Commit Graph

421 Commits

Author SHA1 Message Date
goyuken eb4aa94546 stuff 2014-12-17 02:33:05 +00:00
goyuken 50704247fa NES: ppu view internal infrastructure 2014-12-17 02:01:48 +00:00
goyuken 665ead318b nes ppu view infrastructure changes, not complete 2014-12-17 00:35:59 +00:00
goyuken 972173282a support new disassembler infrastructure in 2600 and nes 2014-12-15 22:52:22 +00:00
adelikat d08fb39cb8 Refactor IDebuggable StepInto/Over/Out methods into void Step(StepType type); 2014-12-15 22:19:10 +00:00
adelikat 725a8fb092 Add StepInto(), StepOver(), StepOut() to IDebuggable, have all cores implement it with unimplemented dummy functions 2014-12-14 18:58:16 +00:00
goyuken 5a1c082236 bleh 2014-12-14 18:35:35 +00:00
goyuken 6ec6f82109 gb disassembler that may or may not work 2014-12-14 18:24:10 +00:00
goyuken 10e38e7bc9 fix BANDAI FCG 1 Boards without barcode reader 2014-12-14 17:19:54 +00:00
goyuken 09f9d50f46 IDisassemblable changes. can't compile right now, so might not work 2014-12-14 17:17:22 +00:00
adelikat 1a1116c651 NES - make DatachBarcode an emulator service, convert BarcodeEntry to EmulatorService 2014-12-14 02:01:38 +00:00
zeromus a8fd9c1fdf neshawk - add note about q boy to mapper191, but dont remove "THIS MAPPER ISNT TESTED!" because it still isnt 2014-12-14 00:22:07 +00:00
zeromus 70091c7780 neshawk - fix loading q-boy unif 2014-12-14 00:16:05 +00:00
adelikat 1cd49d5b54 GBA GPU Viewer - convert to using EmulatorServices 2014-12-13 23:46:12 +00:00
goyuken c6ed49c067 some disassembler stuff 2014-12-13 21:49:15 +00:00
adelikat 9fc46f6764 mark cores that would not ever use IDriveLight, a bit silly, but it keeps the feature list clean and that's currently my only source of sanity with keeping up with what needs to be done 2014-12-12 01:58:12 +00:00
adelikat 08fb509a1a Add an IDriveLight Emulator service, and remove the CoreComm properties, and refactor accordingly 2014-12-12 01:49:54 +00:00
adelikat 2d1a43dc65 MemoryCallbackSystem - simplify by having a single Add method with a MemoryCallbackType parameter, and some simplifying of client code as a result 2014-12-07 18:53:56 +00:00
goyuken 923b5e2543 dual gameboy memorycallback stuff 2014-12-05 02:43:16 +00:00
goyuken 1f9b4d23fe lets try something that compiles 2014-12-05 02:39:42 +00:00
goyuken a7ad7e20e9 clean up vbanext core 2014-12-05 02:27:39 +00:00
adelikat 3dfd57197d N64 - cleanup after adding new services and such 2014-12-05 02:22:41 +00:00
adelikat 0b84beec88 Move MemoryCallbackSystem from CoreComm to IDebuggable and refactor accordingly, Lua - tell the user when memory callbacks are not available for a given core 2014-12-05 01:56:45 +00:00
adelikat f5cc38c9cd AsInputPollable() 2014-12-05 00:59:00 +00:00
adelikat a91de9ad9c Move TraceHeader out of CoreComm and into ITracer and TraceBuffer 2014-12-05 00:10:48 +00:00
adelikat 309088211c Move TraceBuffer from CoreComm to IDebugable and refactor accordingly 2014-12-05 00:05:40 +00:00
adelikat d8a204572d Add an IServiceProvider interface and make it a property of IEmulator, the purpose of this provider is to provide IEmulatorServices upon request. Make BasicServiceProvider and have all cores use it for now. BasicServiceProvider will return the core itself if the core itself is the requested type. He will also be able to return nested types (code not finished). Wired this up to the HasSavestates extension method (a method that has minimal value now) as a proof of concept. 2014-12-04 03:38:30 +00:00
goyuken 7f9adc0c1d dgb: reenable input callbacks. 2014-12-04 02:04:14 +00:00
goyuken 5f770e4696 update pad callback infrastructure in vbanext core, remove unused stub in lynx core, disable in dual gb core until i get around to it, better comment in gb core 2014-12-04 01:46:59 +00:00
