zeromus
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df039f3b89
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snesgfx-add some preliminary tile viewing support
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2012-10-01 21:51:55 +00:00 |
goyuken
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e10e351e03
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a\v dumping now uses a composited emu+osd+lua. (at the moment this is not toggleable; a setting must be added)
this needs a little work, but is functional...
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2012-09-21 18:01:24 +00:00 |
zeromus
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ad6910fd74
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snes-some beginning steps on graphics debugging tools. nothing to see yet, move along
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2012-09-06 08:32:25 +00:00 |
zeromus
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c2be40b6ed
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make viewport panels background threads, so that they dont make the process hang when exiting (why did this start happening lately?)
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2012-06-16 17:16:57 +00:00 |
zeromus
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5b86a9c375
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emergency measures to return display thread stuff to the way it was before (i think? i hope?) as a reasonable baseline when no video pipeline fanciness is called for (no lua overlay, for instance) so that this is useful for gaming again. also add a toggle for the entire HUD system which bypasses some extra work for people stuck in sysdrawing mode who need more speed.
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2012-06-10 02:19:36 +00:00 |
zeromus
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1917f7fc2e
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improve gdi+ rendering mode (depending on your point of view) to run almost as fast as direct3d and put gui option for it
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2011-03-21 00:54:30 +00:00 |
zeromus
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b3f212f745
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make sysdrawing render panel more pleasant
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2011-03-20 23:46:03 +00:00 |
beirich
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89e4c5a674
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2011-01-11 02:55:51 +00:00 |