Commit Graph

1057 Commits

Author SHA1 Message Date
adelikat d03b7aa687 New Ram Watch - some progres on displaying values 2013-09-05 01:12:13 +00:00
adelikat 1254b8b03e New Ram Watch - implement Separator object, finish file loading (only 1 byte supported currently) 2013-09-05 00:55:12 +00:00
adelikat eaf94ebda3 N64 VirtualPads - right-click sets autofire, this is done with a new VirtualPadButtons component that could be easily ported to other virtualpads as well 2013-08-28 18:01:34 +00:00
pasky1382 160c76c531 Added 'Always on Top' option to virtualpads 2013-08-28 17:20:53 +00:00
adelikat 58552035a1 Progress on new Ram Watch objects 2013-08-27 17:58:31 +00:00
adelikat 457902bc9e Hex Editor - revert r4877 2013-08-26 22:05:50 +00:00
zeromus 94cacde458 clear stickies when closing virtualpad form. i think that's a good idea..... but someone might disagree. 2013-08-26 21:36:45 +00:00
zeromus 7d0eca7906 allow n64 virtualpad analog widget to release input by rightclicking 2013-08-26 21:35:50 +00:00
adelikat 089ce7f48a Some progress on the new Ram Watch dialog 2013-08-26 20:54:00 +00:00
zeromus ba25e7045f make it easier to change memory domains in the hex editor. adelikat might not like this, feel free to revert. 2013-08-26 07:57:31 +00:00
zeromus 513ceba3d2 fix up SGB memorydomains 2013-08-26 07:17:47 +00:00
adelikat 3b0d01b4a7 Start a new Ram Watch dialog, not hooked up 2013-08-26 01:14:35 +00:00
adelikat eb5f463b9d move virtual pad files to their own folder 2013-08-26 00:47:11 +00:00
adelikat ffa0619b04 Start some new watch classes and a watch collection class, in preparation for a Ram Search/Watch refactor 2013-08-25 18:29:23 +00:00
adelikat 4bd6103574 Refactor a bunch of cheats code, and fix a bug where exceptions can be thrown by the cheats dialog when working in other tool dialogs. 2013-08-25 04:23:27 +00:00
goyuken ce3fc79e10 fix some path config problems. DGB didn't work at all, and screenshots and saverams may have been busted on some systems 2013-08-23 17:49:15 +00:00
adelikat 706a863caa Ram Search - add "Clear Preview" to context menu, clears out the red coloring preview. Also some misc tweaks to colors and some code cleanup 2013-08-21 20:54:33 +00:00
adelikat 872a3208d3 Use MenuStripEx instead of MenuStrip everywhere 2013-08-21 20:27:54 +00:00
adelikat 0ceff61292 Replace ToolStrip with ToolStripEx in a few places 2013-08-21 20:16:23 +00:00
adelikat 18582d7c4f Ram Search - another n64 hack - default to 4 byte 2013-08-14 01:12:03 +00:00
adelikat 22e1dffc91 Ram Search - don't create a search history and start a new search twice. Add a "Use Undo History" option. For that and fast mode when the user opens ram search on the n64 core, currently this overrides their settings every time they open the dialog. 2013-08-14 01:04:14 +00:00
adelikat 7f86f58605 Ram search - on showing the number of addresses, use commas 2013-08-14 00:30:08 +00:00
adelikat 625f9c2fcd Rip out old path system and replace with new 2013-08-11 21:48:17 +00:00
pjgat09 ef36677168 N64: Fix input display on the virtual pad 2013-08-05 02:38:45 +00:00
adelikat 35455b9821 Lua Console - add Call and Remove buttons to Registered Functions dialog, and some other gui tweaks 2013-08-05 00:45:41 +00:00
adelikat 1b2ce4e212 Lua Console - add a Registered functions dialog that shows registered lua functions registered functions (currently only supports frame and savestate events 2013-08-05 00:26:19 +00:00
adelikat 31126d437b add a analog section for hotkeys, for the purpose of buttons that "fudge" an analog virtualpad's axis values. Only "Y Up Large" done so far. Will finish the rest after I rewrite the hotkey system completely. 2013-08-03 13:22:54 +00:00
adelikat b0253967ee Firmwares dialog - support Ctrl+C copying the selected row(s) to the clipboard 2013-08-02 14:23:59 +00:00
adelikat 91a13bf8f4 Misc Code refactoring, no functional changes 2013-07-16 01:59:59 +00:00
