andres.delikat
|
0022b60b4f
|
Watch object - update the PeekAddress() function to update the prev and changecount values. Fix Ram Search and Ram Watch UpdateValues() functions based on this change
|
2011-09-12 23:36:27 +00:00 |
andres.delikat
|
33a8d1ee0c
|
Ram Search - refactor QueryItemText to use the new built in ToString methods of the Watch object
|
2011-09-12 23:29:04 +00:00 |
andres.delikat
|
ffc28123b3
|
Hex Editor + Ram Search - Stop sound on modal dialog calls
|
2011-09-12 23:21:39 +00:00 |
andres.delikat
|
368f201dbe
|
Ram Watch - stop & start sound on several functions that call modal dialogs
|
2011-09-12 23:14:57 +00:00 |
andres.delikat
|
c8e0043713
|
Ram Watch - a "Display on Screen" menu option
|
2011-09-12 23:08:42 +00:00 |
andres.delikat
|
73add14d28
|
Watch object - add ValueToString() and PrevToString() methods and make Ram Watch use these methods and thus simplify the UpdateValues logic. Added an override for ToString() that displays notes + value in preparation for a on screen ram watch option.
|
2011-09-12 00:17:17 +00:00 |
andres.delikat
|
7db54e08a8
|
Add a GUITextList class and methods to RenderPanel, similar behavior to AddMessage except that the x,y can be set, and duration has no time limit (and should be handled by the caller). The intent is for an on screen Ram Watch feature, and eventually a way to do the Lua function gui.text()
|
2011-09-11 23:31:46 +00:00 |
zeromus
|
8ee8711b1a
|
client saves framebuffer into text states
|
2011-09-11 21:08:41 +00:00 |
andres.delikat
|
eebdf7d84e
|
check if movie is active before trying to append the movie name to the savestate name! Fixes the double periods on non-movie savestates.
|
2011-09-11 20:32:44 +00:00 |
zeromus
|
4acbf1e584
|
fix some sticky input bugs hopefully without creating anymore
|
2011-09-11 18:05:49 +00:00 |
andres.delikat
|
9196e5d1ec
|
Input Config - auto focus when drop down menus change
|
2011-09-11 04:23:35 +00:00 |
andres.delikat
|
06b7055e4b
|
Hotkey Window - refix auto-focus on tab change
|
2011-09-11 02:19:41 +00:00 |
andres.delikat
|
5ed4a36fd6
|
Trade out Poke icon with a nicer one (with a larger image size than 16x16)
|
2011-09-11 01:39:26 +00:00 |
andres.delikat
|
1eac1dbb05
|
NES PPU - switch the fake toolstrip menu with a real menu strip
|
2011-09-11 01:21:10 +00:00 |
andres.delikat
|
21d396f9bc
|
Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
|
2011-09-11 01:01:40 +00:00 |
andres.delikat
|
95c4e658ac
|
Make interim flag (set to true currently) that flips a lot of settings all at once (such as disabling unfinished dialogs, setting the mainform text, and the about box (lol))
|
2011-09-11 00:11:46 +00:00 |
andres.delikat
|
79e5a399f7
|
Toolbox - resize slightly, set minimum size, change bg color of toolstrip, make ti83 keypad visible only if ti83 is loaded
|
2011-09-10 21:48:27 +00:00 |
andres.delikat
|
4f98fdb60d
|
Ram Watch - adding a watch from an external dialog flags changes
|
2011-09-10 21:37:03 +00:00 |
andres.delikat
|
dd9f615f00
|
Set minimum size and some anchoring fixes for config dialogs
|
2011-09-10 21:35:17 +00:00 |
andres.delikat
|
6321428feb
|
Hotkey & Controller config - set accept & cancel button properties
|
2011-09-10 21:24:15 +00:00 |
andres.delikat
|
e3d9706e9e
|
Ram Watch - update values when editing, removing, and duplicating a watch, and whenever a value is added to the watch by an external dialog
|
2011-09-10 21:16:29 +00:00 |
andres.delikat
|
b977ca94e9
|
Ram Search - Fix crash bug when user would click Save and then cancel the save dialog
|
2011-09-10 21:06:50 +00:00 |
andres.delikat
|
b0235e08f0
|
Ram Watch - fix crash when using the save icon on a new watch file with changes
|
2011-09-10 18:09:21 +00:00 |
andres.delikat
|
e889520744
|
Hex Editor - use filesystem safe name generation for default file name on Dump to File
|
2011-09-10 13:51:26 +00:00 |
andres.delikat
|
5eba8bc7f3
|
Movies - fix problem with NES loadstate & timeline checks that caused the Frame value to not parse properly. Also add messages to the catch statement in the event of parse failure.
