Isotarge
c5407472cd
TAStudio: Prevent exceptions with small window size
2018-10-18 21:21:52 +10:30
feos
74d5797a6f
tastudio: don't let ctrl+up go oob
2018-03-11 15:04:41 +03:00
TASeditor
47255deef5
fix selection ( #1134 )
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fix selection going out of bounds
2018-03-10 20:35:07 +03:00
TASeditor
6580c2abef
Tastudio: drawing stuff, selection, patterns, add column lua function ( #1125 )
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* alt+columnclick draws pattern
* selection: taseditor logic
* shift/ctrl keys restructure to taseditor
shift + up/down: move frame courser up/down by one
shift + pageup/pagedown: move frame courser to next/prev marker
ctrl + left/right: add/remove selection at last selected row
ctrl + shift + left/right: add/remove selection at first selected row
* Alt+drawing pattern
still not working with drawing upwards
* pattern drawing
upwards drawing working except it doesn't update last row.
TODO: Disallow Alt click to focus on menu.
* pattern: last input ignoring fixed
* Lua columnms
TODO: Don't save them into tasproj
* no need to update float edit stuff or cell changes when its not needed
* Shift+clicking draws input from first selected row to clicked cell
* fixed pattern drawing on empty cells
2018-03-08 22:15:47 +03:00
frequem
d0d73766bd
Fixed some filenames causing problems on case-sensitive systems
2018-02-21 20:19:33 -05:00
zeromus
5d22dfac0e
fix custom listview win32 structs for 64bits (not 100% sure I did this correctly)
2017-07-23 10:16:55 -05:00
zeromus
e1d0ea2bcb
fix prereq alert target url ( fixes #910 )
2017-07-09 13:23:04 -05:00
zeromus
390e5b1a26
fix avi dumping on x64
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problem was 4bytes only gap before lpParams.
did I break the struct for 32bit?
2017-06-20 23:27:44 -05:00
feos
6bc542cc56
tastudio: fix _columnDown being drawn without moving
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used to happen when you click the column header with rows selected
2017-05-29 20:37:27 +03:00
adelikat
19dde8018a
InputRoll cleanups
2017-05-24 11:45:57 -05:00
nattthebear
ebe789eed2
heh
2017-05-10 07:45:23 -04:00
J.D. Purcell
b53502eed8
Spaces -> tabs.
2017-04-15 16:37:30 -04:00
J.D. Purcell
ed3bf0e62b
Fix mixed line endings.
2017-04-15 15:53:02 -04:00
J.D. Purcell
b2a28339d1
Use 'nameof' operator.
2017-04-10 08:36:42 -04:00
J.D. Purcell
a786f73154
Fix some places using 'int' instead of IntPtr. ( #828 )
2017-04-08 18:36:29 -04:00
feos
0ec0910207
tastudio: move screenshot popup to yet another control to allow fading
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avoid false branch 0 hover when entering branch view from the top
todo: hide screenshot when moving upwards to header cell
2017-03-08 16:31:49 +03:00
feos
885a57d91e
tastudio: it's never enough, fix #800 (row count cap)
2017-02-15 19:54:45 +03:00
feos
17faf42b6e
tastudio: try to be a bit smarter with SelectedIndexChanged
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forces SetSplicer() calls, but only at InputRoll's OnMouseDown, the rest is handled by tastudio
2017-01-19 21:55:18 +03:00
feos
433d4ad693
tastudio: revive ColumnsChangedCallback, and alarm if it dies again
2016-11-17 21:30:42 +03:00
feos
2a9bd175d8
tastudio: kill zombie denoteStatesWithBGColor and co. in InputRoll, having them in Settings is enough
2016-11-17 20:25:06 +03:00
adelikat
36dcf53cc0
on specialized number boxes, select all text when reseting an empty box to a default value. This fixes #685
2016-11-09 10:19:49 -06:00
adelikat
bb1a3e3221
PrereqsAlert - give a little more vertical space to the general advice box so the user can see the final message (that we will keep nagging them)
2016-11-07 12:20:54 -06:00
hegyak
b3d91049de
Change PrereqsAlert.Designer.cs to point to GitHub instead of SF
2016-09-27 18:06:54 -07:00
Kyle Howell
3d88f77ec6
Fixed TAStudio crash when deselecting "Show Player X". The horizontal scrollbar was not updated which caused an exception when scrolling to the right.