adelikat 0853da8165 slight positioning fix to Saturn virtualpad 2013-07-14 22:47:06 +00:00
adelikat c5204487a7 Saturn - implement virtual pads, also break movie mnemonics for this core, hope nobody was making a movie yet. 2013-07-14 22:18:22 +00:00
adelikat cbb35fc3ce Ram Search - introduce "Fast Mode" in order to support large domains such as for N64. In fast mode, the previous value will be defined as last search (or original value), and change counts will not be incremented but the previous value/change counts will not be processed saving huge amounts of processing. 2013-06-30 21:50:17 +00:00
adelikat e1212c75e3 Ram Search - clear undo history when starting a new search, and add a Clear Undo History menu item 2013-06-30 20:10:52 +00:00
pasky1382 23d71a3b87 Commented out unworking code for disc.DetectSegaSaturn() in MainForm.cs
Added 'Always On Top' option to settings in hex editor/tas studio/ram search
2013-06-25 08:50:42 +00:00
pjgat09 a4a88ff139 N64: Tweaked the virtual pad layout 2013-06-10 00:08:31 +00:00
pjgat09 4225ef55af N64: Fixed the analog control in the virtual pad to look and behave better 2013-06-09 23:54:19 +00:00
pjgat09 fc596038e5 N64: Added NumericUpDown controls for X and Y on the virtual pad, but they don't work quite right yet. Also the analog control is being odd now. 2013-06-08 21:59:06 +00:00
pjgat09 d47b0b1cc1 N64: Added the analog data to the (currently unused) mnemonic for the virtual pad 2013-05-27 01:31:29 +00:00
pjgat09 1e1466a0f9 N64: Some improvements to the virtual pad. 4 pads are now shown and work, input display works 2013-05-20 01:53:02 +00:00
pjgat09 ba3feac259 N64: Hook up the rest of the buttons on the virtual pad 2013-05-11 20:21:29 +00:00
pjgat09 fd26695fff N64: Added X and Y axises to the mnemonic, which now get saved and replayed in movies. Fixed an issue in the virtual pad which caused the Y axis to go from -127 to 128 instead of -128 to 127 2013-05-11 02:04:55 +00:00
pjgat09 0811ff4e41 N64: Wired up the analog control in the virtual controller. I probably did the float wiring badly, but it works for now. 2013-05-10 23:29:14 +00:00
pjgat09 e25d58eecb Restrict the analog control to it's own drawing area 2013-05-10 23:25:31 +00:00
pjgat09 8c16b78849 LuaWriter: Commented out code that checks if the file to save to doesn't exist. That code causes an infinite recursive loop, popping up a save dialog box every time. I'm not sure exactly what the logic was supposed to be here, but this seems to take care of the problem. 2013-05-07 01:17:52 +00:00
pjgat09 371dcc8f40 Reversing some faulty bit-shifting to fix 4 byte poking. 2013-05-06 23:33:13 +00:00
pjgat09 a5d7fdd870 Replace some buggy divisions with bit-shifting to fix s problem freezing an address in the ram watch 2013-05-06 23:17:44 +00:00
adelikat 29226acd54 N64 virtual pad - graphics for the analog control, not hooked up to anything yet, and not tweaked 2013-05-04 19:04:23 +00:00
masterofpuppets152001 9c80ea5ec7 Moved it to N64, hope all is right 2013-05-04 17:56:24 +00:00
masterofpuppets152001 47cf4c3cb9 Early Vid plugin, is this how you want it Adelikat? 2013-05-04 16:54:34 +00:00
adelikat a638ea6f41 N64 - hook up virtual pad, currently only 1 player and only the digital buttons 2013-05-04 13:37:20 +00:00
adelikat 669edc55b3 Start a new virtual pad, and update 2012 sln file with new files from past few commits 2013-04-28 13:56:29 +00:00
masterofpuppets152001 670460df8c Genesis GG decoder/encoder (working codes!) and revamped UI of SNES/GG/GB Decoders 2013-04-26 03:12:04 +00:00
masterofpuppets152001 f3a8cee8bc Gameboy/Game Gear Game Genie Decoder (still non-working code) 2013-04-24 20:41:23 +00:00
zeromus 4aebb21912 make cheats memdomain selector dropdownlist style 2013-04-23 22:27:00 +00:00
masterofpuppets152001 0df9dbde13 SNES Game Genie Encoder/Decoder, first "big" commit, hopefully I got everything
If there is anything wrong, let me know so I know what to do next time!
