null_ptr
|
710e461165
|
Fixed flickering on games that do not render during every vi frame
|
2014-06-10 22:21:40 +00:00 |
zeromus
|
92f417dade
|
fix crashing bugs in yabause+software
|
2014-06-09 19:19:12 +00:00 |
zeromus
|
dbeaede567
|
fix yabause+gl crashes (loadstate can trigger GL work, context needed setting ahead of time)
|
2014-06-09 03:13:59 +00:00 |
zeromus
|
3ea6495031
|
give yabause its own GL context. gets gl+yabause minimally working. maybe still loadstate-related crashes.
|
2014-06-08 23:30:34 +00:00 |
adelikat
|
8e9e007c2c
|
slight change to wonderswan info, this marks the 1.7.0 release
|
2014-06-08 13:45:09 +00:00 |
goyuken
|
11af441464
|
wonderswan: change pad names for fun and profit. breaks controller config. does not break existing mooovies
|
2014-06-07 01:26:16 +00:00 |
goyuken
|
5bb38cb1c2
|
wonderswan: rework how controls are handled for rotated situation. all savestates are invalid. you should probably delete the wonderswan portion of your control configuration.
|
2014-06-04 23:26:57 +00:00 |
goyuken
|
80c79798ce
|
update some author info on 2600 and swan cores
|
2014-06-04 19:06:36 +00:00 |
goyuken
|
e3cb22889a
|
add some extra error checking to the text savestate system used by gameboy and wonderswan. does not change the actual savestate format at all
|
2014-06-04 18:53:57 +00:00 |
goyuken
|
ff6032cbdc
|
bizswan: fix possible desync. all savestates before this commit are invalidated
|
2014-06-04 16:21:00 +00:00 |
goyuken
|
019ab3efe0
|
bizswan: support rotating the screen at playtime
|
2014-06-04 02:03:40 +00:00 |
goyuken
|
239eb5b268
|
saveram stuff
|
2014-06-02 16:33:08 +00:00 |
adelikat
|
e7c2c40d79
|
set Wonderswan release flag to true
|
2014-06-01 21:08:28 +00:00 |
adelikat
|
aa2ae170f3
|
N64 - make video size a setting, not a sync setting
|
2014-06-01 12:06:22 +00:00 |
adelikat
|
3917e7c528
|
Automate the about box
|
2014-06-01 01:57:22 +00:00 |
adelikat
|
8231025b91
|
System Info - Fix detection of GG and SG-1000
|
2014-05-31 23:17:39 +00:00 |
goyuken
|
512dc84334
|
would have sucked to not find that bug
|
2014-05-31 20:34:13 +00:00 |
adelikat
|
1c0f8674c3
|
SetCpuRegister() - don't cast PC reg to byte! Implement on SMS, Coleco, and TI-83
|
2014-05-31 18:25:36 +00:00 |
adelikat
|
51660dd023
|
Add SetCpuRegister() to IEmulator. Implemented it in Atari 2600, 7800, C64, Neshawk, and technically dual gameboy (passes it to L and R where it will fail). The rest throw NotImplementedExceptions. Lua - add emu.setregister(), catches NotImplementedExceptions and informs the user.
|
2014-05-31 17:03:21 +00:00 |
goyuken
|
37d0510444
|
add PAL A2600 framerate to movie check code
|
2014-05-31 16:28:31 +00:00 |
goyuken
|
58efa286df
|
move stuff
|
2014-05-31 16:12:59 +00:00 |
goyuken
|
0ee073b71b
|
bizswan: savestates
|
2014-05-31 05:57:18 +00:00 |
goyuken
|
8f87c2e854
|
gameboy: tweak text savestates a bit in preparation to reuse some code for the wonderswan savestates
|
2014-05-31 04:01:07 +00:00 |
goyuken
|
63c361f4e2
|
bizswan: add cpu flags and registers, memory domains
|
2014-05-30 22:59:13 +00:00 |
goyuken
|
fb4bd18fe1
|
bizswan: settings and syncsettings, random cleanup, include mingw makefile (we're building from msvs here though)
|
2014-05-30 22:31:16 +00:00 |
goyuken
|
14f0faf7ff
|
bizswan: rotated display, lag frames, stuff
|
2014-05-30 20:53:52 +00:00 |
goyuken
|
3dd6da2896
|
bizswan: fix button orders
|
2014-05-30 18:33:28 +00:00 |
goyuken
|
d3a5733886
|
bizswan: controls work
|
2014-05-30 18:20:05 +00:00 |
goyuken
|
9d8390a4ec
|
bizswan: stuff
|
2014-05-30 18:10:39 +00:00 |
goyuken
|
ab93da6faf
|
bizswan: stuff
|
2014-05-30 16:50:58 +00:00 |
goyuken
|
c306e61d5b
|
mednafen 0.9.34.1 "cygne" (wonderswan)
|
2014-05-30 05:09:54 +00:00 |
goyuken
|
d24658888b
|
saturn: expose skip bios and RTC options as syncsettings
|
2014-05-28 17:31:22 +00:00 |
goyuken
|
79349aeb39
|
gpgx: recover from early onset alzheimer
|
2014-05-28 03:35:21 +00:00 |
goyuken
|
bafd4ae62e
|
gpgx: pop up an annoyabox when CD firmware is missing
|
2014-05-28 03:27:49 +00:00 |
goyuken
|
b31399f810
|
2600: internal stuff to be checked
|
2014-05-27 03:11:33 +00:00 |
adelikat
|
947470e1d9
|
Atari 2600 - break up frame advance with StartNewFrame() and EndFrame() and wire them up to Cycle and Scanline advance, all methods are now smart enough to roll over to the next frame at the right time
|
2014-05-27 02:45:05 +00:00 |
adelikat
|
90af0b4858
|
Atari 2600 - implement ScanlineAdvance(), still todo: cycle and scanline advancing don't know when to roll over a new frame
|
2014-05-27 02:16:47 +00:00 |
adelikat
|
f207bfaec9
|
Atari 2600 - slight fix to the logic of FrameAdvance so that it will "finish a frame", so any sub-stepping is accounted for
|
2014-05-27 01:54:08 +00:00 |
adelikat
|
ebbee62730
|
Atari 2600 debugger - slight refactoring of some things, fix step into, add total cycles, last address and distinct addresses
|
2014-05-27 01:33:22 +00:00 |
goyuken
|
7fdceb6158
|
2600: support SECAM as an alternate colour mode when in PAL mode. SECAM has its own rather unique color modulation system, and the atari engineers were too lazy to make a proper color encoder for it, so.....
|
2014-05-26 20:16:44 +00:00 |
goyuken
|
ab74f31d41
|
quicknes: support getcpuflagsandregisters
|
2014-05-26 19:49:45 +00:00 |
adelikat
|
e68e691e3c
|
Atari 2600 Debugger - implement Step Into button
|
2014-05-26 19:38:02 +00:00 |
adelikat
|
60a754c1fa
|
TI83 - change default look to a more authentic TI-83 monochrome screen color scheme
|
2014-05-26 14:17:28 +00:00 |
adelikat
|
9e8de8d8b0
|
TI83 - palette config dialog - don't judge me on how I spend my free time!
