Commit Graph

14 Commits

Author SHA1 Message Date
zeromus c1a6a16bb1 fix xpad triggers to actually be useful? I dont know if they ever were before. Triggers are like halfs of axes, but our whole input system isnt built to handle halfs of axes; so with this, I make them appear to be whole axes in a -1..1 range. 2018-05-03 15:02:24 -05:00
zeromus 18d46630bc allow binding xpad triggers as analog controls. fixes #1054 2017-11-12 23:22:36 -06:00
zeromus ee7b0bf20c i dont think the xinput joystick->direction mappings sensitivity was right. made them less sensitive. 2017-07-19 16:50:05 -05:00
J.D. Purcell b53502eed8 Spaces -> tabs. 2017-04-15 16:37:30 -04:00
J.D. Purcell 1096e1bc5a Small improvement to previous commit. 2017-04-08 12:40:31 -04:00
J.D. Purcell a2aba7e3c2 Make sure DirectInput objects are disposed properly. Also includes a better fix for thread safety issues (#722). 2017-04-08 11:49:04 -04:00
adelikat 82fa40dfc8 Quick fix to #722 (I think) 2016-10-31 13:31:48 -05:00
zeromus 144f08cfc3 fix xinput > 2 devices, and change how xinput devices are numbered in configuration (by player number and not index-of-connected-xinput-device-plus-one) 2016-03-21 01:01:36 -07:00
Isaac Miell 259b8eaeb9 Fix #561 2016-01-28 03:45:22 +10:30
zeromus 109ee3981b support xpad guide button 2015-08-24 15:05:06 -05:00
zeromus 0d674308b9 check for existence of xinput1_3.dll before calling on the slimdx code to attempt using it 2014-07-23 06:52:04 +00:00
zeromus c45bd306bf revert part of r7059 cosmetic refactorings which probably broke xinput on some systems 2014-07-20 20:01:21 +00:00
adelikat ab5cfab035 remove redundant code throughout the emuhawk project 2014-06-29 02:28:48 +00:00
adelikat c669680e07 Rename Multiclient folder 2013-11-03 04:05:56 +00:00