Commit Graph

600 Commits

Author SHA1 Message Date
scepheo a75827687d Atari 2600: Fixed PlayField Score flag not being set. 2014-08-29 20:09:08 +00:00
goyuken 1170b5cd06 VBA: allow bios intro to be skipped even when in determinstic mode 2014-08-27 22:19:26 +00:00
goyuken 79b741b869 sms: use standard message when bios is required but not supplied 2014-08-25 00:14:14 +00:00
goyuken 227f5d6b53 gba: skip bios intro by default. beta tester note: if you've used the gba core before, this won't change your existing setting 2014-08-24 17:33:23 +00:00
goyuken ab50181b31 C64: standardize missing firmware errors 2014-08-24 17:28:17 +00:00
adelikat b689d9d2ff change release flag on the vba core to true 2014-08-24 14:11:30 +00:00
goyuken 65a3435530 comments 2014-08-24 01:52:37 +00:00
goyuken dad905b738 vba-next: callbacks n shiz 2014-08-24 00:04:57 +00:00
pjgat09 5dc7327c1f N64: Hopefully fix some crashes associated with restarting the core early in the emulation 2014-08-23 22:40:29 +00:00
goyuken 0e37b01a88 polish up r7867 slightly 2014-08-23 19:16:47 +00:00
goyuken 1d383a62cc romloader stuffs, nag me if it breaks anything, i don't think it breaks anything 2014-08-23 19:06:37 +00:00
goyuken c905b6fed2 dual gameboy: hook up to front end cable connected status indicator 2014-08-23 01:30:22 +00:00
goyuken e8d9ae7e7c vba: cpu flags and registers 2014-08-21 23:51:25 +00:00
goyuken 7a7a7783dc fix stuff with PCE multicontroller config which already worked without any sort of config at all years ago 2014-08-20 18:03:04 +00:00
goyuken 047f148f20 dual gameboy: with the savestates being recently obsoleted, take this opportunity to make actual text savestates 2014-08-18 17:21:17 +00:00
goyuken 56afd7c482 gb: minor cleanup 2014-08-18 16:26:40 +00:00
goyuken ca7a7886ed dual gameboy: SAVESTATES OBSLETEEDDDEEDDDDDDDDDDDDDDD. link cable connection toggling 2014-08-18 02:31:42 +00:00
goyuken 9774630e54 vba next -- add that weird combined memory domain for feature parity with meteor 2014-08-17 20:32:08 +00:00
goyuken d7f39ca831 vba next: coreside work for alternate palettes 2014-08-17 20:05:56 +00:00
goyuken 9c24c180f2 vbanext: support GPU VIEW. it should still work in meteor... 2014-08-17 19:02:10 +00:00
pjgat09 fdb2e5a838 N64: Fixing the gamedb for jabo 2014-08-17 18:07:02 +00:00
goyuken 8c4696609d vba next: memory domains 2014-08-16 05:45:31 +00:00
goyuken ceae8d71b5 memory domain: minor refactor and cleanup 2014-08-15 21:21:17 +00:00
zeromus 2a66a0672a load 512-entry palettes, but dont do anything with them yet 2014-08-14 15:52:25 +00:00
zeromus 6ad6126536 fix typo in 'visbile' sprites 2014-08-14 15:50:33 +00:00
goyuken 1d6a6030f5 vba next: RTC should be functional now. maybe. 2014-08-13 21:49:28 +00:00
goyuken b8472ea760 gba stuff 2014-08-13 20:33:59 +00:00
goyuken f0c8bd3842 IEmulator: clarify naming and implementations so it's clear that CloneSaveRam() always returns a clone that you can do whatever you want with (but won't modify the underlying) 2014-08-13 17:52:13 +00:00
goyuken c0defce472 quicknes: support frameskipping and audioskipping. the speedup isn't all that much, but a bit more speed is gained 2014-08-13 17:22:16 +00:00
goyuken d7a1dd3846 quicknes: simplify blitting logic, giving a 15% overall speedup in some cases 2014-08-13 17:06:01 +00:00
adelikat 647adabea3 Simplify even more! 2014-08-13 01:44:22 +00:00
goyuken 9e234b3bf5 vba next: some gamedb and saveram hookups, not all finished 2014-08-12 00:34:19 +00:00
goyuken b29f9e5be1 GBA: add gamedb. besides hash identification, this includes the data that various vba variants put in a "vba-over.ini" file (will be hooked up to core soon 2014-08-11 15:29:53 +00:00
goyuken 4b0efa8496 NES-FDS: fix divide by zero error when a game uses FDS audio without ever having written to a particular register 2014-08-09 15:51:01 +00:00
goyuken ba93e6ab0e vba next: savestates and other confetti 2014-08-08 20:01:09 +00:00
goyuken 31fe0c57e3 vbanext: sound, lag frames, cleanup, stuff 2014-08-08 04:09:50 +00:00
goyuken 80d1723a3a https://www.youtube.com/watch?v=XwzzyzUcNOQ 2014-08-08 00:55:33 +00:00
pjgat09 ad66bc4f30 N64: Merged jabo's settings from PJ64's RDB into our gamedb. Tweaked the plugin settings screen to use those settings. 2014-08-07 02:48:01 +00:00
goyuken 8cfc640d1e woop woop call the cops see if i care 2014-08-04 22:25:07 +00:00
zeromus 04255670f7 neshawk (MMC5) - fix uchuu keibitai SDF; fixes bug #232 2014-08-04 02:59:08 +00:00
goyuken 4deda7eb91 settings cleanup 2014-08-03 22:19:55 +00:00
goyuken 78d1e95791 settings cleanup 2014-08-03 22:09:08 +00:00
goyuken 768c2762a5 cleanup 2014-08-03 22:05:32 +00:00
goyuken 4fa8df8e30 internal settings infrastructure 2014-08-03 21:36:38 +00:00
adelikat bbad6c90a4 N64 core - being picky - change IsLagFrame and IsViFrame to internal setters instead of public 2014-08-03 18:13:33 +00:00
adelikat b1cd40f276 N64 plugin config - Jabo - add per game settings logic and the Direct3D clear mode per game option, still todo: resolution width/height 2014-08-03 17:50:56 +00:00
adelikat 5908c0ab12 add Jabo settings to N64 plugin config, for non-game specific settings 2014-08-03 16:14:47 +00:00
adelikat da3f9db018 Make mupen-style lag a setting not a sync-setting 2014-08-03 13:06:53 +00:00
zeromus 532cd76af0 round 2: superior jabo dll handling through shared code, and fix major bug in previous version which made dlls fail to get located sometimes 2014-08-03 05:09:28 +00:00
adelikat 7fa58557a6 N64 - add a menu item for "Mupen style lag" 2014-08-03 01:16:11 +00:00