Commit Graph

1532 Commits

Author SHA1 Message Date
zeromus 66077951c4 snes-fix timing calculations in aviout and movieplay dialog 2013-01-09 23:03:46 +00:00
goyuken 1666febbee NES: savestates now function properly for "SUNSOFT-5B" board, only affects Gimmick (J)? 2013-01-09 16:42:00 +00:00
goyuken 926cf64fe7 dual GB: tweak frame timing. dual GB frame timing closely resembles that of lsnes-gambatte; with more than one console, there's no point trying to precisely sync to the v-timing of just one of them. 2012-12-30 17:38:44 +00:00
goyuken 87a36128e3 dual gb: fix edge case frame boundary timing thingy 2012-12-29 18:55:10 +00:00
goyuken 8715f2bb2a dual gb: memorydomains 2012-12-29 18:06:39 +00:00
goyuken 1cdc51f789 dual gameboy: sound 2012-12-29 17:11:19 +00:00
goyuken 166110c609 gambatte: more linkcable stuff. input isn't working, haven't figured out why yet. note: at the moment, any attempt to load a GB\GBC rom will bring up the dual core. 2012-12-29 15:48:30 +00:00
goyuken 689a5fac6e reverse merge 4237 as it breaks compilation 2012-12-29 14:41:51 +00:00
brandman211 83ec09c960 Added GB(C/A) and A2800 framerates to GetSeconds, fixing the related movie lengths in the PlayMovie dialog. Assigned A7800 to and Coleco to use A2800's NTSC framerate. No clue about PAL for anything. 2012-12-29 09:55:37 +00:00
goyuken 2a7ea6bfb0 libsnes: add comments to snes_input_state() explaining the parameters as i understand them. note that we only actually have 2 controllers at the moment, not 4. 2012-12-29 02:43:00 +00:00
goyuken ab8af9f73e remove some unused junk from last commit 2012-12-29 02:07:01 +00:00
goyuken 63f9752ea2 rough in some stuff for game boy link cable recording. none of it is finished yet 2012-12-29 01:25:06 +00:00
goyuken 714292c77c gambatte: change memory domain check to mod instead of and (because domains can be not power of 2 sizes) 2012-12-27 22:50:34 +00:00
adelikat 9c945a175e Atari 7800 - don't require all 3 bios files to run. But do nag them that they are missing them. 2012-12-27 22:24:42 +00:00
adelikat 06bd1b979a GB - mask peek and poke memory functions, fixes potential exceptions when calling on bogus addresses for that domain 2012-12-27 18:48:12 +00:00
zeromus 2988217d77 snes-fix SGB core which had got a little broken while trying to setup memory domains 2012-12-27 18:47:15 +00:00
zeromus 213f12b5a2 snes-actually turn on that thing i did last night, to see if anyone thinks it improves performance 2012-12-27 18:11:44 +00:00
zeromus 9a778a55fe snes-add a bunch of complicated libsnes communication code. not sure whether it helps. need to gather data. 2012-12-27 07:59:19 +00:00
zeromus 42e473b7a8 snes-fix dll deps in 64bit bsnes 2012-12-26 21:25:39 +00:00
zeromus 0545cb64fa snes-make hex editor faster 2012-12-26 18:25:45 +00:00
zeromus 8a69a4ebe0 switch snes core back to external process. more refined this time. support use of performance core. 2012-12-25 20:36:04 +00:00
goyuken 5f854466ab sound: fudge up some parameters of BufferedAsync. the most noticeable difference is that PAL NES with clock throttle no longer sounds horrible 2012-12-23 20:26:43 +00:00
goyuken 717ec931f1 snes: disable tracelogger. i'll figure out what i broke after the snes pwrap is done 2012-12-23 18:05:48 +00:00
goyuken 3cc475a64f reverse merge r4180, r4181, r4189 2012-12-23 16:30:00 +00:00
adelikat 76c9a68a2d Intellivision - Hook up controllers to the core 2012-12-22 01:56:14 +00:00
goyuken b7b8a81627 nes: JALECO_JF_19: change behavior so that "Moero!! Pro Yakyuu '88: Kettei Ban" now runs. strangely, this doesn't affect "Moero!! Pro Soccer", which already ran and still does. i'll try not to think about it too hard. 2012-12-21 16:14:38 +00:00
zeromus f1401a16e1 snes-fix new bugs in audio 2012-12-21 16:13:11 +00:00
zeromus 8d7da30681 snes-refactor bsnes bindings to work via external process. should solve all stability problems. there is much sloppy transitionary code still in this commit; we need to smoke out any killer issues with this approach before committing too heavily. speed is close enough to last release, and can still be improved. 2012-12-21 07:23:55 +00:00
zeromus eec37da5b4 nes-fix MMC1 to use less bizarre techniques (it was my first mapper, after all) and magically fix bases loaded II graphics at the same time. check other MMC1 games to see if I broke anything, but it is a pretty trivial mapper. 2012-12-21 07:12:01 +00:00
goyuken 79f5a344e1 nes: axrom: support "ACCLAIM-AOROM" wizards and warriors 3 2012-12-20 01:27:13 +00:00
goyuken 70cc20175c NES: Test out some savestates, and get more crashes... the problem is that a number of mappers use some state variable names that are identical to APU variable names. Fixed by enclosing entire mapper in a section every time. This particular discovery though, suggests to me that 1.3.0 release NES savestates are possibly much more broken than originally suspected, if mapper IRQ information is being stomped out by APU IRQ information. 2012-12-19 15:46:37 +00:00
goyuken 3a9fa9abb1 nes: vrc7: support ines without crc. in case someone ever makes a vrc7 homebrew. which they won't. 2012-12-18 23:09:33 +00:00
goyuken 03f5b3ae96 serializer: add another duplicate check (this time on section names within a single section), and fix 2600 savestates 2012-12-18 20:37:31 +00:00
goyuken ff6539d268 nes: related to the last commit, fix mapper 116, mmc5, vrc6 2012-12-18 03:17:10 +00:00
goyuken d479e5661a The robustness update to the Serializer caused a problem when multiple variables with the same string name are saved\loaded in text form. The old system would just read\write them in order; the new one would silently discard all but the last occurrence. The Serializer now throws an exception in these circumstances. To fix individual cores, duplicate usage of variables needs to be enclosed in separate sections. Fixed an occurrence of this in the NES APU, where the two Pulse channels were being confused; fixes sound bugs on loadstate in some games. 2012-12-18 03:03:11 +00:00
goyuken 26abfe4574 nes: apu: add some pulse channel variables to the savestate that weren't in it before. maybe this fixes something? maybe it doesn't. it certainly doesn't fix my problem in driar... 2012-12-18 02:22:40 +00:00
goyuken 0aa5e2a512 NES: try implementing SEEPROM for BANDAI-FGC boards. Seems to work reading, but I can't get far enough into any of the games for writing. Like the rest of the mapper, only works with crc id because I don't know how to positively identify any of this from ines headers. Affected games:
24C01  http://bootgod.dyndns.org:7777/search.php?keywords=BANDAI-LZ93D50%2B24C01&kwtype=pcb
24C02  http://bootgod.dyndns.org:7777/search.php?keywords=BANDAI-LZ93D50%2B24C02&kwtype=pcb
2012-12-17 19:54:45 +00:00
brandman211 0b7f68fcb7 -Fixed the calculation for the O Flag...not messing with that bit-math anymore.
-Set the pending cycles for setting Sr1 to 14934 - 3791 instead of adding it. This working makes NO sense in my opinion, and I'm sure it will break as the number of interrupts increases, but for now, it matches up.

