Commit Graph

2860 Commits

Author SHA1 Message Date
zeromus 204ff2365f I think the 1px padding hack (enabled by default) should have only applied to opengl (it was created when we only had opengl and it's meant to address a problem i think is opengl only). May possibly cause flickering when going fullscreen, if I'm wrong. 2016-03-24 14:47:18 -05:00
zeromus 3deb7fcb31 add autoprescale concept. default it to on, since really I can't think of when you'd ever not want it, except in some very low-spec system scenarios. Add NOP concept to filter chain, potentially troublesome 2016-03-23 20:26:31 -05:00
zeromus 4e13f205d4 update and clarify prereqsalert urls and guidance 2016-03-21 21:08:09 -05:00
zeromus 9aceb512f0 fix automation of virtualpad analogsticks from movie playback 2016-03-21 16:13:49 -05:00
Isotarge 66ae06f96a OCD UI alignment
For the bicubic filter radio button in the display config window
2016-03-22 03:21:59 +10:30
Adam Michaud 19a7408c6d More ROM Extensions
Fixes the issue reported by feos
(http://tasvideos.org/forum/viewtopic.php?p=430806#430806) where some
ROM extensions were not being recognized.  I had generated the list of
ROM extensions based on the cases in RomLoader->LoadRom(), but am now
using the non-developer build list in MainForm->RomFilter().
Unfortunately, this means that if someone adds a file extension in the
future (by, say, adding a new core), this list will need updating as
well.

Also, spaces were replaced by tabs where appropriate.
2016-03-21 05:34:32 -04:00
zeromus 144f08cfc3 fix xinput > 2 devices, and change how xinput devices are numbered in configuration (by player number and not index-of-connected-xinput-device-plus-one) 2016-03-21 01:01:36 -07:00
Hathor86 c0f7219b06 Contextualization of external tools + Basic of ClientApi
We can now specify a context for external tools. Global, specific for a
type of emulator / system or specific for a game (If not specified, a
tool is global).  It should avoid loading something unwanted.

Also add ClientApi, a static class that can interract with EmuHawk
window (SetPadding is the only thing implemented currently).
2016-03-16 23:06:53 +01:00
zeromus d06c035df4 add scrollbar to pathconfig tabpages (fix #594) 2016-03-15 00:35:48 -05:00
zeromus de576bb067 AVWriters now implement UsesAudio and UsesVideo so that the frontend can decide how much work it needs to tell the core to do to fulfill the AVWriter's needs (fixes #593) 2016-03-05 17:20:00 -06:00
Adam Michaud 9b75d9c359 Merge pull request #592 from TASVideos/feature-drag-drop
Expanded drag and drop
2016-03-04 22:54:40 -05:00
adelikat 234cc2e5d8 Get started on C64 support in the multi-disk bundler 2016-03-04 21:50:24 -05:00
Isotarge 822f571621 RAM Search: Fix unhandled exception
Fixes an unhandled exception when beginning to type a negative number
into the search box when display is set to float
2016-03-05 08:11:08 +10:30
zeromus 86b3ecf7b8 displaymanager: change how windows shrink to <1:1 by shrinking content instead of attempting to inversely 'letterbox' it by shoving it offscreen (fixes #579) 2016-03-04 01:59:25 -06:00
Adam Michaud 2db8f7e14c Expanded drag and drop
Allows dragging-and-dropping of multiple files onto a running BizHawk
window.

Currently, dragging-and-dropping multiple files of the same
classification is disabled.  Classifications are listed in the
LoadOrdering Enum, and include the order in which those types of files
should be loaded (no state before ROM, etc.)
The current ordering is ROM, state, watch, CDL file, Lua session, Lua
script, cheat file, [movie file and legacy movie file].