|
2011-09-10 02:08:16 +00:00 |
beirich
|
e8c3da9c1f
|
[pce] Improve ADPCM flags and interrupt handling
|
2011-09-09 03:40:58 +00:00 |
andres.delikat
|
45609f4e88
|
Movies - fixed major bug in rerecording logic. Loadstate was truncating movie input based on global.emulator.frame BEFORE loading that value! Thus loading a state (in record mode) from an event later than the current frame count was truncating the input, then loading the actual savestate. Movie loadstate now truncates based on the state's frame count
|
2011-09-07 01:18:58 +00:00 |
andres.delikat
|
a787fe3c60
|
Movies - Fix a major logic flaw in the CheckTimeLines() logic. Should compare from 0 - state frame count, not 0 - length of state input log
|
2011-09-07 00:40:42 +00:00 |
zeromus
|
4924b4a9a0
|
nes-fix tetris differently
|
2011-09-06 01:58:22 +00:00 |
andres.delikat
|
08ec88319f
|
PlayMovieFromBeginning() - set Readonly to true, and put an informative message on screen
|
2011-09-05 17:38:54 +00:00 |
andres.delikat
|
e16bc58ace
|
Path Config - update main form status bar slots since savestates is one of the folders that could be affected here
|
2011-09-05 02:34:42 +00:00 |
beirich
|
e67ff446da
|
Fix new GameInfo to not default to in-database, special handling for 'null' games
|
2011-09-05 01:21:59 +00:00 |
andres.delikat
|
984abbb869
|
Refix bind savestates to movies option
|
2011-09-05 00:50:50 +00:00 |
andres.delikat
|
d7c267cbbe
|
PathManager - Make FilesystemSafeName remove all invalid chars (for filesystems) from a game name
|
2011-09-04 19:24:40 +00:00 |
andres.delikat
|
772737f579
|
PlayMovieFromBeginning() - if movie starts from savestate, load the savestate!
|
2011-09-04 19:06:18 +00:00 |
andres.delikat
|
bf76e1e7e0
|
Refix recording movies from "Now" so that the StartsFromSavestate flag gets properly stored into the movie file
|
2011-09-04 19:04:00 +00:00 |
andres.delikat
|
71833f419a
|
NES PPU - only update palettes & patterns if ppu values change, about a 8fps speedup on my machine
|
2011-09-04 16:56:56 +00:00 |
andres.delikat
|
6b3d217691
|
NES PPU - more code cleanup/small speedups
|
2011-09-04 16:29:48 +00:00 |
andres.delikat
|
2e1f064424
|
NES PPU Viewer - read ppu values once at the beginning of Generate() into an array and use that for all the drawing. About a 4-5fps speed up
|
2011-09-04 16:13:44 +00:00 |
andres.delikat
|
233afd6ab0
|
Palette Viewer - more code cleanup, runs about 1 fps faster
|
2011-09-04 15:37:55 +00:00 |
andres.delikat
|
daa406f356
|
PaletteViewer - code clean up
|
2011-09-04 15:20:52 +00:00 |
zeromus
|
60f2b411b6
|
dont vsync when fastforwarding or unthrottling
|
2011-09-04 05:18:38 +00:00 |
andres.delikat
|
ed7cc01d9f
|
Nes Nametableviewer - another small ~1 fps speedup
|
2011-09-04 03:40:01 +00:00 |
andres.delikat
|
353e1dbcd8
|
NES Nametable Viewer - more pre-reading of ppu bus data, about another 5 fps bump
|
2011-09-04 03:23:00 +00:00 |
andres.delikat
|
04b5cafe3a
|
NES NameTableViewer - pre read the ppubus before looping. About a 7 fps increase in speed on my machine at the highest refresh rate.
|
2011-09-04 03:14:42 +00:00 |
andres.delikat
|
35d0ad1b31
|
NES - implement Clip Left & Right sides option
|
2011-09-04 01:58:16 +00:00 |
andres.delikat
|
721a514d26
|
NES Graphics Config - Ability to set the first and last scanlines. NES Core - refactor MyVideoProvider to accomodate new settings. Set to Top 8, Bottom 231 by default.
