alyosha-tas
1fcb1315d1
intellivision Scrolling Bug fix
2016-11-13 22:41:25 -05:00
alyosha-tas
44cbac540b
Intellivision correct scrolling
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This is getting pretty dense and ugly
2016-11-13 22:13:31 -05:00
alyosha-tas
c00d68d93f
Intellivision implement BG delays
2016-11-13 21:13:01 -05:00
adelikat
889feeeeba
fix #414 by idiot-proofing the lua console command window, if emu.frameadvance() is called, log a warning instead of blowing up
2016-11-13 11:26:09 -06:00
adelikat
ddf23e4c3a
Lua console - use string.IsNullOrWhiteSpace when checking the command line box
2016-11-13 11:15:30 -06:00
adelikat
20fb060c65
make multihawk compile, not sure what happened here, maybe a bad merge?
2016-11-13 11:01:27 -06:00
adelikat
be93e78dd5
Intellivision - add .int files to the open file dialog in developer builds
2016-11-13 08:25:19 -06:00
feos
578b688d51
tastudio analog editing: Escape key cancels all changes
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also prevent marker set from entering analog mode and releasing the LMB over the frame column (might happen after drag editing)
2016-11-13 16:42:24 +03:00
feos
dbc35224e6
tastudio analog editing:
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- autorestore after every drag edited change
- increase the mouse move step to 4 from 3
2016-11-13 16:19:46 +03:00
zeromus
621adc7f61
add ArcadePit's romhack as a (H)ack
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add documentation for that new core forcing field to top of gamedb with other field docs
2016-11-12 19:27:27 -06:00
zeromus
595a207c97
add new field to gamedb to specify which core should be used.
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allow it to be 'neshawk' or 'quicknes'.
this should only be employed by end-users; we won't make those choices in the gamedb officially.
the quicknes blacklist is still implemented separately.
yeah, that's a lot of prioritization levels.
2016-11-12 19:23:54 -06:00
zeromus
c7b639be28
apply ArcadePit idea: Let user change the string in the emulator title bar via a file
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(but changed the format of the string to be more generally useful, and changed it to dll/custombuild.txt)
2016-11-12 18:49:03 -06:00
zeromus
10499ee07e
archive nescarts to 7z during dist process.
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also remove referenced assembly xml docs from dll dir.
2016-11-12 18:32:18 -06:00
zeromus
0b4fc8b6a5
apply Arcade Pit work: "Extract NesCarts.xml for easier modification"
2016-11-12 18:32:18 -06:00
alyosha-tas
3a41cc4531
Intellivision collision detection
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Heavy calculating happening here.
Needs optimization but is functional.
2016-11-12 17:53:24 -05:00
alyosha-tas
61112a0027
Stop logging all the time
2016-11-12 16:10:41 -05:00
alyosha-tas
68028d9c1d
Stop logging all the time
2016-11-12 16:09:51 -05:00
adelikat
ae8caf4546
Intellivision - set up memory domains service, with a few domains that were easy to do
2016-11-12 14:08:05 -06:00
alyosha-tas
216b173389
Intellivision
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Begin Collision Detection work
A long way to go
2016-11-12 12:59:20 -05:00
alyosha-tas
c230609656
Cp1610 trace logger
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WIP
2016-11-12 12:58:10 -05:00
adelikat
7bff28bdee
Lua - memory library - actually default to system bus, previous commit was unsufficient
2016-11-12 11:55:20 -06:00
adelikat
e73a66b07e
When ram watch is open with a file open, and loading another rom, only keep the ram watch file open if all the domains are compatible, else close it, addresses #285 . There is arguably not a black and white expectation in this scenario but I think this is marginally more expected than exceptions and erroneous watch values
2016-11-12 11:46:32 -06:00
adelikat
3d402ee40e
Change "Gameboy" to "Game Boy" on a few config dialogs and also change their default location to CenterParent, #411
2016-11-12 11:11:38 -06:00
adelikat
0959d5f0df
When importing SNES .lsmv movies, add an extra input frame, fixes #721
2016-11-12 11:01:26 -06:00
adelikat
bf9956089d
Lua - default the memory library to system bus (if available)
2016-11-12 09:25:18 -06:00
adelikat
0213755d16
Cheats - when editing a cheat's domain, if the address is out of range, don't update, rather than create a separator, fixes #539
2016-11-12 09:00:36 -06:00
feos
175862a5f3
tastudio analog editing:
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- mouse dragging during float edit mode updates the displayed value and fires restore on mouse up
- Enter key exits float edit mode after applying the dragged value, while Escape exits it after ignoring the dragged value (should Escape cancel all changes?)
