zeromus
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35fbe354c1
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add threaded display manager to allow heavy OSD/compositing/filtering to happen on another thread. add a lua layer accessible via GDI+ which can be automatically composited and the simplest possible demo of it. add some filtering infrastructure and a hq2x filter set ported to c# but need to work on a minimal selector gui before its usable. separate OSD from RenderPanel so that gdi+ presentation mode now gets full OSD support. the OSD is now a little uglier because its drawn entirely differently and could use some finetuning
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2012-04-16 08:18:41 +00:00 |
andres.delikat
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fbc365c4d2
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Fix loading of post movie savestates (savestates made while in movie finished mode). Complete fix When in read-only. While in read+write it throws a loadstate error. This isn't ideal but at least prevents possible movie corruption.
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2011-09-29 01:46:35 +00:00 |
andres.delikat
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4b4e6d9950
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Movies - partial fix to movie loadstate logic for movie finished mode. Movie savestates will now behave properly. The user can break things by making a savestate during movie finished mode and trying to load that. Will have to rethink and implement some things to work around this.
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2011-09-24 17:25:19 +00:00 |
andres.delikat
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45609f4e88
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Movies - fixed major bug in rerecording logic. Loadstate was truncating movie input based on global.emulator.frame BEFORE loading that value! Thus loading a state (in record mode) from an event later than the current frame count was truncating the input, then loading the actual savestate. Movie loadstate now truncates based on the state's frame count
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2011-09-07 01:18:58 +00:00 |
andres.delikat
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08ec88319f
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PlayMovieFromBeginning() - set Readonly to true, and put an informative message on screen
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2011-09-05 17:38:54 +00:00 |
andres.delikat
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772737f579
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PlayMovieFromBeginning() - if movie starts from savestate, load the savestate!
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2011-09-04 19:06:18 +00:00 |
andres.delikat
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bf76e1e7e0
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Refix recording movies from "Now" so that the StartsFromSavestate flag gets properly stored into the movie file
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2011-09-04 19:04:00 +00:00 |
andres.delikat
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a84f881c5c
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Movies - Remove UserMovie and change all references to it to Global.MovieSession.Movie, fix error in CheckTime Line logic, read-only savestates should now work
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2011-09-03 18:07:30 +00:00 |
andres.delikat
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a731504e5b
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TAStudio - fix typo in Restart() that was causing the listview to get wrecked
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2011-08-30 00:26:14 +00:00 |
andres.delikat
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276c759d88
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Fixed Loadstate stream issues, rerecording is now possible again
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2011-08-20 19:27:00 +00:00 |
andres.delikat
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6905f69b6b
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During StopMovie() set the global read-only setting to true. This will ensure that movies always start in read-only while still respecting the read-only checkbox on the play movie dialog
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2011-08-17 23:53:05 +00:00 |
andres.delikat
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64e38e83c8
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Movie Loadstate - GUID checking in read-only mode + fix a crash bug
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2011-07-31 17:35:02 +00:00 |
andres.delikat
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3481943b74
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Overhaul movie savestate logic - cleaned up a lot of code, implemented GUID, Future Event, and Timeline checks to read-only situations. Prevented loading of state if an error occurs. Still TODO - GUID checks in read+write mode
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2011-07-31 16:41:27 +00:00 |
andres.delikat
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ce3bb25409
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Movie object cleanup, movie savestate handling cleanup, save GUID into movie savestates
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2011-07-31 01:15:14 +00:00 |
andres.delikat
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2e68314e01
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Movies that start from savestate now supported. Record Movie dialog "Record from Now" option implemented. ResetFrameCounter() added to IEmulator and implemented in all existing cores
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2011-07-30 20:49:36 +00:00 |
zeromus
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5580295085
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movie input refactoring
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2011-07-24 23:14:16 +00:00 |
andres.delikat
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eda56bac8c
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Mainform cleanup - move all menu/event handling functions to Mainform.MenuItems.cs, move some more code to Mainform.Movie.cs, minor code cleanup
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2011-07-22 01:34:21 +00:00 |
andres.delikat
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f4d02ff49e
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Some code cleanup on Mainform, also moved all the mainform movie functions to their own file
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2011-07-22 01:14:13 +00:00 |