2013-04-23 09:09:49 +00:00
adelikat 7d510df281 Lua Console - Lua Function List dialog - Ctrl+C copies the function to clipboard concatenated, ex: "emu.frameadvance()" 2013-04-16 01:25:30 +00:00
adelikat be2937fdec Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
adelikat 34b0d8a272 Watch object code refactoring - no functional changes 2013-03-17 21:07:03 +00:00
adelikat 65ddac05bc Ram Search - support Ctrl+C copy to clipboard 2013-03-17 15:45:01 +00:00
adelikat cd03d2fe99 Slight tweak to movie frame property 2013-03-17 15:39:33 +00:00
adelikat 4a0a9e4b05 Ram WAtch - fix to output on the copy feature of last commit 2013-03-17 15:23:53 +00:00
adelikat 0196ea4cda Ram Watch - support Ctrl+C to copy to clipboard 2013-03-17 03:21:58 +00:00
adelikat 5dc8733ae1 Some code refactoring, no functional changes 2013-03-10 22:42:54 +00:00
adelikat 5df510fb4f Lua - add a null check that maybe completely fixes input.set(), also add a null check when attempting to resolve the lua path that was breaking Lua Console when auto-loading a lua session 2013-03-09 20:31:04 +00:00
adelikat 2a845ebc3b Play Movie Dialog - fix time display of seconds, support ctrl+C on play movie list 2013-03-02 14:25:31 +00:00
adelikat c316fba5ff RamSearch - infinite undo/redo levels 2013-02-25 01:23:03 +00:00
adelikat 84bc032656 Some warning cleanup 2013-02-24 20:17:12 +00:00
adelikat 9f376fbf54 Progress on the state visualizer I was working on about 2 months ago, checking it in since it is collecting dust on my computer, feature is hidden for now 2013-02-18 01:22:41 +00:00
adelikat 6256c1dcd0 Check in the start of a Savestate visualizer feature for TAStudio, just an object right now, not hooked up and not complete 2013-01-01 19:21:36 +00:00
adelikat 09da012d94 Path Manager - change MakeAbsolutePath to take a default system parameter rather than requiring a useless empty parameter, and change all references to it accordingly 2012-12-30 17:52:40 +00:00
zeromus 8a69a4ebe0 switch snes core back to external process. more refined this time. support use of performance core. 2012-12-25 20:36:04 +00:00
adelikat 60e16a56a3 NULL Emautlor - remove Save Movie from context menu, make Hex Editor not crash when loaded 2012-12-23 02:49:08 +00:00
adelikat d57b850c7e A78 - Virtual Pads 2012-12-16 19:07:45 +00:00
goyuken 8cc820c273 hexeditor: fix highlighting positioninigngi 2012-12-14 02:02:59 +00:00
zeromus a4b442abda unify coreinputcomm and coreoutputcomm. there is a slight chance your console will be messed up until i fix a teeny tiny something, since i didnt test them all, since with more recent cores i dunno what roms are working anyway. let me know if i broke anything. 2012-12-10 00:43:43 +00:00
adelikat 8b08946c41 Virtual Pad tool - save window position, Ram Watch - restore defaults should set Save Window Position to true, not false 2012-12-08 18:35:12 +00:00
goyuken 4d8a178703 hex editor: fix crash with odd-sized memory domains and 2/4 byte value sizes. fix display bug with odd-sized memory domains. fix display bugs with >64KB memory domains. 2012-12-03 16:51:39 +00:00
adelikat 2947cd92d0 VirtualPads - implement sticky toggle checkbox 2012-12-02 20:44:44 +00:00
adelikat bf35f63aa3 Virtual Pad - smarter clear function, only clears the sticky buttons pressed by the VirtualPad tool instead of also clearing stickies set by autohold hotkeys 2012-12-02 20:05:45 +00:00
adelikat 10585b69e4 TAStudio - main form responds to hotkeys/controller input pressed while in tastudio 2012-12-02 01:56:30 +00:00
zeromus 31faf359e9 try to 'sandbox' lua files with their own current directory. 2012-11-29 18:42:13 +00:00
goyuken c95faaba72 tracelogger: copy ot clipboard 2012-11-28 18:59:56 +00:00
adelikat 0eea66c54b PCE - slight change in order of buttons on input config, fix Virtual Pad on PCE CD and SGX modes 2012-11-26 02:22:15 +00:00
adelikat f4d703663c Virtual Pad - smarter resizing 2012-11-26 00:54:31 +00:00
adelikat 23749d7284 C64 - Virtualpad keyboard - clean up UI 2012-11-26 00:16:24 +00:00
adelikat 9ddd3d56a8 C64 - implement Restore key on client side, fixes to the Keyboard virtualpad 2012-11-25 21:49:07 +00:00
adelikat 2116dfa81b TAStudio - listview - don't redraw bg unless it changes, a few fps speed up 2012-11-25 21:11:54 +00:00
adelikat aeb5ca2115 VirtualPads - fix clearing of joystick pads 2012-11-25 20:13:13 +00:00
adelikat 09c0269489 GBA - fix virtualpad layout 2012-11-25 18:29:25 +00:00
goyuken d20970afa7 gba: correct tracelogger address for PC pipelining. note that the disassembly for some branch instructions shows up wrong, making this seem "wrong". but it's right, and the disassembly will be fixed...
core: tracelogger can now show a custom column header.  GBA uses it; all other traceloggers untouched
2012-11-24 00:45:25 +00:00
adelikat a1b8b387d0 hook up GBA virtualpad 2012-11-23 14:33:50 +00:00
adelikat dc520c80e3 start gba virtualpad 2012-11-23 04:12:46 +00:00
adelikat 54b3f28f7b C64 - Keyboard virtualpad - finish wiring it up 2012-11-19 18:00:51 +00:00
adelikat aca129d5f6 C64 - VirtualPad Keyboard - more progress - also fixed some mnemonic errors 2012-11-19 02:47:57 +00:00
adelikat d72fa0d1bd C64 - Progress on Keyboard virtualpad 2012-11-19 00:56:26 +00:00
adelikat 7ac6c1ce6c C64 - Virtualpads - add the 2 joysticks 2012-11-18 22:34:38 +00:00
adelikat 40d4253f7a C64 - progress on virtualpad keyboard 2012-11-18 16:14:19 +00:00
adelikat 8e43109a01 ColecoHawk - fix rerecording, fix virtualpads, C64 - start keyboard virtualpad 2012-11-18 15:03:23 +00:00
adelikat 9ebc848d26 VirtualPad tool - fix resizing, fix clear button on coleco pad, add to Toolbox Dialog, Toolbox dialog - dynamically resize height based on number of tools in the box 2012-11-18 05:31:31 +00:00
adelikat 94475aa9a7 ColecoHawk - hook up virtualpads 2012-11-18 05:19:05 +00:00
adelikat 076cbe38e6 hook up coleco to mainform title, rip out some old movie file saving code, fix up the save/open file dialogs for play movie/record movie/TAStudio 2012-11-17 22:16:23 +00:00
adelikat 05bb10e95d Start a C64 keyboard virtual pad, not functional or hooked up yet, just design 2012-11-14 01:51:07 +00:00
adelikat 7682422c9b Virtualpads - hook up NES Power button 2012-11-06 12:56:01 +00:00
phillip.grimsrud 4727ee72f0 Change the movie RewindToFrame to load the proper state even if the current frame is before the one in the argument. This will now send you to any frame on or before the end of the savestate log. Also change Tastudio to take advantage of this. 2012-11-03 00:20:40 +00:00
adelikat 3db5afe8a7 Oops, fix VirtualPadForm UpdateValues() 2012-11-01 01:18:12 +00:00
adelikat 3784b710e8 TAStudio - rip out virtual pad stuff 2012-10-29 23:18:20 +00:00
adelikat 04bb6c423e Movie virtual pads to their own tool dialog instead of residing in TAStudio 2012-10-29 22:57:15 +00:00