- currently disabled switch to enter float edit mode by single click
2016-11-12 17:53:15 +03:00
adelikat
f760b355e0
In Mainform Core menu - add picker for bsnes profile, fixes #179
2016-11-12 08:42:15 -06:00
feos
e2d5a1d390
tastudio analog editing: typing past max digits overwrites existing value
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this required a new method in FloatRange class
2016-11-12 15:30:44 +03:00
zeromus
f11ae17cfb
natt forgot to ever hook up SGB saveram, so I took care of it
2016-11-11 19:25:38 -06:00
zeromus
5a48f952f4
use HEAD instead of branch name; should use the currently checked-out branch, then, or else the current commit. after I run this commit I'll find out which!
2016-11-11 19:13:59 -06:00
zeromus
339ecb9885
add a random mystery dump of pcecd `Fire Pro Jyoshi` for a user who went to the trouble to debug it
2016-11-11 19:13:59 -06:00
alyosha-tas
592764890b
Intellivision Fix y-value resolution
2016-11-11 18:47:47 -05:00
alyosha-tas
d3cfb37a56
Update Intellivision.IEmulator.cs
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P2 controller fix
2016-11-11 18:46:31 -05:00
nattthebear
25dfe00203
nes: vs lightgun stuff. hogan's alley seems to do something now
2016-11-11 18:42:44 -05:00
adelikat
e44493d9fb
Intellivision - wire up trace logger to the core. Currently does nothing since the TraceCallback in CP1610 needs to be wired up in the object in the right places
2016-11-11 16:17:35 -06:00
alyosha-tas
9cb9941fb2
CP1610 updates for intellivision
2016-11-11 16:48:50 -05:00
alyosha-tas
65e43ca1c4
Initial Intellivison commits
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Test game: Armor Battle
2016-11-11 16:47:55 -05:00
adelikat
e72ce6d9cb
Atari 2600 - show the Needs Reboot icon when changing sync settings
2016-11-11 15:33:29 -06:00
adelikat
333e17a054
Atari 2600 - add console buttons for toggling Difficulty switches. Note that this commit may or may not break both movie and savestate backwards compatibility
2016-11-11 15:28:21 -06:00
adelikat
82c1c11879
Atari 7800 - add the word Toggle to the difficulty swithc buttons to make them more clear in functionality
2016-11-11 15:03:34 -06:00
adelikat
045f5e9df1
Lua documentation - clean up return values to match conventions in parameters
2016-11-11 11:40:53 -06:00
adelikat
b0552224e0
Lua documentation - fix notation for nullable bools
2016-11-11 11:30:18 -06:00
adelikat
fa6cb75a77
When generating wiki documentation, add some info about parameter types, #401
2016-11-11 11:27:06 -06:00
adelikat
c27355169f
lua forms - run a checkbox click callback after the event not before, fixes #545
2016-11-11 10:03:13 -06:00
adelikat
75654b9f33
Atari 7800 - make difficulty switches behave like toggles instead of buttons, also add mnemonic info for them, fixes #726
2016-11-11 08:44:28 -06:00
alyosha-tas
8505cebbf8
Update CDAudio.cs to fix PCECD Lemmings
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fixes #665
I'm pretty sure this is correct. Lemmings is looking well past the end of the last track. I'm not sure if this is on purpose or not, but according to the CUE there is nothing out there, so we at least aren't missing anything.
2016-11-10 22:21:09 -05:00
adelikat
4732cb768b
add some gamedb entries for some bad VS SMB hacks
2016-11-10 18:32:38 -06:00
adelikat
b6dcc8d735
Quicknes - blacklist another VS rom
2016-11-10 18:25:22 -06:00
adelikat
955b136517
oops
2016-11-10 18:12:12 -06:00