goyuken
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ca40ed07a2
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move libsneshawk.dll to dll subdirectory
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2012-10-09 21:07:50 +00:00 |
zeromus
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0597fe5793
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at some point i accidentally removed multicore -j flag from libsnes's bizwinmake.sh
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2012-09-30 22:27:12 +00:00 |
zeromus
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6c8177a08b
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snes-print messages from libsnes. now you can see which dsp/firmware dependency it detected for the game (it has its own heuristics, not necessarily any need for gamedb yet). still not loading the firmwares though
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2012-09-27 01:38:27 +00:00 |
zeromus
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6f28003f48
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rename snes.dll to libsneshawk.dll so nobody confuses it with a stock dll; static link some libs, eliminating need for libstdc++-6.dll and libgcc_s_dw2-1.dll
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2012-09-22 05:02:43 +00:00 |
zeromus
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f3b6afa5ad
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change libco to use an msvc-compiled dll so that it doesnt get wrecked whenever the .net GC process suspends a thread in a coroutine. cant figure out how to get that same code working compiled by mingw32.
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2012-09-09 19:02:13 +00:00 |
zeromus
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37e6f68370
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bsneshawk step 1 of N - compile libsnes, make bsneshawk core, setup interop, support frameadvance, video, gamepad. games are playable, I think.
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2012-09-04 00:20:36 +00:00 |