. there is a slight chance your console will be messed up until i fix a teeny tiny something, since i didnt test them all, since with more recent cores i dunno what roms are working anyway. let me know if i broke anything.
|
2012-12-10 00:43:43 +00:00 |
goyuken
|
210d415e3d
|
Add Blargg's "blip_buf" as an unmanaged dll. license is LGPL; if I like the way it works, I'll rewrite it with MIT code. Implement it as the new resampling output track for NES. Small (~3%)? speedup. Should sound better, especially when the emulator can't quite keep speed.
|
2012-12-09 03:13:47 +00:00 |
adelikat
|
9c8b79be4b
|
Allow Shift + another key to register as Shift and that key separately on Controller input (not hotkey input), this allows the C64 keyboard to use shift as intended
|
2012-12-09 01:42:47 +00:00 |
goyuken
|
39606f7a0b
|
fix: input configuration dialogs no longer receive background input when config allow background input is off. recent regression
|
2012-12-08 20:08:55 +00:00 |
adelikat
|
8b08946c41
|
Virtual Pad tool - save window position, Ram Watch - restore defaults should set Save Window Position to true, not false
|
2012-12-08 18:35:12 +00:00 |
adelikat
|
3f35c9505a
|
put the LED light functionality in the UpdateToolsAfter method rather than directly in the frame loop
|
2012-12-08 18:00:55 +00:00 |
brandman211
|
a346389c2f
|
-Controller type for GBA.
-Cleanup (adelikat inspired me to always use braces).
|
2012-12-06 05:19:08 +00:00 |
adelikat
|
747115962b
|
C64 - hook up Lock key to core, doesn't do anything yet though
|
2012-12-06 01:19:32 +00:00 |
adelikat
|
fc484df925
|
Controller Config - show conflicts with in a particular controller itself
|
2012-12-04 23:12:04 +00:00 |
adelikat
|
796c6b8773
|
Rip out old input config dialog code
|
2012-12-04 21:48:14 +00:00 |
adelikat
|
99c7c132f1
|
Input Config - backend for supporting showing conflicts, rip out old inputwidget conflict code in favor of a simpler design
|
2012-12-04 21:47:07 +00:00 |
goyuken
|
2e4ca0fae6
|
LogWindow: replace textbox with a virtuallistview. while it may leave some things to be desired, it's not slow as balls. a superior implementation would be creating a VirtualTextBox of some sort
|
2012-12-03 21:19:39 +00:00 |
zeromus
|
aaf06d76d3
|
snesgfxdebugger-add BG scroll regs
|
2012-12-03 18:59:08 +00:00 |
goyuken
|
0ef0ef6357
|
gba: debugging output for software interrupt. todo: possibly bind this to some setting?
|
2012-12-03 18:49:05 +00:00 |
zeromus
|
bf15393a3c
|
snesgfxdebugger-add easier toggle for multiple BG layer visibility
|
2012-12-03 18:21:05 +00:00 |
zeromus
|
3398aefc7a
|
snesgfxdebugger-add in-place sprite viewing mode
|
2012-12-03 17:57:19 +00:00 |
goyuken
|
4d8a178703
|
hex editor: fix crash with odd-sized memory domains and 2/4 byte value sizes. fix display bug with odd-sized memory domains. fix display bugs with >64KB memory domains.
|
2012-12-03 16:51:39 +00:00 |
zeromus
|
522bcd844c
|
snesgfxdebugger-obj properties display
|
2012-12-03 07:50:23 +00:00 |
goyuken
|
e24d1efbd4
|
snes: cpu tracelogging. <1% extra overhead incurred when the tracer is not active.
|
2012-12-03 01:48:18 +00:00 |
adelikat
|
e61da61d5d
|
Controller Config - add a Restore Defaults context menu item that sets up a default mapping for a given controller type.
|
2012-12-03 01:20:06 +00:00 |
adelikat
|
d4280b2607
|
Input Config - add context menu - Clear option, for each controller
|
2012-12-03 00:41:05 +00:00 |
zeromus
|
3dd1c5c493
|
snesgfxdebugger-fix a bunch of bugs and half-baked things. no new features. (part 3 of N)
|
2012-12-02 23:58:20 +00:00 |
adelikat
|
2947cd92d0
|
VirtualPads - implement sticky toggle checkbox
|
2012-12-02 20:44:44 +00:00 |
zeromus
|
562eeb18bd
|
give movies the ability to write to any stream; decouple saving of movie from the import process, and make the bulk movie importer use new movie ability to write directly to output instead of copying (sometimes on top of itself in case source .fm2 was already in movie directory); make drag&dropped movies import to oldmovie.fm2.bkm.autoimported.bkm to prevent it from clobbering a legit movie you may have had there already
|
2012-12-02 20:35:51 +00:00 |
adelikat
|
bf35f63aa3
|
Virtual Pad - smarter clear function, only clears the sticky buttons pressed by the VirtualPad tool instead of also clearing stickies set by autohold hotkeys
|
2012-12-02 20:05:45 +00:00 |
goyuken
|
451f786660
|
snes: fix crash with rewind enabled in tales of phantasia. the problem seems to be that during runtosave(), the smp hits a wait opcode (0xff), which it can't get out of. with this fix, the emulator no longer crashes, but the emulated game does crash. more research is needed.
|
2012-12-02 18:32:33 +00:00 |
adelikat
|
20d04f9914
|
Add Keypriority as a status bar icon, when clicked it will toggle through the different options
|
2012-12-02 16:17:42 +00:00 |
adelikat
|
4741679542
|
an image
|
2012-12-02 15:36:16 +00:00 |
adelikat
|
f6afda4ed8
|
Implemented a system for controller vs hotkey conflicts. There is now a key priority option in the config menu, either controller input can override hotkeys, hotkeys can override input, or both can happen.
|
2012-12-02 15:18:28 +00:00 |
zeromus
|
e960989034
|
snesgfxdebugger-fix a bunch of bugs and half-baked things. no new features. (part 2 of N)
|
2012-12-02 08:00:59 +00:00 |
zeromus
|
8834d3dd5c
|
snesgfxdebugger-fix a bunch of bugs and half-baked things. no new features.
|
2012-12-02 02:51:30 +00:00 |
adelikat
|
10585b69e4
|
TAStudio - main form responds to hotkeys/controller input pressed while in tastudio
|
2012-12-02 01:56:30 +00:00 |