Commit Graph

363 Commits

Author SHA1 Message Date
goyuken 5903cfbe48 conttroller config default schtufff 2013-07-17 01:20:21 +00:00
adelikat 2beebec8da some misc code cleanup 2013-07-17 01:05:36 +00:00
goyuken 5cf95ae5f1 controller config: delete 2000 lines of code 2013-07-14 02:36:20 +00:00
goyuken 0825c4181c multiclient: rework everything controller config related. there is still some transitional cruft and whatnot, so be patient. 2013-07-14 01:48:05 +00:00
adelikat cbb35fc3ce Ram Search - introduce "Fast Mode" in order to support large domains such as for N64. In fast mode, the previous value will be defined as last search (or original value), and change counts will not be incremented but the previous value/change counts will not be processed saving huge amounts of processing. 2013-06-30 21:50:17 +00:00
goyuken 56d5d1ef5a direct sound: you can now choose which of your devices to play out of. note that although you can make the change in the UI at any time, you actually have to restart the whole bizhawk to initialize on the new device. 2013-06-02 00:49:40 +00:00
pjgat09 8dc13f5216 N64: Simplified some plugin code 2013-05-27 19:17:19 +00:00
pjgat09 b1138c4128 N64: Wire glide settings to the m64p core 2013-05-27 02:14:43 +00:00
pjgat09 f183654b5a N64: More work on glide settings. Per-game settings now load into the setting screen from the gamedb. 2013-05-27 01:35:56 +00:00
pjgat09 7b43126f50 N64: Added a glide config object and loaded it into the plugin screen 2013-05-26 05:11:00 +00:00
pjgat09 2245975217 N64: Implement the reflection method to store and retrieve the plugin settings 2013-05-23 00:16:04 +00:00
pjgat09 40cea9085a N64: Removed the now redundant "Rice" from the variable names in the config object 2013-05-22 22:26:24 +00:00
adelikat da8bcff826 proof of concept for better organizing N64 plugin settings 2013-05-21 02:15:15 +00:00
pjgat09 e64011e1c2 N64: Wire up per-game hack options to the plugin screen and to the m64p core. 2013-05-14 23:06:47 +00:00
goyuken a754aba126 saturn: hook up GL mode to user interface. in GL mode, one can choose resolutions like pcsx2: 1x, 2x, 3x, 4x, or user selected w*h 2013-05-14 03:06:37 +00:00
goyuken 6849f72baf NES: volume control on each channel 2013-05-10 18:38:58 +00:00
masterofpuppets152001 f5019825ff Rice Plugin config, will eventually have default buttons, and better tooltips and combobox text, feel free to move stuff around if you find they belong on another tab. 2013-05-07 00:46:10 +00:00
goyuken 0302820db5 implement binary\text savestate type switching in multiclient. 2013-05-06 21:41:21 +00:00
adelikat de6c055c3d N64 - fix bug where all controllers were being set to the default buttons, for anyone who used bizhawk since impelmenting N64 buttons will have all the controller buttons saved, will need to clear them out 2013-05-04 03:12:07 +00:00
adelikat e95c4e40c0 N64 - add video config dialog that can load/save video size 2013-05-04 02:19:12 +00:00
adelikat 1292c87ca8 Saturn - hook up console buttons, and hook everything up to controller config. Also trashed everyone's ini file if they ran bizhawk since saturn buttons were originally hooked up 2013-05-04 01:39:08 +00:00
adelikat b11fed8051 Mnemonics for Saturn, probably 2013-05-03 20:04:35 +00:00
goyuken 149eeb5f33 saturn - support loading bios. note that at the moment, the bios filename isn't in the firmware configuratorthingy. this marks the first change made to the yabause core itself (excepting the yui.cpp that we added); changing memory.h so that block loads don't do unnecessary fseek() 2013-05-02 20:47:56 +00:00
adelikat c6634273d7 N64 - hook up input for 4 controllers and autofire, still needs to be hooked to the core, and also needs to be added to controller config dialog 2013-05-02 01:54:44 +00:00
goyuken 8b029d9eb1 saturn: controls. fuck boilerplate 2013-05-01 02:53:53 +00:00
adelikat ba7e99ea20 Path Config - support n64, start saturn, also some code cleanup 2013-05-01 02:37:26 +00:00
goyuken 795bfb6550 fix config resetting default dual gameboy P2 Power button 2013-04-27 16:07:10 +00:00
masterofpuppets152001 670460df8c Genesis GG decoder/encoder (working codes!) and revamped UI of SNES/GG/GB Decoders 2013-04-26 03:12:04 +00:00
masterofpuppets152001 f3a8cee8bc Gameboy/Game Gear Game Genie Decoder (still non-working code) 2013-04-24 20:41:23 +00:00
masterofpuppets152001 0df9dbde13 SNES Game Genie Encoder/Decoder, first "big" commit, hopefully I got everything
If there is anything wrong, let me know so I know what to do next time!
