goyuken
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5f854466ab
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sound: fudge up some parameters of BufferedAsync. the most noticeable difference is that PAL NES with clock throttle no longer sounds horrible
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2012-12-23 20:26:43 +00:00 |
goyuken
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408a4d6102
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add comment to BufferedAsync explaining its value
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2012-09-08 16:02:14 +00:00 |
beirich
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a8aaaef45e
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[PCE] ADPCM playback more or less working correctly now
plus some cleanup
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2011-09-05 17:45:01 +00:00 |
beirich
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647cae698e
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Max volume is settable per sound source to enable mixing many sound sources without clipping. Potentially can be used to disable individual sound sources.
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2011-09-04 04:38:11 +00:00 |
zeromus
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c7f0c457ad
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[NES] work on sound, improve square waves muchly, add 6502 IRQ signal, make add some infrastructure to keep from buffering samples while core is silenced.
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2011-03-19 09:12:56 +00:00 |
beirich
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89e4c5a674
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2011-01-11 02:55:51 +00:00 |