2016-09-25 16:55:34 -06:00
Kyle Howell
4834e31bb8
Fixed bug with InputRoll selected rows drawing hidden columns.
2016-09-25 14:04:57 -06:00
Kyle Howell
d66181a597
Fixed bug with right click inputRoll selction.
2016-09-25 12:47:37 -06:00
feos
7d1084bf98
tastudio: change internals of editing input during scrolling.
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for now it only makes a single edit per click, since we only recalculate OnMouseDown if scrolling. this is required to get rid of scrolling recursion caused by various actions.
also ClearLeftMouseStates before saving dialog pops up
2016-09-08 22:22:33 +03:00
feos
ba895e3bad
tastudio:
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- fix recursion in cell updates caused by clicking cursor column (fixes scrolling)
- display invalidated color consistently
n64: fix trace callback prototype
2016-09-04 12:03:12 +03:00
feos
b4a9123515
tastudio: fix editing while unpaused + left button held scenario.
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now it replicates taseditor:
- editing input while unpaused, if autorestore is off, resumes emulation and ignores seek frame. if you keep holding the LMB, and follow cursor is on, it will keep scrolling, drawing and emulating
- editing input while unpaused, if autoresotre is on, fires autorestore and then just pauses on the seek frame
what's different from taseditor:
- with autorestore and follow cursor on, if you hold the button, and seek frame is below the view, it will keep scrolling down, drawing new input and emulating. taseditor does *not* follow cursor while seeking.
this all doesn't necessarily make sense, but we need people to figure out what is best for work.
2016-07-11 21:39:32 +03:00
feos
f23767ae6a
tastudio: properly set input while unpaused
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replicates taseditor behavior: if autorestore is off, emulation resumes running, otherwise it pauses on it.
todo: fix this during left button held
2016-07-10 22:25:02 +03:00
feos
53c7f4e5be
tastudio: ignore inputroll hotkeys and numeric branch hotkeys during float editing mode.
2016-05-07 15:05:07 +03:00
zeromus
a7f03d4c2c
make direct3d9 prereq check non-fatal and make d3d display method initialization fail non-fatal, falling back to gdi+
2016-05-05 09:01:01 -05:00
feos
dc18535b88
tastudio: use VisibleRows instead of SeekingCutoffInterval.
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allow SelectedIndexChanged again, just not use it in tasview. can we comment out in designers like that?
2016-04-17 21:02:21 +03:00
feos
f5746a7b8f
tastudio: stop updating splicer after every new cell is appended.
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quick fix to #597 .
fix crash when pasting input beyond movie length. todo: make input log append like PasteInsert does.
2016-04-17 13:52:58 +03:00
feos
a18648dc45
GDIRenderer: add a method to create NormalFont using the LOGFONT features.
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InputRoll: make the font match what fceux uses. padding still works oddly though.
2016-04-17 11:47:18 +03:00
zeromus
5a6ffe022a
fix tastudio font bugs, some mine, some not mine
2016-04-17 03:07:07 -05:00
zeromus
1bde0c5a72
GDIRenderer - fix bugs in using any font but the old default gdi font (i.e. System) while rendering to offscreen bitmaps (e.g. tastudio)
2016-04-16 17:13:49 -05:00
feos
2fafd85064
InputRoll: stop switching to RotatedFont when we're in vertical orientation.
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Still doesn't care about the font we set, since it's never created in gdirenderer.
2016-04-16 21:46:47 +03:00
zeromus
6b013d6d94
fix VirtualListView (incl. movie open dialog) on x64
2016-04-07 15:25:14 -05:00
zeromus
4e13f205d4
update and clarify prereqsalert urls and guidance
2016-03-21 21:08:09 -05:00
zeromus
e0d74c7718
better error handling in shader compiling. kind of sloppy, but gets the job done. entire system could use a little rethinking, if i ever revisit filters
2016-02-03 02:28:03 -06:00
feos
d39aa6433e
tastudio: implement SeekingCutoffInterval
2016-01-27 16:18:20 +03:00
zeromus
192458a190
try catching some missing prereqs in emuhawk startup and print a report about it
2016-01-14 01:50:41 -06:00
adelikat
ac1c7d0992
HexView - setting up some API
2015-12-24 15:46:57 -05:00
adelikat
60692450e8
New Hex Editor - add the plumbing for the HexView widget, that will use the GDIRenderer as the basis for the drawing.
