beirich
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956fb42191
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Fix unmanaged/VRAM memory leak causing eventual crashes once VRAM is exhausted
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2011-07-26 04:26:20 +00:00 |
andres.delikat
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81fe6e200c
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TAStudio - Fix SMS virtualpad so that it controls input
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2011-07-26 02:47:21 +00:00 |
andres.delikat
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ef33763383
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TAStudio - fix rewind
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2011-07-26 01:08:38 +00:00 |
andres.delikat
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de0e7770fc
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TAStudio - implement ClearPads() and Restart() and hook them up to the stop movie button. Fix Virtualpad objects so they don't crash on the Clear() function
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2011-07-26 00:26:05 +00:00 |
andres.delikat
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ac032d1b92
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Refix rewinding in movie finished mode. It now properly restores the movie to playback mode.
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2011-07-26 00:11:23 +00:00 |
zeromus
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63e4eaef79
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handle user input vs MovieMode.FINISHED better
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2011-07-25 01:47:02 +00:00 |
andres.delikat
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503ecac44c
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Path Config for PCE Bios
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2011-07-25 01:30:18 +00:00 |
zeromus
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08903b8985
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fix rewind speed
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2011-07-25 00:08:04 +00:00 |
zeromus
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5580295085
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movie input refactoring
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2011-07-24 23:14:16 +00:00 |
beirich
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cc3206a610
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crash bugfix
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2011-07-24 22:46:32 +00:00 |
zeromus
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695625d63b
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warnings begone
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2011-07-24 21:29:17 +00:00 |
zeromus
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29b2e30c36
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cleanup Controller class (remove old sticky and forcing code)
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2011-07-24 20:37:10 +00:00 |
zeromus
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e4f9f76198
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fix ti-83 virtual keypad
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2011-07-24 20:23:27 +00:00 |
andres.delikat
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ea472ee043
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Clean up virtualpads to use StickyXORAdapter, have a Clear() function, and to be aware of what controller they are using
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2011-07-24 20:17:21 +00:00 |
beirich
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06d8792830
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[PCE] fix Youkai Douchuuki, Yo Bro, and Order of the Griffon
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2011-07-24 19:52:20 +00:00 |
zeromus
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198431b8a2
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add StickyXORAdapter
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2011-07-24 19:52:13 +00:00 |
andres.delikat
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813e0d0d97
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SMS virtual pad, but pressing the buttons crashes currently
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2011-07-24 19:31:58 +00:00 |
andres.delikat
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58e2e65c7f
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TAStudio - refix frame advance
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2011-07-24 17:35:53 +00:00 |
andres.delikat
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45414435b4
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TAStudio - make virtualpads load dynamically, load 2 nes pads if an nes controller
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2011-07-24 17:29:09 +00:00 |
zeromus
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15d7148926
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forgot an add
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2011-07-24 07:00:54 +00:00 |
zeromus
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8a1e0c2b09
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unmanaged core experiment
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2011-07-24 06:45:05 +00:00 |
beirich
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c30529685d
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[PCE] regretfully implement sprite limit, fixing some anomalies
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2011-07-24 03:32:39 +00:00 |
andres.delikat
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206329a7c8
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Add Restart Movie to context menu
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2011-07-24 00:58:48 +00:00 |
andres.delikat
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a7bf8362cc
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Play Movie - scroll to highlighted index when index changes, fix tab orders
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2011-07-24 00:21:58 +00:00 |
andres.delikat
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36eef14f60
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Play Movie - add .state to browse dialog and do logic to check if it has an inputlog, if not then show a message and don't load, else load it as a movie. Also dialog cleanups
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2011-07-23 22:30:51 +00:00 |
beirich
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d8b6432d9a
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[PCE] cap active display to 242 lines, fixes Puzzle Boy (requests 512)
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2011-07-23 21:52:44 +00:00 |
beirich
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91baebf8b2
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[PCE] Implement ORA under T-Flag, fixes City Hunter
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2011-07-23 21:24:43 +00:00 |
andres.delikat
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c383319082
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Play Movie - rescan button
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2011-07-23 21:14:20 +00:00 |
andres.delikat
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c73112cdf6
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Play Movie Dialog - add a "include .state" checkbox. If checked it will show .state files that have input data
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2011-07-23 20:52:47 +00:00 |
beirich
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8295e6d65b
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PCE GameDB overhaul
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2011-07-23 20:22:32 +00:00 |
andres.delikat
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b78202a4c6
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Fix input widget so that when auto-tab is off, escape still immediately updates the text
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2011-07-23 19:43:08 +00:00 |
zeromus
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33dc19ded2
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change console window title format
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2011-07-23 09:18:18 +00:00 |
zeromus
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fa179198a0
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superior win32 console support: capture output during debug mode, dont interfere with stdout redirect
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2011-07-23 08:17:09 +00:00 |
andres.delikat
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eda56bac8c
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Mainform cleanup - move all menu/event handling functions to Mainform.MenuItems.cs, move some more code to Mainform.Movie.cs, minor code cleanup
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2011-07-22 01:34:21 +00:00 |
andres.delikat
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f4d02ff49e
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Some code cleanup on Mainform, also moved all the mainform movie functions to their own file
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2011-07-22 01:14:13 +00:00 |
andres.delikat
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bc2293a482
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Ripped out inputlog, for now
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2011-07-22 00:19:25 +00:00 |
andres.delikat
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66a854d75b
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Main Form - opening log window from status bar Rom icon - StopSound & StartSound() should always be run before and after modal dialog calls to avoid annoying stuttering while window is open
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2011-07-21 22:51:32 +00:00 |
beirich
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3bedad1e95
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Update SGX with new timing & support frameskip... huge success!
100% SGX compatibility (not that this is difficult)
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2011-07-20 03:57:41 +00:00 |
beirich
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47def064fa
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significant PCE timing/compat improvements, still poking at a few things
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2011-07-19 03:53:07 +00:00 |
zeromus
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2f27bf783e
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gamedb updater script tech. rearrange to suit your tastes.
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2011-07-18 23:10:25 +00:00 |
zeromus
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5af7ede20e
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2011-07-18 03:02:29 +00:00 |
zeromus
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1ed8315b7a
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optionally restore win32 console window for now, until the windows one is fast enough to replace it
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2011-07-18 02:41:57 +00:00 |
beirich
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cc9cf04a57
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"Fix" PCE Paranoia by marking bad roms
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2011-07-18 00:11:16 +00:00 |
zeromus
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1634a6c042
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crude log console
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2011-07-17 22:42:52 +00:00 |
andres.delikat
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72699b4ad7
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another round of refactoring the Movie object
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2011-07-17 17:52:39 +00:00 |
andres.delikat
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e6b2c794d4
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Refactor the movie object, replacing Getfunctions with public properties, renaming of some functions, removing a duplicate function, other misc things
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2011-07-17 14:39:15 +00:00 |
andres.delikat
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bc31a49c4a
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Fix prev/next slot functions to that they navigate to slot 0
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2011-07-17 13:59:41 +00:00 |
andres.delikat
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1ee864666b
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update status bar saveslots on NextSlot() and PreviousSlot()
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2011-07-17 13:33:09 +00:00 |
beirich
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1475d55da1
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blegh
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2011-07-16 21:09:44 +00:00 |
andres.delikat
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7445ff887c
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small amount of work on NES Sprite viewer, added nesasm.pdf to NES docs
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2011-07-16 18:16:21 +00:00 |