|
2014-05-26 14:06:54 +00:00 |
goyuken
|
299c27ae6e
|
NESHawk: fix desync bug when using reset or power and frame precise save/loadstate
|
2014-05-26 01:29:00 +00:00 |
goyuken
|
4f744323cf
|
2600: fix hard reset sound crash caused by recent fuddlings
|
2014-05-26 01:21:31 +00:00 |
adelikat
|
898c57f5d9
|
Atari 2600 - AR (Super Charger) - implement Cart Ram memory domain, and a Fast SC Bios sync setting
|
2014-05-26 01:01:47 +00:00 |
adelikat
|
d1743a2ce3
|
Atari 2600 - AR - cleanup, implement hard reset, savestates, and dispose
|
2014-05-26 00:55:12 +00:00 |
adelikat
|
8069653888
|
Atari 2600 - Fix AR mapper
|
2014-05-26 00:30:43 +00:00 |
adelikat
|
9c351942c0
|
Atari 7800 - record pal flag into movies
|
2014-05-25 00:00:44 +00:00 |
zeromus
|
80707ebc53
|
fix supergameboy
|
2014-05-24 05:37:30 +00:00 |
adelikat
|
ed4c92c0f8
|
Atari 2600 - Set virtual width in pal to 320
|
2014-05-24 01:21:33 +00:00 |
adelikat
|
33abd29aec
|
Add PAL flag to pal games in atari gamedb, remove todo in atari core
|
2014-05-24 01:12:18 +00:00 |
adelikat
|
4c0f693e70
|
Atari 2600 - expose Display Type in order to have the PAL flag recorded into movies
|
2014-05-23 18:04:31 +00:00 |
goyuken
|
27fa8d9a61
|
atari 2600: PAL support should be mostly good to go now
|
2014-05-23 16:37:49 +00:00 |
goyuken
|
2f7ad6a676
|
2600: more stuff towards PAL support
|
2014-05-23 15:47:48 +00:00 |
goyuken
|
59440c1d4d
|
NES stuff
|
2014-05-23 15:10:14 +00:00 |
adelikat
|
424f312afa
|
Atari 2600 - from now on, practice safe poking. Also poking is now possible on the system bus.
|
2014-05-23 00:29:31 +00:00 |
zeromus
|
f49c4492f1
|
fix #177 "SNES Loadstate failure with DSP firmware." by repeatedly loading the rom when resetting the core so that chip roms get a chance to reload after the entire core (hopefully) is memzeroed
|
2014-05-23 00:13:04 +00:00 |
goyuken
|
6f9211167c
|
neshawk: pirate fix
|
2014-05-21 22:29:14 +00:00 |
goyuken
|
ae104deac3
|
fix up previous commit
|
2014-05-21 15:47:18 +00:00 |
goyuken
|
7dec3af0de
|
2600: add a pal detection heursitic. still some work to do on that
|
2014-05-21 14:32:41 +00:00 |
adelikat
|
6e4af65b99
|
N64 - only show mempack domains if the respective controller is enabled and configured with a mempak
|
2014-05-20 15:19:13 +00:00 |
goyuken
|
a6c5a9cdb2
|
a2600: frame timing infrastructure. frame time is now a constant 262 lines per frame. if the video frames don't match that, the situation is handled similarly to GB
|
2014-05-19 17:54:00 +00:00 |
goyuken
|
27a7bc7c8f
|
i would never in a million years have written that way, so no reason to change it to that after the fact
|
2014-05-19 03:21:46 +00:00 |
adelikat
|
e96b81d7ab
|
Rip out some "movies 1.0" hacks
|
2014-05-18 16:28:56 +00:00 |
adelikat
|
0e02a78073
|
update a comment now that accuracy profile is an option
|
2014-05-18 13:44:58 +00:00 |
adelikat
|
d5f91cc94e
|
Fix C64
|
2014-05-18 01:53:50 +00:00 |
adelikat
|
5e15ba5fa0
|
credit blargg for quicknes
|
2014-05-18 01:12:38 +00:00 |
adelikat
|
965c2dfc0f
|
Quicknes - Fall back to neshawk when attempting to load FDS and other things that we think NES should play
|
2014-05-18 01:06:11 +00:00 |
adelikat
|
0588c3d7ea
|
Check in patch from zeromus that provides back end support for custom Axis constraints for analog input
|
2014-05-17 19:35:47 +00:00 |
zeromus
|
19f3b1b1da
|
here it is, fixed another way, for the record: float ranges can now support inverted senses.
|
2014-05-17 00:06:20 +00:00 |
goyuken
|
0ec92e626e
|
nes: make full_nes_palette.nes test work. colors still look a bit funky though
|
2014-05-15 23:25:49 +00:00 |
goyuken
|
3405369d58
|
neshawk: fastererer
|
2014-05-14 15:46:16 +00:00 |
adelikat
|
e51e8dead5
|
SNES - Make performance core the default
|
2014-05-14 12:47:36 +00:00 |
adelikat
|
578cc2c850
|
Front end for z64 rsp hle video plugin support
|
2014-05-14 02:29:59 +00:00 |
adelikat
|
fa7b2ec441
|
N64 - add the rsp-z64-hlevideo plugin and add backend support for toggling between this and rsp-hle. Still todo: front end to set this
|
2014-05-14 01:50:36 +00:00 |
goyuken
|
3fa2b4629c
|
NES: switch to quicknes palette as defaut
|
2014-05-13 23:26:39 +00:00 |
adelikat
|
92f32c568c
|
N64 - ok, one more round of cleanup!
|
2014-05-13 00:31:32 +00:00 |
adelikat
|
b8ed3230e9
|
N64 - some code cleanup
|
2014-05-13 00:06:33 +00:00 |
adelikat
|
d9f86aa8a1
|
N64 - don't be 0 x 0 video size on startup
|
2014-05-12 23:54:27 +00:00 |
goyuken
|
490a3dc3cf
|
gameboy: support setting RTC initial time for TAS, and support chaining the RTC to the real clock for non-TAS.
