zeromus
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60f2b411b6
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dont vsync when fastforwarding or unthrottling
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2011-09-04 05:18:38 +00:00 |
andres.delikat
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ed7cc01d9f
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Nes Nametableviewer - another small ~1 fps speedup
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2011-09-04 03:40:01 +00:00 |
andres.delikat
|
353e1dbcd8
|
NES Nametable Viewer - more pre-reading of ppu bus data, about another 5 fps bump
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2011-09-04 03:23:00 +00:00 |
andres.delikat
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04b5cafe3a
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NES NameTableViewer - pre read the ppubus before looping. About a 7 fps increase in speed on my machine at the highest refresh rate.
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2011-09-04 03:14:42 +00:00 |
andres.delikat
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35d0ad1b31
|
NES - implement Clip Left & Right sides option
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2011-09-04 01:58:16 +00:00 |
andres.delikat
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721a514d26
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NES Graphics Config - Ability to set the first and last scanlines. NES Core - refactor MyVideoProvider to accomodate new settings. Set to Top 8, Bottom 231 by default.
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2011-09-04 01:12:12 +00:00 |
beirich
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e13af4064b
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[pce] very preliminary ADPCM playback, added a bunch more MemoryDomains
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2011-09-03 20:32:18 +00:00 |
andres.delikat
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a84f881c5c
|
Movies - Remove UserMovie and change all references to it to Global.MovieSession.Movie, fix error in CheckTime Line logic, read-only savestates should now work
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2011-09-03 18:07:30 +00:00 |
beirich
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afaf5879f6
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Improve CD-Audio w/ volume/fade support; put error messages in client when invalid system card selected
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2011-08-30 04:02:52 +00:00 |
andres.delikat
|
a731504e5b
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TAStudio - fix typo in Restart() that was causing the listview to get wrecked
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2011-08-30 00:26:14 +00:00 |
andres.delikat
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be4ce1dce7
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Fix Input Display during movie playback/recording to be the previous frame, not the upcoming frame
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2011-08-29 23:33:57 +00:00 |
andres.delikat
|
4ef00921e9
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Autofire Config - Add flag for the "Take lag frames into account" feature, true by default
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2011-08-29 22:25:40 +00:00 |
andres.delikat
|
aba919874d
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Autofire - take lag frames into account
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2011-08-29 03:28:34 +00:00 |
andres.delikat
|
17f02b3e3f
|
NES NT Viewer - Refresh Rate bar
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2011-08-29 01:26:36 +00:00 |
andres.delikat
|
1bb58fc026
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NES NT Viewer - show some more info on mouse over
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2011-08-29 01:09:16 +00:00 |
andres.delikat
|
c7d5c983bb
|
NES PPU - Sprite Viewer - Make Zoom Box account for 8x16 sprites
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2011-08-29 00:28:17 +00:00 |
andres.delikat
|
83cc883177
|
NES PPU - Sprite Viewer Details - show attribute flags
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2011-08-29 00:19:55 +00:00 |
andres.delikat
|
033c008a06
|
NESPPU - fix address display of pattern view details
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2011-08-29 00:05:32 +00:00 |
andres.delikat
|
d1d1c4fd0e
|
NES PPU - more mouse over info fixed/implemented
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2011-08-28 23:51:45 +00:00 |
zeromus
|
f894ed7e48
|
nes-sprite viewer bug fixes and 8x16
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2011-08-28 21:10:21 +00:00 |
andres.delikat
|
3aae846e0a
|
NESPPU - Sprite Viewer implemented with 2 bugs (uses wrong palette? and bottom two rows are off)
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2011-08-28 20:43:25 +00:00 |
andres.delikat
|
4048863a30
|
NESPPU - at a refresh rate slider. I was hoping to not resort to such a hack but it REALLY helps, and most case uses don't need full refresh accuracy, and on those occasions, it is a simple use of the slider.
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2011-08-28 18:49:03 +00:00 |
andres.delikat
|
f2e6babd71
|
NESPPU - implement right-click to remember selection
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2011-08-28 17:59:53 +00:00 |
andres.delikat
|
2f5571e4da
|
NESPPU - implement Zoom Box
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2011-08-28 17:38:33 +00:00 |
andres.delikat
|
68e1e0b71d
|
NESPPU - progress on sprite viewer & details & other dialog todos
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2011-08-28 16:36:50 +00:00 |
andres.delikat
|
e6efc1a8ba
|
NT Viewer - show Tile ID
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2011-08-28 00:27:39 +00:00 |
andres.delikat
|
463747bfea
|
NES NameTable Viewer - implement mouse over data except for TileID
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2011-08-27 23:11:47 +00:00 |
andres.delikat
|
d22d731f4b
|
oops, had the pattern viewer refresh commented out
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2011-08-27 21:44:08 +00:00 |
andres.delikat
|
278a9486b6
|
NESPPU - speedups to palette viewer
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2011-08-27 21:31:47 +00:00 |
andres.delikat
|
e75052923a
|
NES Nametable & PPU Viewer fix ups
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2011-08-27 21:07:09 +00:00 |
zeromus
|
8e7e3eb1e5
|
remove dumb throttle diagnostics
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2011-08-27 18:41:38 +00:00 |
zeromus
|
57cd3bbf9b
|
add optional throttle diagnostics
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2011-08-27 18:19:18 +00:00 |
zeromus
|
27136932c3
|
throttle diagnostics
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2011-08-27 18:09:54 +00:00 |
zeromus
|
9ffaf56630
|
throttle timing refinement
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2011-08-27 18:06:23 +00:00 |
zeromus
|
401ca0e982
|
should probably call timeBeginPeriod at some point
|
2011-08-27 18:00:14 +00:00 |
andres.delikat
|
382ae901e7
|
Oops
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2011-08-27 16:47:41 +00:00 |
andres.delikat
|
31c19e5043
|
Disable NES Debugger menu item, and remove a commented out debug line I left by accident
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2011-08-27 16:30:59 +00:00 |
andres.delikat
|
942a9e086a
|
Add a SoundOn flag to the nes core and hook to the sound on/off in sound config. the flag bypasses the apu.run function. the apu read/writes are still going, and seems to be TAS safe to do this
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2011-08-27 15:49:16 +00:00 |
andres.delikat
|
1f3a315926
|
NES Nametableviewer & NESPPU viewer were running their updatevalues code when closed. Fixing that gave a few fps boost to the nes core when those dialogs are not open!
|
2011-08-27 14:56:17 +00:00 |
andres.delikat
|
8dff368bcc
|
misc code cleanup on some tool dialogs
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2011-08-27 14:49:13 +00:00 |
andres.delikat
|
5e9f90eea9
|
Ram Search - big speed up in QueryItemBkColor by only checking for column == 0, apparently it was causing a redraw for each column instead of just once, setting column == 0 still colors the entire row. Also removed the "x addresses would be removed" message when in preview mode as it isn't worth a 1 fps cost imo. Also applied the column == 0 fix to Ram Watch though that will have a significantly smaller speed boost.
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2011-08-27 13:56:06 +00:00 |
andres.delikat
|
c7e8e7ece1
|
Ram Watch/Ram Search - small speed optimization to the QueryItemText functions
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2011-08-27 13:20:02 +00:00 |
andres.delikat
|
18a6b21deb
|
Oops
|
2011-08-27 04:36:45 +00:00 |
andres.delikat
|
293b7133c5
|
Slight Dialog performance tweaks
|
2011-08-27 04:32:54 +00:00 |
zeromus
|
35ead836d2
|
fix input better
|
2011-08-27 02:56:15 +00:00 |
zeromus
|
9e97379d45
|
oops
|
2011-08-27 02:45:02 +00:00 |
zeromus
|
dacc65eb0d
|
2010 cleanup
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2011-08-27 02:31:43 +00:00 |
beirich
|
21493304e6
|
Bizhawk bravely enters the year 2010
|
2011-08-27 02:17:11 +00:00 |
andres.delikat
|
f9ecea8464
|
RenderPanel - DrawScreenInfo() - clean up a lot of sloppy code and optimize some things
|
2011-08-27 01:50:44 +00:00 |
zeromus
|
3420f0bc5e
|
see if this input code is any faster
|
2011-08-27 01:15:57 +00:00 |