adelikat
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d2ff9b6ff0
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cleanup PresentationPanel.cs
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2019-11-30 10:46:05 -06:00 |
YoshiRulz
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35056ae2d9
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Remove #if WINDOWS, using runtime check where applicable
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2019-05-18 20:17:02 +10:00 |
zeromus
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a70e6e2fc4
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fix #790 (Scroll wheel missing from input.getMouse())
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2017-02-04 20:52:32 -06:00 |
zeromus
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21da5ad45a
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allow user to suppress doubleclick-to-toggle-fullscreen behaviour
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2015-09-08 14:03:52 -05:00 |
zeromus
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63197300b4
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add fullscreen auto-hide mouse cursor
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2015-07-24 16:00:04 -05:00 |
zeromus
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8ba683f6bd
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remove requirement of shift-holding to doubleclick fullscreen toggle.. unless a zapper game is running.
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2014-05-17 02:55:58 +00:00 |
adelikat
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f975e3da8b
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Toggle Fullscreen - change from double-click to shift+double-click
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2014-05-16 12:49:19 +00:00 |
zeromus
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ca6f993b7c
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workarounds for lousy intel gpus
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2014-04-26 21:55:04 +00:00 |
zeromus
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7adc15d97e
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work on opengl display manager: optimized codepaths, user retroshader selection, support for importing a textureID from another core; add erase button to lua console;
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2014-04-15 21:46:18 +00:00 |
beirich
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c3e0d8824c
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zero warnings!
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2014-04-08 02:25:46 +00:00 |
zeromus
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85fe967810
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cleanup, namely of GraphicsControl and related systems, and add a RetainedGraphicsControl which should be useful for tool windows
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2014-01-28 19:33:49 +00:00 |
zeromus
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2275ec234f
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massive displaymanager/renderpanel refactor. All useful logic is now compact and in DisplayManager. Also, remove the old filter infrastructure, its totally outdated now
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2014-01-28 04:39:27 +00:00 |