|
2014-05-12 17:24:43 +00:00 |
goyuken
|
93b710e4ab
|
gambatte: make RTC run at the correct 59.7fps instead of 60fps
|
2014-05-12 04:08:22 +00:00 |
adelikat
|
ec5414c9d8
|
If Quicknes throws an unsupported mapper exception, catch it and load in NesHawk instead
|
2014-05-12 00:14:45 +00:00 |
goyuken
|
1ef04c0cb5
|
gambatte: support text savestates
|
2014-05-11 20:48:19 +00:00 |
goyuken
|
5710282ac6
|
gambatte: eliminate some unused code
|
2014-05-11 15:40:02 +00:00 |
adelikat
|
467a8f37eb
|
N64 Input convert some magic 127's into constants, nothing useful about this commit
|
2014-05-11 13:05:59 +00:00 |
adelikat
|
f697a52c56
|
Fix a few warnings
|
2014-05-10 20:00:30 +00:00 |
adelikat
|
3488df36c4
|
N64 - ability to set core type in the front end
|
2014-05-10 17:30:03 +00:00 |
adelikat
|
3e843b2b0f
|
N64 - Expose the setting of core type (pure interpreter, interpreter, dynarec) through sync settings. Still todo: UI for setting this value
|
2014-05-10 16:05:56 +00:00 |
adelikat
|
db02bd4a8e
|
Fix inconsistency in N64 namespaces
|
2014-05-10 14:56:21 +00:00 |
goyuken
|
975ced7e38
|
gambatte: break stuff. don't use
|
2014-05-10 04:22:12 +00:00 |
adelikat
|
64e3ff520d
|
N64 - Controller Settings dialog with ability to set Pak type and connected status of controllers
|
2014-05-10 02:03:23 +00:00 |
null_ptr
|
1734267a7b
|
Added JsonIgnore Attribute to private members
|
2014-05-09 04:34:22 +00:00 |
null_ptr
|
52ee4984fa
|
Added setting for the controller plugin type and the controller connection to N64SyncSettings
|
2014-05-08 20:03:00 +00:00 |
zeromus
|
a72c5891e2
|
fix some bugs in ffmpeg handling which seemed to be depending on an older version of ffmpeg; and clarify some rom loading error handling, especially in PCE-CD
|
2014-05-08 03:18:00 +00:00 |
goyuken
|
c687ac7cfd
|
gambatte: rip out unused save directory and gameshark\gamegenie internal stuff
|
2014-05-07 22:26:13 +00:00 |
goyuken
|
7b95dd4745
|
gambatte - (internal) rip out the memory refresher system. pointless overcomplex garbage that never solved any problems
|
2014-05-07 21:34:19 +00:00 |
goyuken
|
912387fdef
|
gpgx - support debug showing cpu flags and registers
|
2014-05-04 17:41:20 +00:00 |
goyuken
|
663aeaf5eb
|
NES: add mapper31, fix a few small bugs with mapper30. thanks to caitsith6502 for patch
|
2014-05-03 17:23:28 +00:00 |
goyuken
|
df6fa1dec0
|
gambatte: fix video problem related to new frame timing
|
2014-05-03 03:05:34 +00:00 |
adelikat
|
2c167b51ca
|
Atari 2600 - virtual width of 275, but something does't work, oh well
|
2014-05-03 02:30:13 +00:00 |
adelikat
|
d978e2c629
|
Atari 2600 - make background setting a color instead of number, in order to get a color picker in the settings dialog
|
2014-05-03 01:59:49 +00:00 |
adelikat
|
81ca8479f5
|
Atari 2600 - a round of cleanup, nothing useful here
|
2014-05-03 01:51:56 +00:00 |
goyuken
|
0a017f7f27
|
2600 video setting stuff
|
2014-05-03 00:48:23 +00:00 |
adelikat
|
1f242120e6
|
Atari 2600 - Expose top line, bottom line, and background color as Settings properties
|
2014-05-03 00:35:03 +00:00 |
adelikat
|
c15b665e96
|
Atari 2600 - crop top and bottom 35 scanlines to make 160x192
|
2014-05-02 23:59:02 +00:00 |
adelikat
|
bf363a4c42
|
Atari 2600 - remove doubled width hack, so it is now 160x262, still todo: don't show vblank scanlines and find a reasonable cropping default
|
2014-05-02 21:47:02 +00:00 |
goyuken
|
b0970451aa
|
internal infrastructure for video presentation changes (aspect ratio, apparent size, etc)
|
2014-04-30 23:48:37 +00:00 |
goyuken
|
fd5b7263ea
|
NES - MMC5 - head off some possible peek nondeterminism problems before they occur
|
2014-04-30 20:32:13 +00:00 |
goyuken
|
9909b972fb
|
NES: fix nondeterminism in tracelogger when execution passes over $2007 (or mirrors)
|
2014-04-30 19:43:55 +00:00 |
goyuken
|
ccd5782909
|
gambatte: add the new drift trackers (that ensure constant framerate) to savestate
|
2014-04-30 17:36:35 +00:00 |
zeromus
|
3880f9059c
|
fix gambatte sound (misuse of blipbuffer)
|
2014-04-30 03:46:37 +00:00 |
adelikat
|
7d09468d7a
|
6502 - disassembling should be peeking not reading, there's still some unsafe peeking going on with NES trace logging though
|
2014-04-30 01:16:04 +00:00 |
adelikat
|
fea60dfbbe
|
Gameboy - fixed frame timing but broke sound
|
2014-04-29 23:31:25 +00:00 |
adelikat
|
4269098e8a
|
Gambatte core experimental change to the definition of a frame. gambatte runs the number of cycles it feels like even when you tell it. So track the difference between the desired amount of actual run and adjust the next frame. This way, in thoery it should average out to the desired 35112 cycles per frame. Also track the cycle count and expose it for future api to use
|
2014-04-28 16:02:11 +00:00 |
adelikat
|
3901fb640b
|
more icons, don't show one if there isn't oen
|
2014-04-25 23:17:10 +00:00 |
adelikat
|
51be257486
|
core status bar icon - add yabause and bsnes icons
|
2014-04-25 21:41:34 +00:00 |
zeromus
|
49d8f6c5b9
|
remove savestate loading hacks for movie header skipping
|
2014-04-25 02:21:45 +00:00 |
adelikat
|
8c0526b90f
|
Quicknes - clip top and bottom true by default
|
2014-04-25 01:22:22 +00:00 |
adelikat
|
de1cb218a6
|
Add more info to IEmulator CoreAttributes, add status bar icon that gives the name of the current core with a tooltip with additional info, put bizhawk icon on "in house" cores, and the icon of the ported emulator on ported cores. Still todo: icons for ported cores other than quicknes
|
2014-04-25 01:19:57 +00:00 |
adelikat
|
c74019a54d
|
Add a CoreAttributes class with a CoreName field, and apply it to all cores, when recording a new movie, add a core header line that captures this name
|
2014-04-22 00:38:59 +00:00 |
zeromus
|
06ffa9601c
|
work around issue in mupen core which was sort of wrecking subsequent GL work in the frontend
|
2014-04-20 01:44:06 +00:00 |
adelikat
|
54203c00b9
|
Atari 2600 - Debugger - add trace logging, and show some stats: scanline, vsync, vblank
|
2014-04-20 01:19:33 +00:00 |
adelikat
|
a61ff53d9c
|
Change IEmulator.GetCpuFlagsAndRegisters() to a Dictionary, fix a warning, throw NotImplemented exceptions in cores that don't implement this method rather than returning an empty list. Start Debugger UI User Controls
|
2014-04-19 22:23:13 +00:00 |
adelikat
|
1669fd7755
|
Start an Atari 2600 debugger dialog
|
2014-04-19 19:01:13 +00:00 |
adelikat
|
dba0d25a5c
|
Atari 2600 - some progress on the AR mapper (Super charger), but still doesn't work
|
2014-04-19 16:28:03 +00:00 |
goyuken
|
53d3abb4f6
|
NES: Zapper: fix up the light detection formula a bit. the real thing is hopelessly dependent on a bazillion analog factors with wide environmental variability...
