Commit Graph

10 Commits

Author SHA1 Message Date
goyuken b40897bb77 sound api changes. added a new ISyncSoundProvider, which works similarly to ISoundProvider except the source (not the sink) determines the number of samples to process. Added facilities to metaspu, dcfilter, speexresampler to work with ISyncSoundProvider. Add ISyncSoundProvider to IEmulator. All IEmulators must provide sync sound, but they need not provide async sound. When async is needed and an IEmulator doesn't provide it, the frontend will wrap it in a vecna metaspu. SNES, GB changed to provide sync sound only. All other emulator cores mostly unchanged; they just provide stub fakesync alongside async, for now. For the moment, the only use of the sync sound is for realtime audio throttling, where it works and sounds quite nice. In the future, sync sound will be supported for AV dumping as well. 2012-10-11 00:44:59 +00:00
goyuken 71652b25dc cleanup/simplify SpeexResampler 2012-09-07 20:12:47 +00:00
beirich a8aaaef45e [PCE] ADPCM playback more or less working correctly now
plus some cleanup
2011-09-05 17:45:01 +00:00
beirich 647cae698e Max volume is settable per sound source to enable mixing many sound sources without clipping. Potentially can be used to disable individual sound sources. 2011-09-04 04:38:11 +00:00
beirich e13af4064b [pce] very preliminary ADPCM playback, added a bunch more MemoryDomains 2011-09-03 20:32:18 +00:00
beirich 0a5157d9a6 Extremely preliminary TurboCD support 2011-08-14 18:20:13 +00:00
beirich cfccc65672 add metaspu V method, set NES to use it experimentally 2011-08-14 01:42:54 +00:00
zeromus c7f0c457ad [NES] work on sound, improve square waves muchly, add 6502 IRQ signal, make add some infrastructure to keep from buffering samples while core is silenced. 2011-03-19 09:12:56 +00:00
zeromus 8a0cd52a5a [NES] apu fixes and triangle generator 2011-03-13 08:13:32 +00:00
beirich 89e4c5a674 2011-01-11 02:55:51 +00:00