|
2011-09-04 01:12:12 +00:00 |
beirich
|
e13af4064b
|
[pce] very preliminary ADPCM playback, added a bunch more MemoryDomains
|
2011-09-03 20:32:18 +00:00 |
andres.delikat
|
a84f881c5c
|
Movies - Remove UserMovie and change all references to it to Global.MovieSession.Movie, fix error in CheckTime Line logic, read-only savestates should now work
|
2011-09-03 18:07:30 +00:00 |
beirich
|
afaf5879f6
|
Improve CD-Audio w/ volume/fade support; put error messages in client when invalid system card selected
|
2011-08-30 04:02:52 +00:00 |
andres.delikat
|
a731504e5b
|
TAStudio - fix typo in Restart() that was causing the listview to get wrecked
|
2011-08-30 00:26:14 +00:00 |
andres.delikat
|
be4ce1dce7
|
Fix Input Display during movie playback/recording to be the previous frame, not the upcoming frame
|
2011-08-29 23:33:57 +00:00 |
andres.delikat
|
4ef00921e9
|
Autofire Config - Add flag for the "Take lag frames into account" feature, true by default
|
2011-08-29 22:25:40 +00:00 |
andres.delikat
|
aba919874d
|
Autofire - take lag frames into account
|
2011-08-29 03:28:34 +00:00 |
andres.delikat
|
17f02b3e3f
|
NES NT Viewer - Refresh Rate bar
|
2011-08-29 01:26:36 +00:00 |
andres.delikat
|
1bb58fc026
|
NES NT Viewer - show some more info on mouse over
|
2011-08-29 01:09:16 +00:00 |
andres.delikat
|
c7d5c983bb
|
NES PPU - Sprite Viewer - Make Zoom Box account for 8x16 sprites
|
2011-08-29 00:28:17 +00:00 |
andres.delikat
|
83cc883177
|
NES PPU - Sprite Viewer Details - show attribute flags
|
2011-08-29 00:19:55 +00:00 |
andres.delikat
|
033c008a06
|
NESPPU - fix address display of pattern view details
|
2011-08-29 00:05:32 +00:00 |
andres.delikat
|
d1d1c4fd0e
|
NES PPU - more mouse over info fixed/implemented
|
2011-08-28 23:51:45 +00:00 |
zeromus
|
f894ed7e48
|
nes-sprite viewer bug fixes and 8x16
|
2011-08-28 21:10:21 +00:00 |
andres.delikat
|
3aae846e0a
|
NESPPU - Sprite Viewer implemented with 2 bugs (uses wrong palette? and bottom two rows are off)
|
2011-08-28 20:43:25 +00:00 |
andres.delikat
|
4048863a30
|
NESPPU - at a refresh rate slider. I was hoping to not resort to such a hack but it REALLY helps, and most case uses don't need full refresh accuracy, and on those occasions, it is a simple use of the slider.
|
2011-08-28 18:49:03 +00:00 |
andres.delikat
|
f2e6babd71
|
NESPPU - implement right-click to remember selection
|
2011-08-28 17:59:53 +00:00 |
andres.delikat
|
2f5571e4da
|
NESPPU - implement Zoom Box
|
2011-08-28 17:38:33 +00:00 |
andres.delikat
|
68e1e0b71d
|
NESPPU - progress on sprite viewer & details & other dialog todos
|
2011-08-28 16:36:50 +00:00 |
andres.delikat
|
e6efc1a8ba
|
NT Viewer - show Tile ID
|
2011-08-28 00:27:39 +00:00 |
andres.delikat
|
463747bfea
|
NES NameTable Viewer - implement mouse over data except for TileID
|
2011-08-27 23:11:47 +00:00 |
andres.delikat
|
d22d731f4b
|
oops, had the pattern viewer refresh commented out
|
2011-08-27 21:44:08 +00:00 |
andres.delikat
|
278a9486b6
|
NESPPU - speedups to palette viewer
|
2011-08-27 21:31:47 +00:00 |
andres.delikat
|
e75052923a
|
NES Nametable & PPU Viewer fix ups
|
2011-08-27 21:07:09 +00:00 |
zeromus
|
8e7e3eb1e5
|
remove dumb throttle diagnostics
|
2011-08-27 18:41:38 +00:00 |
zeromus
|
57cd3bbf9b
|
add optional throttle diagnostics
|
2011-08-27 18:19:18 +00:00 |
zeromus
|
27136932c3
|
throttle diagnostics
|
2011-08-27 18:09:54 +00:00 |
zeromus
|
9ffaf56630
|
throttle timing refinement
|
2011-08-27 18:06:23 +00:00 |
zeromus
|
401ca0e982
|
should probably call timeBeginPeriod at some point
|
2011-08-27 18:00:14 +00:00 |
andres.delikat
|
382ae901e7
|
Oops
|
2011-08-27 16:47:41 +00:00 |
andres.delikat
|
31c19e5043
|
Disable NES Debugger menu item, and remove a commented out debug line I left by accident
|
2011-08-27 16:30:59 +00:00 |
andres.delikat
|
942a9e086a
|
Add a SoundOn flag to the nes core and hook to the sound on/off in sound config. the flag bypasses the apu.run function. the apu read/writes are still going, and seems to be TAS safe to do this
|
2011-08-27 15:49:16 +00:00 |
andres.delikat
|
1f3a315926
|
NES Nametableviewer & NESPPU viewer were running their updatevalues code when closed. Fixing that gave a few fps boost to the nes core when those dialogs are not open!
