Commit Graph

4894 Commits

Author SHA1 Message Date
adelikat 5dc7f4aabe Allow virtualpad to accept mainform input 2013-08-27 21:41:06 +00:00
adelikat 58552035a1 Progress on new Ram Watch objects 2013-08-27 17:58:31 +00:00
saxxonpike 31fb1499ca Commodore64: Code cleanup. 2013-08-27 08:35:35 +00:00
adelikat 25a4ce52cf show N64 menu in null emulator mode (no rom loaded), single instance mode - message box alerting the user that a reboot is required 2013-08-27 00:47:18 +00:00
pjgat09 dc39d9cbe7 N64: Added a note to the plugin setting screen that Glide64mk2 is recommended over Glide64 2013-08-26 23:54:48 +00:00
adelikat 457902bc9e Hex Editor - revert r4877 2013-08-26 22:05:50 +00:00
zeromus 94cacde458 clear stickies when closing virtualpad form. i think that's a good idea..... but someone might disagree. 2013-08-26 21:36:45 +00:00
zeromus 7d0eca7906 allow n64 virtualpad analog widget to release input by rightclicking 2013-08-26 21:35:50 +00:00
adelikat 089ce7f48a Some progress on the new Ram Watch dialog 2013-08-26 20:54:00 +00:00
saxxonpike 1e8569be97 Commodore64: Renamed Sprite to SpriteGenerator. Created GraphicsGenerator file, with plans to isolate the background graphics generation (as it is a separate logical unit within the chip itself.) 2013-08-26 20:07:50 +00:00
saxxonpike 54c205ffe7 Commodore64: Added some documentation in the TimingBuilder code as to how the generated tables are used. 2013-08-26 19:29:09 +00:00
saxxonpike 6fdc7284bd Commodore64: Split Sid classes into three files, up from one. Fixed border timing in TimingBuilder. Renamed Sync class to SaveState. 2013-08-26 19:22:04 +00:00
zeromus ba25e7045f make it easier to change memory domains in the hex editor. adelikat might not like this, feel free to revert. 2013-08-26 07:57:31 +00:00
zeromus 513ceba3d2 fix up SGB memorydomains 2013-08-26 07:17:47 +00:00
zeromus 8ba1453660 dont package 64bit libsneshawks in build.. theyre not working now, and removed from selection in the c# core code, so theyre a waste of space 2013-08-26 07:16:14 +00:00
adelikat 3b0d01b4a7 Start a new Ram Watch dialog, not hooked up 2013-08-26 01:14:35 +00:00
adelikat eb5f463b9d move virtual pad files to their own folder 2013-08-26 00:47:11 +00:00
adelikat 85ce10c696 In Single Instance Mode - don't show an ObjectDisposedException 2013-08-25 22:43:34 +00:00
pjgat09 07b1ad9bed N64: Fixed a default for a Glide64mk2 setting which can result in blank video 2013-08-25 21:16:49 +00:00
adelikat ffa0619b04 Start some new watch classes and a watch collection class, in preparation for a Ram Search/Watch refactor 2013-08-25 18:29:23 +00:00
zeromus 5ef675c116 solve an apparent threading datastructure conflict bug in input binding vs input poll thread. print list of discovered gamepad devices while booting input system. 2013-08-25 17:11:19 +00:00
saxxonpike 3dc1e8dba2 Commodore64: Fix sprites and tweaked timing, should now be pixel perfect with test intro "rem-17". 2013-08-25 07:58:25 +00:00
adelikat 4bd6103574 Refactor a bunch of cheats code, and fix a bug where exceptions can be thrown by the cheats dialog when working in other tool dialogs. 2013-08-25 04:23:27 +00:00
adelikat 61236bf763 NES - make mappers and whatnot sealed classes, since it may theoretically be a tiny speedup, and if nothing else, it is more conceptually correct 2013-08-25 01:08:17 +00:00
adelikat fcb54994b3 Tweak the project files to group MainForm partial class files into one group, also make 2012 project compile 2013-08-25 00:33:16 +00:00
saxxonpike c0bad5eccb Commodore64: Rewrote the character graphics generator as a shift register like real equipment. Roughly 10% performance increase and looks great. Sprites need work yet. 2013-08-25 00:31:52 +00:00
zeromus cfd3f05f1e reuse rewind buffers 2013-08-24 23:00:33 +00:00
adelikat cec62d38f5 Rewind Config - don't crash on load when rewind is off for the core currently loaded 2013-08-24 21:40:42 +00:00