|
2014-04-16 21:04:07 +00:00 |
goyuken
|
47b1e3ae49
|
I AM MASTER OVER DOG
|
2014-04-16 02:11:22 +00:00 |
adelikat
|
d1e7ed9d91
|
Atari 2600 - start Supercharger emulation (and mapper AR)
|
2014-04-16 01:18:38 +00:00 |
adelikat
|
285a7241b9
|
On the Rom Details dialog, if the Rom is unknown and the Core supports a GenerateGameDbEntry() method, show the button. When clicked it will add the Game Db entry to gamedb_user.txt, from which point it will be a known rom to the user. Implement this method on Atari 2600. Still TODO: allow them to pick the status instead of assuming "Good"
|
2014-04-15 22:10:39 +00:00 |
zeromus
|
7adc15d97e
|
work on opengl display manager: optimized codepaths, user retroshader selection, support for importing a textureID from another core; add erase button to lua console;
|
2014-04-15 21:46:18 +00:00 |
adelikat
|
2cbb914b9e
|
silly formatting fix from last commit
|
2014-04-13 18:30:41 +00:00 |
adelikat
|
7a6994eb80
|
Atari 2600 - some progress on mapper 4A50, but it still doesn't work
|
2014-04-13 18:09:29 +00:00 |
goyuken
|
078599adce
|
PCE: fix CDL loading
|
2014-04-13 16:30:15 +00:00 |
adelikat
|
7f37535cd5
|
PCE Icon for PCE tool dialogs
|
2014-04-13 00:09:16 +00:00 |
adelikat
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3f3f607e60
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Atari 2600 - some ground work for the AR mapper, doesn't yet do anything
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2014-04-12 17:52:49 +00:00 |
adelikat
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ccae8ce914
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Atari - failed attempt to implement mapper CM (Compumate)
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2014-04-12 16:36:30 +00:00 |
adelikat
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4f65d78335
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Atari 2600 - some ground work for DPC+, but still not implemented
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2014-04-12 04:11:52 +00:00 |
adelikat
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a1cb4b151e
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Atari 2600 - implement mapper FE
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2014-04-12 03:48:18 +00:00 |
adelikat
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50c8e05d65
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Atari 2600 - Boulder Dash Intro Tune demo apparently doesn't run on 3E, it runs on 4K so change the gamedb entry, a fix to 3E. Given that no game actually works that is written for this mapper, I'm calling this one.
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2014-04-12 02:54:17 +00:00 |
adelikat
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a329ef846d
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Atari 2600 - fix mapper E7 for games that used ram (Burger Time, He-Man)
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2014-04-11 22:00:16 +00:00 |
goyuken
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5f66376f82
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implement caitsith6502's mapper 30 support patch (with a few minor cleanups). fixes issue 153
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2014-04-11 15:01:22 +00:00 |
adelikat
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c4b6d8656f
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Atari 2600 - cart ram for mapper E7
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2014-04-11 14:14:46 +00:00 |
adelikat
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74cc3aad14
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Atari 2600 - implement the Cart Ram memory domain
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2014-04-11 01:31:10 +00:00 |
adelikat
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2200b05dc2
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Atari 2600 - DPC memory domain (added when using the DPC mapper)
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2014-04-11 01:05:50 +00:00 |
adelikat
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c16e469e22
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Atari 2600 - DPC - do savestates, reset, disposing, and some small todos
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2014-04-10 12:46:45 +00:00 |
beirich
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860483934f
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2600: 'cycle accurate' audio, fix pitfall2 music
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2014-04-10 03:30:46 +00:00 |
goyuken
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29475fb24d
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nes: misc blah
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2014-04-09 22:23:19 +00:00 |
goyuken
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8c7b1da678
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NES: fix two regressions from previous commit; one broke all UNIF, and one broke some sachen boards
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2014-04-09 19:39:04 +00:00 |
goyuken
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58079850ae
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NES -- rework autodetection code in preparation for iNES 2.0 support. this commit likely breaks some things; exhaustive testing to come
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2014-04-09 18:13:19 +00:00 |
adelikat
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2834e80dfa
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Atari 2600 - implement SB mapper (Super banking)
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2014-04-09 02:17:45 +00:00 |
adelikat
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37139822ac
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Atari 2600 - slight fix to m3F, attempt to fix 3E, the mapper is still broken, I guess, the only Roms that use it are a Boulder Dash wip that is broken, and a Boulder Dash Intro Tune that seems to fail.
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2014-04-09 01:57:45 +00:00 |
adelikat
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296ce8fcfc
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oops
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2014-04-08 00:57:56 +00:00 |
adelikat
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5407d752b1
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Atari 2600 - DPC mapper - clean up elapsed cycle monitoring, results now match up with stella at least
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2014-04-08 00:24:28 +00:00 |
zeromus
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de89e38d7a
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flush more frequently in PCE savestate memorywriter code
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2014-04-08 00:22:42 +00:00 |
adelikat
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703f1a3355
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Atari 2600 - Fix some warnings
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2014-04-07 22:06:38 +00:00 |
beirich
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8363d66f25
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PCE: convert states to Serializer implementation
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2014-04-07 04:53:18 +00:00 |
beirich
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6ca5768a31
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SMS/Coleco, refactor to remove PostLoadState() calls
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2014-04-07 03:09:44 +00:00 |
adelikat
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ac27f4451c
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Atari 2600 - major progress on the DPC mapper, Pitfall II is now playable, but the mapper sound channel is still quite bad, also lacks things like savestate support
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2014-04-07 01:33:45 +00:00 |
adelikat
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0a22275b59
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Oops
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2014-04-06 23:30:45 +00:00 |
adelikat
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391be49081
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Atari 2600 - support multi-cart mappers, toggling games is done via Hard Reset
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2014-04-06 23:25:59 +00:00 |
adelikat
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8a239b53bc
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Atari 2600 - implement hard reset, also fix a few missing Dispose calls in some mappers that utilize ram
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2014-04-06 22:40:10 +00:00 |
adelikat
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696affa5be
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Atari 2600 - a bit mroe reorg
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2014-04-05 15:04:03 +00:00 |
adelikat
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a230210565
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Atari 2600 - another round of cleanup and reorg
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2014-04-05 14:57:26 +00:00 |
adelikat
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27daa82464
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Atari 2600 - a round of code cleanup and check in some files I neglected to in the past few commits, remove oldTIA.cs
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2014-04-05 14:13:05 +00:00 |
adelikat
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43d58e3441
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Atari 2600 - Oops, dispose stuff
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2014-04-05 02:42:23 +00:00 |
adelikat
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a2b2651330
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Atari 2600 - Implement mapper FA2
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2014-04-05 00:58:43 +00:00 |
adelikat
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cf1a50c195
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Atari 2600 - Implement mapper EFSC
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2014-04-05 00:35:08 +00:00 |
adelikat
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842645b9ab
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Atari 2600 - oops, fix a bug in mapper heuristics
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2014-04-05 00:31:13 +00:00 |
adelikat
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2d65937440
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Atari 2600 - implement mapper F4SC
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2014-04-05 00:03:45 +00:00 |
adelikat
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3d1e6ca830
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Atari 2600 - implement mapper F6SC, and slight fix to F8SC (uncomment read of write port emulation)
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2014-04-04 23:49:03 +00:00 |
adelikat
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d79067c33c
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Atari 2600 - implement mapper F8SC. Fix a potential crash in mappers AR and FA
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2014-04-04 21:16:43 +00:00 |
adelikat
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af0cd39742
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Atari 2600 - add in unimplemented mappers and throw not implemented exceptions. Throw these on a 4IN1 and F8SC instead of wrongly using F8. Implement heuristics for Rom detection when rom isn't found in gamedb. Heuristics logic based on Stella findings.
