Commit Graph

2372 Commits

Author SHA1 Message Date
adelikat 690fb786a5 Hex Editor - move "nibble" display to a readable place (broken from the header speed optimization) 2012-06-25 03:21:54 +00:00
adelikat 5f3f6547aa Hex Editor - on find next/prev focus Hex Editor rather than find box 2012-06-25 03:13:02 +00:00
adelikat 7291a8ab0f Hex Editor - ability to increment/decrement frozen addresses. Big Endian and wrapping logic for Increment/Decrementing 2 byte values 2012-06-25 03:10:04 +00:00
beirich b599c69c18 Add VirtualWidth to IVideoProvider and the (numerous) implementations. This is just phase 1, client needs to be updated to utilize this information, and some cores (especially PCE) should be updated in a more involved way to provide better TV emulation. 2012-06-25 02:50:34 +00:00
adelikat 4d91471bab Record movie dialog - use filesystem safe name of game when choosing a default name. Fix regression that made default filename not populate in the savefile dialog. 2012-06-25 00:06:07 +00:00
zeromus 7e8752a5b9 nes-sort out some bus conflict flags for CNROM games to fix colorful dragon (unl) (sachen) 2012-06-24 17:39:12 +00:00
adelikat d59b1e82c7 As usual, I forgot to check in new winform files 2012-06-24 03:45:56 +00:00
adelikat 2d4c6acc04 Hex Editor - implement shift logic to Home/End keys 2012-06-23 21:09:20 +00:00
adelikat 0d40a40ea4 Hex Editor - add shift highlighting logic to up,down,left,right,pageup,pagedown keys, add multi-highlight logic to tab and shift+tab. Still todo: several other keys. 2012-06-23 20:48:17 +00:00
adelikat 12e674973d Hex Editor - implement a find box with Find Prev/Next functions. Also make find highlight all values in the search string when finding a vlue, add Find Next/Prev menu items with hotkeys. 2012-06-23 18:45:01 +00:00
zeromus 5b356c5157 nes-support mapper 178 and fix a regression from yesterday that made most roms not loadable 2012-06-23 18:30:27 +00:00
adelikat dcdd98fc03 Fix mapper 116 code so that project compiles 2012-06-23 15:45:58 +00:00
zeromus 50d4564e0e nes-support mapper 116 2012-06-23 08:52:12 +00:00
zeromus c89b55696a some text changes to aboutbox 2012-06-21 16:26:26 +00:00
zeromus d302db48b7 remove tahomas from the gui--shouldve been unset (use defaults) 2012-06-20 22:29:00 +00:00
zeromus 8bf9b92949 nes-support mapper 241 2012-06-20 22:24:56 +00:00
zeromus a5df44f1a7 why is segoe ui 9 used in the hex editor instead of tahoma 8.25 like everything else ? not anymore 2012-06-20 22:22:33 +00:00
adelikat 980e23b419 Hex Editor - better window size 2012-06-20 01:01:18 +00:00
adelikat 985af6f34c Hex Editor - Find - implement multi-select 2012-06-19 23:44:36 +00:00
zeromus 6156188676 nes-support m015 2012-06-19 21:23:24 +00:00
adelikat 11de294bf5 Hex Editor - implement multi-highlight, make freeze/unfreeze, add to ram watch, and copy use all highlighted addresses. Add Copy & Paste to context menu 2012-06-19 02:42:07 +00:00
adelikat 6bfb4be61c Hex Editor - fix scroll wheel scrolling broken on last Hex Editor commit 2012-06-19 01:33:32 +00:00
brandman211 cd6cf72195 "Prev Value as change" and "Display Watches On Screen" now restored by "Restore Default Settings" in Ram Watch. 2012-06-19 00:27:57 +00:00
adelikat 640269318c Hex Editor - another tiny speedup by moving something outside the values generation function 2012-06-18 03:39:21 +00:00
adelikat b4c10f2e15 Hex Editor - several fps speed up - only draw left column of addresses when needed instead of every frame 2012-06-18 03:34:14 +00:00
adelikat b40d0eb199 Update about box to reflect the 1.0.4a release 2012-06-18 02:58:21 +00:00
phillip.grimsrud a6ced95e07 1. Fixed tastudio memory leak. This was accomplished by dropping the oldest saved stats after hitting a size limit (1 GB).
2. Changed StopOnEnd to StopOnFrame. This expands the functionality so that you can tell the emulator to run and then stop at a predetermined point.