2013-04-23 09:09:49 +00:00
zeromus 45a671ce73 snes-add "always doublesize framebuffer" snes option which makes the logical output of the snes core always sized appropriately for sudden hires-width or interlacing 2013-04-22 22:34:18 +00:00
adelikat 1c33b92bf1 NES - separate first/last scanline settings for NTSC vs PAL (default of 8,231 NTSC and 0,239 for PAL) 2013-03-25 01:59:34 +00:00
adelikat 41be32ce21 Scrub Input hotkey, when held in movie playback mode, it will remove the input for that frame 2013-03-09 23:37:37 +00:00
adelikat 8baaae1110 Movies - add in a "Poke" mode for movies with hotkey. In this mode, when a movie is in playback mode, pressing input will write it into the movie. Also, the default behavior when TAStudio is open is this mode 2013-03-09 23:11:00 +00:00
adelikat c8e678aea7 Add Autofire hotkey, works like auto-hold except that when pressing a regular controller key, it will map it as auto-hold+autofire (feature works identically to autofire in the GENS and VBA emulators) 2013-03-09 20:10:04 +00:00
adelikat d308f76d2c Movies - Added "Full Movie Loadstates" option, when checked it will do VBA-style movie loadstates where the entire state-movie is put into the movie, and then the movie is truncated on the next emulated frame rather than immediately 2013-03-09 19:54:50 +00:00
zeromus 9cf0a3f30f snes-add gui option for ring buffer mode. its unclear whether it speeds things up, but its possible that it might, and it was a lot of work, so here it is as a user option. 2013-01-18 05:06:26 +00:00
adelikat c01919a376 Mutliclient hookups for dual gb core 2012-12-29 02:30:31 +00:00
adelikat 3bb975752b Path Config - filename select for Atari 7800 bios files 2012-12-27 22:47:58 +00:00
adelikat fb14e1df1c Messages - oops, use the Multitrack position settings for multitrack instead of fps, also set better defaults for multi-track message positioning (to not clash with other defaults) 2012-12-27 18:33:41 +00:00
zeromus 8a69a4ebe0 switch snes core back to external process. more refined this time. support use of performance core. 2012-12-25 20:36:04 +00:00
adelikat 7992172300 Path Config - implement a Base ROM path, determines what folder will be defaulted to when Opening a ROM during a NULL emulator state 2012-12-23 02:42:20 +00:00
adelikat e3ba1b6149 Path Config - BIOS Filename config for Coleco and GBA 2012-12-23 02:15:20 +00:00
adelikat c009533def Path Config - PCE and FDS BIOS filename config 2012-12-23 01:32:38 +00:00
goyuken d9240844bc make firmware path system less robust and more annoying 2012-12-22 19:10:54 +00:00
adelikat 76c9a68a2d Intellivision - Hook up controllers to the core 2012-12-22 01:56:14 +00:00
goyuken fe6f029f39 7800: more control hookup for console buttons 2012-12-16 20:04:39 +00:00
goyuken e5a6a28940 7800: path config connected for saveram 2012-12-16 18:39:05 +00:00
adelikat 59ea6d86ff Atari 7800 - add Pause button to controller config, set defaults for console buttons, also set some defaults for 2600 console buttons 2012-12-15 19:58:21 +00:00
adelikat d34368e98d Atari 7800 - hook up input on client side, implement joystick button 2 in controller definition 2012-12-14 02:17:47 +00:00