scepheo
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a75827687d
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Atari 2600: Fixed PlayField Score flag not being set.
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2014-08-29 20:09:08 +00:00 |
goyuken
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1170b5cd06
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VBA: allow bios intro to be skipped even when in determinstic mode
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2014-08-27 22:19:26 +00:00 |
goyuken
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79b741b869
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sms: use standard message when bios is required but not supplied
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2014-08-25 00:14:14 +00:00 |
goyuken
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227f5d6b53
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gba: skip bios intro by default. beta tester note: if you've used the gba core before, this won't change your existing setting
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2014-08-24 17:33:23 +00:00 |
goyuken
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ab50181b31
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C64: standardize missing firmware errors
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2014-08-24 17:28:17 +00:00 |
adelikat
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b689d9d2ff
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change release flag on the vba core to true
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2014-08-24 14:11:30 +00:00 |
goyuken
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65a3435530
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comments
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2014-08-24 01:52:37 +00:00 |
goyuken
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dad905b738
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vba-next: callbacks n shiz
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2014-08-24 00:04:57 +00:00 |
pjgat09
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5dc7327c1f
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N64: Hopefully fix some crashes associated with restarting the core early in the emulation
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2014-08-23 22:40:29 +00:00 |
goyuken
|
0e37b01a88
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polish up r7867 slightly
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2014-08-23 19:16:47 +00:00 |
goyuken
|
1d383a62cc
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romloader stuffs, nag me if it breaks anything, i don't think it breaks anything
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2014-08-23 19:06:37 +00:00 |
goyuken
|
c905b6fed2
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dual gameboy: hook up to front end cable connected status indicator
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2014-08-23 01:30:22 +00:00 |
goyuken
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e8d9ae7e7c
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vba: cpu flags and registers
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2014-08-21 23:51:25 +00:00 |
goyuken
|
7a7a7783dc
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fix stuff with PCE multicontroller config which already worked without any sort of config at all years ago
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2014-08-20 18:03:04 +00:00 |
goyuken
|
047f148f20
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dual gameboy: with the savestates being recently obsoleted, take this opportunity to make actual text savestates
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2014-08-18 17:21:17 +00:00 |
goyuken
|
56afd7c482
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gb: minor cleanup
|
2014-08-18 16:26:40 +00:00 |
goyuken
|
ca7a7886ed
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dual gameboy: SAVESTATES OBSLETEEDDDEEDDDDDDDDDDDDDDD. link cable connection toggling
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2014-08-18 02:31:42 +00:00 |
goyuken
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9774630e54
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vba next -- add that weird combined memory domain for feature parity with meteor
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2014-08-17 20:32:08 +00:00 |
goyuken
|
d7f39ca831
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vba next: coreside work for alternate palettes
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2014-08-17 20:05:56 +00:00 |
goyuken
|
9c24c180f2
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vbanext: support GPU VIEW. it should still work in meteor...
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2014-08-17 19:02:10 +00:00 |
pjgat09
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fdb2e5a838
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N64: Fixing the gamedb for jabo
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2014-08-17 18:07:02 +00:00 |
goyuken
|
8c4696609d
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vba next: memory domains
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2014-08-16 05:45:31 +00:00 |
goyuken
|
ceae8d71b5
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memory domain: minor refactor and cleanup
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2014-08-15 21:21:17 +00:00 |
zeromus
|
2a66a0672a
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load 512-entry palettes, but dont do anything with them yet
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2014-08-14 15:52:25 +00:00 |
zeromus
|
6ad6126536
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fix typo in 'visbile' sprites
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2014-08-14 15:50:33 +00:00 |
goyuken
|
1d6a6030f5
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vba next: RTC should be functional now. maybe.
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2014-08-13 21:49:28 +00:00 |
goyuken
|
b8472ea760
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gba stuff
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2014-08-13 20:33:59 +00:00 |
goyuken
|
f0c8bd3842
|
IEmulator: clarify naming and implementations so it's clear that CloneSaveRam() always returns a clone that you can do whatever you want with (but won't modify the underlying)
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2014-08-13 17:52:13 +00:00 |
goyuken
|
c0defce472
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quicknes: support frameskipping and audioskipping. the speedup isn't all that much, but a bit more speed is gained
|
2014-08-13 17:22:16 +00:00 |
goyuken
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d7a1dd3846
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quicknes: simplify blitting logic, giving a 15% overall speedup in some cases
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2014-08-13 17:06:01 +00:00 |
adelikat
|
647adabea3
|
Simplify even more!
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2014-08-13 01:44:22 +00:00 |
goyuken
|
9e234b3bf5
|
vba next: some gamedb and saveram hookups, not all finished
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2014-08-12 00:34:19 +00:00 |
goyuken
|
b29f9e5be1
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GBA: add gamedb. besides hash identification, this includes the data that various vba variants put in a "vba-over.ini" file (will be hooked up to core soon
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2014-08-11 15:29:53 +00:00 |
goyuken
|
4b0efa8496
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NES-FDS: fix divide by zero error when a game uses FDS audio without ever having written to a particular register
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2014-08-09 15:51:01 +00:00 |
goyuken
|
ba93e6ab0e
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vba next: savestates and other confetti
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2014-08-08 20:01:09 +00:00 |
goyuken
|
31fe0c57e3
|
vbanext: sound, lag frames, cleanup, stuff
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2014-08-08 04:09:50 +00:00 |
goyuken
|
80d1723a3a
|
https://www.youtube.com/watch?v=XwzzyzUcNOQ
|
2014-08-08 00:55:33 +00:00 |
pjgat09
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ad66bc4f30
|
N64: Merged jabo's settings from PJ64's RDB into our gamedb. Tweaked the plugin settings screen to use those settings.
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2014-08-07 02:48:01 +00:00 |
goyuken
|
8cfc640d1e
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woop woop call the cops see if i care
|
2014-08-04 22:25:07 +00:00 |
zeromus
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04255670f7
|
neshawk (MMC5) - fix uchuu keibitai SDF; fixes bug #232
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2014-08-04 02:59:08 +00:00 |
goyuken
|
4deda7eb91
|
settings cleanup
|
2014-08-03 22:19:55 +00:00 |
goyuken
|
78d1e95791
|
settings cleanup
|
2014-08-03 22:09:08 +00:00 |
goyuken
|
768c2762a5
|
cleanup
|
2014-08-03 22:05:32 +00:00 |
goyuken
|
4fa8df8e30
|
internal settings infrastructure
|
2014-08-03 21:36:38 +00:00 |
adelikat
|
bbad6c90a4
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N64 core - being picky - change IsLagFrame and IsViFrame to internal setters instead of public
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2014-08-03 18:13:33 +00:00 |
adelikat
|
b1cd40f276
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N64 plugin config - Jabo - add per game settings logic and the Direct3D clear mode per game option, still todo: resolution width/height
|
2014-08-03 17:50:56 +00:00 |
adelikat
|
5908c0ab12
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add Jabo settings to N64 plugin config, for non-game specific settings
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2014-08-03 16:14:47 +00:00 |
adelikat
|
da3f9db018
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Make mupen-style lag a setting not a sync-setting
|
2014-08-03 13:06:53 +00:00 |
zeromus
|
532cd76af0
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round 2: superior jabo dll handling through shared code, and fix major bug in previous version which made dlls fail to get located sometimes
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2014-08-03 05:09:28 +00:00 |
adelikat
|
7fa58557a6
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N64 - add a menu item for "Mupen style lag"
|
2014-08-03 01:16:11 +00:00 |