adelikat 6193be13e9 Fix hard reset mnemonic on N64 and Saturn 2013-08-24 20:44:49 +00:00
saxxonpike 1c18da52b3 Commodore64: Border unit implemented fully, timing is much better now and works for both PAL and NTSC. 2013-08-24 20:13:16 +00:00
adelikat dde1169325 Capture BoardName parameter into movies. Also fix NES imports to set platform to NES for FDS movies, and instead set the BoardName to FDS 2013-08-24 20:11:41 +00:00
saxxonpike 4ef73eb676 Fix some compiler warnings. Border is still odd, needs the other half of the border unit logic. Also, a marginal performance boost from sealing classes. 2013-08-24 17:30:46 +00:00
adelikat 7ff1675d7f Repaint screen on movie load 2013-08-24 17:14:32 +00:00
goyuken 0803adc32a add a "BoardName" to IEmulator that an emulation core can use to return useful information about how the rom is being emulated. meant to be mostly for informative purposes; shouldn't rely on it for too much. implemented in GB and NES cores 2013-08-24 16:54:22 +00:00
saxxonpike 228fa3869f Video chip timing in the old core now builds its timing tables dynamically instead of having them hardcoded- should greatly reduce human error. The algorithm should cover every single revision of VIC. 2013-08-24 15:21:51 +00:00
adelikat 1400c84fdd Rewind - don't allocate a buffer until necessary, and only do so if rewind is enabled for that core 2013-08-24 15:01:50 +00:00
sappharad 96405ad7de - Fixed Atari 7800 so it works again. The game will not launch without the required BIOS, but you're not forced to have a BIOS for regions other than the game you're running.
- Fixed BIOS detection for Coleco and Atari 7800. When no BIOS is defined, the application now properly informs the user again instead of throwing an exception.
2013-08-24 02:49:46 +00:00
zeromus 1de6eb30a3 cue-fix error in parsing empty lines 2013-08-23 18:26:28 +00:00
goyuken 97e3ac9e1b i wasn't able to reproduce the black screenshot bug, but this might fix it 2013-08-23 17:54:33 +00:00
zeromus 29e43e231b support additional FDS bios 2013-08-23 17:52:52 +00:00
goyuken ce3fc79e10 fix some path config problems. DGB didn't work at all, and screenshots and saverams may have been busted on some systems 2013-08-23 17:49:15 +00:00
zeromus 7cb608ead4 fix bug in firmware resolution when firmware isnt present in the default firmwares folder or when the user's selection is missing altogether 2013-08-23 17:17:43 +00:00
adelikat a71837c3aa Fix path exceptions for various systems like GBC, and also clean up some terrible hacky code and do it in a nicer way 2013-08-23 16:03:57 +00:00
adelikat 42d93afe57 SaturnHawk - Oops, fix all path stuff from exploding 2013-08-23 13:57:38 +00:00
adelikat 83b60278f4 Oops! 2013-08-23 13:50:13 +00:00
saxxonpike bde52b25bd Commodore64: More work on the experimental VIC. Some speedups in the current VIC from caching the video mode and removing unnecessary shifts from the inner loops of the background graphics generator. 2013-08-23 08:57:20 +00:00
adelikat 31b9e37f86 Start the LuaHawk project, doesn't do anything yet, but will do all the that the lua editor will do, and eventually the lua console will simply open a LuaHawk process 2013-08-23 03:35:41 +00:00
adelikat 36489ca95a Only paint the screen when needed, which is once per frame, or when the OSD is invoked. Also when lua draws things. I think I invoked it in all the logical places but probably missed some things. The lua logic needs to be refactored anyway to have a paint method, and an onpaint event 2013-08-23 02:40:14 +00:00
adelikat 39ee86fa92 Movie play movie and record movie dialogs to the movie folder, and fix 2012 project from recent commits 2013-08-23 01:54:58 +00:00
adelikat 924aa80f7d Fix exception thrown recording of movies on SNES ROMs inside archive files 2013-08-23 00:40:35 +00:00