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2014-04-04 19:46:41 +00:00 |
adelikat
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58732cf627
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Atari 2600 - implement homebrew mapper 0840
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2014-04-03 21:25:02 +00:00 |
adelikat
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a946beb40f
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oops #2
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2014-04-03 21:02:27 +00:00 |
adelikat
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3bfa5d7192
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oops
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2014-04-03 20:09:55 +00:00 |
adelikat
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03a2de19f1
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remove unused mapper file, not sure what this was ever supposed to be, or how it managed to survive this long
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2014-04-03 20:05:24 +00:00 |
adelikat
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4c13ff6731
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Atari 2600 - some formatting and clean up of mapper classes
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2014-04-03 19:58:47 +00:00 |
adelikat
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12cdedf299
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Atari 2600 - throw NotImplemented exceptions on mappers that exist but haven't been built, and clean up some mapper code
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2014-04-02 21:27:14 +00:00 |
adelikat
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5db777afcf
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Atari 2600 - more mapper defaults based on file size
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2014-04-02 21:07:55 +00:00 |
beirich
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13ebf95362
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SMS: fix a nullptrexception on Auto region setting and game not in DB. Fix logical error with YM2413 disable setting and game not in db.
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2014-03-25 02:12:42 +00:00 |
goyuken
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67fdb46ca2
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workaround issue 146
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2014-03-23 15:00:56 +00:00 |
beirich
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e291b3d5fa
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SMS: Implement option for Auto Region (export/japan) and Auto Display type (NTSC/PAL)
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2014-03-22 05:57:27 +00:00 |
beirich
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77857f0e51
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Convert SMS, Coleco, and TI83 to zeromus Serializer-class savestates
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2014-03-22 04:46:01 +00:00 |
beirich
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3153587eb3
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SMS: fix GG Region detection
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2014-03-20 04:19:38 +00:00 |
goyuken
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4c448e6858
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NES: speed up new controller routines. significant overall speedup in occasional crappy games that constantly poll the controllers
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2014-03-19 23:22:06 +00:00 |
goyuken
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aa2fce885e
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nes: axrom: support 512K oversize
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2014-03-19 16:06:51 +00:00 |
beirich
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c179fd5fd6
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Add OSD message notifier to CoreComm
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2014-03-18 03:03:53 +00:00 |
beirich
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c825720d33
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SMS: Fix Ernie Els Golf GG (has on-cart volatile ram)
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2014-03-18 02:23:10 +00:00 |
beirich
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3b66e61c82
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SMS: improve rendering accuracy of left-column blanking. I have to say I never thought that would be a thing that needed improved rendering. Also fix issue with when Sprite Overflow fires.
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2014-03-18 00:50:08 +00:00 |
beirich
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cbc4d925be
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SMS: apply previous sprite fixes to doublesize renderer
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2014-03-17 11:51:00 +00:00 |
beirich
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227007c07d
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SMS: rework sprite render code, passing several additional VDP tests, and also fixing Fantastic Dizzy.
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2014-03-17 05:05:57 +00:00 |
beirich
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eeeb71dfe0
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SMS: implement VDP/PSG IO port mirroring. passes some additional VDP tests
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2014-03-17 03:56:42 +00:00 |
beirich
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8b844bff34
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SMS: lots of gamedb things. And initial terebi oekaki mapper emulation; mouse interface still missing. GG gamedb still in flux but, commit before this commit gets any bigger
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2014-03-17 03:00:07 +00:00 |
goyuken
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60361d9bd4
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support a homemade UxROM multicart board
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2014-03-15 19:54:48 +00:00 |
goyuken
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b02574829d
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nes: fix vaus controller
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2014-03-14 23:03:03 +00:00 |
goyuken
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65b1397198
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NES: fix the famicom 4player adapter
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2014-03-14 21:51:40 +00:00 |
beirich
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8496f71812
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SMS: Korean mappers work. Fixes Cyborg Z, Dodgeball King, F1 Spirit, Jang Pang III, Knightmare II, Nemesis, Nemesis 2, Penguin Adventure, Sangokushi 3, Street Master, Wonsiin
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2014-03-14 04:30:01 +00:00 |
beirich
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b1a37724a1
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SMS: hook up Export/Japan, NTSC/PAL, BIOS Enable, and US/JP Bios selection
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2014-03-13 04:49:39 +00:00 |
beirich
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8daab82463
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SMS: Add Export/Japan, NTSC/PAL, Enable BIOS options to SMS menu. Not yet hooked up to core.
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2014-03-13 04:15:05 +00:00 |
beirich
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7e77c5a116
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SMS: Add "external cart ram" mapper for SG1000, fixes The Castle and Othello. Fortunately, both games are somewhat interesting and playable. SG1000 compat now 100% minus games requiring exotic peripherals
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2014-03-06 04:43:36 +00:00 |
beirich
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d2d6d00938
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SMS: Import improved TMS-mode sprite render code from Colecovision core, fixes Bank Panic (SG1000) intro screen at least
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2014-03-06 00:52:27 +00:00 |
goyuken
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4e70f1d6a5
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util: eliminate some out of memory problems with hashing large files
gpgx: warn and abort when a too-big file tries to be loaded as a ROM (probably was actually a .bin cd image without the correct .cue)
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2014-03-05 18:16:34 +00:00 |
beirich
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60147ffbab
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SMS: quickfix, only load SMS BIOS on SMS games (not Game Gear or SG1000)
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2014-03-05 12:49:27 +00:00 |
beirich
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9a59155177
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SMS: initial support for SMS BIOSes. Some future work is pending regarding when to use what bios or no bios. (hooray regions)
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2014-03-05 05:09:20 +00:00 |
goyuken
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1b3009d849
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also fix stereo audio in dual GB (But in this case we just downmix to mono since we have two gameboys one out each speaker)
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2014-03-05 05:06:34 +00:00 |
goyuken
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dbe0106814
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i did not know that the gameboy had stereo audio
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2014-03-05 05:03:13 +00:00 |
goyuken
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b2eef124e2
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nes: controller infrastructure
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2014-03-05 04:08:24 +00:00 |
beirich
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d328fd0479
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SMS: add option to make 3d games playable. some are actually interesting. sega does what nintendont
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2014-03-05 02:20:22 +00:00 |
goyuken
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804fed9375
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NES: infrastructure stuff
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2014-03-04 23:18:10 +00:00 |
goyuken
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92c934b9a9
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nes: squeeze a few more percent out of the nametable viewer
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2014-03-01 23:43:04 +00:00 |
goyuken
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1fbc833361
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NES: fix some CNROM games. dunno how they got broken?
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2014-03-01 16:58:01 +00:00 |
goyuken
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f346b604d4
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NES: support CAMERICA-GAMEGENIE (partially). you can't actually use it; it's mostly for documentation purposes.
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2014-03-01 00:02:53 +00:00 |
goyuken
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65accb7c94
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woops
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2014-02-28 04:16:54 +00:00 |
goyuken
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3ffde6b88a
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NES: rework controller infrastructure. zappers and such will be coming soon now
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2014-02-28 04:05:36 +00:00 |
goyuken
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f1cd0b888f
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never fear; you'll be able to use your ddr pads to play final fantasy soon enough
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2014-02-27 23:34:56 +00:00 |
goyuken
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5227a5a05d
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more unfinished controller infrastructure
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2014-02-27 20:59:10 +00:00 |
goyuken
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dcb2098055
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NES: fix some peek memory semantics
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2014-02-27 20:58:00 +00:00 |
goyuken
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f1a81e8462
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fix comment
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2014-02-27 04:04:55 +00:00 |
goyuken
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8d2b644686
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stuff, not done yet
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2014-02-27 04:02:58 +00:00 |
beirich
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f27dd11389
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PCE: Sprite Limit no longer requires Core Reboot. Also, selecting Equalize Volumes no longer makes it impossible to load a HuCard.
