zeromus
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c1a6a16bb1
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fix xpad triggers to actually be useful? I dont know if they ever were before. Triggers are like halfs of axes, but our whole input system isnt built to handle halfs of axes; so with this, I make them appear to be whole axes in a -1..1 range.
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2018-05-03 15:02:24 -05:00 |
zeromus
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18d46630bc
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allow binding xpad triggers as analog controls. fixes #1054
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2017-11-12 23:22:36 -06:00 |
zeromus
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ee7b0bf20c
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i dont think the xinput joystick->direction mappings sensitivity was right. made them less sensitive.
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2017-07-19 16:50:05 -05:00 |
J.D. Purcell
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b53502eed8
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Spaces -> tabs.
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2017-04-15 16:37:30 -04:00 |
J.D. Purcell
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1096e1bc5a
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Small improvement to previous commit.
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2017-04-08 12:40:31 -04:00 |
J.D. Purcell
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a2aba7e3c2
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Make sure DirectInput objects are disposed properly. Also includes a better fix for thread safety issues (#722).
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2017-04-08 11:49:04 -04:00 |
adelikat
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82fa40dfc8
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Quick fix to #722 (I think)
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2016-10-31 13:31:48 -05:00 |
zeromus
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144f08cfc3
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fix xinput > 2 devices, and change how xinput devices are numbered in configuration (by player number and not index-of-connected-xinput-device-plus-one)
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2016-03-21 01:01:36 -07:00 |
Isaac Miell
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259b8eaeb9
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Fix #561
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2016-01-28 03:45:22 +10:30 |
zeromus
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109ee3981b
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support xpad guide button
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2015-08-24 15:05:06 -05:00 |
zeromus
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0d674308b9
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check for existence of xinput1_3.dll before calling on the slimdx code to attempt using it
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2014-07-23 06:52:04 +00:00 |
zeromus
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c45bd306bf
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revert part of r7059 cosmetic refactorings which probably broke xinput on some systems
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2014-07-20 20:01:21 +00:00 |
adelikat
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ab5cfab035
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remove redundant code throughout the emuhawk project
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2014-06-29 02:28:48 +00:00 |
adelikat
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c669680e07
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |