Commit Graph

1467 Commits

Author SHA1 Message Date
beirich 956fb42191 Fix unmanaged/VRAM memory leak causing eventual crashes once VRAM is exhausted 2011-07-26 04:26:20 +00:00
andres.delikat 81fe6e200c TAStudio - Fix SMS virtualpad so that it controls input 2011-07-26 02:47:21 +00:00
andres.delikat ef33763383 TAStudio - fix rewind 2011-07-26 01:08:38 +00:00
andres.delikat de0e7770fc TAStudio - implement ClearPads() and Restart() and hook them up to the stop movie button. Fix Virtualpad objects so they don't crash on the Clear() function 2011-07-26 00:26:05 +00:00
andres.delikat ac032d1b92 Refix rewinding in movie finished mode. It now properly restores the movie to playback mode. 2011-07-26 00:11:23 +00:00
zeromus 63e4eaef79 handle user input vs MovieMode.FINISHED better 2011-07-25 01:47:02 +00:00
andres.delikat 503ecac44c Path Config for PCE Bios 2011-07-25 01:30:18 +00:00
zeromus 08903b8985 fix rewind speed 2011-07-25 00:08:04 +00:00
zeromus 5580295085 movie input refactoring 2011-07-24 23:14:16 +00:00
beirich cc3206a610 crash bugfix 2011-07-24 22:46:32 +00:00
zeromus 695625d63b warnings begone 2011-07-24 21:29:17 +00:00
zeromus 29b2e30c36 cleanup Controller class (remove old sticky and forcing code) 2011-07-24 20:37:10 +00:00
zeromus e4f9f76198 fix ti-83 virtual keypad 2011-07-24 20:23:27 +00:00
andres.delikat ea472ee043 Clean up virtualpads to use StickyXORAdapter, have a Clear() function, and to be aware of what controller they are using 2011-07-24 20:17:21 +00:00
beirich 06d8792830 [PCE] fix Youkai Douchuuki, Yo Bro, and Order of the Griffon 2011-07-24 19:52:20 +00:00
zeromus 198431b8a2 add StickyXORAdapter 2011-07-24 19:52:13 +00:00
andres.delikat 813e0d0d97 SMS virtual pad, but pressing the buttons crashes currently 2011-07-24 19:31:58 +00:00
andres.delikat 58e2e65c7f TAStudio - refix frame advance 2011-07-24 17:35:53 +00:00
andres.delikat 45414435b4 TAStudio - make virtualpads load dynamically, load 2 nes pads if an nes controller 2011-07-24 17:29:09 +00:00
zeromus 15d7148926 forgot an add 2011-07-24 07:00:54 +00:00
zeromus 8a1e0c2b09 unmanaged core experiment 2011-07-24 06:45:05 +00:00
beirich c30529685d [PCE] regretfully implement sprite limit, fixing some anomalies 2011-07-24 03:32:39 +00:00
andres.delikat 206329a7c8 Add Restart Movie to context menu 2011-07-24 00:58:48 +00:00
andres.delikat a7bf8362cc Play Movie - scroll to highlighted index when index changes, fix tab orders 2011-07-24 00:21:58 +00:00
andres.delikat 36eef14f60 Play Movie - add .state to browse dialog and do logic to check if it has an inputlog, if not then show a message and don't load, else load it as a movie. Also dialog cleanups 2011-07-23 22:30:51 +00:00
beirich d8b6432d9a [PCE] cap active display to 242 lines, fixes Puzzle Boy (requests 512) 2011-07-23 21:52:44 +00:00
beirich 91baebf8b2 [PCE] Implement ORA under T-Flag, fixes City Hunter 2011-07-23 21:24:43 +00:00
andres.delikat c383319082 Play Movie - rescan button 2011-07-23 21:14:20 +00:00
andres.delikat c73112cdf6 Play Movie Dialog - add a "include .state" checkbox. If checked it will show .state files that have input data 2011-07-23 20:52:47 +00:00
beirich 8295e6d65b PCE GameDB overhaul 2011-07-23 20:22:32 +00:00
andres.delikat b78202a4c6 Fix input widget so that when auto-tab is off, escape still immediately updates the text 2011-07-23 19:43:08 +00:00
zeromus 33dc19ded2 change console window title format 2011-07-23 09:18:18 +00:00
zeromus fa179198a0 superior win32 console support: capture output during debug mode, dont interfere with stdout redirect 2011-07-23 08:17:09 +00:00
andres.delikat eda56bac8c Mainform cleanup - move all menu/event handling functions to Mainform.MenuItems.cs, move some more code to Mainform.Movie.cs, minor code cleanup 2011-07-22 01:34:21 +00:00
andres.delikat f4d02ff49e Some code cleanup on Mainform, also moved all the mainform movie functions to their own file 2011-07-22 01:14:13 +00:00
andres.delikat bc2293a482 Ripped out inputlog, for now 2011-07-22 00:19:25 +00:00
andres.delikat 66a854d75b Main Form - opening log window from status bar Rom icon - StopSound & StartSound() should always be run before and after modal dialog calls to avoid annoying stuttering while window is open 2011-07-21 22:51:32 +00:00
beirich 3bedad1e95 Update SGX with new timing & support frameskip... huge success!
100% SGX compatibility (not that this is difficult)
2011-07-20 03:57:41 +00:00
beirich 47def064fa significant PCE timing/compat improvements, still poking at a few things 2011-07-19 03:53:07 +00:00
zeromus 2f27bf783e gamedb updater script tech. rearrange to suit your tastes. 2011-07-18 23:10:25 +00:00
zeromus 5af7ede20e 2011-07-18 03:02:29 +00:00
zeromus 1ed8315b7a optionally restore win32 console window for now, until the windows one is fast enough to replace it 2011-07-18 02:41:57 +00:00
beirich cc9cf04a57 "Fix" PCE Paranoia by marking bad roms 2011-07-18 00:11:16 +00:00
zeromus 1634a6c042 crude log console 2011-07-17 22:42:52 +00:00
andres.delikat 72699b4ad7 another round of refactoring the Movie object 2011-07-17 17:52:39 +00:00
andres.delikat e6b2c794d4 Refactor the movie object, replacing Getfunctions with public properties, renaming of some functions, removing a duplicate function, other misc things 2011-07-17 14:39:15 +00:00
andres.delikat bc31a49c4a Fix prev/next slot functions to that they navigate to slot 0 2011-07-17 13:59:41 +00:00
andres.delikat 1ee864666b update status bar saveslots on NextSlot() and PreviousSlot() 2011-07-17 13:33:09 +00:00
beirich 1475d55da1 blegh 2011-07-16 21:09:44 +00:00
andres.delikat 7445ff887c small amount of work on NES Sprite viewer, added nesasm.pdf to NES docs 2011-07-16 18:16:21 +00:00