3. Expanded the functionality of RewindToFrame to handle more cases. Now you can go back or even forward to a frame and it handles the execution and greenzone appropriately.
4. Due to the change in structure some code was changed to check the index of the first and last saved states in the greenzone rather than relying on the size of the saved state list.
5. Changed the list of saved states in the movie log from a list of byte[] to a list of structures (the structure has an int for the index and byte[] for the state).
6. Saved an init state in the movie log. This is used to go back to the beginning if the beginning of the movie is no longer in the list of saved states.
7. Expanded the AddState and SetFrameAt logic in the movie log to account for the fact that the size of the saved state list is now capped.
8. Fixed a bug in the log interpretation for SMS.
9. Fixed a bug in the sms virtual controller, buttons 1 and 2 were hooked to the wrong objects.
10. Fixed the tastudio listview to show lag as pink.
2012-06-18 01:36:38 +00:00
zeromus 4435b58c0b fix messages (e.g. savestates) anchored to bottom or right of window 2012-06-17 23:07:57 +00:00
goyuken a4cbce89f0 VideoWriterChooserForm: save config 2012-06-17 15:09:53 +00:00
goyuken 766737ca63 FFmpegWriterForm: save config 2012-06-17 15:04:41 +00:00
adelikat 714c090e86 Add GoodNES 3.14's 'good dump' of Lagrange Point to gamedb 2012-06-17 13:42:09 +00:00
adelikat 16d0afa607 update version to 1.0.5 interim. 2012-06-17 00:05:50 +00:00
adelikat 61fe30b316 Oops, also add natt 2012-06-16 23:51:48 +00:00
adelikat 5f76625939 About box - updated version and release date, add pasky13 and link_7777 as contributers 2012-06-16 23:50:29 +00:00
adelikat a2a9bfde3c NES - implement mapper 92 2012-06-16 23:34:42 +00:00
adelikat bcef8e62d7 Hex Editor - fix bug where highlighting highlights the row above, was broken by my last Hex Editor commit 2012-06-16 23:11:43 +00:00
zeromus c2be40b6ed make viewport panels background threads, so that they dont make the process hang when exiting (why did this start happening lately?) 2012-06-16 17:16:57 +00:00
zeromus ace86fa321 nes-clarificatoin to mapper 19 and 210 (theyre actually identical) 2012-06-16 16:59:02 +00:00
goyuken 42c9a78047 Add FFmpegWriterForm, dialog choosing what ffmpeg format to write to
Fix some error handling and cleanup
2012-06-16 16:51:47 +00:00
zeromus 540be07cf2 nes-support mapper 076 2012-06-15 19:55:29 +00:00
zeromus 21b1bde8af forgot part of the config serializer fix checkin 2012-06-15 19:55:11 +00:00
zeromus e1152799b4 nes-last commit was broken, fix tlsrom compile issue 2012-06-15 19:28:40 +00:00
zeromus 916066c3f0 nes-mmc3/namcot108 differences have become more clear in the past few months. refactor those mappers (split them apart, theyre not as similar as once thought) to reflect new understandings. no functional improvement from this other than maybe some new bugs, but it will help on some other mappers later 2012-06-15 19:24:06 +00:00
zeromus 931c9c9b23 get rid of some warnings 2012-06-15 19:21:46 +00:00
zeromus 2ca3ae2615 config.ini system improvement - json deserializer no longer throws exceptions when Global.Config variables had been added, written to the ini, and then removed from Global.Config (missing member exception). Sort of dumb for this purpose. 2012-06-15 19:15:38 +00:00
brandman211 713a016704 "Previous Value" and "Change Counts" options moved to a new View submenu for Ram Watch. 2012-06-14 00:00:53 +00:00
goyuken f69fc08012 Redesign a/v writer selection. A simple dialog is shown with a list of all IVideoWriter possibilities 2012-06-13 19:50:50 +00:00
goyuken e1a3f687b5 NutMuxer.cs: add actual pts-based stream interleave code
FFmpegWriter.cs: use NutMuxer to create a muxed raw AV stream to send ffmpeg, so ffmpeg can output audio and video from a single stdin pipe
2012-06-13 17:22:45 +00:00
goyuken 36860f5c16 NutWriter.cs: fix overwrite on existing file 2012-06-13 15:49:58 +00:00
goyuken 45b8b38d22 JMDWriter.cs: fix overwrite on existing file 2012-06-13 15:42:19 +00:00