adelikat e3e52ed305 Delete the LuaWindow winform since it is an unfinished outdated design (we use LuaConsole) 2012-10-29 12:33:06 +00:00
adelikat c35310faf8 Movies - when switching from record to play, write movie to disk 2012-10-29 00:40:26 +00:00
phillip.grimsrud 2329521de3 TAStudio fixes:
1: Fixed ListView double-click to run forward to the selected frame.
2: Added systems to a switch statement so that the virtual pads track with the log.
3: Fixed the ListView highlighting for the current frame.
2012-10-26 05:27:27 +00:00
adelikat 50b6a36661 Hex Editor - fix so that you can only highlight using left click (fixes the ability to highlight multiple addresses and use the context menu) 2012-10-15 00:56:47 +00:00
adelikat ec47305e4a another bot test 2012-10-13 21:53:28 +00:00
goyuken 37a916f779 fix registerbefore\registerafter drawing memory leak?? 2012-10-12 15:05:06 +00:00
adelikat ab761066e9 Lua - rehook up emu.registerbefore() and emu.registerafter(), but they have memory leaks, don't use them yet 2012-10-12 14:33:54 +00:00
adelikat adeca3fd25 TAStudio - implement Genesis virtual pad 2012-10-12 14:22:52 +00:00
jxq2000 16d12e8548 Autocomplete box now positions correctly, even with scrolling and different font face/size.
Still isn't very functional, nor does it move as you scroll after it appears.
2012-10-09 00:17:48 +00:00
adelikat 0dfbfb592f Re-hook up Load Config, menu item got disabled at some point. Trace logger - update number of instructions when clear button is clicked, show OSD message when saving to disk 2012-10-08 00:27:21 +00:00
adelikat 822c079011 Revert fix to emu.registerbefore/after functions because thee fix was leaking memory 2012-10-06 21:01:21 +00:00
adelikat f8a962294a Lua - fix memory leaks 2012-10-06 18:39:38 +00:00
adelikat b8070bc92f Lua - fix emu.registerbefore() and emu.registerafter() 2012-10-06 16:13:45 +00:00
adelikat 1c17f8dbed Lua Drawing - fix so that multiple scripts can draw at once 2012-10-06 14:36:02 +00:00
adelikat e7112a9a5d Make the Lua Function List dialog modeless 2012-10-06 13:09:45 +00:00
goyuken ab3377184a RamWatch: fix bug where the "Value" column showed previous and not current 2012-10-04 21:01:58 +00:00
adelikat 3c3ec0f307 Trace Logger - misc cleanup - tab orders, good initial position of the maximum lines config pop up 2012-10-02 03:16:28 +00:00
zeromus f815cb5c62 tracelogger-use \r\n 2012-09-30 18:49:16 +00:00
adelikat 9d1289d8d5 Trace Logger - log to file has a textbox and browse button. Implement the Save menu item (saves what is currently logged to the window) 2012-09-30 18:37:59 +00:00
adelikat 68de3b48b7 Add a Log path option to path config, and have Trace Logger user it 2012-09-30 16:50:00 +00:00
adelikat 960d6771c8 Trace Logger - Ctrl+C on the instruction list now works 2012-09-30 15:33:54 +00:00
adelikat 75c8739fb8 Trace Logger - log to file option, currently writes to Watch Filepath + GameName .txt with no option to change it 2012-09-30 14:52:36 +00:00
adelikat 247cef6835 Trace Logger - log to the window only up to the maximum number of lines, ability to set max lines, save window position option, show status and instruction count on window, don't autoload trace logger if core doesn't have it available, close trace logger if switching to a non-traceable core 2012-09-30 13:38:37 +00:00
adelikat 2d90368864 Trace Logger - UI changes, fix clear button crash 2012-09-30 04:28:06 +00:00