2015-12-24 11:15:29 -05:00
zeromus
22143f99fb
work on stability of avi writing. Unfortunately, I did a half dozen things here, overlapping in complicated ways, and at least 2 of which were required to fix it: changed pinvoke wrapper of AVISaveOptions, removed ownership of pointers from codec token (simplified analysis and in principle [but not practice] determinism due to less GC involvement), changed life cycle management of codec token (irrelevant due to prior), changed functions used to allocate memory from AllocHGlobal to pinvoke HeapAlloc, made different assumptions of ownership/lifecycle of pointers accessed by AVISaveOptions. notably the pinvoke wrapper for AVISaveOptions was the last thing I fixed that sealed the deal, but I don't think it was that simple.
2015-12-19 05:13:31 -06:00
feos
4bc74ce36e
tastudio: arrow keys start making sense.
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up/down - scroll tasview.
ctrl-up/down - move selection.
shift-up/down - append selection.
removed ctrl-shift-R, duplicate of ctrl-shift-F.
2015-12-03 23:06:28 +03:00
feos
69970c5ae5
tastudio: select the new cell on every rightclick.
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only enabled for branches and markers, since in tasview we use rightclick to start advance/rewind.
involved some hackery, like killing context menu while OnMouseDown of the given listview, then going back to InputRoll's OnMouseDown and actually selecting a new cell. can we figure out a hovered cell while context menu is still active? also, it'd make sense to do this for leftclick as well, but without context menu hiding, there doesn't seem to be a way to force updating of listviews from InputRoll.
2015-12-03 21:16:55 +03:00
Hathor86
f70a2c8c6c
Merge from TASVideo
2015-11-01 22:01:19 +01:00
feos
a4b3a57af2
tastudio: update RowCount before scrolling to frame.
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fixes loading a branch whose movie length is longer than current.
2015-10-25 20:24:33 +03:00
zeromus
3dd0ab2008
HexTextBox - try to preserve the current value when changing the hex size. This kind of thing is super annoying, revert it immediately if there's a problem. Fixes #525
2015-10-20 01:57:47 -05:00
adelikat
6ff3215a5f
Move Exception box from Client.Common to Client.EmuHawk, it is inappropriate to be in Client.Common
2015-10-17 19:18:37 -04:00
adelikat
ba87d19d5c
Input roll - some small cleanups
2015-09-05 16:37:52 -04:00
adelikat
a85c60e716
Input Roll - more avoiding calculated fields in loops
2015-09-05 15:44:08 -04:00
adelikat
ed4ccdbfc6
InputRoll - don't call LastVisibleIndex, a calculated field, in a for loop, seems to be a nice speedup
2015-09-05 15:27:59 -04:00
adelikat
e9d7c7c88c
InputRoll - more shenanigans
2015-09-05 15:09:55 -04:00
adelikat
747c0fddda
InputRoll - remove a todo
2015-09-05 14:33:34 -04:00
adelikat
b45f34dc3e
InputRoll - code cleanup - make NormalFont readonly and remove redundant use of this.NormalFont
2015-09-05 14:21:58 -04:00
adelikat
76db52966e
InputRoll - on paint method, calculate visible columns once and pass into draw functions rather than making a new list in every method on every draw
2015-09-05 14:00:08 -04:00
adelikat
dec25850c5
InputRoll - a small cleanup
2015-09-02 19:39:57 -04:00
adelikat
fceb4487c9
InputRoll - tiny optimization - don't calculate lastvisiblecolumnindex during a for loop
2015-09-02 19:38:33 -04:00
adelikat
ed26eb002d
InputRoll - break off drawing methods into a separate file
2015-09-02 18:46:23 -04:00
adelikat
951129048d
Move InputRoll to the CustomControls folder
2015-09-02 18:27:34 -04:00
zeromus
c9dab721fb
fix bug in GDIRenderer font cache that made fonts go wacky and get measured wrong and then TAStudio to layout differently each time
2015-07-07 14:05:44 -05:00
SuuperW
189ecfeb2e
TAStudio:
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-Undo History UI, some history bugfixes
-Painting input past the movie no longer moves markers
2015-03-04 19:03:00 +00:00
adelikat
8af99c9066
Tastudio - make < and > buttons repeatable buttons
2015-02-24 21:44:26 +00:00
mathew1800
abbee1672e
Specify the parameter for argument-based exceptions. Correct the parameter names of others.
