adelikat
08978978d0
issue #493 - add option to not display OSD messages
2015-09-05 16:48:37 -04:00
adelikat
407f44bf96
Fix issue #461 - broken by Tastudio autofire patterns, THIS BREAKS TAStudio autofire patterns, they need to be fixed, in a way that doesn't break autofire
2015-08-24 20:51:53 -04:00
zeromus
7e828d5618
d3d display method
2015-08-24 13:10:50 -05:00
zeromus
3f78e2e70f
add feature to display config > misc tab for disabling display of screen and hud for true maximum turbo performance. also display FPS in window caption during that mode, so you can still tell what's going on
2015-08-17 23:26:19 -05:00
zeromus
a7bf968554
fix TasStateManager clearing bug
2015-08-17 16:29:45 -05:00
Suuper
1f4b0d5d77
-More work on TasStateManager
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-Fix: SaveStateSettingsForm was setting the disk capacity to 1 mb on load if it had been set to 0.
2015-08-17 11:32:46 -05:00
Suuper
f76c49ce1b
-Fix: Loading a TasProj caued it to be saved immediately after. (Some old TasProj files are now broken.)
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(Saving process for movies still needs some cleaning.)
-Fixed setting input log by reference when loading a branch
-Fix: TasStateManager wouldn't decrease Used when deleting a RAM state from a branch.
-Removed a useless call to Movie.Save()
-Fixed a bug with creating a savestate anchored tasproj.
2015-08-17 09:14:08 -05:00
Suuper
b054032694
TasStateManager: Improve performance of StateToRemove
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A lot of work on tracking states, still lots to do.
2015-08-16 11:28:03 -05:00
Suuper
d6e3553449
TAStudio: Fixed displayed maximum state capacity.
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Clear states to stay within the new limit when settings are changed.
2015-08-15 10:07:56 -05:00
zeromus
432adc7874
..huh. fix building, and also change an int to a long where it was conceivably inadequate
2015-08-13 21:54:38 -05:00
zeromus
5bf21e391c
TasStateManager uses a new data structure to write all states to one auto-deleting file per TasStateManager instance. TasStateManager is now IDisposable; this needs to be followed rigorously (I didn't do that).
2015-08-13 21:51:51 -05:00
Suuper
078bd102e8
TasStateManager should work with branch states on disk now.
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Also now tracks the RAM/disk space used by branch states.
Added bookmarks to branches.
2015-08-13 13:03:22 -05:00
Suuper
4ce346661b
Branch states on RAM should work. (Disk states will break things.)
2015-08-13 09:42:04 -05:00
zeromus
66c2d48e8d
throw slightly more descriptive warning when loading a cue with a missing bin
2015-08-08 16:40:37 -05:00
zeromus
2a8ed31cbf
add a bad PSX dump and change rom status printout a bit
2015-08-08 15:58:17 -05:00
feos
e687c4ab1a
tastudio: don't count rerecords while drawing
2015-08-06 20:03:30 +03:00
zeromus
4eb89c823d
fix slow big O in TasStateManager, causing performance catastrophe when state scavenging begins. But I'm not 100% sure I did it right.
2015-08-05 19:42:01 -05:00
adelikat
ba21484ddd
add IRegionable as an emulator service to indicate NTSC vs PAL, etc. Refactor cores that conveyed this information to use this service, fixed cheaty reflection to grab this info to use the service instead, marked some cores as region not applicable where it made sense to me (I'm sure I'm wrong in some cases)
2015-08-05 20:12:09 -04:00
zeromus
b981e00889
fully support read-only movie opening. I hope this fixes #453
2015-08-05 17:00:39 -05:00
zeromus
3ec314d20b
TasStateManager: don't touch disk unless opened for 'write access'
2015-08-05 16:36:44 -05:00
zeromus
5402f1ff9e
dont reorder cheats list when editing cheats
2015-08-04 22:25:58 -05:00
adelikat
a686465911
Tastudio - Branches - show timestamp not movie length, and save/load the timestamp to the .tasproj
2015-08-04 21:41:31 -04:00
adelikat
07fddd31d7
Tastudio - tweak rerecord counting to what was probably intended, only increment rerecord count on Invalidate() if Invalidate() actually invalidated any states
2015-08-04 20:24:49 -04:00
zeromus
5173541730
fix #460
2015-08-04 18:44:21 -05:00
adelikat
12479cbc25
lua implement movie.getcomments() and movie.getsubtitles()
2015-08-04 18:33:22 -04:00
adelikat
f3d8388dfe
Lua - implement movie.getheader()
2015-08-04 18:22:22 -04:00
adelikat
2373e5bcd5
Support .xml disc bundling for PSX, note: this is sloppy code and mostly copy pasta, sorry.