adelikat 427864841d Trace Logger - basic logging fixed 2012-09-30 03:49:53 +00:00
adelikat e865790086 Trace Logger - Hook up autoload 2012-09-30 03:09:41 +00:00
adelikat e964dfb1df Trace Logging hooked up for NES core, trace logger tool doesn't display rows for some reason 2012-09-30 02:37:00 +00:00
adelikat 96b282ca96 Trace Logger - haz icon 2012-09-30 01:08:15 +00:00
adelikat 52b8161b39 Start a Trace Logger, currently only NES has the right hooks, but it crashes when used 2012-09-30 00:53:08 +00:00
adelikat 486d621657 Status bar icons - actually hide conditional status bar icons when not relevant 2012-09-29 22:37:34 +00:00
adelikat 0e09a071cf Hex Editor - allow drag highlighting with the mouse 2012-09-29 21:13:11 +00:00
adelikat a9cb3f65e8 TASTudio - middle clicking pauses/unpauses the emulator 2012-09-29 20:54:56 +00:00
adelikat 92411aae7c Add SNES Graphics config to the Toolbox dialog 2012-09-29 16:25:28 +00:00
adelikat 4c3571a938 Cheats - add "Values as Hex" menu item, when turned off, allows value and compare to be decimal instead of hex 2012-09-29 14:03:32 +00:00
adelikat ed832036c1 Lua - Implement mainmemory.readbyterange() 2012-09-29 01:57:25 +00:00
adelikat 8fce215f95 Hex Editor - fix typing values with the numberpad 2012-09-28 17:24:44 +00:00
adelikat 65a4f5010a Hex Editor - fix copy/pasting multiple highlighted addresses 2012-09-28 16:18:13 +00:00
pasky1382 72b1e1222a Minor edit: Renamed the boolean so that it makes more sense. 2012-09-26 04:30:35 +00:00
pasky1382 8b3e54b397 Added Megaman X Hitbox viewer lua script.
Fixed Hex Editor's FindNext/FindPrev functions.  FindNext/FindPrev now accept an additional argument (bool) that tells them to wrap around once.  Fixed a bug where if the matched address was the 1st byte of the array it was ignored.
2012-09-26 04:25:45 +00:00
adelikat 6a2e17f143 Hex Editor - don't show 0 length Memory domains (prevents showing SNES CARTRAM in situations it doesn't exist and thus crashing the hex editor) 2012-09-26 03:30:19 +00:00
adelikat 1a4962b8c8 Fix Hex boxes in various dialogs to allow ctrl+C/A/V, such as game genie, cheats, ram watch/search, etc 2012-09-26 02:46:13 +00:00
adelikat d5fc8f1c89 Hex Editor - fix Ctrl+C and Ctrl+A in the hex find box 2012-09-26 02:30:28 +00:00
adelikat 80b73cab98 Hex Editor - pressing enter in the find box = click the find next button 2012-09-23 23:20:30 +00:00
adelikat c2bef262b9 Cheats - fixed column display, on and domain were reversed (domain names were being displayed in the on column). Also centered the On column text 2012-09-23 20:45:47 +00:00
adelikat 608dbf6316 Lua - implement nes.addgamegenie() and nes.removegamegenie() 2012-09-23 20:28:51 +00:00
adelikat 5d4703f71f If changing the status of a cheat in Cheats,Hex Editor, Ram Watch, Ram Search, update the other dialogs too if they are open 2012-09-23 15:37:25 +00:00
adelikat 943f1aed66 Ram Watch - show shortcut keys on context menu items that have shortcut keys 2012-09-23 15:24:06 +00:00
adelikat efbeac59b5 Ram Watch - add conditional Unfreeze All context menu item, allow unfreeze on multiple highlighted frozen addresses 2012-09-23 15:19:58 +00:00
adelikat c3c3fd6c20 Ram Search - add Unfreeze All context menu item, conditional upon there being at least one cheat in the system. Also, show an OSD message when removing all cheats 2012-09-23 15:09:29 +00:00