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Common mistake.
2015-02-10 04:19:34 +00:00
adelikat
f647f16592
Ram Watch - add/edit watch - support 32 bit domains
2015-01-18 19:50:31 +00:00
jdpurcell
ac4e197e22
Fix trackbars in Display config having different background color than their container (workaround applied only at runtime to avoid breaking designer).
2015-01-18 19:44:51 +00:00
adelikat
f6b757e7fd
Add Breakpoint dialog - fix a slight logic error
2015-01-18 19:08:25 +00:00
adelikat
91ffc17aae
Refacotor MemoryDomain.Size to be long instead of int, still some small todos, but it compiles and seems to work
2015-01-18 15:25:47 +00:00
adelikat
7fb92d28fc
Debugger - fix disassembler scrollbar logic, including the "infinite scroll" effect that when you click the up or down scrollbar arrows it will got to the next instruction (upon the next update it will "snap" back to PC)
2014-12-23 02:34:08 +00:00
adelikat
9997c4fa8d
do last commit more correctly
2014-12-13 17:33:02 +00:00
zeromus
a2722ae10f
do some work which _should_ have supported rotated text. not sure why it isn't working though...
2014-10-22 07:59:06 +00:00
adelikat
f7939125e7
GDIRenderer - fix run away gdi objects when drawing bitmaps
2014-10-11 18:56:54 +00:00
zeromus
2a9f8d9309
refine hotkey/controller dialogs a tiny bit
2014-10-05 02:02:04 +00:00
zeromus
a32b5faf95
add AlphaBlend to GDIRenderer
2014-09-18 00:31:32 +00:00
adelikat
33de5d4bd9
InputRoll - support a QueryItemIcon callback, and wire it up to Tastudio's current frame marker, needs to be cleaned up
2014-09-03 03:16:16 +00:00
adelikat
eebe877d28
InputRoll - remove testing code
2014-09-03 02:57:39 +00:00
zeromus
8011de9c39
draw gdi bitmaps
2014-09-03 02:52:46 +00:00
adelikat
21404611ab
GDI Renderer - very bad attempt to start bitmap support
2014-09-03 02:24:13 +00:00
adelikat
11691cd690
GDIRenderer - remove some todos that were done
2014-08-31 18:19:26 +00:00
adelikat
a381fcf349
Some renaming of stuff in preparation for obsoleting TasView
2014-08-23 13:14:25 +00:00
kylelyk
25b512a9c7
Quick add to subversion.
2014-08-23 01:28:04 +00:00
kylelyk
b2c3530164
AutoRestoreLastPosition now works.
2014-08-22 14:42:31 +00:00
kylelyk
b76edcd6e8
Fixed not going to correct frame when clicking in Marker Column in TAStudio.