adelikat a07263c04e Move InputCallbackSystem from CoreComm to IInputPollable, and refactor all cores accordingly. Lua - OnInputPoll() - log to the user when attemping to add a callback of this type to a core that has not implemented input callbacks. Mark all unmanaged cores' implementations of the InputCallbackSystem as FeatureNotImpleented, won't have any effect on functionality, but will help us keep track of the fact that they still have a bit of work to do. Still todo: ActiveChanged event handler on the base implementation of IInputCallbackSystem 2014-12-04 00:43:12 +00:00
adelikat 8cffecede9 ditto 2014-11-30 20:40:17 +00:00
adelikat a83d714c42 Break off IsLagFrame and LagCount from IEmulator and put into its own interface IInputPollable, and refactor cores as necessary. EmuHawk - account for the possibility that a core is not an IInputPollable, and do things like disable the lag counter menu item. Still some front end todos. Also still todo, move the InputCallbackSystem from CoreComm to IInputPollable 2014-11-30 20:29:30 +00:00
goyuken 2fce719309 comments 2014-11-30 19:13:58 +00:00
adelikat 76148ae111 Break off savestate functionality from IEmulator into IStatable and refactor things accordingly. Still todo (a big todo): EmuHawk should gracefully handle a core that is not an IStatable by disabling functionality dependent upon it (Savestates, Rewind, Tastudio, etc) 2014-11-30 16:42:58 +00:00
adelikat 5d512c4c5d N64 - break off ICoreService implementations into separate files 2014-11-30 15:38:39 +00:00
adelikat 865795049b Break off saveram methods from IEmulator into a separate ISaveRam interface. Remove the setter for SaveRamModified (every single core was throwing an error on this, and no client code was using it). Remove these methods from cores that don't actually implement this interface 2014-11-30 15:22:08 +00:00
zeromus 92243cd393 neshawk - add PPU reset to soft reset, to fix #327 2014-11-30 05:02:12 +00:00
goyuken 6d04f9089a NES: show more informative error logs for certain INES header screwballs 2014-11-27 18:03:00 +00:00
adelikat 0e82fff3ff Clean out ClearSaveRam() calls since they are no longer used 2014-11-24 15:00:54 +00:00
adelikat 9c285e3e3a Put NotImplemented attribute on a bunch of things, and remove IMemoryDomains from a few cores that were implementing it but throwing a NotImplementedException 2014-11-24 01:17:05 +00:00
adelikat 1832894405 IDebuggable - GetCpuFlagsAndRegisters() - refactor to make it an IDictionary instead of Dictionary 2014-11-23 16:22:02 +00:00
goyuken d58b00b72b gba tracelog: add register display 2014-11-19 03:33:09 +00:00
goyuken 08d4319ad3 gba: tracelog 2014-11-19 03:16:36 +00:00
goyuken eaf409d4af gba (vba): some roughing in for the tracelogger 2014-11-19 02:24:33 +00:00
adelikat 17c6a2c1f6 Snes - use the compatibility profile override option in the game db, note that it will be a temporary override for the game if detected, the user setting will not be permanently changed. This touched a bunch of things, and many other things had to be considered, there's a reasonable chance that this broke something 2014-11-19 00:32:51 +00:00
adelikat 21dad476a8 LibsnesCore.cs - move ScnalineHookManager to the button of the file, and the constructor of LibsnesCore to the top of the object, so it isn't so annoying to find it 2014-11-18 23:44:42 +00:00
goyuken 0a17fadb8e gb: add mute sound as a setting. most useful in dual mode. 2014-11-16 21:56:32 +00:00
adelikat f3a2387926 Quicknes - metadata for controller settings, player 2 not plugged in by default 2014-11-02 14:03:38 +00:00
goyuken f3e9958f07 quicknes: support unplugging controllers 2014-11-01 17:44:04 +00:00
goyuken dc2ca1f010 remove the extra ISettable (non-generic argument) interface and corresponding crud from cores, and replace with a shim class 2014-10-31 15:46:13 +00:00