adelikat 076b1e9508 Ram Search - if highlighting multiple frozen addresses, show the unfreeze option in the context menu, redraw on freeze/unfreeze to update the coloring of the row(s) 2012-09-23 14:51:54 +00:00
andres.delikat 4bb0b87830 Ram Search - fix greater than previous value search 2012-09-21 13:32:09 +00:00
zeromus ec91ebc84e fix quirks in hex editor scrolling 2012-09-21 06:33:57 +00:00
adelikat a9bd436b23 Ram Search/Ram Watch - when selecting "View in Hex Editor" pass the memory domain to the Hex Editor 2012-09-19 00:52:40 +00:00
rolanmen1 f173aee3f4 LuaImplementation: forms.setproperty now works on int, double and bool properties. Added try catch to avoid crashes with these functions. 2012-09-17 19:55:11 +00:00
adelikat 3644acd173 Cheats - hide game genie button/menu item on load, not just on restart 2012-09-17 01:13:17 +00:00
goyuken 6cdecc2b15 remove GB from exclusion list for cheat editor, as it is fully working
still todo: converter for game genie\game shark
2012-09-16 18:10:28 +00:00
adelikat 32ca8fba61 SNES - hook up power cycle to mnemonics for recording & input display, TAStudio - hook up the power button on virtual pad 2012-09-16 17:39:57 +00:00
adelikat 77564c6daa TAStudio - change Reset button to Power on Gameboy Virtualpad, implement conditional Hard Reset menu item (dependent on the core implementing the power button) 2012-09-16 16:52:30 +00:00
adelikat f9b99b61bf TAStudio - oops, fix exception on gb virtualpads from the earlier commit 2012-09-16 02:15:43 +00:00
adelikat ff0d5126f0 TAStudio - SNES Virtual Pads 2012-09-15 19:21:06 +00:00
adelikat 61a1556f69 TAStudio - add GB virtual pad 2012-09-15 18:31:12 +00:00
adelikat dd64c9d1c9 Hex Editor - on restart don't reset the domain to domain 0 (unless the selected domain doesn't exist, such as in a core change) 2012-09-15 15:13:40 +00:00
adelikat 4a1c1be9ac Ram Watch - context menu for hide/show domain column 2012-09-15 14:53:34 +00:00
adelikat 84cfa9c546 Ram Watch - menu item to hide domain column (still needs context menu item too) 2012-09-15 14:35:13 +00:00
adelikat a075f21af6 Implemented autohold for autofire keys 2012-09-15 13:11:29 +00:00
andres.delikat faed5ba5f7 1) Autohold and Autohold Clear hotkeys, same functionality as in FCEUX and other emulators (hold the autohold hotkey then press the controller buttons you want held)
2) Ram Poke - fix poking of signed/hex values, set the signed value to the value of the address on load, other misc fixes regarding signed
3) Hex Editor - add Poke to menu/context menu and Ctrl+P hotkey
2012-09-14 21:31:00 +00:00
adelikat 39b891c824 Lua Writer - when file is saved it is a recent lua file not a recent watch file! 2012-09-14 01:26:38 +00:00
adelikat 5c5b290c75 Ram Watch/Search - fix loading of watch files 2012-09-14 00:30:29 +00:00
adelikat 3959b5f4fc Lua Writer - don't crash when attempting to save (save & save as), also a new script = flag changes 2012-09-13 23:07:34 +00:00
adelikat 64cac4c1a2 Cheats - if NES core - show a game genie menu item and tool bar button (Loads the Game Genie encoder/decoder) 2012-09-13 03:10:53 +00:00
adelikat 3e3748f87b Ram Poke - on load and signed type change, display the value in the value box accordingly 2012-09-13 02:59:32 +00:00
adelikat 24649e49e7 Ram Poke - make Value the default highlighted textbox, Ram Search - show shortcut keys of context menu items that have them 2012-09-13 02:47:16 +00:00