The next thing to do is allow dropping archives and extracting the
relevant files from it, but the current hurdle is that any such loaded
file would have to be read-only, as re-saving into the archive could be
problematic.  Furthermore, all of the existing functions (copied and
split into the Loaders region) accept filenames and not streams, which
means that much of the rest of the code needs refactoring to allow
archive loading.
2016-03-02 23:09:44 -05:00
zeromus 1b32d02ac8 visualstudio keeps wanting to edit this, so ill let it 2016-03-01 22:07:16 -06:00
zeromus d8554ee536 move assorting junk from the Output directory to Assets; add build step to copy them from Assets to the appropriate 32/64 output directory 2016-02-28 21:59:17 -06:00
nattthebear a87096fb85 Move around LuaInterface.dll as well in preparation for 64 bit build 2016-02-28 16:10:18 -05:00
nattthebear ad2a830195 Merge branch 'master' of ssh://github.com/TASVideos/bizhawk 2016-02-28 15:06:34 -05:00
nattthebear 2a0e859a85 Add 64 bit build (doesn't work yet), move SlimDX.dll 2016-02-28 15:06:03 -05:00
feos 3c4771c76a tracer: print header when switching to file while already enabled. 2016-02-28 23:01:22 +03:00
adelikat 768905b2db Make an ISpecializedEmulatorService interface to show the intent of certain interfaces. In the core feature analysis, don't show these are unimplemented, as they aren't expected to be implemented by all cores. Make ILinkable inherit this interface.
Also check in ILinkable, I forgot to do that last time
2016-02-28 14:06:11 -05:00
adelikat f1f45afd83 Remove CoreComm link cable properties and turn it into an ILInkable service instead 2016-02-28 13:52:17 -05:00
adelikat 7a4a210ccc Remove some unused code and usings 2016-02-28 13:36:17 -05:00
adelikat c333403895 Prevent Advanced loader from pooping all over every other tool, this needs to be refactored 2016-02-28 12:15:23 -05:00
zeromus 3c96e9d434 ok so i messed up with the FileInfo, because it was already there and I just lazily used it. But lets try handling this with the sophistication it calls for 2016-02-27 16:19:41 -06:00
hegyak 4b38880af7 Added a function to Remove Lines for MultiDiskBundler. 2016-02-27 13:27:31 -08:00
feos bfece077b2 debugger: really honestly only check registers once, in GenerateUI().
throws NotImplemented if can't set registers, InvalidOperation otherwise (since it deliberately tries an invalid operation just to check availability).
2016-02-27 21:30:14 +03:00
feos 26997dd32a save tracer column widths. 2016-02-27 19:30:47 +03:00
hegyak f344cbca07 Make our Shark Transparent. The Ultimate Predator. 2016-02-27 08:16:35 -08:00
adelikat fa3ccc59e7 try/catch the File.Move when making a backup savestate and do nothing 2016-02-27 09:58:41 -05:00
nattthebear 35f2599c13 Remove savestate wait that caused nothing but trouble 2016-02-27 09:51:01 -05:00
feos 1f913ef4d9 debugger: don't update when unpaused. only update PC when we really need it. 2016-02-25 20:38:44 +03:00
adelikat d70951c20b TraceLogger - add an Open button when logging to file 2016-02-24 22:29:46 -05:00
adelikat 4e2c949990 Trace Logger - remove the clear button in favor of a menu item, add a context menu for the listview that corresponds to the edit menu 2016-02-24 22:08:56 -05:00
adelikat eb7c72541f Trace Logger - log the Tracer header at the beginning of the file when logging to file. Clear and start the file new when toggling the log button instead of forever appending the file 2016-02-24 21:57:26 -05:00
adelikat 52ef67a12f TraceLogger - improve FastUpdate to still log but not update the screen. Cleanup and merge two similar function calls, slight change to form title 2016-02-24 20:56:16 -05:00
feos 8239c39213 debugger: Run button. 2016-02-24 22:17:48 +03:00
feos 997877c05b debugger regs: format reg names on launch, smarter spacing. 2016-02-22 19:32:34 +03:00
feos 4cea5e6f5b debugger: pad Address with 0, revert erroneous "fix" from last commit. 2016-02-22 19:16:05 +03:00
feos f1deb41e2a better check for callbacks availability in GenericDebugger. 2016-02-22 18:05:37 +03:00
adelikat 76626c3fd5 Debugger - throw and catch at most 1 exception per update if core can not set cpu registers 2016-02-22 08:43:15 -05:00
feos 7abac10164 genesis disasm/tracer: replace IR reg with raw bytes, drop separate PC reg. 2016-02-22 15:02:59 +03:00
zeromus 8db62b6f2c make two listviews more consistent 2016-02-22 05:52:42 -06:00
feos c41c24cd85 tracer: use .log extention (allows extension based user syntax highlight)
genesis disasm: prefix immediate values with #.
2016-02-22 14:18:46 +03:00
zeromus 95bc69b448 some prepwork for opengl texture ID importing (skip rendertarget resolve on OGL display method) but there are still problems and it can't be enabled yet 2016-02-22 00:23:20 -06:00
zeromus 37619a8a34 fix bug in GLManager causing yabause in opengl mode to not work unless frameadvancing 2016-02-21 22:02:59 -06:00
zeromus 10b8a54e6c savestate backup had delete (it's asynchronous) vs move race condition 2016-02-21 22:01:36 -06:00
pjgat09 252dbe62ce Fixed the build tool to accept spaces in the path. 2016-02-21 21:27:49 -05:00
zeromus 0eb6e83384 glcontexts can specify versions and clean themselves up 2016-02-21 17:19:34 -06:00