goyuken
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0aba12b6f8
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gba gpu view: tile view widgets
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2012-11-28 21:07:14 +00:00 |
goyuken
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bdb2e8222a
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gba gpu view: sprite display
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2012-11-28 20:33:07 +00:00 |
saxxonpike
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798c355c7e
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commodore64: add 4 pixel background data delay, a quick hack until I can understand what's really happening
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2012-11-28 19:35:48 +00:00 |
goyuken
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c95faaba72
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tracelogger: copy ot clipboard
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2012-11-28 18:59:56 +00:00 |
goyuken
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b7c66cf3c2
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Util.Serializer: Consume no data past the end of the last proper section. As a result, when using Util.Serializer in text mode, you MUST enclose your entire savestate in a single section (named to your liking). Fixes input log save\load issues. All old A2600 savestates broken.
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2012-11-28 18:27:14 +00:00 |
saxxonpike
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b55d6526d1
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commodore64: PRG loading uses a more robust method
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2012-11-28 17:49:42 +00:00 |
saxxonpike
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e490d1be04
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commodore64: input added back, this method is closer to the circuitry itself
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2012-11-28 17:26:40 +00:00 |
saxxonpike
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8e55810161
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commodore64: more video function implemented in the new system, 12 pixel delay also applied to border
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2012-11-28 06:21:52 +00:00 |
saxxonpike
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49a847d8bc
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commodore64: VIC timing fix, implemented new cartridge I/O which handles writes into ROM addresses (apparently some carts use this)
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2012-11-28 03:30:59 +00:00 |
adelikat
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49b7f9165d
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If in full screen, add Open ROM to the context menu, so you can stay in fullscreen and still change roms
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2012-11-28 02:00:08 +00:00 |
goyuken
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83ae2278ec
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gba gpu view: palette display
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2012-11-27 21:13:13 +00:00 |
saxxonpike
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46e13a6a57
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commodore64: only initialize RAM array on instantiation, memory already cleared in HardReset
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2012-11-27 21:03:01 +00:00 |
saxxonpike
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e44c6cfa55
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commodore64: RAM striping 00/FF
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2012-11-27 20:47:03 +00:00 |
goyuken
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da00dfa99c
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gba gpu view: implement remaining bg modes
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2012-11-27 20:24:38 +00:00 |
saxxonpike
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ccc332f8e2
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commodore64: unconnected pin values in the 6510 I/O port $01 register fade over time (Aurora90%), need to verify the TTL on that sometime
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2012-11-27 20:23:27 +00:00 |
goyuken
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91f3e27e84
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gba gpu view: support more bg types and flags
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2012-11-27 19:59:14 +00:00 |
goyuken
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965c6d8700
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gba: add the beginnings of a GPU view. much work is needed, but i like the idea of a single panel with movable widgets (and config-saveable layout, of course), as there is too much information in the case of a GBA to reasonably show it all on a screen. this way the user can set up a "workspace" appropriate for whatever dumping/debugging project is being done.
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2012-11-27 19:21:46 +00:00 |
goyuken
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175caf3a53
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gba: add under-the-hood support for direct MMIO reading, to be used for something at some point, maybe
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2012-11-27 16:44:50 +00:00 |
saxxonpike
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178e1a4518
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commodore64: fill in fetch code
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2012-11-27 06:21:46 +00:00 |
saxxonpike
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95d228f413
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commodore64: new core with focus on low-level comm between chips and activity on both phases of the clock
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2012-11-27 05:11:40 +00:00 |
adelikat
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76487941be
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Add Atari 7800 to path config (interim only) and use firmwares folder instead of specific rom file paths. Atari 2600 - remove save ram in path config since it is not used. Optimized NES controller image.