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2014-02-27 01:00:21 +00:00 |
beirich
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e4e04e7b9d
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SMS: Sprite Limit and Force Stereo Separation no longer require core reboot
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2014-02-27 00:28:05 +00:00 |
goyuken
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7a9eb9f6cb
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change some memory domains to exception out on out of range access instead of silent masking
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2014-02-26 20:18:48 +00:00 |
zeromus
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d0aec59e55
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snes-dont malfunction CARTROM memdomain when having a npow2 romsize
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2014-02-26 09:33:38 +00:00 |
goyuken
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fa9f1c69b8
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nes: fix bug with loading UNIF files with no chr rom.
nes: support mapper "FS304" (UNIF only)
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2014-02-26 03:09:54 +00:00 |
goyuken
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f6c1c7eba2
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NES: PPU Viewer: support MMC5 ExAttr mode
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2014-02-25 22:54:25 +00:00 |
goyuken
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b1dc3f0f48
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nes: mmc5: fix uncharted waters, and presumably some other 16K WRAM games
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2014-02-24 01:01:15 +00:00 |
goyuken
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cdd19396d4
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nes: mmc5: implement NT fill mode. fixes "flying through clouds" level intro to laser invasion
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2014-02-23 23:03:44 +00:00 |
goyuken
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d7371fcf42
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saturnus: support 8mbit/32mbit dram cart as a syncsetting. this inflates your savestate size heavily, of course...
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2014-02-23 17:06:24 +00:00 |
goyuken
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17f64cf8f5
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nes: MMC5: fix exram extended attribute mode for CHR ROMs larger than 256KiB? hard to tell
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2014-02-23 16:22:30 +00:00 |
goyuken
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cb898334ac
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remove debug statement accidentally left in previous commit
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2014-02-22 04:01:00 +00:00 |
goyuken
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220dabafb7
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NES: fix major league for change in database autism
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2014-02-21 23:31:44 +00:00 |
goyuken
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3d7a0e445b
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gpgx: clean up 32bpp code (no functional changes)
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2014-02-21 17:07:09 +00:00 |
goyuken
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6c2aad545f
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7800: fix PAL color display
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2014-02-21 17:00:06 +00:00 |
goyuken
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9d0e22292d
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GPGX: show "PAL" flag properly in movie files
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2014-02-21 00:30:52 +00:00 |
goyuken
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bdbaa0c2d9
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PCE CDL: add a new "disassemble" command. this makes a text dump of every opcode that has been mapped out so far, dumping memory domain, address within the domain, and huc6280 disassembly
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2014-02-20 22:59:37 +00:00 |
goyuken
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c14e4239c4
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Genesis VDP display. But not as slick as http://www.youtube.com/watch?v=Tsr-XtuKuSw
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2014-02-19 22:26:33 +00:00 |
goyuken
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223116252b
|
NES: sunsoft 1: clarify code, no emulation changes
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2014-02-19 16:33:59 +00:00 |
goyuken
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420bbc2c4c
|
NES: pedantic more correct emulation of Fantasy Zone (J). of no interest to anyone.
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2014-02-17 18:02:21 +00:00 |
goyuken
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8a34ce3d0b
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NES: fix Shanghai (J)
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2014-02-17 17:46:26 +00:00 |
goyuken
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02762576aa
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VRC6: support arbitrary romsize through ines identification
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2014-02-17 04:15:15 +00:00 |
zeromus
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7b354ef8b9
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change NES board analysis to prioritize gamedb. this would allow users to control the operations, instead of nescartdb always taking control. not sure if this is OK, but I think it is.
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2014-02-16 06:16:55 +00:00 |
goyuken
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4a2f28d89f
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nes: vrc6: correct some problems with the most recent commit
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2014-02-15 22:12:46 +00:00 |
beirich
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4415673f31
|
pce: Add internal ability to toggle between unsafe and safe rendering. Not exposed in gui. default unsafe. for debugging purposes. humor me. didnt bother hooking up for SGX
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2014-02-15 19:54:00 +00:00 |
goyuken
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c333e2f6f3
|
NES: take a stab at the VRC6 clusterfuck (thanks, obama!). speed loss of about 2%. as far as we know, no game ever used any of these features.
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2014-02-15 18:45:52 +00:00 |
goyuken
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7acbcd5995
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apply r6102 to SGX. 60% speedup in that arthur game
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2014-02-14 22:05:57 +00:00 |
goyuken
|
af0d5ac59e
|
PCE: 50% overall speedup by reworking BG render inner loop
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2014-02-14 20:24:26 +00:00 |
goyuken
|
4174751212
|
SMS VDP Viewer: correct BG size for 192 line mode
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2014-02-13 19:10:39 +00:00 |
goyuken
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b294c69046
|
NES: MMC1 code cleanup, no changes
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2014-02-13 18:14:01 +00:00 |
goyuken
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e5102c1f02
|
NES: fix speed regression of last commit
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2014-02-12 22:25:36 +00:00 |
goyuken
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4ada3b4973
|
NES: fix tracelogger for first instruction of NMI or IRQ. also make it obviously indicate that an NMI or IRQ has occurred
|
2014-02-12 22:01:23 +00:00 |
goyuken
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17d6e866a0
|
pce: refactor CD loading to move bios determination out of RomLoader
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2014-02-10 15:26:18 +00:00 |
goyuken
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37469faa8b
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PCE CDL: prevent loading of an existing CDL that doesn't match the emu's memory map
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2014-02-10 05:02:30 +00:00 |
goyuken
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5769e85a6f
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add ID to bizhawk CDL file, to make it easily distinguishable
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2014-02-10 04:20:26 +00:00 |
goyuken
|
4961c9e905
|
add quick dirty text document describing the CDL format for those who don't like C#
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2014-02-10 03:54:16 +00:00 |
goyuken
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47ba6ee915
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PCE CDL: more on previous commit
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2014-02-10 02:49:03 +00:00 |
goyuken
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d15c867693
|
PCE CDL: fix for street fighter 2 and 384K games. arcade card still not supported
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2014-02-10 02:47:23 +00:00 |
goyuken
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bdbcf689d9
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PCE: fix Main Memory domain in SGX mode. Add Cart Battery Ram domain (populous). change domain names in CDL to match memory domains.
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2014-02-10 01:21:13 +00:00 |
goyuken
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c9c01202e6
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PCE CDL: open for business! not very tested yet. DOES NOT WORK ON SF2 MAPPER.