2014-08-20 19:52:01 +00:00
goyuken
a1df2f1cd0
pinvoking enums is safe and fun
2014-08-18 06:50:12 +00:00
adelikat
c9645858da
fix to last commit for transparent text bg
2014-08-18 00:57:08 +00:00
zeromus
5edcb0ff14
2014-08-18 00:48:11 +00:00
adelikat
7ffeeb7af2
InputRoll - proof of concept for bitmap drawing
2014-08-18 00:23:09 +00:00
adelikat
3e9d5533e1
Rename GDITextRenderer to GDIRenderer, Input Roll - implement the Background color callback
2014-08-11 00:08:16 +00:00
adelikat
b5638798b2
A round of code cleanup on InputRoll and GDI Renderer
2014-08-10 22:23:14 +00:00
adelikat
7f053fc007
Input Roll - simpler and more efficient code, with a decent speedup
2014-08-10 21:35:17 +00:00
zeromus
a4988cca22
cleanup some GDI object lifecycle stuff
2014-08-10 18:49:17 +00:00
adelikat
85d0f29ed2
Input troll - refresh on orientation change
2014-08-10 14:25:59 +00:00
adelikat
cb23aaeaa2
Input Roll - cache brushes instead of creating and deleting
2014-08-09 22:01:00 +00:00
adelikat
9592f4dacf
Input Roll - delete brushes before creating new ones
2014-08-09 21:37:54 +00:00
adelikat
51210b643d
Input Roll - better releasing of the hdc, fixes buginess and improves performance, also properly dispose on close
2014-08-09 17:15:05 +00:00
adelikat
0a0c75fb16
Input Roll - fix text background
2014-08-09 16:55:03 +00:00
adelikat
4b152770a4
Input roll - fix up HDC handling and a few other things
2014-08-09 16:50:38 +00:00
adelikat
0b9bb8095c
Input Roll - grid lines
2014-08-09 16:11:25 +00:00
adelikat
775b922b6f
Input Roll - column drawing, but bad
2014-08-08 02:09:59 +00:00
adelikat
3d43450bb0
Input Roll - stuff
2014-08-07 23:52:19 +00:00
adelikat
4475f5a9fc
Progress on Input roll
2014-08-07 23:10:41 +00:00
adelikat
480520ff6f
Input Roll - some more progress
2014-08-07 18:32:09 +00:00
zeromus
d5d2c87d68
butcher rendering performance test for more speed
2014-08-05 01:03:16 +00:00
adelikat
35d31c418b
Temporarily hijack the NES nametable viewer for a gdi experiment
2014-08-05 00:18:55 +00:00
adelikat
e579542b7d
TAStudio - calculate row height based on font height
2014-07-30 22:46:40 +00:00
adelikat
2fd1ffe824
VirtualListView - add a UseCustomBackground flag true by default, if set to false it will bypass custom background drawing logic resulting in that speedboost I keep doing checkins for. Refactor RamWatch to check if there is any need to draw ahead of time and set this flag. Most of the time this will result is a good speed boost for this dialog, only if they are watching a frozen address (which isn't very exciting anyway) or an out of range address (which they need to fix) do they suffer the speed cost of background drawing
2014-07-30 21:31:13 +00:00
adelikat
555370540a
VirtuallistView - at least do my previous speed hack when QueryItemBkColor is not set. Then at least tools that don't background drawing don't get an unnecessary speed cost
2014-07-30 21:03:06 +00:00
adelikat
3abd2da5c6
roll back last commit, more investigation is needed
2014-07-30 01:30:33 +00:00
adelikat
6fb0030e71
Speed up all virtuallistview's in the emulator by about 20%
2014-07-30 01:18:50 +00:00
adelikat
0397ea1ff4
Remove the CustomControls/Util file and move all the classes into the Form Extensions file, since they were all extension methods for window form objects
2014-07-27 15:22:30 +00:00
adelikat
a3914e84a4
TAStudio - make a RightScrolled event for when the right mouse is clicked and the mouse wheel is scrolled, as refactored some code, this give better (but still broken) refreshing. Now the main window updates when the mouse wheel is done movie at least, as opposed to when the right mouse button is released.