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2012-11-27 02:24:15 +00:00 |
goyuken
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b2b3715468
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add a stub for a GBA GPU Viewer
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2012-11-26 23:16:31 +00:00 |
zeromus
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efbdd58839
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nes-fix mapper027 based on new understandings from fceumm; fix world hero
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2012-11-26 22:08:25 +00:00 |
goyuken
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91a71febe5
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FDS: connect drive LED front end feature. also fix a bitsy savestate&saveram issue
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2012-11-26 21:27:54 +00:00 |
zeromus
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7e9d487580
|
nes-fix m074 and m192 and add You Ling Xing Dong to gamedb to correct mapper from m074->m192. p.s. you ling mi long dong
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2012-11-26 21:08:46 +00:00 |
goyuken
|
a378a47b67
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move some avi dump stuff out of the frame advance function
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2012-11-26 21:08:08 +00:00 |
goyuken
|
4f732be765
|
my bad
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2012-11-26 20:47:17 +00:00 |
zeromus
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c6ac8650d2
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snesgfxdebugger-support rightclick freezing
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2012-11-26 08:05:51 +00:00 |
zeromus
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0c58d62762
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snesgfxdebugger-layer toggles, more information
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2012-11-26 06:30:30 +00:00 |
goyuken
|
07ae382ac4
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add a\v dump resize hints to gb, gba. other cores should probably get this treatment as well
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2012-11-26 02:30:07 +00:00 |
goyuken
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fa388ed149
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av dump: support resizing everything to a single resolution. sorry about all the crap gumming up MainForm...
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2012-11-26 02:25:23 +00:00 |
adelikat
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0eea66c54b
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PCE - slight change in order of buttons on input config, fix Virtual Pad on PCE CD and SGX modes
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2012-11-26 02:22:15 +00:00 |
adelikat
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0edaa948eb
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Path Config - fix C64 Firmwares config
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2012-11-26 02:15:55 +00:00 |
beirich
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2441acd38b
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PCE-CD: hook up client drive LED api
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2012-11-26 02:15:21 +00:00 |
adelikat
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849228fbb4
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oops, needs led images
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2012-11-26 01:49:14 +00:00 |
beirich
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0bb30d4918
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Coleco: implement TMS mode 3, clean up some debug code
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2012-11-26 01:44:17 +00:00 |
adelikat
|
5433bdacfd
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Use coreoutputcomm for led light feature
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2012-11-26 01:43:34 +00:00 |
adelikat
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453eef6da2
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C64 - Statusbar now has a floppy disk led light, lights up when emulated floppy disk is in use
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2012-11-26 01:28:14 +00:00 |
adelikat
|
f4d703663c
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Virtual Pad - smarter resizing
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2012-11-26 00:54:31 +00:00 |
adelikat
|
23749d7284
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C64 - Virtualpad keyboard - clean up UI
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2012-11-26 00:16:24 +00:00 |
adelikat
|
9ddd3d56a8
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C64 - implement Restore key on client side, fixes to the Keyboard virtualpad
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2012-11-25 21:49:07 +00:00 |
adelikat
|
2116dfa81b
|
TAStudio - listview - don't redraw bg unless it changes, a few fps speed up
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2012-11-25 21:11:54 +00:00 |
goyuken
|
f73960ad8f
|
gba: blaaaaaaa
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2012-11-25 20:42:58 +00:00 |
adelikat
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aeb5ca2115
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VirtualPads - fix clearing of joystick pads
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2012-11-25 20:13:13 +00:00 |
zeromus
|
57e9619ff6
|
snes-hookup ui for color palette selection
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2012-11-25 20:06:31 +00:00 |
goyuken
|
7a6f5fcf99
|
gba: Disable oam dma "m_graphic" optimization. Perhaps it should work correctly, but it doesn't and the speed gain is near nil and it's not worth the trouble to try fixing. Fixes garbage in the opening to "Final Fantasy 5 (J).gba"
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2012-11-25 19:36:32 +00:00 |
adelikat
|
957ce112ed
|
oops
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2012-11-25 19:31:17 +00:00 |
adelikat
|
afd91fbb8b
|
Add BIOS info files & folders for c64, nes, snes
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2012-11-25 19:25:05 +00:00 |
goyuken
|
d77efde5fc
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gba: add system bus memory domain
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2012-11-25 19:03:13 +00:00 |
goyuken
|
890b7c354e
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gba: muck up timer union (breaks savestates), add msvs rule to copy dll to bizhawk.multiclient/output/dll/libmeteor.dll
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2012-11-25 18:42:41 +00:00 |