The newest issue is reading PSG registers which have not been set. Cool, expecting this to work without doing anything would be silly, so I've gotten somewhere!
2012-12-17 07:17:18 +00:00
brandman211 7ad002d5ce IntelliHawk:
-Cleanup.
-Added "Total Executed Cycles" to the log.
-By observing the aforementioned data, I realized that the docs probably meant to say 14934 instead of 14394.
--By adjusting this...TITLE SCREEN!
--Still, there are definitely discrepancies with the log that imply that I'm far from done.
-Enabled ANDR and XOR because they were executed during the title sequence, though it's hard to tell if it should at this point.
2012-12-17 04:23:59 +00:00
goyuken 461e6c6cea yeah nah, forget that 2012-12-17 01:11:46 +00:00
goyuken 4db8ca7422 abusing public SVN as my own local store 2012-12-17 01:00:52 +00:00
goyuken 45660d0f23 7800: rearrange\cleanup Atari7800.cs, and delete TODO comments that are done. 2012-12-16 18:16:50 +00:00
goyuken 17d8e21c2d 7800: memory domains 2012-12-16 18:02:39 +00:00
goyuken 17f0f66ed7 7800: remove BufferElement because it annoys me. (Also gains a small speed increase, ~4%?). Remove "Copyright © Microsoft 2012" from the default AssemblyInfo.cs 2012-12-16 16:57:16 +00:00
goyuken f8c9bd98f9 7800: implemented hard reset to simulate pushing the power button on the console. HSC ram is preserved, ROM is preserved, just about everything else is flushed. added "Power" button to connect to this. changed recording mnemonics 2012-12-16 15:15:54 +00:00
goyuken c9c3821632 7800: add lag flag. breaks savestates. this marks our first change to EMU7800.Core 2012-12-16 01:34:02 +00:00
goyuken 042855acac atari 7800: for the two 7800 controller definitions (proline and lightgun), remove the two difficulty switches, and change the name of the "BW" switch to "Pause", to reflect what's actually on the console. other controller definitions not changed because they're used for emu7800 in 2600 mode, which DOES have those buttons 2012-12-15 18:11:54 +00:00
goyuken 0fb5be2420 NES: FDS: audit and clean up audio module. in the process, fix a few bugs; opening to Metroid sounds correct now 2012-12-15 16:51:04 +00:00
goyuken 3cfc57f8a1 7800: ignore 128 byte header, if present 2012-12-15 16:06:35 +00:00
goyuken 0e0359613d mmc5 audio: oops 2012-12-15 15:17:23 +00:00