2014-07-25 00:57:06 +00:00
zeromus
0d674308b9
check for existence of xinput1_3.dll before calling on the slimdx code to attempt using it
2014-07-23 06:52:04 +00:00
adelikat
bee1dfcb02
Change the snes performance core recording nag so that it doesn't allow the choice to continue, as of this commit we do not support the use of the performance profile for movie recording
2014-07-21 18:30:54 +00:00
adelikat
e6c99db9ff
TAStudio - move the rightButtonHeld logic inside the TasListView object rather than being tastudio logic
2014-07-18 00:04:29 +00:00
adelikat
7b8b602f0f
TAStudio - double click the frame column to add a marker, make add marker button take the last selected index or current frame if nothing is selected
2014-07-16 01:37:50 +00:00
adelikat
7a8b5d9887
TAStudio - implement Select All and Deselect menu items
2014-07-11 18:36:23 +00:00
adelikat
6bbd3ca80d
Hex and Watch Boxes - prevent user from pasting invalid input, also if they do manage to get the textbox into an invalid state, interpret the value as 0 rather than throwing an exception
2014-07-03 16:43:39 +00:00
adelikat
1964f3754a
Merge InputValidate into StringExtensions
2014-07-03 16:00:57 +00:00
adelikat
0eb37ad36d
Convert IntHelpers to NumberExtensions and change namespace appropriately, remove StringHelpers.cs
2014-07-03 15:16:47 +00:00
adelikat
d5e2808944
Fix namespaces
2014-07-03 14:56:13 +00:00
adelikat
9fd640ff4b
Remove some unused code
2014-06-29 02:33:50 +00:00
adelikat
ab5cfab035
remove redundant code throughout the emuhawk project
2014-06-29 02:28:48 +00:00
zeromus
176c306439
proof of concept syncless recorder AV out module
2014-06-18 02:28:07 +00:00
adelikat
2774e9c252
Add a "Don't ask me again" checkbox on the Performance core recording nag
2014-06-14 02:23:13 +00:00
adelikat
e43dcbb5b2
Atari 2600 debugger - make flag checkbox buttons read-only
2014-05-31 18:41:56 +00:00
adelikat
1895e15ea5
Create StatusStripEx similar to MenuStripEx and ToolStripEx to allow click through, and replace all our status bars with it
2014-05-17 00:42:28 +00:00
scepheo
0add712863
Removed one-use MaxHexValueFromMaxDigits function from StringHelpers.cs.
2014-05-15 15:12:30 +00:00
adelikat
59ae076df7
add a TODO that I don't want to do yet, but don't want to forget about
2014-03-23 16:02:29 +00:00
adelikat
8b6bf3fc89
A hackish workaround to make Select All faster in the Cheat Dialog
2014-03-23 14:10:35 +00:00
adelikat
3cf2ba7afc
Some nitpicky code cleanup on a few files before I do something useful with them
2014-02-24 02:50:56 +00:00
adelikat
5849d2d80d
make the Select All feature built right into VirtualListView instead of writing the same code over and over in the tool dialogs, also make said code faster on large lists
2014-02-15 19:15:04 +00:00
adelikat
3dfcd8b22a
drastically cleanup the InputValidate class
2014-02-03 19:37:43 +00:00
adelikat
1c44d21562
Code clean up on Mainform and VirtuallistView.
2013-12-20 22:05:56 +00:00
adelikat
22ff2bff04
TasListView - track the current and last cells pointed to, add a Cell changed event handler, add a Input Drawing flag, and track if the user is click dragging. TAStudio - hook up input drawing feature with toggle, still work to do as it doesn't work as intelligently as it should yet
2013-12-08 19:30:57 +00:00
adelikat
14184c9ae9
TAStudio - Basic input toggling via clicking cells in the listview
2013-12-08 18:44:41 +00:00
adelikat
394650aae6
VirtualListView - add a public property: VScrollPos, TASListView - track the row index the mouse is currenlty pointing to
2013-12-08 18:14:00 +00:00
adelikat
ac56fb0883
Start a TasListView object that inherits VirtualListView, make TAStudio use it, have it have properties for which Column and Row is currently being pointed to by the mouse. Row isn't calculated yet, but column is
2013-12-07 23:20:44 +00:00
adelikat
9ccc214667
Make an extension method ShowHawkDialog() to use for modal dialog calls that does the Sound Stop/Start methods (and potentially any other EmuHawk specific logic that needs to be done). Use this in the bazillion places we were calling StopSound and StartSound.
2013-11-28 22:39:00 +00:00
adelikat
b42492ec02
Various Ram Search dialog fixes
2013-11-23 21:19:52 +00:00
adelikat
2586a04498
oops, fix a logic error in HexTextBox, fixes a number of bugs such as losing the address when editing a Ram watch entry
2013-11-20 01:53:49 +00:00
adelikat
999c884f13
Refactor WatchValueBox to better handle the Nullable property, fixes a lot of issues in the cheat form among other places
2013-11-08 23:55:45 +00:00
adelikat
c669680e07
Rename Multiclient folder
2013-11-03 04:05:56 +00:00