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2014-02-10 01:06:06 +00:00 |
goyuken
|
d36fae5c00
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PCE CDL: stuffs
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2014-02-09 23:39:44 +00:00 |
goyuken
|
522f6549ad
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PCE: some CDL stuff, not hooked up yet
|
2014-02-09 23:13:11 +00:00 |
goyuken
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20bf97c2bd
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PCE: fix CoreGenerator solution
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2014-02-09 20:22:41 +00:00 |
goyuken
|
094e7ca18f
|
revert r6072
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2014-02-09 20:17:59 +00:00 |
goyuken
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c2abb01978
|
i must commit this because we aren't using git
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2014-02-09 20:09:19 +00:00 |
zeromus
|
f98e1a942d
|
try to make new pce "rom" domain writable
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2014-02-09 06:57:54 +00:00 |
goyuken
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5dac0660e1
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PCE: disassembler enhancements
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2014-02-09 05:49:05 +00:00 |
beirich
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2dc01eab33
|
pasky better do something cool with this to warrant janking up my HuC6280 core
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2014-02-08 20:18:36 +00:00 |
goyuken
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eed290cb8d
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2600: try 2K or 4K mappers for unknown roms where applicable
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2014-02-08 04:59:45 +00:00 |
goyuken
|
4875831fb9
|
nes: rename NAMCOT_m19_m210.cs to better match its new function
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2014-02-06 23:15:52 +00:00 |
goyuken
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25e7355fe4
|
NES: region override. now you can add Subor Style to all of your favourite games
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2014-02-06 02:06:17 +00:00 |
goyuken
|
20bf3b34e0
|
NES: VRC2: correct emulation details (no effect in any game)
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2014-02-05 16:19:55 +00:00 |
goyuken
|
0f37d63a90
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GPGX: fix controller regression caused by r6007
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2014-02-05 16:00:50 +00:00 |
goyuken
|
e76b71b72f
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megadrive: core side stuff for loading a cart + CD at once (not hooked up in frontend)
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2014-02-04 22:29:40 +00:00 |
zeromus
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50f685c67f
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fix compile error due to [NES.INESBoardImplPriority] assignment in wrong place
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2014-02-04 20:44:27 +00:00 |
adelikat
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82dd0d324d
|
Atari 2600 - Remove a todo, ReadConsoleSwitches should in fact read the lag flag (and currenlty does already), justification: it is implied that any input on "lag frame" should have no impact on a movie
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2014-02-04 15:55:05 +00:00 |
goyuken
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a9799f4716
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NES: finish previous commit
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2014-02-04 03:58:48 +00:00 |
goyuken
|
6d53152a7f
|
NES: reorder boards slightly to shave them nanoseconds off boot time
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2014-02-04 03:51:17 +00:00 |
goyuken
|
343fbc7ae4
|
genesis: big savestate rework. all old savestates are invalid. saveram is now stored in savestate. non-megaCD savestates should be significantly smaller than before; megaCD savestates should be slightly larger.
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2014-02-03 18:07:21 +00:00 |
adelikat
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d81f2effb5
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fix a warning
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2014-02-03 16:59:30 +00:00 |
goyuken
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74fb9f37ff
|
NES: add internal SRAM to Taito X1-017. all games on that board seem to have battery backed sram, so that works now. Kyuukyoku Harikiri Koushien seems to be nonfunctional though??
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2014-02-03 16:31:14 +00:00 |
goyuken
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508a60c737
|
NES: add proper WRAM to Taito X1-005. should fix saveram on Kyonshiizu 2, Kyuukyoku Harikiri Stadium, Minelvaton Saga: Ragon no Fukkatsu, Mirai Shinwa Jarvas, Taito Grand Prix: Eikou e no License.
also fold mapper 207 into mapper 80 for simplicity
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2014-02-03 16:05:19 +00:00 |
goyuken
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5be10ff8d5
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NES: add mediocre support for mapper158 (but all of the alien syndrome roms i've seen in the wild are marked mapper118, so...)
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2014-02-03 15:13:24 +00:00 |
goyuken
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a21c1a144c
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nes: mapper 218: minor code cleanup ( no changes )
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2014-02-03 15:03:34 +00:00 |
zeromus
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28521af0b4
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snes-fix trace logging (copy/paste error during refactoring)
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2014-02-03 09:25:30 +00:00 |
goyuken
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339cceaca3
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nes: finish cleanup on namcot 129/163
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2014-02-02 20:05:09 +00:00 |
goyuken
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63a1be2a70
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NES: change namcot 163/129 to conform to more accurate modern knowledge of how the chip works. probably doesn't affect any games?
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2014-02-02 17:06:48 +00:00 |
goyuken
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c3df573698
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continue previous commit
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2014-02-02 16:30:04 +00:00 |
goyuken
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99af51b883
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nes: move namcot175&340 to their own class, and change a few things. fixes bad mirroring in some games
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2014-02-02 16:23:35 +00:00 |
goyuken
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7a22757ca8
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gpgx minor code cleanup
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2014-02-02 02:05:36 +00:00 |
sappharad
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cae7e7fc98
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Converted GPGX Analog Controls to 1D
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2014-02-02 01:35:03 +00:00 |
goyuken
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41fe0b56d7
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NES: fix off by one in the "Clip Left and Right" setting
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2014-02-01 16:57:20 +00:00 |
goyuken
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a9e4baa380
|
NES: support worthless garbage
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2014-01-31 04:15:18 +00:00 |
beirich
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4f65c621e5
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SMS: maybe fix some desyncs. needs retest by someone that can make it fail
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2014-01-31 03:50:38 +00:00 |
goyuken
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ba163b5c08
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NES: support mapper 95 and 206 hashless dumps
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2014-01-29 22:16:49 +00:00 |
zeromus
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cc73af76bd
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snes-make CARTROM memorydomain actually edit bsnes's sense of the cartrom, instead of the rom[] array that the core now pointlessly holds onto
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2014-01-29 21:59:06 +00:00 |
goyuken
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c18f1af150
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PCE: fix noticeable LOH thrashing when rewinding with big savestates (arcade card)
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2014-01-29 04:31:23 +00:00 |
zeromus
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2ae48a7103
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some csproj was jacked due to assemblies move into References. not sure how
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2014-01-27 19:50:54 +00:00 |
goyuken
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b1dc947794
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NES: send unidentified mapper004 games with iNES 4screen flag set to TVROM. i don't like doing this, but it causes no issues in current GOODNES (the one rom it breaks we have covered by bootgod). fixes some of the most pivotal works of the 20th century, like Gauntlet (Nude Valkyrie Hack) and Gauntlet XXX
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2014-01-26 17:21:50 +00:00 |
goyuken
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704d269073
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nes: fds: make some slight adjustments to audio based on new information. ai senshi nicol still sounds like a cheese grater
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2014-01-26 17:09:08 +00:00 |
goyuken
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f734665f67
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nes: remove unused variables in mapper087
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2014-01-26 16:34:04 +00:00 |
goyuken
|
ef37bfd0c7
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nes: misc code cleanup (what was this anyway? leftover of some debug thing?)
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2014-01-25 19:48:59 +00:00 |
null_ptr
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5a36b50f8b
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Some refactoring of N64 code. Extracted mupen plugins to their own classes.
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2014-01-24 17:46:35 +00:00 |
goyuken
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5df77aac29
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small bug in yesterday's sachen stuff
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2014-01-24 14:47:18 +00:00 |
goyuken
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7560367f4e
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add a few more board IDs; we now respond to every board in nescartdb (although some don't work or are partially implemented, of course)
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2014-01-24 03:05:41 +00:00 |
goyuken
|
1362c43b99
|
REVENGE OF THE SACHEN
QUAD KILL
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2014-01-24 02:32:24 +00:00 |
goyuken
|
d2f8c5b621
|
NES: a few more board fixups
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2014-01-23 23:32:53 +00:00 |
goyuken
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ac91203a7f
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add some more bootgod board IDs. i don't have most of these roms myself, so these are untested
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2014-01-23 23:08:56 +00:00 |
null_ptr
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15b95f6f40
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Simplified N64 controller input retrieval
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2014-01-23 02:06:39 +00:00 |
null_ptr
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3c7292f8ab
|
Removed unnecessary debug callbacks
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2014-01-23 00:54:49 +00:00 |
goyuken
|
214142b496
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NES: Warn in load report if an iNES rom is marked as trainered. Unless the flag marking itself is wrong, there is a 100% chance that such a rom won't work on neshawk; which is fine.