|
2011-08-27 14:56:17 +00:00 |
andres.delikat
|
8dff368bcc
|
misc code cleanup on some tool dialogs
|
2011-08-27 14:49:13 +00:00 |
andres.delikat
|
5e9f90eea9
|
Ram Search - big speed up in QueryItemBkColor by only checking for column == 0, apparently it was causing a redraw for each column instead of just once, setting column == 0 still colors the entire row. Also removed the "x addresses would be removed" message when in preview mode as it isn't worth a 1 fps cost imo. Also applied the column == 0 fix to Ram Watch though that will have a significantly smaller speed boost.
|
2011-08-27 13:56:06 +00:00 |
andres.delikat
|
c7e8e7ece1
|
Ram Watch/Ram Search - small speed optimization to the QueryItemText functions
|
2011-08-27 13:20:02 +00:00 |
andres.delikat
|
18a6b21deb
|
Oops
|
2011-08-27 04:36:45 +00:00 |
andres.delikat
|
293b7133c5
|
Slight Dialog performance tweaks
|
2011-08-27 04:32:54 +00:00 |
zeromus
|
35ead836d2
|
fix input better
|
2011-08-27 02:56:15 +00:00 |
zeromus
|
9e97379d45
|
oops
|
2011-08-27 02:45:02 +00:00 |
zeromus
|
dacc65eb0d
|
2010 cleanup
|
2011-08-27 02:31:43 +00:00 |
beirich
|
21493304e6
|
Bizhawk bravely enters the year 2010
|
2011-08-27 02:17:11 +00:00 |
andres.delikat
|
f9ecea8464
|
RenderPanel - DrawScreenInfo() - clean up a lot of sloppy code and optimize some things
|
2011-08-27 01:50:44 +00:00 |
zeromus
|
3420f0bc5e
|
see if this input code is any faster
|
2011-08-27 01:15:57 +00:00 |
andres.delikat
|
0536a04f59
|
Update Status Bar save slots on LoadRom()
|
2011-08-26 23:54:15 +00:00 |
andres.delikat
|
82630e62b5
|
Hex Editor - Hook up mouse wheel
|
2011-08-26 00:20:42 +00:00 |
andres.delikat
|
e866055581
|
Hex Editor - fix problems with highlight display
|
2011-08-25 23:58:16 +00:00 |
andres.delikat
|
172205a86e
|
Hex Editor - Display address highlighted
|
2011-08-25 23:49:13 +00:00 |
andres.delikat
|
dea2afd513
|
Hex Editor - very slight optimziing of GenerateMemoryViewString
|
2011-08-25 17:05:51 +00:00 |
andres.delikat
|
db0fe17933
|
Fix typo in GetRomsPath, was returning GB for PCE/SFX
|
2011-08-25 02:52:35 +00:00 |
andres.delikat
|
8d7c745e56
|
Show nibbles when hex editing, fix auto move to next address on 2 byte view, update values on load
|
2011-08-25 02:23:12 +00:00 |
andres.delikat
|
d8bdf4c646
|
Hex Editor - show frozen addresses
|
2011-08-25 02:08:05 +00:00 |
andres.delikat
|
4017e8a068
|
Hex Editor - fix hex editing of 4 byte values, added a Unfreeze All menu/context menu item
|
2011-08-25 01:49:22 +00:00 |