2015-08-04 17:19:21 -04:00
adelikat
0205762409
lua - remove movie.insertframe() as it is no longer needed and was not coded in an acceptable way, if such a feature is needed in the future, it needs to be thought through better
2015-08-01 22:21:44 -04:00
adelikat
8ec8032061
lua - implement movie.startsfromsavestate() and movie.startsfromsaveram()
2015-08-01 18:16:40 -04:00
adelikat
383a462207
lua - implement movie.InsertFrame(int index, string logEntry), for now, will only work on .bk2 movies (.bkm and .tasproj will crash)
2015-08-01 15:46:43 -04:00
feos
90cdbc1d1f
tastudio: fix crash when comparing branches with identical input and different length.
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it was setting loop count basing on a longer branch (if it's current), the shorter one going OOB.
2015-07-31 00:04:01 +03:00
Suuper
0d87c8330c
TAStudio: -Put lag log and change log back into branches.
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-Bugfix: clearing states in a savestate-anchored movie threw an exception
-Clear disk states when clearing states
2015-07-30 15:14:34 -05:00
adelikat
a219e7150e
Tastudio - add an option to create a saveram anchored movie from a selected frame, just like the savestate anchored movie feature, it uses the current movie to create a verification log
2015-07-27 19:25:48 -04:00
zeromus
644a17dc19
fix nonsense in ReadByteRange; should fix #463 , but havent tested
2015-07-26 19:56:27 -05:00
Suuper
2d64e0d115
TAStudio: -Scroll by painting doesn't require FollowCursor anymore
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-Undo History form display bug fixes.
-Removed menu item to combine consecutive recordings/draws
2015-07-26 14:54:31 -05:00
adelikat
26f824625c
TAStuido - support saving and loading of saveram in saveram-anchored movies
2015-07-26 15:48:12 -04:00
adelikat
490adc905e
Support recording movies that start from SaveRam, note: as of this changeset tastudio does not support this concept and may interact in weird ways with saveram-anchored movies
2015-07-26 15:41:22 -04:00
Suuper
f72eadb76e
TAStudio: -Fix: Undo/Redo didn't always jump back to valid frame.
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-Performance boosts with multiple selected rows
2015-07-25 22:49:52 -05:00
adelikat
a2edd3a018
Tastudio - Branches - fix screenshot hover, and also set the screenshot hover size to a "1x" resolution for the given core
2015-07-25 21:31:06 -04:00
adelikat
e73c7813bf
Tastudio branches - make a copy of a branches log, instead of referencing it!
2015-07-25 18:13:56 -04:00
adelikat
182ce33a3c
Tastudio branches - invalidate lag log on branch load for now, even though the information is saved in branches and is valid (todo: a better design or quit saving this info). Also don't load the changelog from branches, again, don't save this info if this isn't desired.
2015-07-25 18:02:58 -04:00
adelikat
df41eeffc3
Tastudio - branches - invalidate on branch load at the point the branch diverges from the current greenzone, not at frame 0
2015-07-25 16:24:38 -04:00
adelikat
819a13a6f0
Tastudio branches - save the OSD frame buffer to disk as the size that it is
2015-07-25 12:04:39 -04:00
zeromus
63197300b4
add fullscreen auto-hide mouse cursor
2015-07-24 16:00:04 -05:00
Suuper
3c3cdc4590
Fixed a display bug cauased by player highlighting
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(also renamed a variable and changed comment lines)
2015-07-23 13:30:25 -05:00
Suuper
f9cd2f4075
-TAStudio: Players' 2, 4, etc input columns have darkened bg colors.
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-LagLog is now moved over to new savestate-anchored movies
2015-07-23 12:55:22 -05:00
nattthebear
e43e89e5cc
tasproj branch thumbnail: change load to simply load whatever size is present in the zip file.
2015-07-22 18:02:38 -04:00
Suuper
01290d2e59
-Allow creating savestate-anchored movie from savestate-anchored movie
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-Fix marker placement in savestate-anchored movies
2015-07-22 15:08:50 -05:00
Suuper
52544efec9
-Branches now have their own undo history
2015-07-22 14:31:47 -05:00
Suuper
6f105f6ee8
-Better fix of lag log clearing.
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-Current branch is now highlighted in BranchView
2015-07-22 14:14:33 -05:00