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2014-01-23 00:09:05 +00:00 |
goyuken
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6df5ea5a16
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NES: NROM: exhaustively add all NROM boards from bootgod, so hopefully that's the end of that
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2014-01-22 16:31:33 +00:00 |
goyuken
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0e1f3e4501
|
NES: fix db snafu that prevented afrom man from running
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2014-01-22 02:06:33 +00:00 |
adelikat
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7393f132ab
|
Move CPUs from Emulation.Common to Emulation.Cores
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2014-01-22 01:14:36 +00:00 |
goyuken
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2865c56179
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nes: attempt to support super mario bros 13 (nonfunctional at the moment)
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2014-01-22 01:07:54 +00:00 |
adelikat
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e3d26fc2e7
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MOvie LibRetro files from Emulation.Common to Emulation.Cores in preparation for moving some other things too. In RomLoader don't do HardReset() on the C64 core
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2014-01-21 23:54:30 +00:00 |
goyuken
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b39577cc51
|
NES: support more mapper 118 roms without hash.
NES: detect a hashless mapper 001 rom with 512KPRG as SUROM. should be no negative side effects, and fixes some translations of SUROM games.
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2014-01-21 23:01:38 +00:00 |
goyuken
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8bf8213a7d
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NES: truncate if a iNES file's supposed VROM size is longer than the leftover length of the iNES file. seems to fix some hacks\translations
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2014-01-21 22:29:51 +00:00 |
goyuken
|
3889d687d1
|
NES: correctly treat audio ram on Namco 163 as battery backed when the board has a battery and there's no WRAM. fixes King of Kings saving, amongst others.
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2014-01-21 22:22:24 +00:00 |
goyuken
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3c357a7d83
|
nes: try (and fail) to support some bad dumps of FAMICOM JUMP 2. meh. the good one works anyway.
batchrunner: keep track of number of lag frames and print to output
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2014-01-21 19:08:11 +00:00 |
goyuken
|
038e5a9525
|
NES: Support mapper 196 (super mario bros 11, super mario bros 17, and "super mario bros jurassic park")
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2014-01-20 17:47:29 +00:00 |
null_ptr
|
a65cc25b24
|
Setting VSync in N64 Core.
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2014-01-20 09:56:52 +00:00 |
goyuken
|
d1bc64d948
|
nes: vrc7: minor clarification
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2014-01-20 05:55:38 +00:00 |
goyuken
|
90a8805a5f
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VRC7: fix Super Mario Bros 14 (Unl) [!]. fix no wram battery on common Lagrange Point dump.
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2014-01-20 02:12:02 +00:00 |
goyuken
|
53d2f5a9c9
|
nes: vrc 2 & 4: fix some stuff. all nescartdb dumps should now work, as well as a decent number of unidentified iNES dumps
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2014-01-19 23:06:42 +00:00 |
goyuken
|
316a61bbb5
|
NES: support Famicom Jump 2, featuring http://www.youtube.com/watch?v=HYMnmymg1n0&t=1m10s
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2014-01-19 19:55:32 +00:00 |
goyuken
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634df83724
|
NES: rework bandai FCG a bit, to add support for some iNES identified roms (mapper 16, 159). JUMP-2 (aka mapper 153) is not supported, but will be eventually. Datach daughterboard games (aka mapper 157) are poorly documented and dumped, so can't do anything there now.
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2014-01-19 19:04:44 +00:00 |
goyuken
|
6176b722e9
|
nes: mapper 90/209: fix a bug, but nothing runs still
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2014-01-19 18:00:06 +00:00 |
goyuken
|
16c0065635
|
nes: support some mmc1 proto carts
|
2014-01-18 16:16:24 +00:00 |
goyuken
|
6c4b1ed2da
|
nes: fix esper bouken tai, ff2 (U)
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2014-01-18 15:57:43 +00:00 |
goyuken
|
77e87688c3
|
NES: fix CPROM with bad dumps. also fix small mainform menu bug with core selection
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2014-01-18 15:36:35 +00:00 |
adelikat
|
1f7f5fb6d4
|
remove todo and support NAMCOT-3405 (testing confirms Side Pocket and Super Xevious work well)
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2014-01-18 15:28:39 +00:00 |
adelikat
|
ff840c9cba
|
NES - support HVC-TBROM (Super Sprint (J))
|
2014-01-18 15:14:34 +00:00 |
adelikat
|
7e67b41128
|
fix R.B.I Baseball (Tengen) [!] - This commit is worth a peer review
|
2014-01-18 14:52:16 +00:00 |
adelikat
|
40494419a6
|
Pro Yakyuu - Family Stadium '87 (J) [!] (threw a TODO - test exception, results: works great)
|
2014-01-18 14:42:06 +00:00 |
adelikat
|
2809b91038
|
support HVC-TLSROM (Armadillo J)
|
2014-01-18 13:49:48 +00:00 |
adelikat
|
92687cfc05
|
NES - fix Ys English translation hacks
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2014-01-18 13:34:13 +00:00 |
goyuken
|
f36b213eae
|
diiig duuug toooo
|
2014-01-18 05:38:21 +00:00 |
goyuken
|
2370ab0886
|
NES: fix a few problems were bad dumps were crashing mappers and such. actually fixes a game or two, too.
|
2014-01-17 22:55:48 +00:00 |
goyuken
|
9e6d364b18
|
nes: rewrite mapper 76 (sorry, but something wasn't working right, and the file had a rather high ratio of OOP complexity to actual mapper complexity)
|
2014-01-17 22:21:33 +00:00 |
goyuken
|
c8459c1296
|
nes: fix r2299
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2014-01-17 22:02:07 +00:00 |
goyuken
|
c08183f082
|
NES: internal debugging infrastructure. when compiled in debug mode, throw if two boards both respond to configure. (in release mode, we short circuit there for speedup). also fix zeromus's fat fingers from r2011
|
2014-01-17 19:53:57 +00:00 |
goyuken
|
b41fee13c1
|
colecovision: minor oopsie
|
2014-01-16 03:02:03 +00:00 |
goyuken
|
f669279cae
|
NES: fix stuff
|
2014-01-16 00:22:40 +00:00 |
goyuken
|
0ca5cf12a1
|
NES: more rom fixes
|
2014-01-15 23:27:02 +00:00 |
goyuken
|
69a4d2d327
|
neshawk: add mapper 29. some sort of homebrew? nothing to test it on
|
2014-01-15 18:28:21 +00:00 |
goyuken
|
1ad4d0ee2a
|
neshawk: hook up some more board names
|
2014-01-15 18:18:49 +00:00 |
goyuken
|
dc9d69958f
|
NEShawk: fix a bunch of games, mostly (J)
|
2014-01-15 17:00:02 +00:00 |
null_ptr
|
b79bcaf2d0
|
Refactored some N64 code
|
2014-01-15 11:24:47 +00:00 |
goyuken
|
a54119db03
|
gpgx: support region override
|
2014-01-15 00:56:13 +00:00 |