adelikat 00a003f292 Hex Editor - fix alignment of column headers in 2 & 4 byte views 2012-09-13 00:52:16 +00:00
adelikat 99ace126d2 Fix Ram Poke dialog 2012-09-13 00:49:58 +00:00
adelikat 7be2ea0946 Cheats - fix emulator freeze with bad config files 2012-09-11 03:25:39 +00:00
adelikat 2fd67585b0 Hex Editor - fix restart, addresses now update 2012-09-11 00:21:50 +00:00
adelikat eaa212fef7 Hex Editor - fix 6 digit domains (note that 8 digit will still fail should we have any) 2012-09-11 00:17:54 +00:00
adelikat 95cb43329b Hex Editor - remove a variable and references to it that is obsolete since I revamped the drawing, it was causing the highlighting to be off on anything other than 4 digit addresses. Partially fixes messed up hex editor in 6 digit domains such as SNES ram 2012-09-10 23:52:42 +00:00
adelikat 75a1cd9e4a Ram Watch/Search - Save and Load the domain of each watch into .wch files (still maintains backwards compatibility with old bizhawk .wch files as well as .wch files from other emulators 2012-09-10 03:11:06 +00:00
adelikat 4df5293974 Hex Editor - pass domain on the Add to Ram Watch feature 2012-09-10 02:39:56 +00:00
adelikat acae69dc91 Ram Watch - Implement Domain column 2012-09-10 02:37:44 +00:00
adelikat 5adb7fcc91 Ram Watch - fix ability to watch multiple domains at once, New/Edit/Duplicate watch dialog - allow pasting into address box, reformat address box on blur 2012-09-10 02:03:24 +00:00
beirich 90d1d12086 gen: fix some vram corruption issues
general: fix some build warnings
2012-09-09 21:15:20 +00:00
adelikat 64419fa501 Hex Editor - fix inability to paste into find box when in hex mode 2012-09-09 04:11:51 +00:00
beirich e8de0327d2 Remove the 2 dead gameboy cores 2012-09-09 01:31:30 +00:00
andres.delikat 71e07d0493 add a null check that could potentially crash the emulator in the HowMany() function I wrote for path and watch functions. No functional change probably. Also clean up the organization of this method 2012-09-04 20:40:39 +00:00
zeromus dd6d0a47e1 hexeditor-print "0x100000 addresses" instead of "1048576 addresses" 2012-09-04 17:26:27 +00:00
adelikat 2de8e3c346 Ram Watch/Search/Poke - use Watch objects internal domain value, this commit doesn't add functionatility yet (may have even broke something), but will lead to eventually being able to watch multiple domains at once, and some ram search optimizations 2012-09-04 00:33:47 +00:00
adelikat 2cd7af1c4c Ram Poke - use a nullable int, -99999999 is now a valid poke/readable number! 2012-09-03 23:45:41 +00:00
adelikat 1f454af2c3 Refactoring of Watch object and related tools, add domain into Watch object. No functionality changes in this commit 2012-09-03 23:42:00 +00:00
adelikat 632127fe0a NES - don't record lag frame status into movies, it is not necessary for TAStudio anymore 2012-09-03 21:38:11 +00:00
adelikat 80012d29c6 TAStudio - store whether or not a frame was a lag frame along with the state for green zoning, show lag frames in red based on this flag rather than something recorded into the movie file, also fixed a bug I introduced in the last commit 2012-09-03 21:28:10 +00:00
adelikat 1b20175a81 Movies - final round of refactoring, also removed all code relating to the StopOnFrame variable. The fast foraward button on TAStudio now loses some functionality, but the code that did it needed an overhaul 2012-09-03 20:17:57 +00:00